Patch 2: Determining Priority

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  • Benicio10
    Pro
    • Jun 2007
    • 670

    #61
    Re: Patch 2: Determining Priority

    does anyone know what's in Patch 1?

    Comment

    • ACardAttack
      Pro
      • Jul 2005
      • 711

      #62
      Re: Patch 2: Determining Priority

      Originally posted by cmcghs
      if there would be anyway (if there isnt already) to turn off accel clock inside 2 mins of each half that way if you have 20 sec accel and there is 20 sec or less in the game its over after you call your play
      I second this

      Comment

      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #63
        Re: Patch 2: Determining Priority

        Accel clock is off after the 2 minute warning.

        Comment

        • stmark
          Rookie
          • Sep 2007
          • 173

          #64
          Re: Patch 2: Determining Priority

          I WANT IN GAME SAVES

          Comment

          • cmcghs
            Rookie
            • Jul 2009
            • 308

            #65
            Re: Patch 2: Determining Priority

            Originally posted by mrprice33
            Accel clock is off after the 2 minute warning.

            ok thanks. i just assumed it was on the whole game
            MLB: Texas Rangers
            NBA: Dallas Mavericks
            NFL: Dallas Cowboys
            NHL: Dallas Stars

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #66
              Re: Patch 2: Determining Priority

              -Broadcast cam

              -Injuries in CPUvsCPU games

              -Cut scenes in CPUvsCPU games

              -Formation subs for special teams(KOR)

              Comment

              • ACardAttack
                Pro
                • Jul 2005
                • 711

                #67
                Re: Patch 2: Determining Priority

                Originally posted by stmark
                I WANT IN GAME SAVES
                I would love this, but I think its been said that it gives the developers fits for some reason in terms of getting this feature to work

                Comment

                • clutch0ne
                  Banned
                  • Feb 2009
                  • 56

                  #68
                  Re: Patch 2: Determining Priority

                  Originally posted by reverend_heat
                  Tackle solo/assists must be added together for total tackle numbers
                  EA PLEASEEEEE get this fixed. It's (probably) very simple to fix, but this seriously needs to get patched. IMO: the game isn't as bad as I thought it would be. It's actually pretty good using the sliders.
                  But the tackle stat bug needs to get fixed. In 2 games, Demeco Ryans has 9 solos, but 7 assists. This needs to be added up and included as a total tackle.

                  Also:
                  - CPU QB getting rid of the ball to quickly when you get ready to sack them.
                  - Lack of RB TD's in franchise.
                  - Holding calls, nuff said.
                  - NOBODY COVERS THE FLATS!!!!!!
                  - CB's jam of the WR is WAY TOO STRONG. I don't want to see Andre Johnson almost bitch slapped to the ground by Ellis Hobbs. Also fix the release, AKA the WRs always release to the left side.
                  Last edited by clutch0ne; 08-14-2009, 04:37 PM.

                  Comment

                  • ChicagoChris
                    60526
                    • Jul 2002
                    • 1547

                    #69
                    Re: Patch 2: Determining Priority

                    Love the game so far but i have agree 1000% with:

                    7- Reduce the frequency of the "wounded duck" throws. This ties in with #1...But I feel like we're seeing that animation way too much.

                    Comment

                    • Ninjoid
                      MVP
                      • Jan 2003
                      • 2101

                      #70
                      Re: Patch 2: Determining Priority

                      - Injuries in cpu v cpu games

                      - Re-insert the cut scenes/presentation/post game elements for cpu v cpu games.

                      - No field or uniform DEGRADATION in cpu v cpu games

                      - Broadcast Cam

                      - Reduce the number of interceptions being returned for TDs.
                      Last edited by Ninjoid; 08-15-2009, 05:51 AM.
                      Dedicated member of the CPU v CPU worldwide brethren.

                      Comment

                      • KCChiefsMan
                        Banned
                        • May 2008
                        • 41

                        #71
                        Re: Patch 2: Determining Priority

                        60 rated offensive lineman completely destroy 90+ rated d-lineman when playing against CPU

                        almost impossible to get any pressure on CPU QB

                        sub-packages - why is that still not in the game?

                        Comment

                        • gerg1234
                          BOOM!
                          • Jul 2008
                          • 2911

                          #72
                          Re: Patch 2: Determining Priority

                          Originally posted by DrewBledsoe
                          The ai snapping the ball almost instantly at the line, it needs variety, and also forces the user to play with 20 sec runoff on Acell Clock to run 15 min qrtrs, and get the right number of plays in. (which is hideous to even try and run motion).
                          Ain't that the truth. I love the realism of the accelerated clock (able to play 15 minute quarters with real scores), but 20 seconds makes it tough to get a play off if you have to audible.
                          Chicago Bears
                          Oregon State Beavers
                          Portland Trail Blazers
                          San Francisco Giants
                          Chicago Blackhawks
                          MLS: Portland Timbers
                          EPL: Liverpool FC

                          Comment

                          • gocubs526
                            Rookie
                            • Aug 2009
                            • 62

                            #73
                            Re: Patch 2: Determining Priority

                            ANYTHING THAT APEXISFREE SAYS. HE IS MY GOD. I WILL FOLLOW HIM AND QUOTE HIM FOREVER. I AM HIS DRONE!
                            "Aiyyo you betta flee hobbs/ or get your head flown three blocks/ L keeps rappers hearts pumpin like Reboks"

                            -Big L RIP

                            Comment

                            • BUCKEYE_Bomber
                              Rookie
                              • Jun 2003
                              • 34

                              #74
                              Re: Patch 2: Determining Priority

                              Here are the things that need patching the most in order of importance IMO:
                              1. Online franchise - Waiting one hour to advance the week! Please take this out.
                              2. Salary cap for online franchise.
                              3. Better logic covering pass to the flats.
                              4. Better pressure by human DL on all-madden difficulty (the only difficulty mode where I see a pocket)

                              GO BUCKS!!! ~BB~

                              Comment

                              • TDKing
                                MVP
                                • Feb 2003
                                • 1845

                                #75
                                Re: Patch 2: Determining Priority

                                Ability to choose speed for online games and online franchise (i like it slow)
                                Salary Cap and Contracts for Online Franchise
                                Fix the replays,
                                Last edited by TDKing; 08-14-2009, 04:47 PM.

                                Comment

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