Madden NFL 10 Blog: Customization

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  • PGaither84
    MVP
    • Mar 2009
    • 4393

    #121
    Re: Madden NFL 10 Blog: Customization

    Originally posted by xtremedunkz
    yeah Ian does acc clock still work in the last two minutes? I hope it does as it will make actually using hurry up offense faster and make you use your timeouts and spiking the ball important.
    That is a very good point I never thought of before and I think that there should be a modified accelerated clock in the final 2min. When teams huddle they do do it faster, but I agree that in the final 2 people should almost be "forced" into calling spike/no huddle becasue it is the fastest way to get the play off/clock stopped like real life. However you guys do need to speed up the "urgency" of the players to hury to the line.

    For an extra sim feature maybe you could have the QB screw up the hurry up and not have a sence of urgency at times? I know in real life many times he annoucers say "why aren't they huring up?" and you will see the coach even trying to eg them on to hurry but all the players are in a sort of daze. It is very frustrating when you favorite team does this, but it happens. just ask the Eagles when they played against the Patriots in the superbowl.
    My Madden Blog

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    • IndyColts2
      Banned
      • Mar 2009
      • 570

      #122
      Re: Madden NFL 10 Blog: Customization

      Originally posted by g2thecore
      I agree. But I think it goes beyond just getting tired during a play. I think fatigue should also be tied to stamina for the length of the game. Some players can stay fresh a lot longer than others for the duration of the game.

      I'm thinking something similar to what Fifa got right now. Players start the game out fresh, but as the game goes on they're "energy" bar depletes forcing you to make a change. I'm not asking them to implement the same system, but I think if your RB has carried the ball over 30 times, he should be pretty useless (or close to it depending on stamina) by the time the 4th quarter arrives. Just my opinion.

      Exactly, FIFA does it very well. They also make where in Manager Mode, the players (depending on your Team Fitness Manager) recover some of the stamina lost in each game. Like if you lose half of your stamina, the next game (if your fitness manager sucks) your going to still have half of your stamina. Where if your fitness manager is good, then you regain your stamina.

      So, fatigue needs to be factored during the play, after the play, for the whole game, and for each week. If it is, it would make franchise mode THAT much better.

      Comment

      • burne
        Rookie
        • Jun 2007
        • 190

        #123
        Re: Latest Madden NFL 10 blog: Customization

        Originally posted by Ian_Cummings_EA
        PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
        While we're on the topic of customization, why isn't that just an option? You know there's very valid arguments both ways and I can't imagine that's hard to implement.

        Comment

        • dano562003
          Rookie
          • May 2008
          • 112

          #124
          Re: Madden NFL 10 Blog: Customization

          Glad to read that I'm able to select the play clock at 25 seconds, at least I can make some presnap adjustments before the clock runs out me.

          Ian, is there anyway to still play with 40 second play-clock?

          Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.[/quote]
          DannyBoy

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          • PGaither84
            MVP
            • Mar 2009
            • 4393

            #125
            Re: Madden NFL 10 Blog: Customization

            Originally posted by IndyColts2
            There needs to be more audibles. I should be able to audible to any play in the formation that I am currently in as well as have formation shifts. Not only that, there needs to be more hot routes that you are able to call. Although I want there to be more, you still shouldn't be able to call more than 2 or 3 audibles in the play, especially when the players are running to another formation. Illegal shifts should be called as a result of abusing the audibles and illegal formations (players not knowing what the play is anymore and lines up wrong).
            +1. Also users who don't understand what illegal formations are won't know to call time out. I know in one of the two Broncos' SB victories [I think against the Packers] Shannon Sharpe noticed a reciver wasn't lined up right [or was it they only had 10 men?] anyway, he was not on the LOS and noticed this illegal formation and made a motion to Elway and a last second adjustment to line up right before the snap to avoid a penalty. I thikn the play resulted in a first down or TD [memory is faded over the years and not being a Broncos or Packers fan at all, just that it was S. Sharpe being a bad @$$ and being SUPER aware.]

            I really miss these lack of penalties. These kinds of mental errors are what make the real life 49ers so bad, not poor tackling or inability to catch a pass like you see in 09. You can easily argue that 9 Penalties for 110yrds is what lost the Super Bowl for the Cards as much as the pick 6 and Holmes TD did.
            My Madden Blog

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            • Boucher
              Banned
              • Nov 2008
              • 1774

              #126
              Re: Madden NFL 10 Blog: Customization

              Woo me happy

              Comment

              • Derrville
                Banned
                • Sep 2008
                • 1623

                #127
                Re: Madden NFL 10 Blog: Customization

                Oh ya! and Game speed Option! I always thought madden should be slower! and now it will be!

                Comment

                • g2thecore
                  MVP
                  • Jun 2008
                  • 1818

                  #128
                  Re: Madden NFL 10 Blog: Customization

                  Originally posted by IndyColts2
                  Exactly, FIFA does it very well. They also make where in Manager Mode, the players (depending on your Team Fitness Manager) recover some of the stamina lost in each game. Like if you lose half of your stamina, the next game (if your fitness manager sucks) your going to still have half of your stamina. Where if your fitness manager is good, then you regain your stamina.

                  So, fatigue needs to be factored during the play, after the play, for the whole game, and for each week. If it is, it would make franchise mode THAT much better.
                  Exactly! Something like that would be awesome to see in Madden.
                  "I'll die before I lose, cuz I was born to win."- Drake

                  Comment

                  • PGaither84
                    MVP
                    • Mar 2009
                    • 4393

                    #129
                    Re: Madden NFL 10 Blog: Customization

                    Originally posted by doughron
                    This is awesome news! I've had every next-gen Madden and in all my franchises, I have never had ONE SINGLE PLAYER hurt for longer than the current game. Hopefully this finally fixes this problem that I've had so that your depth chart is actually relevant!
                    Keep up the great work!
                    And this problem you have is the exact opposite of prior Madden games where if you didn't heavily reduce the injury slider, the injury report looked more likea MASH unit and injuries were about the ONLY thing the radio and newspaper talked about on every page. Within weks of the standard settings of older Maddens there would be 12+ end of season/carrer inujuries and a mile long list of ones that were 10-12 weeks long. This is a rough sport but the old default as TOO rough. I normally cranked it down to about 25% and found that he average injury report matched the NFL's average.

                    Let us hope that the standard setting for 10 will reflect an average seaon after simulating.
                    My Madden Blog

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                    • MRxAmazing
                      Banned
                      • Aug 2008
                      • 1170

                      #130
                      Re: Madden NFL 10 Blog: Customization

                      I see a lot of guys are not very happy about this blog. I think it's actually quite important. Don't get me wrong, while reading it I wasn't jumping for joy or anything. But everything posted in the update was pretty important to most of us one way or another. I personally love that we will have almost complete control over the game. I think that's huge.

                      P.S. To the people upset with this blog, you're forgetting that there's a press release due to be out at the end of this week (hopefully). http://www.operationsports.com/forums/madden-nfl-football/306732-madden-10-cover-shown-week-3.html#post2039361976

                      Comment

                      • Tyrant8RDFL
                        MVP
                        • Feb 2004
                        • 3563

                        #131
                        Re: Madden NFL 10 Blog: Customization

                        Option with Acc Clock That I would like to see.

                        Being able to choose at what point it stops winding down.
                        Its currently at 2 minutes. I would like to choose 5 or maybe 4.
                        I would also like the option to choose if I want it at the 5 min mark of all the qtrs, not just the 2nd and 4th qtr.

                        I love the fact that we can now choose the clock to stop winding down at either 15,20 , or 25 secs. Thats perfect.

                        Is it possible to get what I requested above?

                        Vision cone.
                        Will this be back , and if so can it be a option?

                        Camera angles
                        Love that it is possible that other angles will make it into the game.
                        Please can you tell us if the older camera angles are what is being discussed. I really want the Far camera back.

                        You guys are providing a ton of options for us users. I was wondering if you can provide a list of how the setting should be set to get a true NFL simulation experience. A list of what settings will have the true attributes/ratings of all the players perform accurately in the game. This will be extremely helpful.

                        Thanks
                        Simply *Magic* Just click the link and Watch :)
                        http://www.operationsports.com/forum...post2043715147

                        Comment

                        • 94niners
                          Banned
                          • Apr 2007
                          • 327

                          #132
                          Re: Madden NFL 10 Blog: Customization

                          Originally posted by Megatron2k7
                          I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.

                          This customization is what we all were asking for...... isn't it ?
                          I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.

                          There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.

                          If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.

                          Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.

                          I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
                          New players who play on low difficulty levels will have a completely wrong perception of what speed is.
                          Better to have this option than to have the speed differentials wrong and be stuck with it, don't you think?



                          Originally posted by PGaither84
                          +1. Also users who don't understand what illegal formations are won't know to call time out. I know in one of the two Broncos' SB victories [I think against the Packers] Shannon Sharpe noticed a reciver wasn't lined up right [or was it they only had 10 men?] anyway, he was not on the LOS and noticed this illegal formation and made a motion to Elway and a last second adjustment to line up right before the snap to avoid a penalty. I thikn the play resulted in a first down or TD [memory is faded over the years and not being a Broncos or Packers fan at all, just that it was S. Sharpe being a bad @$$ and being SUPER aware.]

                          I really miss these lack of penalties. These kinds of mental errors are what make the real life 49ers so bad, not poor tackling or inability to catch a pass like you see in 09. You can easily argue that 9 Penalties for 110yrds is what lost the Super Bowl for the Cards as much as the pick 6 and Holmes TD did.
                          Lord... you just HAD to bring that up... /smacks face...

                          lol but you are right! That IS a big part of the game. And it would be a good way to stop audible abusers. Plus, player awareness can factor into it (if they are keeping that rating).

                          Illegal procedure (other than false start) would be a nice touch, on occasion.
                          Last edited by 94niners; 03-30-2009, 09:49 PM.

                          Comment

                          • Sanchez_Mareno
                            MVP
                            • Feb 2009
                            • 3485

                            #133
                            Re: Madden NFL 10 Blog: Customization

                            Pretty much just cleaning up the menus and crisping things up with nifty little additions.
                            Like many have said, show some patience for the big things
                            NFL Head Coach-Atlanta Falcons Dynasty

                            Just call me Sanchez

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                            • Joborule
                              EA Game Changer
                              • Sep 2005
                              • 436

                              #134
                              Re: Latest Madden NFL 10 blog: Customization

                              Pre Game Warmups with stats visuals.

                              That makes this blog another win. Not much I need to say here.

                              Now give me an update on the score overlay so I can give some more props to my wishlist!
                              Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
                              Follow me on Twitter: @JosephLayne

                              Comment

                              • splff3000
                                MVP
                                • Jun 2003
                                • 2867

                                #135
                                Re: Madden NFL 10 Blog: Customization

                                Originally posted by adembroski
                                Guys, please post your feelings in the thread below... I think it's a pretty important debate and it's one of our last chances to make a real impact before release

                                http://www.operationsports.com/forum...2-minutes.html
                                The poll results are almost 50/50 so far. This is a perfect case for customization if I've ever seen one.
                                PSN - Splff3000
                                Twitch

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