I agree with your primise here. I agree that players shouldhave thier physical abilitie caped. however, though hard work and dedication players shoudl have the opertunity to be greats like Jerry Rice if they perform up to that level. i am not talking about single game performances, but over all. If I rush for 2000 yards, I shouldn't be caped at having an 85 ovr back. J. Lewis ran for over 2000 yards an in the next madden his speed went up from 88 to like 91, but his other skills went through the roof just like they should have. the same is ture in Madden. if your guy goes nuts, he should have his rattings do the same over he corse of time. conversely, if he starts to decline and shows thathe is more of a fluke [like Dante Hall?] then he should drop accordingly as well.
Madden NFL 10 Blog: Franchise Mode Improvements
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
I agree with your primise here. I agree that players shouldhave thier physical abilitie caped. however, though hard work and dedication players shoudl have the opertunity to be greats like Jerry Rice if they perform up to that level. i am not talking about single game performances, but over all. If I rush for 2000 yards, I shouldn't be caped at having an 85 ovr back. J. Lewis ran for over 2000 yards an in the next madden his speed went up from 88 to like 91, but his other skills went through the roof just like they should have. the same is ture in Madden. if your guy goes nuts, he should have his rattings do the same over he corse of time. conversely, if he starts to decline and shows thathe is more of a fluke [like Dante Hall?] then he should drop accordingly as well. -
Re: Madden NFL 10 Blog: Franchise Mode Improvements
Spot on Megatron.
I'll use LT as an example.
You start your chargers franchise and LT has a good year. Say 1300 rsh yds 500 receiving yds and 13 total TD's.
I would hope that the progression takes away a few points from some physical attributes,(SPD,AGL,ACC etc.) BUT he would gain technique or awareness attributes(BCV,CAR,CTH etc.).
If he started at 92 OVRL his OVRL rating might stay the same, maybe even go up a small amount(1 or 2 points). If he had an average or bad season, he likely would have dropped due to not gaining the technique or awareness attributes.
And I think we can all agree that a 92 or 93 rated back can play a big part in an offense even if he did lose a step.
Thats what I'm hoping for.
Players would have FANTASTIC seasons and drop just because they were old. I think the best way ot age players is to drop their physical stats over the age of 30, but allow room to grow as well. in 02 all heir stats would drop except awareness. Seau had 99awr but everything else was in the $hitter.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
Happy to. While i understand that there are many factors involved in EA's market Value, when you look at the 10 year history you se an obvious spike from 45 to 65 dollars a share in january 2005. What could possibly have happened to cause this?
Posted Dec 13, 2004 2:53 pm PT - EA and NFL ink exclusive licensing agreement.
Please don't misunderstand me. I am not blaming EA for "stealing" exclusive right or anything. this is just a simple fact and you can see the signifficant increase in their market shares. As you continue to watch the eb and flow of the market you will also notice that EA's value goes up come august when Madden comes out. Also you may notice that along with the market as a whole EA is also affected by Madden sales.
NO ONE could escape the financial melt down we have recently sufferd through, however one must also think that along with a market colapse that the interest in consumers buying products in an economic down turn will decrease as well. Making bad games doesn't help sales in tough times.
Electronic Arts does not live and die off of Madden. The Sims, Sim City, games like battlefield 1942 and others are great EA products. "Challenge everything." EA Sports is just a devision of the company. However no one will deny that Millions and millions of copies sold each year do no effect the companies market value.
One of the things I was hoping to point out, and this all ties back into Guillotine 1's original post on the topic of the stock value, was that the work Ian and co. are doing is having an effect on the shares. Consumer confidence, at least here at OS is reaching an all-time high and I can only imagine what shareholders are thinking when they see the community reacting positively to the Insideblog. The shareholders are not going to read OS threads, but the people in charge of researching consumer confidence must note how we all feel towards EA and your efforts. I would predict, along with other market trends that with the continued support from your consumer base that EA will be ableto weather this storm better than most.
I actually am thinking of buying shares in ERTS, and have been thinking about it for a few months. If for no other reason, come August the stocks will HAVE to be worth more than 19.69 a share just because of the sales of madden alone. That should more than pay for my initial investment.
Jst look at each low summer compared to the high fall values after the release of madden. From 42.0 in may of 06 to 55.84 in september of 06[+13.84],from 47.32 in June of 07 to 61.12 in october of 07[+13.8], and from 44.43 in june of 08 to 48.81 in August prior to the crisis [+4.38]. I honestly belive that, barring another huge economic melt down, EA is a safe bet to place you money into. More so now that we are in a rut. most econmic experts, real experts, teach you to buy low and sell high. history teaches you that often the best time to invest is when the market plumits. Ground floor investing in stable companies often leads to future wealth. But this is a personal choice, something I am honestly concidering making myself. I didn't loose me butt in the stock market because I knew to get out back when Bush was TALKING about the 1st bailout.
There are certian trends you can see, and one trend I see is that ERTS should have a decent raise from now untill August.
...like I said, a brotha might have to buy some EA stock.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
Playing NFL Head Coach 09.
The potential that a player can reach can change based on a couple of factors.
The coaches played a role. How the player held on to his knowledge. His production on the field.
I have moved Sam Hurd up from a 68 to a 75! 68 was his capped potential. 75 is now his new potential based on hard work.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
If I understand this "potential" rating thing...yep, I believe what you said here is correct. I don't know...maybe it'll be ok. Myself...I'm just not quite sure what to think about this.1969 NFL ChampionsComment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
I also dont know what to think!!!. I know that it reads pretty unfavorable (about not exceeding potential), but in the blog, he also states that from time to time we can find the next "Brady or Colston" in the later rounds of the draft. Well, coming into the league and being 6th and 7th round picks, there "potential" (in a videogame stand point) would be mid-60's...tops. So is this a contradiction or a HUGE misunderstanding?? Either way this should and needs to be cleaned up and explained into greater depths... If not, then another sad franchise for me as I take THE most time into building up my rookies...Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
If ive learnt anything about gaming previews,blogs,marketing the important things is what is not mentioned rather than promoted. I remember in madden 07 or 08 some big feature was gone, i remember caused alot of controversy but as far as gaming you gotta stay one step ahead of everything promoted cos the cracks break the game not the peaksComment
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EA, can you provide us some info regarding an online franchise? It would be great if it was done like NCAA 09, but I would be ok with the EA Locker set up from past gen games. Don't keep us hanging too longWill > Skill.
SF Giants, 49ers, Warriors
Just let your soul glo...feeling all so silky smoove!Comment
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Also, in past-gen when your team wins the Super Bowl all of the players would get a 99 in awareness. When you discussion progression further can you let us know if there will be a similar progression boost for taking home the Lombardi?
Thank you!Will > Skill.
SF Giants, 49ers, Warriors
Just let your soul glo...feeling all so silky smoove!Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
IMO, the only potential cap we should see is one for physical attributes. The potential cap for what a player can rise to in overall rating should not be seen.
When scouting players based on physical potential, your scout could say..." this HB has great potential. He has a frame that could easily add 15 lbs. and he wouldn't lose a step. He could benefit from some strength and speed training."
Seeing physical potential is a real life scenario used by scouts everyday. It's easy to predict what a player is physically capable of. That's why they treat all the guys going into the combine like they're horses at a horse auction. (poking, prodding, measuring etc.)
Knowing exactly how good a player will be in the future by seeing a "potential cap" would be very unrealistic. No one knows exactly how a player will develop their skill sets. The potential rating of each player in the draft of the Franchise mode needs to reamain hidden, and be very random. We should get hints on whether the player has high or low potential based on scouting, but never given an absolute number for it.
One last point. I don't agree with not being able to see the CPU players potential either. Most GM's and scouts, look at way more than just the players they draft. Many teams scout a player and can't draft fhem on draft day, does that mean they suddenly forget everything about that player...???
Example...... Ron Wolf scouted and wanted Brett Favre in the draft , but the Falcons drafted him before he had the chance. Wolf became the Packers GM, and we all know the rest of the story as he traded for Favre in a move that went down in history. I'm pretty sure Wolf didn't need to have Favre on his roster to see his potential.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
this may be a cause for concern...Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
Playing NFL Head Coach 09.
The potential that a player can reach can change based on a couple of factors.
The coaches played a role. How the player held on to his knowledge. His production on the field.
I have moved Sam Hurd up from a 68 to a 75! 68 was his capped potential. 75 is now his new potential based on hard work.
This is great news. If this is the way it will work in Madden then I have a much lesser problem with it. I still would prefer to not see the actual cap number, but if it's not set in stone, then it would be so much more realistic. Thanks for posting this.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
i love how they fixed the draft, NCAA import, ETC. That is my ABSOLUTE Favorite part of Franchise mode, and this will save Franchise for me!!Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
For the guys arguing against player ratings decreasing as they get older....
Do yall think that if you have a good season with a guy their ratings should stay the same or get better? So if you keep having good years they can play forever? Age is the number one factor that determines regression and the example in the blog about the running backs is right on and I'm excited to read that they are finally doing something like this.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
Yeah I like the veterans losing steam after 30, but superstars should lose pts at a slower rate than a normal player;
ex:
Superstar WR
WR Age 30 Rated 95
WR Age 31 Rated 94
WR Age 32 Rated 92
WR Age 33 Rated 91
WR Age 34 Rated 90
WR Age 35 Rated 90
WR Age 36 Rated 86
WR Age 37 Rated 81
Normal WR
WR Age 30 Rated 85
WR Age 31 Rated 83
WR Age 32 Rated 81
WR Age 33 Rated 78
WR Age 34 Rated 74
WR Age 35 Rated 69
WR Age 36 Rated 61
WR Age 37 Rated 53
Like that.Comment
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