Madden NFL 10: Updated Running Animation

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  • iBlievN5
    Rookie
    • Mar 2009
    • 460

    #316
    Re: Madden NFL 10: Updated Running Animation

    nflhitman,

    the gang-tackling aspect of protak in those vids purposely was set to zero in order to show the power. rbs wont come to a standstill on every tackle
    effin' word surgeon, scalpel, sponge thats perfect.

    Comment

    • bukktown
      MVP
      • Jan 2007
      • 3257

      #317
      Re: Madden NFL 10: Updated Running Animation

      Originally posted by NFLHITMAN
      I stand corrected but I wish I could see the video of this tackle. In all the gang tackling videos I have seen they are all line dancing and it takes a while to get the player down. I bet in that video Jamal Lewis went down pretty quick when they jumped on him at once.

      Like I said I would not have an issue at all with Pro-Tak if it was not chosen over Running animations.

      You have your priorities and I have mine along with opinions. In my gaming world of football the running animations should always be 1st!

      EDIT: In that picture I am also sure that momentum had the pile moving one way or another but in the Pro-Tak gang tackles that I have seen they stay in one place and line dance until either the RB breaks free or goes down.
      In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.

      Comment

      • likesbacon
        Rookie
        • Jul 2008
        • 58

        #318
        Re: Madden NFL 10: Updated Running Animation

        So am I the only one that can't even see these videos?

        Comment

        • NFLHITMAN
          Pro
          • Feb 2008
          • 924

          #319
          Re: Madden NFL 10: Updated Running Animation

          Originally posted by bukktown
          In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
          And that has everything to do with Momentum and Physics which is tied in to the running animations.
          Operation Sports APF 2K8 Ladder:

          Season 1 CHAMPION!!!

          Comment

          • NFLHITMAN
            Pro
            • Feb 2008
            • 924

            #320
            Re: Madden NFL 10: Updated Running Animation

            Originally posted by likesbacon
            So am I the only one that can't even see these videos?
            Sometimes if your using Firefox it won't load. I will use E internet to look at videos when that happens.
            Operation Sports APF 2K8 Ladder:

            Season 1 CHAMPION!!!

            Comment

            • bang911
              Pro
              • Jun 2004
              • 607

              #321
              Re: Madden NFL 10: Updated Running Animation

              Originally posted by bukktown
              In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
              I agree. The visualization of the running is important, but if the control is there I wouldn't complain about the game. This is one of those things I can't ever learn from a game review, have to have my hands on the game myself.

              Comment

              • NYGmen56
                Banned
                • May 2006
                • 258

                #322
                Re: Madden NFL 10: Updated Running Animation

                Originally posted by soxnut1018
                Gotta agree with Ian on this one.

                I don't agree...

                And yes Ian Gameplay & Running animations should have been the highest priority! Why?? Because it's the Core of the game! You fix that to where it looks realistic, and you got yourself game to build around! Add all the stuff you want to it after that..

                Look at it this way.. Did 2K8 have great graphics?? No, they where good but far from great.. Did 2K8 have a franchise? No. Did it have NFL teams & players? No! Did it have fancy players ratings? No. Did it have 9 Man Gang Tackling? No! Did it have alot of other neat things Madden 10 has, Probably not..

                But......... What it did have was Excellent Gameplay animations & Running Animations which till till this day even Madden fans and non madden fans all agree with... Almost anyone that I have talked to that has seen 2K8 or 2k5 agree that no Football game out there comes close to 2K's animations system.. So what does that tell you??

                IMO 2K did something right and it was to start with a strong core when creating a footabll game, and that was the Animations system(running, oline/dline, WR/CB, tackling, etc..). 2K's animations system is what made 2K Football, it's what makes it stand out from the other Football games created.. Nowadays People want Football games to run and play as realistic as possible.. And if 2K made it possible 4 years ago, I just thing EA should be able to do it as well now, especially with these Next Gen systems.. And if you still do get it.. Well...
                Last edited by NYGmen56; 06-25-2009, 02:28 AM.

                Comment

                • droopizzle34
                  Pro
                  • Jul 2008
                  • 772

                  #323
                  Re: Madden NFL 10: Updated Running Animation

                  Originally posted by bukktown
                  In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
                  Originally posted by bang911
                  I agree. The visualization of the running is important, but if the control is there I wouldn't complain about the game. This is one of those things I can't ever learn from a game review, have to have my hands on the game myself.
                  once again for these people who "don't care" about visuals, I guess EA can roll out stickmen and as long as they respond to your controller,you'll be happy right?
                  then you should go buy an old school electric football game instead of playing a "next gen" NFL game.
                  Ca$hville 4 Life...
                  Go Titans Go!

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                  • NYGmen56
                    Banned
                    • May 2006
                    • 258

                    #324
                    Re: Madden NFL 10: Updated Running Animation

                    Originally posted by NFLHITMAN
                    Running Animations should have been #1 on priorities for Madden 06-07-08-09 & 10.

                    Like I said in the 1st running animations thread a looooong time ago...This should have been #1, #2, and #3 before Hand Warmers, Chain Gangs, Refs and Fluff.

                    +1

                    Comment

                    • wheelman990
                      Banned
                      • Oct 2008
                      • 2233

                      #325
                      Re: Madden NFL 10: Updated Running Animation

                      No since debating the running aniimation Vs control. I realized years ago that kids and younger players want total control and adults want realistic running annimation and realistic control. Thats why people are coming around, many Madden players from over the years are getting older. I happen to be a older gamer in my 30's which is why I wanted these realistic controls back in 2005 when 2k5 was released. When I played that game it was a revelation for me of how good and fun a football game could be. 4 years later, the other 60% of people who never gave it a chance are now stating how amazing it is.......glad you finally saw the light

                      Im excited for Madden 2010, it has been greatly improved. I will say that the running animation are part of the "core" with gameplay. They really should have fixed that in my opinion. Either way, should be a good game. I'll rent first as Ive done since 2k5.
                      Last edited by wheelman990; 06-25-2009, 11:18 AM.

                      Comment

                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3957

                        #326
                        Re: Madden NFL 10: Updated Running Animation

                        Originally posted by NYGmen56
                        But......... What it did have was Excellent Gameplay animations & Running Animations which till till this day even Madden fans and non madden fans all agree with... Almost anyone that I have talked to that has seen 2K8 or 2k5 agree that no Football game out there comes close to 2K's animations system.. So what does that tell you??

                        IMO 2K did something right and it was to start with a strong core when creating a footabll game, and that was the Animations system(running, oline/dline, WR/CB, tackling, etc..). 2K's animations system is what made 2K Football, it's what makes it stand out from the other Football games created.. Nowadays People want Football games to run and play as realistic as possible.. And if 2K made it possible 4 years ago, I just thing EA should be able to do it as well now, especially with these Next Gen systems.. And if you still do get it.. Well...
                        Funny how people want to use NFL2K5 as a point of reference for running animations. Besides the ball carrier running animation that I thought was great, many of them were pretty bad looking. It doesn't deter me away from the game at all, but it's inaccurate to say NFL2K5 had GREAT running animations across the board. Have you ever looked at the defenders run in pursuit in that game?

                        I don't play APF2K8 to comment on that, but it seems people just throw stuff out there to make Madden's animations appear worse than they really are.
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                        • Hammerhunker
                          MVP
                          • Mar 2003
                          • 3007

                          #327
                          Re: Madden NFL 10: Updated Running Animation

                          Running mechanics and an attempt at proper momentum should be the essense of the animation system. The game can fall short in other areas, but if the players move realistically on the field, and is a joy to see, all will be well, for the most part.

                          I always felt that the new gen editions would hit a home run if the above was addressed along with signature QB throwing motions. The gameplay will be there overall, with some possible glitches, but with quality realistic animations with new gen graphics, oh boy. The lack of has probably been MY biggest disappointment with the new gen editions. Funny how I went back to the PS2 version last year because it looked better and in turn, played better.

                          Comment

                          • NFLHITMAN
                            Pro
                            • Feb 2008
                            • 924

                            #328
                            Re: Madden NFL 10: Updated Running Animation

                            Originally posted by rgiles36
                            Funny how people want to use NFL2K5 as a point of reference for running animations. Besides the ball carrier running animation that I thought was great, many of them were pretty bad looking. It doesn't deter me away from the game at all, but it's inaccurate to say NFL2K5 had GREAT running animations across the board. Have you ever looked at the defenders run in pursuit in that game?

                            I don't play APF2K8 to comment on that, but it seems people just throw stuff out there to make Madden's animations appear worse than they really are.
                            2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
                            Operation Sports APF 2K8 Ladder:

                            Season 1 CHAMPION!!!

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                            • RGiles36
                              MVP
                              • Jan 2008
                              • 3957

                              #329
                              Re: Madden NFL 10: Updated Running Animation

                              Originally posted by NFLHITMAN
                              2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
                              Well my man, this all comes down to preference. You're obviously pretty passionate about the running animations and feel as though they should've taken precedence over many of the other gameplay improvements. Me (and probably most Madden players), not so much. I'm glad they went in the direction they did this year and obviously there's much room for this stuff to improve next year.

                              I know people hate the 'next year' phrase, but all sports games should be taking steps to improve year-in and year-out. With ALL of the improvements this year (I can scratch many items off my wishlist from last year), I can deal with the locomotion, momentum, and animation issues this year. If not for all the other improvements in Madden '10, I'd be on your side.

                              P.S. Many of the recent posts regarding running animations sort of re-enforce what Ian alluded to this time last year. June 2008, most of those within the community harped on line play, DB/WR interaction, and maybe game speed. Those items are all addressed as a result of the communities' complaints, yet now running animations are at the forefront of Madden's issues in the communities' eyes. Funny stuff.
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                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #330
                                Re: Madden NFL 10: Updated Running Animation

                                Originally posted by NFLHITMAN
                                = There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
                                I agree animations are important, but it's all subjective opinions on what should come 1st 2nd or last. Basically, animations don't jump up at me and say, oh, dealbreaker if not vastly imporved.

                                Yes, they are number one some people's list, doesn't mean they are number 1 on everyone's list.

                                I'm glad there is huge improvements over 09.

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