Madden NFL 10 Blog: Customization

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  • StevieTheD
    Rookie
    • Feb 2009
    • 203

    #106
    Re: Latest Madden NFL 10 blog: Customization

    Originally posted by Ian_Cummings_EA
    PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
    Why not just make that an option?

    Comment

    • IanCummingsFriend
      Rookie
      • May 2008
      • 78

      #107
      Re: Madden NFL 10 Blog: Customization

      Hey, What exactly will the pre-game warmup stats show? Is that more of a franchise stat from previous games?

      Comment

      • Derrville
        Banned
        • Sep 2008
        • 1623

        #108
        Re: Madden NFL 10 Blog: Customization

        More camera angles, accelerated clock, and pregame warm ups, SOUNDS GOOD TO ME!!!!!!!

        Comment

        • PGaither84
          MVP
          • Mar 2009
          • 4393

          #109
          Re: Madden NFL 10 Blog: Customization

          Originally posted by Ian_Cummings_EA
          Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

          Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
          I just got home and read the blog, and what is funny is these are all the things that have me excited about this week's blog.

          To be fair though Ian, many of these things are just a return to normalicy in regards to Madden. Would it be fair to say I'm happy to read that 10 won't suck like 09? Some blogs are big and some are small and while I'm glad to get this news and this inside look at things I can hardly jump for joy, but rather murmer "about time." Sorry if i sound like a jerk. I appreciate the work you and your crew are doing.

          Like I said before, I glad ot see "It's been FIXED!"

          Now we get to "Do it!"
          My Madden Blog

          Comment

          • DLaren
            MVP
            • Sep 2006
            • 1476

            #110
            Re: Madden NFL 10 Blog: Customization

            Originally posted by jfsolo
            Do you think this is what you're looking for?
            Originally posted by RiversIsMyHero
            If you mean auto-throw as in the CPU controls the QB there was an option called "coach mode" listed in the blog that does it.


            Thank you gentlemen.

            Comment

            • Derrville
              Banned
              • Sep 2008
              • 1623

              #111
              Re: Latest Madden NFL 10 blog: Customization

              Originally posted by Guillotine 1
              Great blog-


              I can definately see Ian's attention is mainly on getting the game to look like a real game on Sundays in the NFL looks like. Also, the ability to use the sliders & giving us back control over how we want our game to perform is sick. I love it.

              I did notice pre-game warm ups, camera options, multiple controller config, accl clock, penalty slider, roughing the kicker, as well as audio options...so...

              Lots of stuff in this blog to be excited about. I love the stat overlay slider, and it seems like we'll be getting a half-time & post-game experience based on the fact that we'll be able to skip through them if we don't want to see it.

              Wow, I'm actually very excited for this years game!

              We are going to finally get a football simulation from EA...I'll be damned.
              Looking at all the menu options, it reminded me of a better time in Football gaming.

              Comment

              • Megatron2k7
                Rookie
                • Feb 2009
                • 232

                #112
                Re: Madden NFL 10 Blog: Customization

                I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.

                This customization is what we all were asking for...... isn't it ?
                I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.

                There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.

                If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.

                Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.

                I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
                New players who play on low difficulty levels will have a completely wrong perception of what speed is.

                Comment

                • PGaither84
                  MVP
                  • Mar 2009
                  • 4393

                  #113
                  Re: Latest Madden NFL 10 blog: Customization

                  Originally posted by Ian_Cummings_EA
                  PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
                  My feeling is that you should extend that to the final 5min. of the end of the game and no accel clock in overtime like before.

                  If someone wants to call a time out before the next play prior to the 2min warning like real teams do, they can, but there should be accel clock to get us closer to the 2min before the end of the half.

                  The accelerated clock is supposed to be for longer games and in the final 5 min of the game you should have to play at real speed and if you want to burn the clock, you'll have to wait it out.
                  My Madden Blog

                  Comment

                  • Steeler99
                    Banned
                    • Jul 2004
                    • 1655

                    #114
                    Re: Madden NFL 10 Blog: Customization

                    Originally posted by Ian_Cummings_EA
                    Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

                    Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
                    I've never been overly concerned with injuries, but having a "fatigue" slider could be huge! Depending on how it works, being able to realistically simulate player fatigue could have a huge impact on gameplay. Run that stud RB too hard, and now he'll actually tire out ... keep that 340 lb DT in for too many plays and he may not be able to stuff the run in the 4th qtr, etc, etc.

                    Looking forward to a description of how fatigue adjustments will work, Thanks Ian!

                    Comment

                    • Spin
                      MVP
                      • Jul 2002
                      • 2029

                      #115
                      Re: Latest Madden NFL 10 blog: Customization

                      Since we now have coach mode back, will it be possible to play this way online?
                      __________

                      |Washington Redskins| |Alabama Crimson Tide| |Boston Redsox| |Georgetown Hoyas|

                      Originally posted by joedy
                      My September 15th glitch is still broken even after downloading the latest patch... I won't be purchasing another one of your titles again.
                      Originally posted by meep316
                      You moron they didn't even put out a patch yet.
                      LMAO

                      Comment

                      • PGaither84
                        MVP
                        • Mar 2009
                        • 4393

                        #116
                        Re: Madden NFL 10 Blog: Customization

                        Originally posted by Ian_Cummings_EA
                        This was changed to be global in 09. I think this is actually a valid approach - the CPU still has error in all their kicks and power, so to make it so they can't kick as far seemed a little cheap. Obviously if the tuning is busted then that's a problem, but this was changed last year and it actually seems to be ok. If you guys have major complaints with it from 09, then let me know.

                        As for the penalty sliders, one of the patches in 09 DRASTICALLY improved their importance. Again though, if you guys have any specific feedback on those sliders not working to your liking, send me a PM.
                        The average kick attempt should be when the ball is plaved on the 35. However, with better kickers the 35-40 should be attempted and made every so often. For years the 50+ yard stat was nice in Madden and in 09 I can hardly make these with full power. I agree a reduction had to be made but I think it may have been too much?
                        My Madden Blog

                        Comment

                        • Derrville
                          Banned
                          • Sep 2008
                          • 1623

                          #117
                          Re: Madden NFL 10 Blog: Customization

                          <table width="100%" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td width="75"><table width="50" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="background-image: url(/vBulletin/images/quotes/07.gif); width: 1px; height: 24px; background-position: center center;" valign="middle" width="100%">Quote:</td> <td> </td> </tr> </tbody></table> </td> <td align="left">
                          </td> <td align="left"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody><tr> <td> </td> <td style="background-image: url(/vBulletin/images/quotes/09.gif); width: 100%; height: 24px;" valign="middle" width="100%" align="left" nowrap="nowrap"> Originally Posted by Ian_Cummings_EA</td> <td> </td> </tr> </tbody></table> </td> <td width="100%" align="right"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody><tr> <td width="100%"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody><tr> <td style="background-image: url(/vBulletin/images/quotes/11.gif); width: 100%; height: 24px;" width="100%">
                          </td> <td align="left"> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </td> </tr> </tbody></table> <table width="100%" border="0" cellpadding="0" cellspacing="0"><tbody><tr> <td style="background-image: url(/vBulletin/images/quotes/04.gif); width: 37px; height: 1px;" width="37">
                          </td> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%">
                          </td> <td style="background-image: url(/vBulletin/images/quotes/05.gif); width: 18px; height: 1px;" width="18">
                          </td> </tr> <tr> <td style="background-image: url(/vBulletin/images/quotes/04.gif); width: 37px; height: 1px;" width="37">
                          </td> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%"> Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

                          Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.

                          </td></tr></tbody></table>
                          Gosh thats so rad, i love the options on the ACC clock i love injury sliders i love fatigue sliders, i love CPU sliders, i love it all!

                          Comment

                          • XtremeDunkz
                            CNFL Commissioner
                            • Aug 2007
                            • 3414

                            #118
                            Re: Madden NFL 10 Blog: Customization

                            Originally posted by PGaither84
                            The average kick attempt should be when the ball is plaved on the 35. However, with better kickers the 35-40 should be attempted and made every so often. For years the 50+ yard stat was nice in Madden and in 09 I can hardly make these with full power. I agree a reduction had to be made but I think it may have been too much?
                            too much? i have my kick power set to 30 and constantly drill field goals regardless of length. of course i use the packers and mason crosby..but still that's ridiculous.
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                            Comment

                            • adembroski
                              49ers
                              • Jul 2002
                              • 5825

                              #119
                              Re: Madden NFL 10 Blog: Customization

                              Guys, please post your feelings in the thread below... I think it's a pretty important debate and it's one of our last chances to make a real impact before release

                              http://www.operationsports.com/forum...2-minutes.html
                              There are two types of people on OS: Those who disagree with me, and those who agree.

                              The first kind is wrong. The second is superfluous.

                              The only difference between reality and fiction is that fiction needs to be credible.
                              -Mark Twain.

                              Comment

                              • coogrfan
                                In Fritz We Trust
                                • Jul 2002
                                • 15645

                                #120
                                Re: Madden NFL 10 Blog: Customization

                                Originally posted by Megatron2k7
                                I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.

                                This customization is what we all were asking for...... isn't it ?
                                I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.

                                There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.

                                If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.

                                Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.

                                I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
                                New players who play on low difficulty levels will have a completely wrong perception of what speed is.
                                The whole point of this blog was that they don't want to force people to play the game a certain way. Not everyone wants to play sim-style, in fact I'll bet most long-time Madden folks don't.

                                Comment

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