Madden NFL 10 Blog: Customization

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  • g2thecore
    MVP
    • Jun 2008
    • 1818

    #151
    Re: Madden NFL 10 Blog: Customization

    Originally posted by blackngoldfan
    Great blog Ian.


    One thing that I didn't see in the blog was an option for In-Game Saves. I really hope you guys somehow fit this in the game for us folks with wives and children.
    Agreed. This is very important to me.
    "I'll die before I lose, cuz I was born to win."- Drake

    Comment

    • KANE699
      EA Sports' Equipment Guru
      • Jul 2007
      • 3447

      #152
      Re: Madden NFL 10 Blog: Customization

      Originally posted by PGaither84
      What's funny ot me about this is my friend on PS3 returned 3 kicks in a ranked game. He saved the replays and I wish when you up load them it would show they were all in the same gae so people could see that feat. He had no O and no D that game, unlike normal. However, 3 returns latter and he won 21-20. For some reason it was very easy for him to return the ball when it waskicked to his left. Just a couple blocks, a broken tackle on one of them and he was gone.

      I have returned a few with Rossum, but it takes some luck as the 49ers don't block so well.

      I agree that ST in general needs re-tooling. Most game reviewers feel the same way. I have seen year after year IGN talk about ST being a major weak point in Madden, and they give the game a 9.2+ each year. The lack of real, but balanced return options like reverse, fake reverse, return left, return right, hidden onside attempts out of normal kickoff formation [like the 49ers have done many times] and a "safe" return to watch for the fake onside are all missing.

      The only addition i saw was the much needed mised FG return that has never been in madden prior to 09. I remember playing NFL 2k2 [note: not 5, two.] and returning missed FG attempts. I had to manually catch them and I did it on a whim the first time. My friend and I were so shocked we tried it every time since then and tested it in Madden each year untill 09. So happy 09 had this.
      I always return better on the left side, I don't think I have taken but 1 or 2 kicks back on the right side, its more difficult for some reason for me.

      Also there were only 25 returns (punts and kickoffs) this season, thats not even an average of 1 per team.
      Please take note that most of what I say and post is made in satire.

      Follow me on twitter @Equipment_Guru

      Comment

      • PGaither84
        MVP
        • Mar 2009
        • 4393

        #153
        Re: Madden NFL 10 Blog: Customization

        Originally posted by KANE699
        It's not that easy in the NFL or we would have a return a week now wouldn't we, we kind of do now but there are teams that go years without a punt or kick off return for td's, I would like slightly better blocking but not by much, its pretty good the way it is now and isn't super easy to score a td.


        In fact I still havent gotten the 2 ko's for td or 2 pr's for td achievements yet.
        The Bucs returned a kick for a TD two years ago! THE BUCS! They had never done that before.

        Hester has had multiple games with multiple returns. Not everyone is hest, but let us also forget Bush's first NFL TD was return, or Dante Hall's crazy season, or Packers Fans and Michigan fans [and Ohio state fans] remember D. Howard.

        Not everyone is a star returner, but the stars do it a lot. There is a reason why they say "don't kick it to Hester." After 3 seasons he is something like 3 returns away from the All-Time Carrer mark I belive. Also, if you count the post season, I think ESPN said he has had more ST returns than any player in history.

        Returns are hard, but not that hard as the real life stats will tell you. Derrville is right on, and I belive the two years before were both even higher.
        My Madden Blog

        Comment

        • KANE699
          EA Sports' Equipment Guru
          • Jul 2007
          • 3447

          #154
          Re: Madden NFL 10 Blog: Customization

          Originally posted by PGaither84
          The Bucs returned a kick for a TD two years ago! THE BUCS! They had never done that before.

          Hester has had multiple games with multiple returns. Not everyone is hest, but let us also forget Bush's first NFL TD was return, or Dante Hall's crazy season, or Packers Fans and Michigan fans [and Ohio state fans] remember D. Howard.

          Not everyone is a star returner, but the stars do it a lot. There is a reason why they say "don't kick it to Hester." After 3 seasons he is something like 3 returns away from the All-Time Carrer mark I belive. Also, if you count the post season, I think ESPN said he has had more ST returns than any player in history.

          Returns are hard, but not that hard as the real life stats will tell you. Derrville is right on, and I belive the two years before were both even higher.
          After a how many year drought, oh wait, their whole entire history, Clifton Smith also returned one for them last year.

          Thing is its still hard to return kicks or punts in this league, there was one person who returned multiple kicks for td's this year (Justin Miller 2) and Jonnie Lee Higgins had 3 punt returns for td's. In fact only 4 players had multiple returns this past year.

          Doesn't happen that often man.
          Last edited by KANE699; 03-30-2009, 11:48 PM.
          Please take note that most of what I say and post is made in satire.

          Follow me on twitter @Equipment_Guru

          Comment

          • DubTrey1
            MVP
            • Mar 2008
            • 1023

            #155
            Grrrrreat blog. Lovin' what I am reading so far.
            Truly Blessed -

            Comment

            • Exonerated
              MVP
              • Dec 2007
              • 4899

              #156
              Re: Madden NFL 10 Blog: Customization

              Originally posted by Ian_Cummings_EA
              Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

              Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
              Can I get that down to 5 seconds? I'm already livid at waiting 10 seconds b4 each play in 09 because the CPU takes 10 seconds to snap each time.

              Please make an option for 5 and 10 seconds.

              Comment

              • Vikes1
                Proctor, MN. Go Rails!
                • May 2008
                • 4102

                #157
                Re: Madden NFL 10 Blog: Customization

                Originally posted by blackngoldfan



                One thing that I didn't see in the blog was an option for In-Game Saves. I really hope you guys somehow fit this in the game for us folks with wives and children.
                I have a wife and three kids myself.

                So yeah...I was hoping to see this too. Maybe we'll get it yet.

                Great news in this blog Ian! Love getting Acc. clock, sliders for injuries and fatigue. For lots of us...these features are huge.

                Thanks again Ian.
                1969 NFL Champions

                Comment

                • SouthernBrick
                  9.17.13
                  • Mar 2009
                  • 5831

                  #158
                  Re: Madden NFL 10 Blog: Customization

                  It was a good blog, not the most exciting but a very good blog. I am very excited about the fatigue slider.

                  I hope this will apply to realistically to all players. wide outs especially so people won't keep dropping back 20 or 30 yards with the QB, and getting 50 and 60 yard gainers to one receiver or any reciever for that matter. The reciever will most likely not catch it in stride or catch up to the ball at all late in the game on a deep ball if their great talent is abused.

                  B/c I know how people wanna bomb to Moss or T.O. the entire game.
                  Last edited by SouthernBrick; 03-31-2009, 01:36 AM.
                  Originally posted by WatsonTiger
                  One out of 7 billion, and we still tagged your ***.

                  Comment

                  • lujer
                    Rookie
                    • Apr 2008
                    • 240

                    #159
                    Re: Madden NFL 10 Blog: Customization

                    Originally posted by Ian_Cummings_EA
                    Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

                    Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
                    AWESOME TO THE MAX!

                    Injuries and fatigue are a vital part of a game and franchise mode... good stuff...

                    Comment

                    • NYyankz225
                      Pro
                      • Aug 2008
                      • 555

                      #160
                      Re: Madden NFL 10 Blog: Customization

                      Originally posted by AnyGivenSunday
                      It was a good blog, not the most exciting but a very good blog. I am very excited about the fatigue slider.

                      I hope this will apply to realistically to all players. wide outs especially so people won't keep dropping back 20 or 30 yards with the QB, and getting 50 and 60 yard gainers to one receiver or any reciever for that matter. The reciever will most likely not catch it in stride or catch up to the ball at all late in the game on a deep ball if their great talent is abused.

                      B/c I know how people wanna bomb to Moss or T.O. the entire game.
                      Yea. In order for this to be a factor the default fatigue slider has to have a decent amount of fatigue because that's what online ranked games will use. For franchise you can adjust it however you want.

                      Comment

                      • scott209
                        Rookie
                        • Nov 2008
                        • 68

                        #161
                        Re: Madden NFL 10 Blog: Customization

                        Originally posted by KANE699
                        I'd love to see an illegal shift called in the game if you audible more than twice on a play. This doesn't involve audibling twice and then motioning someone but more than 2 audibles in a play is ridiculous and should be stopped immediately.
                        +800 We need to be rid of that
                        Ian_Cummings_EA-"It's in the game"

                        Comment

                        • Anti Honor
                          Rookie
                          • Feb 2007
                          • 474

                          #162
                          Re: Madden NFL 10 Blog: Customization

                          Acc Clock.

                          CPU Sliders.

                          That made the blog worth reading. :wink:

                          Comment

                          • Megatron2k7
                            Rookie
                            • Feb 2009
                            • 232

                            #163
                            Re: Madden NFL 10 Blog: Customization

                            I think some of you are missing my point a little about the speed differential slider.

                            It looks like it would work just fine the way Ian showed it in this blog section (below) from March 9th. In that blog it looks like we would have "realistic speed" at the All Pro and All Madden levels.

                            In this new blog the speed differential slider says as follows...

                            - Full 0-100 slider that compresses the range of speeds between players
                            - Skill levels will change this value by default

                            The problem I'm having here is that what if now all of a sudden we won't have realistic speeds anymore at All Pro, and All Madden levels of difficulty. It says "0-100 range of compression".......does this mean when we play online that we won't be playing at sim speeds because we will probably be playing on All Pro...??? Where on the slider is "sim speed"...??? Why would anyone want to compress the speed differential beyond what is real...???

                            If the slider worked like it sounded like it would on March 9th, I wouldn't have a problem with it. Playing at sim speeds on All Pro and All Madden is fine. It's the new 0-100 range that is bothering me.

                            I think the game could work just fine without any speed differential slider at all. IMO the speed differential needs to come only in the form of player ratings.... not a slider. It's only my opinion, but I think the differential should remain constant in the game, no matter the diff. level.

                            I don't know why so many of you accept this. Why would you want a player who should run 40 yds in 4.9 sec. run it in 5.6 sec. instead, just to give you an advantage with your speedy players........???.......It's fake. Young players playing on low difficulty levels will all be playing with the Titans, and running Chris Johnson on Pitch Left / Pitch Right, all day. It's going to make those young players rely on speed more than ever. I thought we were headed in the other direction by making speed not be such a dominating attribute....???

                            I copied the section from that March 9th blog for you to look at below. Sorry this post took up so much space.


                            -- Ratings Changes --
                            After Donny re-rated every player in the speed rating, and we had tuned our speed curves to truly make our game showcase the differences between the players, we were feeling pretty damn good. Being that speed was our biggest concern though, we wanted to check our sanity and tested some different player ratings and how fast each player (in a specific rating range) ran 40 yards in our game. These results will probably surprise you...they sure did us:


                            D'oh! Looks like we went a little too far! I think we can all agree that we won't be seeing too many folks running a 7.8 second 40 yard dash (video game developers might have those times, but not NFL athletes). This immediately brings to light the very real clash that can exist between fun and realism in sports games. We thought we were dead on - we thought the game felt great, was fun to play, and was really showcasing the differences between players. But when you look at the numbers, it is obvious that doing something that you feel makes the game more fun to play can differ quite greatly from a full realistic simulation. So what do we do? Well, first, we can't break our mantra...again, we're all for realism and authenticity in Madden NFL 10. But also we realize that we're making a game for millions of people, most of which are focused on a fun yet competitive experience, and many of them could probably care less about realistic 40 times. So what's our solution? Read on...
                            Within minutes of seeing these results, we knew right away that we needed to be able to tune the "speed difference" independently, and tune it per skill level. So our engineers built a nice system for us where we can compress this range however much we see fit, and also set the defaults for each skill level as well. You will see below that a good way to make Pro and Rookie difficulties a little easier is to spreads the ranges of speeds out, while on All-Pro / All-Madden we want to emulate real life as much as possible. We want you to boot up and say hello to Sundays in the NFL.

                            These numbers are very subject to change, but here's an example of the speed ranges based on the skill level:


                            NOTE: To be ultra clear, this is NOT the scale we use to determine the speed rating of a player! This showcases how fast a player runs 40 yards currently in our game based on the rating that he is given. Donny determines the actual speed ratings of the players based on many different factors...not just the 40 time of a player.
                            We also realized that you, the loyal Madden gamer, may not agree with these numbers. Many may believe that speeds should always be a constant, and difficulty should be handled in other ways (I sort of straddle that line myself). But to address everyone's concerns, we just went ahead and exposed our tuning values into a "speed differential" slider into gameplay settings. If you want to play on Pro mode but want all of the players to have more realistic speeds, you can do so. If you want to play on All-Madden but want the really fast players to truly feel faster than everyone else, you can do that as well. That way hopefully everyone can be happy.
                            How Realistic Player Speeds Affect Gameplay: Overall Gameplay + 10
                            Last edited by Megatron2k7; 03-31-2009, 04:28 AM.

                            Comment

                            • madrob
                              Banned
                              • Jul 2008
                              • 265

                              #164
                              Re: Madden NFL 10 Blog: Customization

                              Ian and crew love the fact we will have coach mode, in past maddens that have had that option but we have not had the ability to hike the ball the cpu does it i have no problem with not being able to actually hike the ball in coach mode i have the problem with maddens past when in coach mode that the qb never draws offsides or false start penalties they just hike the ball. having control of hiking the ball gives me control of when i want to hike it and being called for that penalty or drawing a team offsides just food for thought.

                              Comment

                              • Madwolf
                                MVP
                                • Jul 2007
                                • 1327

                                #165
                                Re: Madden NFL 10 Blog: Customization

                                As far as the over-lays are concerned, I would love to see some type of over-lay after a play of the QBs passing zones like 2K5 did. I played yesterday for the first time in a LONG time and it was really nice to see the game break down my passing and running game. Passing being long and short left, center, and right, the same for long, and the running game being broken down left, center and right. It was cool to see what areas I or the computer struggled or thrived in.

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