Ian, its time to revisit some blogs to show progress in areas you said need work. I would love to see a then and now.
Madden NFL 10 Blog: Revamping How Injuries Work
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
Ian, its time to revisit some blogs to show progress in areas you said need work. I would love to see a then and now. -
Re: Madden NFL 10 Blog: Revamping How Injuries Work
I really like the new injury system. I hate when games immediately tell you the severity of an injury.
I'm an NCAA guy at heart but from what I have seen so far I believe Madden 10 has improved more since 09 than NCAA has in the same time frame. Maybe more Madden this year for me.EA: Please add in-game saves.Comment
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SIMPLE & GREAT IDEA HERE: Awesome blog, however one thing i think would make this feature even better...u knwo where it says if you have an injured knee, you shouldn't be doing jukes and spins...well, to make the player feel that, do you think that the more pain the player is feeling on that injury when doing a specific move then the controller should vibrate that much...if a simple juke doesn't hurt his injured knee much, it should vibrate lightly, but if he gets blasted inthe knee or tweaks it more, it should vibrate really hard! i think it would be great!Comment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
Really cool stuff this week. I love:
--the decision making process, this stuff is core to football and so must be in
--the independent rendering and sequencing of injuries (knees work on their own, shoulders on their own, and all tie to in-game ratings that affect the area
--the importance this places on depth
For further consideration:
--it would be cool for toughness to matter, so that some guys will play hurt to varying degrees and others won't play with even relatively minor dings. Emmitt's playoff game vs. NYG with a separated shoulder would be one extreme, Tony Romo with the finger would be another (I just, 'Boys fans, but only slightly).
Great blog and great feature!Comment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
Mods, please lock this thread. Someone mentioned ratings in here which is clearly against the rules.Comment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
Hopefully this means if you have a knee injury your player isn't holding his shoulder.Comment
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BIG IAN...I have a suggestion. In the old Maddens PS2, when you put a injured player in that player would have equipment representing that injury. For example, if the player had a rolled ankle, it will be taped when he came back in. If a player blew out his knee he will come back with a Knee Brace. I even believe they had the "club" for offensive lineman one year. If you can get that in it will be good. REAL TALK!Comment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
Really cool stuff this week. I love:
--the decision making process, this stuff is core to football and so must be in
--the independent rendering and sequencing of injuries (knees work on their own, shoulders on their own, and all tie to in-game ratings that affect the area
--the importance this places on depth
For further consideration:
--it would be cool for toughness to matter, so that some guys will play hurt to varying degrees and others won't play with even relatively minor dings. Emmitt's playoff game vs. NYG with a separated shoulder would be one extreme, Tony Romo with the finger would be another (I just, 'Boys fans, but only slightly).
Great blog and great feature!
Donte Whitner had a seperated shoulder for half of last season and he played through it. Realy, Emmits game was nice, but its happened before. Leftwhich in Marshall alsoComment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
I'm LOVING the new injury additions in addition to the mention of Jim Sorgi, that dude is a BALLER as Peyton Manning's back up. Representing the 608, also was kind of concerned when I saw Aaron Kampman at LOLB thought he would be a ROLB guess not tho. Excited to see the finished product of this year's game.Caution: Whiskey, weed and Warren Zevon before writing.Comment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
There's not enough love for Jim Sorgi. He runs the exact same offense as Peyton Manning. Give the man his props.Comment
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
They've added stomachaches as a new injury to replaced Bursitis! "Dang a brotha need to take a dump!" Burrito is killing me!
<object width="425" height="344">
<embed src="http://www.youtube.com/v/dTZTNcZRrhU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>Note to Tiburon Marketing:
A great product sells itself, no "back of the box" features required! (See Fifa...)
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Re: Madden NFL 10 Blog: Revamping How Injuries Work
Here would be a nice easter egg....
If a player gets injured and you hit a few buttons in a certain order you are treated to the cart from madden 93(or whatever year the cart was in)
Ok nm that was a bad idea, but this is a nice edition.I doubted you Roy Williams since you only won with a someone else's team... Now you have proven me wrong.
You have earned my respect.
4-6-09Comment
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