Madden NFL 10 Blog: Customization
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Re: Latest Madden NFL 10 blog: Customization
I think it would be better to not have the acclerated clock in the final 2 minutes, but could you also make it for each quarter? If not, then how about making the accelerated clock work in under 2 minutes of each half, but only winding down to 30 or 35?Comment
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Re: Madden NFL 10 Blog: Customization
Sorry if I offended you, and I wasn't trying to be a "big man". Its just annoying trying to read a post when it is so jumbled up.Last edited by PVarck31; 03-30-2009, 08:33 PM.Comment
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Re: Madden NFL 10 Blog: Customization
Last edited by TJdaSportsGuy; 03-31-2009, 06:06 AM.Comment
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Re: Latest Madden NFL 10 blog: Customization
Nice, I think that is best, just imo.Comment
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Re: Latest Madden NFL 10 blog: Customization
Nice to see fatigue can be modified very important when running a two back systemComment
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Re: Madden NFL 10 Blog: Customization
Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.Comment
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Re: Latest Madden NFL 10 blog: Customization
I am very happy to see that! Outstanding, good decision. Also, I am thrilled with the injury sliders, and the fatique sliders...I just want to see more variety in the types of injuries accuring, and more lengthy in-game time missed...instead of the guy going out for a play or two...he should be gone for a whole qtr, or maybe a half even.Comment
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Re: Madden NFL 10 Blog: Customization
I am also glad to see this in. The thing is with fatigue, I have been trying to get this to someone at EA for a while. I feel that it is implemented wrong (unless it is now). Fatigue should not only be how fast a player gets tired *each play*, but also how fast a player gets tired *during a play*. Right now, I can run around in circles at a dead sprint for as long as I want in Madden and NCAA. You cannot get tired during a play, and that is also what fatigue needs to be a factor in. How fast a player not only gets tired after each play, but during each play also. This could help when a player breaks tackles and then goes on to run for a 90 yard TD. With fatigue working in play, that player is most likely going to get chased from behind by some body who hadn't been touched, and who had been on the play side.Comment
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Re: Madden NFL 10 Blog: Customization
More camera modes are planned, currently on the contingency list. Details can be found here: Task 00010. (That task will handle adding new options to this screen.)
Seems like new camera angles are FINALLY going to be added. I wonder what they might be because I think Ian said that there was some problem getting custom angles in this year. Something about it needed a re-write.
I'm just hoping we get a Defensive perspective camera option when playing defense.Comment
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Re: Madden NFL 10 Blog: Customization
Injury and fatigue sliders are a great addition. I think I was just hoping for a few more types of customization. Logos, unis could use a boost in Create A Team. Stadiums too.
I think given your apparent inclinations, we all just assumed that you would push things like injury/fatigue sliders into the game. So confirming it didn't have the pop some of the other blogs have had. You've set the bar a little high for our expectations.
All the same, great job so far. Madden is shaping up nicely, it seems, and the blogs have had nothing but good information. Obviously we all look forward to them each monday.Comment
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Re: Madden NFL 10 Blog: Customization
I am also glad to see this in. The thing is with fatigue, I have been trying to get this to someone at EA for a while. I feel that it is implemented wrong (unless it is now). Fatigue should not only be how fast a player gets tired *each play*, but also how fast a player gets tired *during a play*. Right now, I can run around in circles at a dead sprint for as long as I want in Madden and NCAA. You cannot get tired during a play, and that is also what fatigue needs to be a factor in. How fast a player not only gets tired after each play, but during each play also. This could help when a player breaks tackles and then goes on to run for a 90 yard TD. With fatigue working in play, that player is most likely going to get chased from behind by some body who hadn't been touched, and who had been on the play side.
I'm thinking something similar to what Fifa got right now. Players start the game out fresh, but as the game goes on they're "energy" bar depletes forcing you to make a change. I'm not asking them to implement the same system, but I think if your RB has carried the ball over 30 times, he should be pretty useless (or close to it depending on stamina) by the time the 4th quarter arrives. Just my opinion."I'll die before I lose, cuz I was born to win."- Drake
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Re: Madden NFL 10 Blog: Customization
Good blog,
Little thing in the blog caught my eye such as pre-game warmups. Guys that are saying its disappointing, remember there is still 4 months left so why spoil the big features yet?
Give it time, its only April.AKA DEEJAY8595Comment
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Re: Madden NFL 10 Blog: Customization
I agree. I don't get what people want.Comment
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