Madden NFL 10: Online Franchise Q&A with Donny Moore

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  • jusmegamer
    Banned
    • May 2009
    • 110

    #106
    A little disappointed. I mean no Mike Vick. No Marvin Harrison. No Plaxico. If there are no free-agents these guys want be in the game. Im not fealing that. Other than that the game seams cool.

    Comment

    • TyghtWork
      Rookie
      • May 2003
      • 375

      #107
      Re: Madden NFL 10: Online Franchise Q&A with Donny Moore

      Originally posted by jrich730
      Haven't read all the pages but one pain will be you have to cut players to add your draft class since players never really leave
      Yea that came to mind, bt everyone will be cutting the 0-60 overall players. But, if we came up with online madden leagues, we can work around this.

      Comment

      • droopizzle34
        Pro
        • Jul 2008
        • 772

        #108
        Re: Madden NFL 10: Online Franchise Q&A with Donny Moore

        well they said if the community clamors for a salary cap and free agents then they could add it since the online franchise is server based.....

        well i think the community is clamoring.
        Ca$hville 4 Life...
        Go Titans Go!

        Comment

        • ghostlight85
          Rookie
          • Feb 2009
          • 435

          #109
          Re: Madden NFL 10: Online Franchise Q&A with Donny Moore

          There seems to be some misconception that there are no free agents in the online franchise mode. This is incorrect. There is no free AGENCY in the off season, however players like Marvin Harrison will be in online franchise if they are in the game, you will just have to come up with some system for who gets who as far as free agents. It's not ideal, but seriously if you read a bit you'll see that it's not stagnant rosters that stay the same from year to year. You just might have to get creative at first to solve the free agency issue. The problem for me is that the CPU teams most likely will have to be handled by the commissioner or else they will pretty much keep everyone in place.

          Comment

          • Palo20
            MVP
            • Dec 2006
            • 3908

            #110
            Re: Madden NFL 10: Online Franchise Q&A with Donny Moore

            The NFL may not have a salary cap soon.....Maybe just some foreshadowing.....
            Twitter: @Palo50
            @PFF_Steve

            Comment

            • DLaren
              MVP
              • Sep 2006
              • 1476

              #111
              Re: Madden NFL 10: Online Franchise Q&A with Donny Moore

              Originally posted by Ian_Cummings_EA
              To be clear...we're not being secretive on 'offline' franchise. We've just been working hard and haven't had time to talk about it. We will report more in the coming months...but to make sure expectations are clear, our franchise goals were:

              1. Fix all the things that have been totally broken (progression, cap room, etc)
              2. Make CPU teams actually manage their roster correctly (draft, FA, etc)
              3. Make every game feel different through different presentation (and CPU AI)
              4. Streamline the interface overall
              5. Bring important news forward to the user (instead of burying it 10 layers deep in screens) via the Franchise Hub and via the Extra Point
              6. Make scouting worth using
              7. Make depth matter via ratings stretching and injuries
              8. Make the draft interesting again
              9. Do a bunch of other small fixes and additions.

              But we really wanted to make this mode fun to play again, and make it a totally different experience while traveling around the league and playing week to week. We do that through a number of different avenues whether it is commentary, stat banners, cut scenes, or whatever.


              <center></center>

              Comment

              • mjgill85
                Rookie
                • Jan 2008
                • 51

                #112
                Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                Originally posted by Obelysk
                Why not? I have played Head Coach 09 a hell of A LOT more then Madden 09 on my 360! They did a hell of a job with it even though it was broken on many areas. Madden 10 improvements + Head Coach 09 = dream football game. I am still buying Madden 10 but I hope I can see more of the good things of head coach on Madden 11. Tell Josh Looman that he should make another head coach game, if he does I will preorder it in a heart beat.
                You have to remember that Josh wasn't on the Madden team for the full development cycle. Long after Head Coach was released he was on the forums interacting with us, fixing bugs and putting out a patch.

                The fact that in less than 6 months(ish) he's implemented all the fixes that Ian mentioned (which means we have a working and interesting franchise mode this year) is a great start.

                Hopefully next year, with a full cycle to work through and a franchise mode with solid foundations, we'll get a few more bells and whistles that we saw on Head Coach (trading future draft picks, training camp rosters and subsequent roster cuts, undrafted FA, in-depth staff roles/hiring/development, team philosophy specific player ratings etc.)

                Comment

                • JBH3
                  Marvel's Finest
                  • Jan 2007
                  • 13506

                  #113
                  Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                  What Ian posted (quoted above) is very promising.
                  Originally posted by Edmund Burke
                  All that is needed for the triumph of evil, is for good men to do nothing.

                  Comment

                  • FadeEmAll
                    Banned
                    • Dec 2008
                    • 880

                    #114
                    Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                    I'm going to post this and then be done with the Online Franchise debate, we all know I"ve devoted too much time to it. I'm glad they put some semblance of an Online Franchise in the game but as for the current state of it, I don't think it's worth my purchase and I'll just stick with NCAA. The minute the "Online League" turns into a complete "Online Franchise" the game is sold to yours truly.

                    One things upsets me though. Donny mentioned in the interview that it's up to the consumers/fans demand certain features be added in to Online Franchise. You mean we have to beg to get trade logic, salary cap, and free agency put into an "Online Franchise" mode?!?!?! Maybe it's just a marketing ploy or the way he said it came off the wrong way, but I find it a little disconcerting when you claim your goal is to make a "Sim" game, yet the fans have to "demand" basic elements of the the game be put into it. It's already bad enough, though acceptable, the features aren't in the mode, but now it should just be a matter of correcting them and putting them in on the server, not a response to consumer demand. I've said from the get go "Developers intentionally leave things out to generate interest for next year". Online Franchise is beginning to look like a victim of this theory.

                    Comment

                    • Broncos86
                      Orange and Blue!
                      • May 2009
                      • 5505

                      #115
                      Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                      Originally posted by FadeEmAll
                      I'm going to post this and then be done with the Online Franchise debate, we all know I"ve devoted too much time to it. I'm glad they put some semblance of an Online Franchise in the game but as for the current state of it, I don't think it's worth my purchase and I'll just stick with NCAA. The minute the "Online League" turns into a complete "Online Franchise" the game is sold to yours truly.

                      One things upsets me though. Donny mentioned in the interview that it's up to the consumers/fans demand certain features be added in to Online Franchise. You mean we have to beg to get trade logic, salary cap, and free agency put into an "Online Franchise" mode?!?!?! Maybe it's just a marketing ploy or the way he said it came off the wrong way, but I find it a little disconcerting when you claim your goal is to make a "Sim" game, yet the fans have to "demand" basic elements of the the game be put into it. It's already bad enough, though acceptable, the features aren't in the mode, but now it should just be a matter of correcting them and putting them in on the server, not a response to consumer demand. I've said from the get go "Developers intentionally leave things out to generate interest for next year". Online Franchise is beginning to look like a victim of this theory.

                      Comment

                      • GQman2121
                        Rookie
                        • Feb 2007
                        • 153

                        #116
                        Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                        Originally posted by FadeEmAll
                        Well since Salary Cap and Trade Logic for Online Franchise will be added based on community demand. Allow me to be the first to say "Please implement Salary Cap and Trade Logic as fast as possible"
                        QFT.


                        I also think the work around mentioned about dropping players rated 70 and above is ridiculous. That is a sure fire way to start unnecessary conflicts between owners.

                        Comment

                        • marktg30
                          Banned
                          • Dec 2005
                          • 3945

                          #117
                          Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                          Originally posted by GQman2121
                          QFT.


                          I also think the work around mentioned about dropping players rated 70 and above is ridiculous. That is a sure fire way to start unnecessary conflicts between owners.
                          This is why online sports gaming is a crapshoot. Most people seem to be living in a utopian world whenever Online Franchise is mentioned; As if it will be the end-all...be-all for sports gaming.

                          FadeEmAll has been preaching to the converted about Online Franchise Mode.

                          Yes, it belongs in Madden. Honestly, I am surprised at how many things NCAA beat Madden to in the last few years.

                          That said - the only way to get any solid league going smoothly is to get it started with a group of people you know. Otherwise it will be a testosterone fueled online cheesefest to the superbowl.

                          The ONLY fun thing I see for Online Franchise is the off-season draft.

                          Comment

                          • GQman2121
                            Rookie
                            • Feb 2007
                            • 153

                            #118
                            Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                            Originally posted by marktg30

                            The ONLY fun thing I see for Online Franchise is the off-season draft.
                            With cpu generated players...........

                            Have fun with that. :P

                            In all seriousness though, no cap really kills the off-season part of the mode. And it's blatantly obvious that its omission is damaging.

                            They will do something about it. I highly doubt they would be making all of these server side changes if needed claims if they did not already have something in the cards.

                            Comment

                            • dave731
                              Rookie
                              • Dec 2004
                              • 315

                              #119
                              Salary Cap Added along with Free Agency in Online Franchise - Madden 2011

                              NCAA Draft Class Integration in Online Franchise - Madden 2012

                              CPU Trade Logic in Online Franchise - Madden 2013

                              All of the above via spawn game feature - Madden 2004

                              I just need one thing to function properly in order to run an effective online franchise and that is spawn game not corrupting after week 4 every season.

                              http://www.madden04.com/maddenplanet/newsdata/files/EEkuFVpuAujXETxUnL.shtml

                              I'm still buying Madden but I'm disappointed at the stripped down online franchise that we are getting...

                              Comment

                              • TDKing
                                MVP
                                • Feb 2003
                                • 1845

                                #120
                                Re: Madden NFL 10: Online Franchise Q&amp;A with Donny Moore

                                My order of must haves...
                                1. Salary cap/Player contracts! Needs to be in this year asap! please....
                                2. Trade Logic
                                3. Extra Point stuff/presentation
                                4. Import Draft Classes (don't really care about this one)
                                I just hope stuff isn't being purposly left out to sell madden 11. If that's the case then use 3 and 4 for that. :wink: LOL ...

                                Comment

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