does anyone know what's in Patch 1?
Patch 2: Determining Priority
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Re: Patch 2: Determining Priority
But the tackle stat bug needs to get fixed. In 2 games, Demeco Ryans has 9 solos, but 7 assists. This needs to be added up and included as a total tackle.
Also:
- CPU QB getting rid of the ball to quickly when you get ready to sack them.
- Lack of RB TD's in franchise.
- Holding calls, nuff said.
- NOBODY COVERS THE FLATS!!!!!!
- CB's jam of the WR is WAY TOO STRONG. I don't want to see Andre Johnson almost bitch slapped to the ground by Ellis Hobbs. Also fix the release, AKA the WRs always release to the left side.Last edited by clutch0ne; 08-14-2009, 04:37 PM.Comment
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Re: Patch 2: Determining Priority
Love the game so far but i have agree 1000% with:
7- Reduce the frequency of the "wounded duck" throws. This ties in with #1...But I feel like we're seeing that animation way too much.Comment
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Re: Patch 2: Determining Priority
- Injuries in cpu v cpu games
- Re-insert the cut scenes/presentation/post game elements for cpu v cpu games.
- No field or uniform DEGRADATION in cpu v cpu games
- Broadcast Cam
- Reduce the number of interceptions being returned for TDs.Last edited by Ninjoid; 08-15-2009, 05:51 AM.Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: Patch 2: Determining Priority
60 rated offensive lineman completely destroy 90+ rated d-lineman when playing against CPU
almost impossible to get any pressure on CPU QB
sub-packages - why is that still not in the game?Comment
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Re: Patch 2: Determining Priority
Ain't that the truth. I love the realism of the accelerated clock (able to play 15 minute quarters with real scores), but 20 seconds makes it tough to get a play off if you have to audible.Chicago Bears
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MLS: Portland Timbers
EPL: Liverpool FCComment
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Re: Patch 2: Determining Priority
Here are the things that need patching the most in order of importance IMO:
1. Online franchise - Waiting one hour to advance the week! Please take this out.
2. Salary cap for online franchise.
3. Better logic covering pass to the flats.
4. Better pressure by human DL on all-madden difficulty (the only difficulty mode where I see a pocket)
GO BUCKS!!! ~BB~Comment
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