Madden NFL 10 Blog: Customization

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  • bgizle
    Rookie
    • Feb 2009
    • 87

    #91
    Re: Madden NFL 10 Blog: Customization

    Originally posted by doughron
    This is awesome news! I've had every next-gen Madden and in all my franchises, I have never had ONE SINGLE PLAYER hurt for longer than the current game. Hopefully this finally fixes this problem that I've had so that your depth chart is actually relevant!
    Keep up the great work!

    Play with Reggie Bush = problem solved.

    but hey, as they say around here, " If it's seen on Sunday"

    And yes, every Sunday, it seems Reggie goes down, IRL.

    Comment

    • IndyColts2
      Banned
      • Mar 2009
      • 570

      #92
      Re: Latest Madden NFL 10 blog: Customization

      Originally posted by Ian_Cummings_EA
      PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.

      I think it would be better to not have the acclerated clock in the final 2 minutes, but could you also make it for each quarter? If not, then how about making the accelerated clock work in under 2 minutes of each half, but only winding down to 30 or 35?

      Comment

      • PVarck31
        Moderator
        • Jan 2003
        • 16869

        #93
        Re: Madden NFL 10 Blog: Customization

        Originally posted by madrob
        well pjv31 if you really want to know i have Dyslexia
        so i hope you feel like a big man for pointing out bad english grammer. you bring alot to this post.
        Sorry if I offended you, and I wasn't trying to be a "big man". Its just annoying trying to read a post when it is so jumbled up.
        Last edited by PVarck31; 03-30-2009, 08:33 PM.

        Comment

        • Hotlanta
          Rookie
          • Aug 2008
          • 470

          #94
          Re: Madden NFL 10 Blog: Customization

          Originally posted by KANE699
          Originally posted by Guillotine 1
          To Hotlanta-


          If you take that picture of those team colored cleats down, I don't know what I'll do...but it's gonna be bad bro...real bad...

          EA, please. For the love of sunlight & all that is good. Add team colored cleats!!!
          As long as we get the cleats just like the gloves and elbow bands in the primary and secondary team colors.
          That's all I'm asking for. Think of the Seahawks fans man. You can't "really" have the Seahawks without the Black/Lime Green Cleats...C'mon!!!
          Last edited by TJdaSportsGuy; 03-31-2009, 06:06 AM.

          Comment

          • bgizle
            Rookie
            • Feb 2009
            • 87

            #95
            Re: Latest Madden NFL 10 blog: Customization

            Originally posted by Ian_Cummings_EA
            PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
            Nice, I think that is best, just imo.

            Comment

            • Atomic Martian
              Rookie
              • Mar 2009
              • 154

              #96
              Re: Latest Madden NFL 10 blog: Customization

              Nice to see fatigue can be modified very important when running a two back system

              Comment

              • fourthreemafia
                Banned
                • Jan 2008
                • 918

                #97
                Re: Madden NFL 10 Blog: Customization

                That was disappointing.

                Comment

                • green94
                  MVP
                  • Feb 2004
                  • 3131

                  #98
                  Re: Madden NFL 10 Blog: Customization

                  Originally posted by Ian_Cummings_EA
                  Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

                  Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
                  Excellent, thanks for the explanation.

                  Comment

                  • Guillotine 1
                    Banned
                    • Jul 2008
                    • 874

                    #99
                    Re: Latest Madden NFL 10 blog: Customization

                    Originally posted by Ian_Cummings_EA
                    PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.

                    I am very happy to see that! Outstanding, good decision. Also, I am thrilled with the injury sliders, and the fatique sliders...I just want to see more variety in the types of injuries accuring, and more lengthy in-game time missed...instead of the guy going out for a play or two...he should be gone for a whole qtr, or maybe a half even.

                    Comment

                    • IndyColts2
                      Banned
                      • Mar 2009
                      • 570

                      #100
                      Re: Madden NFL 10 Blog: Customization

                      Originally posted by Ian_Cummings_EA
                      Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
                      I am also glad to see this in. The thing is with fatigue, I have been trying to get this to someone at EA for a while. I feel that it is implemented wrong (unless it is now). Fatigue should not only be how fast a player gets tired *each play*, but also how fast a player gets tired *during a play*. Right now, I can run around in circles at a dead sprint for as long as I want in Madden and NCAA. You cannot get tired during a play, and that is also what fatigue needs to be a factor in. How fast a player not only gets tired after each play, but during each play also. This could help when a player breaks tackles and then goes on to run for a 90 yard TD. With fatigue working in play, that player is most likely going to get chased from behind by some body who hadn't been touched, and who had been on the play side.

                      Comment

                      • polamalu82
                        Rookie
                        • Mar 2009
                        • 269

                        #101
                        Re: Madden NFL 10 Blog: Customization

                        More camera modes are planned, currently on the contingency list. Details can be found here: Task 00010. (That task will handle adding new options to this screen.)

                        Seems like new camera angles are FINALLY going to be added. I wonder what they might be because I think Ian said that there was some problem getting custom angles in this year. Something about it needed a re-write.

                        I'm just hoping we get a Defensive perspective camera option when playing defense.

                        Comment

                        • ghostlight85
                          Rookie
                          • Feb 2009
                          • 435

                          #102
                          Re: Madden NFL 10 Blog: Customization

                          Injury and fatigue sliders are a great addition. I think I was just hoping for a few more types of customization. Logos, unis could use a boost in Create A Team. Stadiums too.

                          I think given your apparent inclinations, we all just assumed that you would push things like injury/fatigue sliders into the game. So confirming it didn't have the pop some of the other blogs have had. You've set the bar a little high for our expectations.

                          All the same, great job so far. Madden is shaping up nicely, it seems, and the blogs have had nothing but good information. Obviously we all look forward to them each monday.

                          Comment

                          • g2thecore
                            MVP
                            • Jun 2008
                            • 1818

                            #103
                            Re: Madden NFL 10 Blog: Customization

                            Originally posted by IndyColts2
                            I am also glad to see this in. The thing is with fatigue, I have been trying to get this to someone at EA for a while. I feel that it is implemented wrong (unless it is now). Fatigue should not only be how fast a player gets tired *each play*, but also how fast a player gets tired *during a play*. Right now, I can run around in circles at a dead sprint for as long as I want in Madden and NCAA. You cannot get tired during a play, and that is also what fatigue needs to be a factor in. How fast a player not only gets tired after each play, but during each play also. This could help when a player breaks tackles and then goes on to run for a 90 yard TD. With fatigue working in play, that player is most likely going to get chased from behind by some body who hadn't been touched, and who had been on the play side.
                            I agree. But I think it goes beyond just getting tired during a play. I think fatigue should also be tied to stamina for the length of the game. Some players can stay fresh a lot longer than others for the duration of the game.

                            I'm thinking something similar to what Fifa got right now. Players start the game out fresh, but as the game goes on they're "energy" bar depletes forcing you to make a change. I'm not asking them to implement the same system, but I think if your RB has carried the ball over 30 times, he should be pretty useless (or close to it depending on stamina) by the time the 4th quarter arrives. Just my opinion.
                            "I'll die before I lose, cuz I was born to win."- Drake

                            Comment

                            • djordan
                              MVP
                              • Nov 2005
                              • 3052

                              #104
                              Re: Madden NFL 10 Blog: Customization

                              Good blog,

                              Little thing in the blog caught my eye such as pre-game warmups. Guys that are saying its disappointing, remember there is still 4 months left so why spoil the big features yet?

                              Give it time, its only April.
                              AKA DEEJAY8595

                              Comment

                              • PVarck31
                                Moderator
                                • Jan 2003
                                • 16869

                                #105
                                Re: Madden NFL 10 Blog: Customization

                                Originally posted by djordan
                                Good blog,

                                Little thing in the blog caught my eye such as pre-game warmups. Guys that are saying its disappointing, remember there is still 4 months left so why spoil the big features yet?

                                Give it time, its only April.
                                I agree. I don't get what people want.

                                Comment

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