Madden NFL 10 Blog: Customization
Collapse
Recommended Videos
Collapse
X
-
-
Re: Madden NFL 10 Blog: Customization
Hey, What exactly will the pre-game warmup stats show? Is that more of a franchise stat from previous games?Comment
-
Re: Madden NFL 10 Blog: Customization
Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
To be fair though Ian, many of these things are just a return to normalicy in regards to Madden. Would it be fair to say I'm happy to read that 10 won't suck like 09? Some blogs are big and some are small and while I'm glad to get this news and this inside look at things I can hardly jump for joy, but rather murmer "about time." Sorry if i sound like a jerk. I appreciate the work you and your crew are doing.
Like I said before, I glad ot see "It's been FIXED!"
Now we get to "Do it!"Comment
-
Comment
-
Re: Latest Madden NFL 10 blog: Customization
Great blog-
I can definately see Ian's attention is mainly on getting the game to look like a real game on Sundays in the NFL looks like. Also, the ability to use the sliders & giving us back control over how we want our game to perform is sick. I love it.
I did notice pre-game warm ups, camera options, multiple controller config, accl clock, penalty slider, roughing the kicker, as well as audio options...so...
Lots of stuff in this blog to be excited about. I love the stat overlay slider, and it seems like we'll be getting a half-time & post-game experience based on the fact that we'll be able to skip through them if we don't want to see it.
Wow, I'm actually very excited for this years game!
We are going to finally get a football simulation from EA...I'll be damned.Comment
-
Re: Madden NFL 10 Blog: Customization
I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.
This customization is what we all were asking for...... isn't it ?
I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.
There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.
If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.
Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.
I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
New players who play on low difficulty levels will have a completely wrong perception of what speed is.Comment
-
Re: Latest Madden NFL 10 blog: Customization
If someone wants to call a time out before the next play prior to the 2min warning like real teams do, they can, but there should be accel clock to get us closer to the 2min before the end of the half.
The accelerated clock is supposed to be for longer games and in the final 5 min of the game you should have to play at real speed and if you want to burn the clock, you'll have to wait it out.Comment
-
Re: Madden NFL 10 Blog: Customization
Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
Looking forward to a description of how fatigue adjustments will work, Thanks Ian!Comment
-
Re: Latest Madden NFL 10 blog: Customization
Since we now have coach mode back, will it be possible to play this way online?__________
|Washington Redskins| |Alabama Crimson Tide| |Boston Redsox| |Georgetown Hoyas|
Originally posted by joedyMy September 15th glitch is still broken even after downloading the latest patch... I won't be purchasing another one of your titles again.Originally posted by meep316You moron they didn't even put out a patch yet.Comment
-
Re: Madden NFL 10 Blog: Customization
This was changed to be global in 09. I think this is actually a valid approach - the CPU still has error in all their kicks and power, so to make it so they can't kick as far seemed a little cheap. Obviously if the tuning is busted then that's a problem, but this was changed last year and it actually seems to be ok. If you guys have major complaints with it from 09, then let me know.
As for the penalty sliders, one of the patches in 09 DRASTICALLY improved their importance. Again though, if you guys have any specific feedback on those sliders not working to your liking, send me a PM.Comment
-
Re: Madden NFL 10 Blog: Customization
<table width="100%" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td width="75"><table width="50" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="background-image: url(/vBulletin/images/quotes/07.gif); width: 1px; height: 24px; background-position: center center;" valign="middle" width="100%">Quote:</td> <td></td> </tr> </tbody></table> </td> <td align="left">
</td> <td align="left"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody><tr> <td></td> <td style="background-image: url(/vBulletin/images/quotes/09.gif); width: 100%; height: 24px;" valign="middle" width="100%" align="left" nowrap="nowrap"> Originally Posted by Ian_Cummings_EA</td> <td>
</td> </tr> </tbody></table> </td> <td width="100%" align="right"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody><tr> <td width="100%"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody><tr> <td style="background-image: url(/vBulletin/images/quotes/11.gif); width: 100%; height: 24px;" width="100%">
</td> <td align="left"></td> </tr> </tbody></table> </td> </tr> </tbody></table> </td> </tr> </tbody></table> <table width="100%" border="0" cellpadding="0" cellspacing="0"><tbody><tr> <td style="background-image: url(/vBulletin/images/quotes/04.gif); width: 37px; height: 1px;" width="37">
</td> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%">
</td> <td style="background-image: url(/vBulletin/images/quotes/05.gif); width: 18px; height: 1px;" width="18">
</td> </tr> <tr> <td style="background-image: url(/vBulletin/images/quotes/04.gif); width: 37px; height: 1px;" width="37">
</td> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%"> Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
</td></tr></tbody></table>Comment
-
Re: Madden NFL 10 Blog: Customization
The average kick attempt should be when the ball is plaved on the 35. However, with better kickers the 35-40 should be attempted and made every so often. For years the 50+ yard stat was nice in Madden and in 09 I can hardly make these with full power. I agree a reduction had to be made but I think it may have been too much?Comment
-
Re: Madden NFL 10 Blog: Customization
Guys, please post your feelings in the thread below... I think it's a pretty important debate and it's one of our last chances to make a real impact before release
http://www.operationsports.com/forum...2-minutes.htmlThere are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
-
Re: Madden NFL 10 Blog: Customization
I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.
This customization is what we all were asking for...... isn't it ?
I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.
There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.
If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.
Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.
I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
New players who play on low difficulty levels will have a completely wrong perception of what speed is.Comment
Comment