Need your opinions on Run Commit / Pass Commit feature

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jono078
    Pro
    • Aug 2008
    • 560

    #76
    Re: Need your opinions on Run Commit / Pass Commit feature

    I'm more for automatic plays so players can play true to their style / ratings.

    Comment

    • frankrizzo380
      Pro
      • Dec 2007
      • 522

      #77
      Re: Need your opinions on Run Commit / Pass Commit feature

      Originally posted by 94niners
      If we wanted to be realistic, we would have it as a pre play call option only. To not have it at all is unrealistic, because there are clearly times when coaches want their players to commit one way or another (although you will not see corners every committing to the run except in the sense of contain whilst stepping into their zones... be sure to do it right if you're going to have it).

      If it's going to be in, make it a pre-play call thing, and make it so the only way you can get out of it is to call a time out.
      like ncaa? i never could tell the difference with that option either dint relly work imo i wonder if they are thinking about retooling that also??? where's OMT!!??
      PSN-FORDTUFF504
      NFL- SAINTS 49ers
      NBA- HORNETS PACERS
      NCAAF- MIAMI LSU
      "IM SO UPTOWN AND IF U AIN'T MOTHA#$@ DONT GO UPTOWN, YEAH"

      How often can the bug be reproduced? That's a question for the developers...I'm not testing this for them...

      Comment

      • scott209
        Rookie
        • Nov 2008
        • 68

        #78
        Re: Need your opinions on Run Commit / Pass Commit feature

        I don't care what you do get rid of it or change it just don't leave it the way it is please
        Ian_Cummings_EA-"It's in the game"

        Comment

        • LEGENDoflegends
          Rookie
          • Dec 2007
          • 59

          #79
          Re: Need your opinions on Run Commit / Pass Commit feature

          Originally posted by cardinalbird7
          I actually like it and would hate to see it be canned. In NCAA, it really doesn't work that well, so people online abuse PA's in unnecessary situations.

          In real life, linebackers will call out "RUN" or "PASS". You really don't have time to read the snap, either. It isn't like they snap the ball and 3 seconds later you press Pass Commit. You have to press it immediately or else it will do that hit stick animation. So, you are pretty much committing right away and taking a guess. On goaline situations, I am constantly pressing down down down down on the RS trying to stuff the runner.

          If we took it out, users online would again be abusing the PA (not setting up the run) and being rewarded. It may need to be tweaked or based more on ratings, but do not can it. Make it where you can only use your Captain or MLB or something to call out the run or pass.

          I can see you all not liking the impact blocking feature, but there is nothing cheesey about run/pass commit. A team, such as Indy, is constantly playing the pass with their fast d-line. So teams will run draws and such, waiting for the DE's to run up field, only to watch the backs run right past them.

          This brings me to another point. PLEASE MAKE A COMMIT TO SCREEN BUTTON. I am sick of playing online against people who base a scheme around Screens. I will even be playing Man and it will still work way too often (sometimes due to clipping not being called.) If anything, ratings should apply here, but I noticed smart defenders not reading the screens after a time or two. I hate having to play Man or sacrifice one defender to watch out for the cheap WR screen.

          You nailed it man!!! You said what I was trying to say, but you said it much better and more understandable. Your "captain" idea is cool to. It brings more emphasis on the team captain and not just another player labled "captain". It's like a captain feature or something.

          I think people who is saying make it as a pre-play option simply don't fully understand the "pass/run commit" feature. How can you run commit pre play? What if the offense comes out in a shot-gun but you selected run commit? I think run/pass commit is a read(or guess) at the line of scrimmage that teams or players make based on a quick read AT THE LINE OF SCRIMMAGE, NOT PRE SNAP!! Players make reads all the time, they may notice a double TE set on one side and based off that formation, then the defense may be inclined to "RUN COMMIT" based off the formation in front of them at the line of scrimmage.

          Comment

          • kmart2180
            Pro
            • Jul 2006
            • 892

            #80
            Re: Need your opinions on Run Commit / Pass Commit feature

            I never used it and couldn't even tell u how to do it. Scrap it. This should be tied into players awareness.
            Madden25 next gen cant come soon enough!!!

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5829

              #81
              Re: Need your opinions on Run Commit / Pass Commit feature

              Leave it but tweak it... here's my view.

              The commit features is like the MLB yelling "RUN" or "PASS"... it should not be as all-encompassing as it is... it's too much now. I don't touch it because if I'm wrong, it's absolute failure.

              I think it should basically push all of your players toward believing one or the other, but not overcome their own stats. If a player's Play Recognition is really low, he thinks a PA is a run, but you yell PASS, if he's bad enough, he might bite anyways. Other way around too... Ray Lewis might be right when I'm wrong, and he'll respond appropriately.

              Also, have it based on who you're controlling. If I'm controlling a corner and yell "RUN", it's not going to get a whole lot of people listening. If they hear it from the MLB, however, then the defense is going to take it very seriously.
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

              Comment

              • BezO
                MVP
                • Jul 2004
                • 4414

                #82
                Re: Need your opinions on Run Commit / Pass Commit feature
                • I want run/pass commit available pre-snap, from the time the offense breaks the huddle.

                • I don't think it should give defenders a ratings boost. It should only give them a jump on a run/pass play. I want mindset & animation changes:

                  Run Commit:
                  D-linemen - Be stout against the run but get a late start rushing the passer
                  LBs - No difference against the run and drop back passes, but more susceptible to play action
                  SS - No difference against drop back passes, but more susceptible to play action and he gets a jump on run plays

                  Pass Commit:
                  D-linement - Good jump on a pass rush but more easily sealed off(DT) or pushed up field(DE) against the run
                  LBs - No difference against obvious run plays and drop back passes, but not likely to be fooled by play action and more susceptible to the draw
                  SS - No difference against the pass except on the goal line where he's less likely to be fooled by play action. And less aggressive against the run

                • Being able to run/pass commit individual players might be a good idea. 3rd & 8, you obviously don't want to run commit everyone, but you might want your DTs to watch for the draw. And sometimes, individual players have a hunch.

                • I think run/pass committing should be an organic & strategic part of the game. And it should play heavily into play action & draw success.
                Shout out to The Watcher! Where you at bruh?

                Comment

                • IanCummingsFriend
                  Rookie
                  • May 2008
                  • 78

                  #83
                  Re: Need your opinions on Run Commit / Pass Commit feature

                  I like it. I'd tweak it 2 ways.

                  1) Not everydown, but if you hit the button to call pass/run lets hear some noise like in a real game. You'll hear ample amount of players yelling PASS or RUN if you listen, especially from the sidelines. I'm sure not every player listens though because so much is going on during the play. In the trenches for sure. Already engaged and worrying about getting off the opponent, I doubt they are hearing anything lol. So i don't know a way you could make it more realistic.

                  2) Change the button. We all know why.



                  I change my mind, just get rid of it. It's pretty bogus because the offense is at a disadvantage not being able to counter it. Only way is by draws and playactions. I don't want that incouraged more than it is.

                  Unless the defense can only call it after a few seconds after the play develops. That'd be more realistic. Then plays like the flea flicker would be nice
                  Last edited by IanCummingsFriend; 03-04-2009, 10:44 PM.

                  Comment

                  • Tyrant8RDFL
                    MVP
                    • Feb 2004
                    • 3563

                    #84
                    Re: Need your opinions on Run Commit / Pass Commit feature

                    Wow I'm in the Minority here, oh well I voted for Keep it as it is.

                    My reasons are simple on Defense defenders will always yell when the ball is snapped if it is a run or a pass, and if the play action is ran with perfection from the offense and the defense yells run and bites that makes the pass play wide open. On the other hand if u know its a pass u can tell your defense pass on the play action so they don't bite.
                    I really don't see why this doesn't stay as it is, and its not like you have to use it every play

                    I played organized ball and any type of ball like Flag, and this is always done. Im sure alot of brothers in here understand what Im talking about. Communication after the snap of the ball is huge in football.

                    Wow not to be able to tell your defense what's coming after the snap would be a big loss, and a part of Football that does exist. Everyone who plays football knows this.

                    Ian can this be made a option as to how you want to use the commit feature?
                    If so please make it a option. Im surprised for all the sim ballers in here to state something that is in the game of Football every Sunday to be removed.

                    Ian 1 question even if you left it in the game and they don't use it , what will happen?
                    Im thinking why not just leave it and for those that want to use it can use it and for those that don't , just don't.

                    Also its not like the defense will get a ratings boost its just letting them know what's coming but if u have a mismatch its still that a mismatch.
                    Last edited by Tyrant8RDFL; 03-04-2009, 10:56 PM.
                    Simply *Magic* Just click the link and Watch :)
                    http://www.operationsports.com/forum...post2043715147

                    Comment

                    • Joborule
                      EA Game Changer
                      • Sep 2005
                      • 436

                      #85
                      Re: Need your opinions on Run Commit / Pass Commit feature

                      I think it should be changed in how it's executed. During the play is quite difficult for a lot of the consumers to handle since if you basically don't do it right at the snap, you end up doing a hit stick to the air and take your player out of the play. It does more harm then go and not many end up using this feature therefore. The effect of the player commit should also be tweaked as well.

                      If I'm keep seeing the same formation over again which normally results in the team running. I want to tell my player to be aggressive towards the run prior to the snap of the ball. So when the ball is snapped, the players will be looking for the run and be aggressive towards it.

                      However, that does not mean that if it results in the team passing (or at least look like it, it might be a draw), I don't want every player to go for the run still and take themselves out of position completely. Even with play actions, some players that are smart enough to recognize what is going on should be able to not be fooled by the fake run. Play recognition should take an effect to how well a player can discover the actual play and not take the wrong actions, and how quick they can recovery from play fakes that fooled them and recognize that it is a pass instead of a run for instance.
                      Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
                      Follow me on Twitter: @JosephLayne

                      Comment

                      • DLaren
                        MVP
                        • Sep 2006
                        • 1476

                        #86
                        Re: Need your opinions on Run Commit / Pass Commit feature

                        "Move it out of gameplay (to pre-play or play-call)"


                        I'd like as many opportunities as possible to tell my players what I want them to do on any given play.
                        Last edited by DLaren; 03-04-2009, 11:03 PM.

                        Comment

                        • cdj
                          Rookie
                          • Jul 2003
                          • 380

                          #87
                          Re: Need your opinions on Run Commit / Pass Commit feature

                          Originally posted by DLaren
                          "Move it out of gameplay (to pre-play or play-call)"


                          I'd like as many opportunities as possible to tell my players what I want them to do on any given play.
                          I agree with this and also pretty much what BezO had to say on the matter.

                          IMO, users should be able to make the R/P Commit on playcall and also pre-snap. They should also be able to change it as well anytime pre-snap.

                          This is the ultimate real-life example of why teams use a run commit and how it can backfire: http://www.youtube.com/watch?v=igWLuCfPnc4

                          I've never really understood the intent of having it after the snap in Madden & NCAA. It seems like players/teams for the most part make the commit pre-snap.

                          Comment

                          • jvaccaro
                            MVP
                            • Jul 2008
                            • 1037

                            #88
                            Re: Need your opinions on Run Commit / Pass Commit feature

                            The only way I'd want to see it kept is if it was a pre-snap feature.

                            It would have to be less of a commit, and more of a tendency affecting lower AWR rated defenders, so the whole team isn't fooled.
                            |
                            PS3 sim players add your PSN ID here

                            • PSN ID: MaddenDew

                            Comment

                            • gogocutler06
                              Rookie
                              • Feb 2009
                              • 72

                              #89
                              Re: Need your opinions on Run Commit / Pass Commit feature

                              My thoughts on things:
                              1) If you remove it completely the 6 people asking for it to stay will completely whine... as always. Seems to always happen regardless.
                              2) If you move it to pre-play... what if the offense lucks out and notices a pass recognition and audibles to run? We will have no option to still call a run commit during the course of the game?
                              3) If you leave it as is... people who use it may still do so, or for someone like me... I completely ignore it unless I absolutely KNOW the other player (online, budy, or AI) will be running.

                              I've never really seen too much point to the whole aspect personally, I mean it allows for the extra guys either set in zone or spys to react quicker than normally, but if you screw things up and call a run commit during play action you get burned over the middle.
                              So I guess it all boils down to what the Devs think, if you want to truly make it SIM ... then techincally it can be called pre-play or by a good LB/Safety who notices something in the offense giving up the play.
                              turexx1985--PSN
                              Broncos in 09 -- not rebuilding... renovating

                              Comment

                              • Von Dozier
                                MVP
                                • Apr 2006
                                • 2196

                                #90
                                Re: Need your opinions on Run Commit / Pass Commit feature

                                Voted for it to be a pre-play option.

                                Comment

                                Working...