Madden NFL 10 Blog: Franchise Mode Improvements

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  • bgizle
    Rookie
    • Feb 2009
    • 87

    #121
    Re: Madden NFL 10 Blog: Franchise Mode Improvements

    Originally posted by Guillotine 1
    ...Just jumped back on my PC, read the blog and WOW!


    Fixing progression is huge, salaries is even bigger, and they've addressed the hidden potential rating. On top of that they fixed the problem with older players, and the draft logic...plus the import draft class issue. I mean, everything that has an impact on putting a competitive team on the field and keeping them competitive has been addressed. The scouting issue, everything...this is seriously major news...

    The salary cap will work the way its meant to work now...even coaches got tuned up...

    This means, I can actually run a franchise...they addressed the FA issue, they took Age out of the players overall ratings factoring...

    If guys don't like this blog then they must not really play a lot of franchise mode. No more workout warriors, they put a stop to the guys who just draft for speed & strength...

    This blog alone makes the replayability factor of Madden 10 double. A brotha might go buy some EA stock if they keep this **** up...lmao...
    I can not honestly tell if you're serious or joking.

    Comment

    • Guillotine 1
      Banned
      • Jul 2008
      • 874

      #122
      Re: Madden NFL 10 Blog: Franchise Mode Improvements

      Originally posted by bgizle
      I can not honestly tell if you're serious or joking.



      Of course I'm serious. I'm dead serious. Why, you wouldn't happen to know what EA's shares are holding at would you?

      Comment

      • kcarr
        MVP
        • Sep 2008
        • 2787

        #123
        Re: The New Franchise Blog!!!!!!!

        Originally posted by MRxAmazing
        "• Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed."


        DO NOT LIKE. This better be addressed correctly. If a player has a great year, he shouldn't degress in overall just because he's getting older. Especially HB's.

        Thomas Jones, Jamal Lewis, Brian Westbrook and LaDainian Tomlinson are all going to be 30-31 by the end of our first year in Franchise. So does that mean that even if those guys have a few great years (in the Franchise), they're still subject to having their overalls decrease instead of increase?
        Lewis and Tomlinson are already below their highest level and have been slowly declining. Seeing them decline further would not suprise me. Westbrook was banged up last year and slowed down some plus phili is already looking towards replacing him and he is in on better ground than the other 2 due to him having less of a workload his first years leaving more tread on his tire. Jones had several years with less than 200 touches and only a few over 300. He did look great at times last year so we will see. Also, how many backs have within recent years put up nearly as good of numbers after the age of 31 as before that age. In general by about the age of 30 or 31 most NFL backs have taken too much of a beating to continue to be among the leagues elite.

        Comment

        • No_Balla
          Rookie
          • Aug 2008
          • 25

          #124
          Re: Madden NFL 10 Blog: Franchise Mode Improvements

          Ian is there a way to keep the potential rating hidden. It kind of ruins the suprise if i can already tell my 5th round cb, can be the next primetime or that my 1st overall pick qb will already be a bust before he has taken a snap under center.

          Comment

          • Joborule
            EA Game Changer
            • Sep 2005
            • 436

            #125
            Re: The New Franchise Blog!!!!!!!

            Great stuff Donny! Hope to see that Franchise Mode get a lot of love this year! It's a pretty important game mode. Liked everything that I heard in this.

            I assume that injuries also tie into player progression. If a player gets really banged up, or is injury prone, they're progression can start regressing because they're body is taking a toll.

            I'm looking forward to hearing the trade logic. Hopefully this means that we finally get in season trades!
            Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
            Follow me on Twitter: @JosephLayne

            Comment

            • Step2001
              Pro
              • Jul 2006
              • 573

              #126
              Re: Madden NFL 10 Blog: Franchise Mode Improvements

              Josh - All players don't crash at 30 yrs of age.

              O-lineman tend to be entering the prime of there careers at that age.

              The RB's crashing should be all based on wear. It should also be based on the players running style. The more hits he takes or dishes out should factor.
              ----------------------

              Hopefully the drop in ability and production is not across the board. That it's different with each player and situation.

              It all sounds good. I knew Franchise mode was going to need an overhaul.

              Looking forward to hearing more on the knock down and rebuild.

              Comment

              • kcarr
                MVP
                • Sep 2008
                • 2787

                #127
                Re: The New Franchise Blog!!!!!!!

                Originally posted by lightning_78
                We mean that though a lot of guys do drop off around age 30, there are guys like Thomas Jones (who rushed for over 1300 yds and 12 TDs if I remember), Jerome Bettis when he was playing, and guys like LT and Westbrook who are either or almost 30 who are all still playing at a high level.

                We don't want our 29-year-old HB who just rushed for 1800 yds and 25 TDs (aka Priest Holmes in 2003 when he turned 30) to have that kind of season and then drop from a 97 OVR to a 92 OVR just because he turned 30.

                Though that's where the potential rating could come in handy if done correctly.
                Well, actually would priest dropping a few points after a great 03 season have maybe made sense? He never had a great year after that. Also, I think that a large amount of the drop should be in terms of endurance, stamina, injury etc as well as speed, acc, agility. Actual skills shouldn't drop much and the less physicality required for a skill the less it should drop. Also, I think beyound an age thing there needs to be wear and tear that adds up over the years depending on the number of hits a player takes, the number of injuries, the amount of contace, etc.

                Comment

                • Mofficial
                  Rookie
                  • Mar 2009
                  • 420

                  #128
                  Re: The New Franchise Blog!!!!!!!

                  Originally posted by kcarr
                  Lewis and Tomlinson are already below their highest level and have been slowly declining. Seeing them decline further would not suprise me. Westbrook was banged up last year and slowed down some plus phili is already looking towards replacing him and he is in on better ground than the other 2 due to him having less of a workload his first years leaving more tread on his tire. Jones had several years with less than 200 touches and only a few over 300. He did look great at times last year so we will see. Also, how many backs have within recent years put up nearly as good of numbers after the age of 31 as before that age. In general by about the age of 30 or 31 most NFL backs have taken too much of a beating to continue to be among the leagues elite.
                  Quote: Donny Moore did a lot of good work with progression prior to my joining the team and I’ve been able to keep tweaking it since. Here are the major changes we’ve made so far:

                  • Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed.

                  =[ Can players below an elite status go downhill at "warp speed" and elite players just go down a noticeable speed? like decrease over the span of 2 years or so? ... I'm probably biased but i am not looking forward to LT retiring or being no good after my first season in franchise mode this year.

                  Also, can there be like a rating or something for regression? so that way if a player knows he can keep going for a couple more seasons (like Brett Favre and his 23 retirement false alarms) then they won't regress as easily and even if they are old, they won't retire? And on the reverse side if a player is relatively old and knows that they are really regressing, could this make their retirement more inevitable? just some more food for thought.

                  At any rate, GREAT POST! I LOVE WHAT I'M HEARING!
                  Mo' Official than ever before.

                  PSN: Gorilla-bob-Mac

                  Comment

                  • Step2001
                    Pro
                    • Jul 2006
                    • 573

                    #129
                    Re: Madden NFL 10 Blog: Franchise Mode Improvements

                    Signing Players in free agency should be exspensive.

                    Using Haynesworth's contract's worth of a $100 million might not be wise. Unless you are going to allow us to structure the contracts of players in the same way.

                    Haynesworth deal is essentially a 4yr $40+ million dollar deal. There are roster bonus payments that will esscalate the contract to $100 million. That's if the Redskins pick up the option.

                    That won't happen!

                    The deal is front loaded, we have to be given the option to do the same.

                    But players/and or agents must know the difference in a b.s. contract like that.
                    Compared too a legit 6/7 yr. deal for a legit $80-$100 mill.

                    Comment

                    • PGaither84
                      MVP
                      • Mar 2009
                      • 4393

                      #130
                      Re: Madden NFL 10 Blog: Franchise Mode Improvements

                      Originally posted by Guillotine 1
                      Of course I'm serious. I'm dead serious. Why, you wouldn't happen to know what EA's shares are holding at would you?
                      Electronic Arts Inc (ERTS)
                      ERTS quote (NASDAQ Exchange)
                      19.69 -1.01 -4.88%
                      After Hours: 19.69 unch / unch Vol. 204,800
                      Last trade (extended hours) 05:09 PM ET 04-06-2009 Financial data in U.S. dollars

                      Financial highlights
                      <TABLE class=tq><TBODY><TR class=rs0><TD>Sales*</TD><TD class=c2>4.48 Bil</TD></TR><TR class=rs0><TD>Income*</TD><TD class=c2>-1.14 Bil</TD></TR><TR class=rs0><TD>Sales Growth*</TD><TD class=c2>+18.60%</TD></TR><TR class=rs0><TD>Income Growth*</TD><TD class=c2>-1,842.40%</TD></TR><TR class=rs0><TD>Net Profit Margin</TD><TD class=c2>-25.45%</TD></TR><TR class=rs0><TD>Debt/Equity Ratio</TD><TD class=c2>NA</TD></TR></TBODY></TABLE>
                      * last 12 months

                      Does that help?
                      My Madden Blog

                      Comment

                      • I Peench
                        Pro
                        • May 2008
                        • 762

                        #131
                        Re: Madden NFL 10 Blog: Franchise Mode Improvements

                        Originally posted by PGaither84
                        Electronic Arts Inc (ERTS)
                        ERTS quote (NASDAQ Exchange)
                        19.69 -1.01 -4.88%
                        After Hours: 19.69 unch / unch Vol. 204,800
                        Last trade (extended hours) 05:09 PM ET 04-06-2009 Financial data in U.S. dollars

                        Financial highlights
                        <TABLE class=tq><TBODY><TR class=rs0><TD>Sales*</TD><TD class=c2>4.48 Bil</TD></TR><TR class=rs0><TD>Income*</TD><TD class=c2>-1.14 Bil</TD></TR><TR class=rs0><TD>Sales Growth*</TD><TD class=c2>+18.60%</TD></TR><TR class=rs0><TD>Income Growth*</TD><TD class=c2>-1,842.40%</TD></TR><TR class=rs0><TD>Net Profit Margin</TD><TD class=c2>-25.45%</TD></TR><TR class=rs0><TD>Debt/Equity Ratio</TD><TD class=c2>NA</TD></TR></TBODY></TABLE>
                        * last 12 months

                        Does that help?
                        Well played, sir.

                        At any rate, I am thrilled with this blog. I have some concern over the pre-created draft prospects, but we have enough time to voice our opinions as a community and to ensure that this pans out well (I never played HC).

                        As far as I'm concerned, the Franchise mode is a solid cake right now. I only await to see how good the icing will be.

                        Comment

                        • PGaither84
                          MVP
                          • Mar 2009
                          • 4393

                          #132
                          Re: Madden NFL 10 Blog: Franchise Mode Improvements

                          I think it would be worth looking into. If ERTS drops a little more it may be worth jumping in early to secure lower prices as in about 5 months we should expect a major increase after Madden 10 hits store shelves.
                          My Madden Blog

                          Comment

                          • PGaither84
                            MVP
                            • Mar 2009
                            • 4393

                            #133
                            Re: Madden NFL 10 Blog: Franchise Mode Improvements

                            You can clearly see here that when madden 09 dropped there was HUGE hit in EA's stock. however there has been a huge finacial crisis since then as well.

                            The week of 8/25/2008 was the last "high" for Ea and it has quickly gone down hill from 48.81 to the now 19.69

                            However, you can tell that the wek of 3/02/09 to 3/30/09 it has gone from 15.31 to the now 19.69 I hope all of this helps us Madden gamers understand what confidence and small impact Ian and his crew may be having on the trading floor.
                            Last edited by PGaither84; 04-06-2009, 09:51 PM.
                            My Madden Blog

                            Comment

                            • N51_rob
                              Faceuary!
                              • Jul 2003
                              • 14805

                              #134
                              Re: Madden NFL 10 Blog: Franchise Mode Improvements

                              Nothing earth shattering but overall there were some really nice thing mentioned in the blog. Can't wait to hear more infomation about franchise mode.
                              Moderator
                              PSN:gr8juan

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                              • Step2001
                                Pro
                                • Jul 2006
                                • 573

                                #135
                                Re: Madden NFL 10 Blog: Franchise Mode Improvements

                                Players in the draft.

                                Too many Good players in the Undrafted category in Head Coach!

                                The gems need to be hidden more.

                                Please don't release a strategy guide with a listing of who's good. Defeats the whole purpose of scouting.

                                ax - the draftable player comparisons to a NFL player. To many people that played H.C. were using this to get good players. The better the player was compaired to gave them an idea how good theplayer would be.

                                This is were a scouting staff would come in. Each teams scouts have different opinions on players. You have a good staff, you get good info. Bad staff, you get weak info.


                                -----------------
                                Playbook knowledge is always key. Some players pick it up. Some take awhile. Hopefully that makes, but with a tweak.

                                Too many players were losing the knowledge they accumulated. Players don't just lose it that fast, they have to be really stupid. Just like riding a bike? Once you learn you never forget.

                                Signing a player in free agency - Playbook Knowledge should come in to play.
                                It's usually the terminology that is the difficult learning curve. Some player pick it up quick, others need the off-season to get on the same page.

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