Madden NFL 10 Blog: Customization

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  • KyGamerLT
    Pro
    • Jun 2008
    • 572

    #196
    Re: Madden NFL 10 Blog: Customization

    Yea that is when i'll be most happy is when I see how the Defense reacts this year.

    Comment

    • KyGamerLT
      Pro
      • Jun 2008
      • 572

      #197
      Re: Madden NFL 10 Blog: Customization

      Will there be all madden games online? as a hardcore madden player I missed the all madden games when the ai is at it's best. On all pro you could take advantage of things more then you could on all madden.

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14813

        #198
        Re: Madden NFL 10 Blog: Customization

        I think a lot of this stuff is great. Different game speed options and sliders, cpu sliders, fatigue and injury sliders (usually too low at default) will all improve the game.

        But I really have to disagree with Ian about the Global Special Teams sliders. EA ruined the kicking game imo when they went to analog kicking. It made it far too easy to kick overall and nearly impossible to miss on kicks when the ball is spotted in the middle of the hashes. Kick length has always been too long on default (at least for NCAA). If I think the cpu kickers are near perfect this year on default but hit 100% of my field goals, how am I supposed to finetune that? If you drop FG accuracy down to 0, the cpu may start to shank everything. Please separate the special teams sliders. This is the first bad decision I've read on Madden this year (my opinion of course). Better yet, allow us to use the old 3 button system for kicking. The results were SO much better.

        Now that we are talking about the kicking game, it really doesn't make sense with how the game depicts field goal length. The arc we put on the kick does almost nothing but it should matter with respect to blocked kicks and lengths (mainly on the 50+ yard field goals). Furthermore, every kicker alive will never, ever be short on a kick inside of 45 yards so why does the power meter play such an important role? It should have a minimal effect on kicking (at most 10 yards from being bottomed out to being maxed out). The only real trick in kicking field goals is accuracy and just pushing up and down on the R-stick is terrible imo. At least add a drift to the accuracy arrow or do something to make it better (go back to the old way).

        Comment

        • mdgoalie37
          MVP
          • Apr 2006
          • 1456

          #199
          Re: Madden NFL 10 Blog: Customization

          Originally posted by rudyjuly2
          I think a lot of this stuff is great. Different game speed options and sliders, cpu sliders, fatigue and injury sliders (usually too low at default) will all improve the game.

          But I really have to disagree with Ian about the Global Special Teams sliders. EA ruined the kicking game imo when they went to analog kicking. It made it far too easy to kick overall and nearly impossible to miss on kicks when the ball is spotted in the middle of the hashes. Kick length has always been too long on default (at least for NCAA). If I think the cpu kickers are near perfect this year on default but hit 100% of my field goals, how am I supposed to finetune that? If you drop FG accuracy down to 0, the cpu may start to shank everything. Please separate the special teams sliders. This is the first bad decision I've read on Madden this year (my opinion of course). Better yet, allow us to use the old 3 button system for kicking. The results were SO much better.

          Now that we are talking about the kicking game, it really doesn't make sense with how the game depicts field goal length. The arc we put on the kick does almost nothing but it should matter with respect to blocked kicks and lengths (mainly on the 50+ yard field goals). Furthermore, every kicker alive will never, ever be short on a kick inside of 45 yards so why does the power meter play such an important role? It should have a minimal effect on kicking (at most 10 yards from being bottomed out to being maxed out). The only real trick in kicking field goals is accuracy and just pushing up and down on the R-stick is terrible imo. At least add a drift to the accuracy arrow or do something to make it better (go back to the old way).
          I agree on the kicking, the ratings should matter more than the fact that I can hit 100% power and 100% accuracy with my eyes closed. To me this is a minor issue though as field goal kicking percentage is at an all time high right now.
          "It's a dog-eat-dog world and I'm wearing Milk-Bone underwear."
          -- Norm Peterson

          Comment

          • KyGamerLT
            Pro
            • Jun 2008
            • 572

            #200
            Re: Madden NFL 10 Blog: Customization

            Yea fg's suck when you're playing in a tournament and the guy has the ball last. All he has to do is get it a little past the 50 and you might as well say it's a win or into overtime, but the ball was only moved so fast because of rocket catching.

            Comment

            • Derrville
              Banned
              • Sep 2008
              • 1623

              #201
              Re: Madden NFL 10 Blog: Customization

              Originally posted by thudias
              Good blog this week and we still have the presser dropping this week as well.
              Whats the Presser?

              Comment

              • RGiles36
                MVP
                • Jan 2008
                • 3957

                #202
                Re: Madden NFL 10 Blog: Customization

                Originally posted by Derrville
                Whats the Presser?
                Press Release. It's supposed to debut/release this week I think.
                Twitter

                Comment

                • Golden28
                  Rookie
                  • Jun 2007
                  • 355

                  #203
                  Re: Madden NFL 10 Blog: Customization

                  Gamespeed Slider

                  Injury Slider

                  Accelerated clock

                  Fatigue Slider

                  Great blog. Very informative and intersesting and thanks for sharing your actual design notes.

                  Now let's just see what Phil has to say in his press release regarding 'high level features' and this will be a great week indeed.

                  Comment

                  • ProjectSRT
                    Banned
                    • Jul 2007
                    • 640

                    #204
                    Re: Madden NFL 10 Blog: Customization

                    Im hoping the "high level" feature is

                    All new, ESPN style gameplay presentation. Complete with pregame, halftime and post game shows. Everything you see in an ESPN gameday presentation, see it in Madden 2010(i refuse to call it Madden 10).

                    Different style presentation for regular Sunday games, Monday night games, Playoff games and the Superbowl.

                    Comment

                    • TheWatcher
                      MVP
                      • Oct 2008
                      • 3408

                      #205
                      Re: Madden NFL 10 Blog: Customization

                      Okay, I'm going to try my best to remember what I attempted to post here earlier, lol.

                      I think the fact that user customizations are getting attention is a clear sign that you guys are taking the feedback seriously. I'm really pumped about how far this can go.

                      Now of course I do have some comments/concerns:

                      *Celebration Hotspots: I gotta be honest... I'm not a fan of this at all and I was really hoping it would be gone entirely. The reason the celebration systems for FIFA and 2K Football have been so well-liked is because they allowed for the flow of (here comes that all important word) continuity. Those systems are seamless, and free/open. In FIFA, you're allowed to control when, where, and how you're going to celebrate regardless of where you stand. In 2K Football, the entire endzone is a hotspot. This is where you wanna be. Running around to hit a spot just to celebrate does not look like what we see on Sunday's.

                      More importantly, the camera properly captures the scoring player in those two game examples, whereas in Madden it's just not right at all. Madden 09's TD's were anticlimactic not only because of how we had to celebrate, but also because the camera stayed so far away and overhead from the scoring player. It made absolutely no sense. No matter what, the camera should never be far away from the scoring player like that. You've got to get down in there and spotlight. That's what we see on Sunday's, and it should have nothing to do with whether we get to a spot or not. The camera should be capturing the scoring player properly no matter what. A TD shouldn't anticlimactic, and the scoring player should not be treated like he's unimportant to the scene.

                      I'm not sure what happened when user celebrations were added this generation and what challenge may be preventing a needed fix, but the entire endzone needs to be a hotspot. The entire endzone. I can't imagine why this is being done any other way, but all I know is, this run-to-a-spot stuff just isn't doing it.

                      *Menu Music: I'm holding out hope for custom soundtracks. That's the only thing I care about involving music. Continue with the stuff you always do, that's fine, but we need to have custom tracks for in-game events. NCAA 09 had it and I was disappointed it didn't show up in Madden. I'm hoping that its absence has nothing to do with EA not wanting to somehow take attention off of the EA Trax label, but to that I say if EA is concerned with that what does that say about their confidence in the EA Trax? If they think they're putting out music people want to hear, then they should have nothing to worry about by having a custom soundtrack option.

                      *Video controls: I see no option for this. Sooooo many games have this now. I played a 360 Arcade game called "Feeding Frenzy" a kiddie game... guess what? It has video controls. FIFA, NBA Live, NHL, Fight Night... all EA Sports games... all have video controls. Madden is the only one left out. How come?

                      We need controls for color, brightness, contrast, tint, and filter settings. I'd also wish for a control to be able to choose the brightness and intensity of lighting, but I can settle for just the standard set I mentioned.

                      *Favorite Team: I'd like to see a "Random" or "All NFL" option. I'm sure I can't be the only football fanatic in the world who watches everybody and doesn't have a specific favorite team. For my type, this option would be perfect. I'd love to see the CPU randomly select team themes. Even those with a favorite team may like this because it will give the game a constant living/moving/fresh kind of personality, because as you start the game and move through menu's you never know what NFL Team or star you're going to see.

                      *One last thought: I see you have some things to turn on/off some indicators. I'd like to see a setting allowing us to turn on/off passing indicators. This could actually be made into a mini sim feature. What's more sim than a QB having to remember what routes his receivers are running?

                      I'd also like to see a settings to turn on/off all indicators. This simple little thing would allow a cleaner look for people making videos of Madden in action. Youtubers, and those who record Coach mode action would appreciate this the most. Also, there is potential there to make a mini feature of it.

                      Comment

                      • drae2
                        MVP
                        • Jun 2004
                        • 1450

                        #206
                        Re: Madden NFL 10 Blog: Customization

                        Originally posted by Ian_Cummings_EA
                        This was changed to be global in 09. I think this is actually a valid approach - the CPU still has error in all their kicks and power, so to make it so they can't kick as far seemed a little cheap. Obviously if the tuning is busted then that's a problem, but this was changed last year and it actually seems to be ok. If you guys have major complaints with it from 09, then let me know.

                        As for the penalty sliders, one of the patches in 09 DRASTICALLY improved their importance. Again though, if you guys have any specific feedback on those sliders not working to your liking, send me a PM.
                        Question: I noticed that on punt returns you can have a left return or an right return. How come this is not an option on kickoffs? And I think this has been the post blog so far. A LOT of the issues that people have been talking about here have been addressed, like game speed, etc, and yet some are still not satisfied. Considering this is March 31st and we have received all this info already...man, we should just appreciate the fact we are getting info this early. Peace.
                        Last edited by drae2; 03-31-2009, 01:55 PM.
                        Watch ya self! Here come the Hawks, the Mighty Blackhawks!! Gamertag: andrae86.

                        Comment

                        • greenegt
                          G-Men
                          • Feb 2003
                          • 4492

                          #207
                          Re: Madden NFL 10 Blog: Customization

                          Originally posted by Ian_Cummings_EA
                          Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
                          I LOVE these. Hope they're in NCAA, as well. Thanks!!!
                          XBL: Mean Greene

                          PSN: OGMeanGreene

                          Twitter: @greenegt

                          Comment

                          • S1ARk5
                            Rookie
                            • Sep 2008
                            • 342

                            #208
                            Re: Madden NFL 10 Blog: Customization

                            Originally posted by ProjectSRT
                            Im hoping the "high level" feature is

                            All new, ESPN style gameplay presentation. Complete with pregame, halftime and post game shows. Everything you see in an ESPN gameday presentation, see it in Madden 2010(i refuse to call it Madden 10).

                            Different style presentation for regular Sunday games, Monday night games, Playoff games and the Superbowl.
                            One can only hope and dream and maybe we will see that in Madden 2011 and above, but I doubt we will see it in Madden 2010. I hope Im wrong but I doubt it.

                            Comment

                            • NYyankz225
                              Pro
                              • Aug 2008
                              • 555

                              #209
                              Re: Madden NFL 10 Blog: Customization

                              Fatigue is going to be great. As mentioned earlier I hope it really has an effect on the default settings so that you can't have someone online constantly no huddle and do the same exact play. Great work.

                              Comment

                              • NoFear
                                Rookie
                                • Feb 2009
                                • 147

                                #210
                                Re: Madden NFL 10 Blog: Customization

                                Another good blog from Ian.

                                I was honestly expecting it to be about player customization though, would have been great to see some updates in that area.

                                Comment

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