Fix pancake blocks during actual games. They are far too low and do not coincide with the sim stats. It also appears that pancake blocks do not respond well to slider adjustments if even at all.
Patch 2: Determining Priority
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Re: Patch 2: Determining Priority
Fix pancake blocks during actual games. They are far too low and do not coincide with the sim stats. It also appears that pancake blocks do not respond well to slider adjustments if even at all.@MikeLowe47 | YouTube | Discord
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Re: Patch 2: Determining Priority
PLEASE FIX THE FRANCHISE STATS FOR 3-4 LINEBACKERS AND RUSHING TOUCHDOWNS!!
PLEASE!!
If this is not fixed, franchise mode is not even worth playing as far as I'm concerned.
SO PLEASE!!!Comment
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Re: Patch 2: Determining Priority
- Tackle assists don't go towards total tackles
- Injured Reserve is broken
- big plays are not replayed
- pursuit angles for the love of god
-sideline catches need to be fixed
-man align needs to make defenders get to their man before the ball is snapped
-fix defensive statsComment
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Re: Patch 2: Determining Priority
1. The press coverage bug.
The rest
- cpu qb throwing into triple coverage instead of taking a sack(also tone down the fluttering throws after being hit)
- the cpu choosing to come out in base defense against a 4wr set.
- all the sim stat issues previously mentioned
- allow subs to work on kick-off as well(why is Patrick Willis on kick-off?)
- the cpu snapping the ball at the exact same time every play
- way to many Steve Smith broken tackles
- replay on every touchdown, nuff said
- cpu blitz 8 men way too often(double corner blitzes as well)
- over the shoulder catch is over done
- fix the auto-subs issue where your starter doesn't come back in
- replays cutting out half the play
- add assisted tackles to the tackle total
I'm sure I'm missing something, but that will do.Comment
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Re: Patch 2: Determining Priority
presentation:
Make it so I have to hit a button after EACH replay in case I want to skip one but not all.
Make it so I hit a button when I am done viewing, so I can actually read more then 1/4 of what is being shown. Example half time scores of other games and week ending show recaps.
Offline franchise:
stats:
to many QBs with over 25 TD in every season
to few HBs with 10 or more TD
WAY to many receivers with 10+ TDs
number of people over 10 sacks a little low
number of receivers over 1000 yards a little low
Number of simmed INTs are a little low - haven't seen a player over 8 INTs in 5 season
Progression
Allow QB THA to progress AND QB THP (not more then 2 or 3 points throughout a career)
CAP
Some older players with lower ratings are asking way to much. I had Hester asking for 11mil a year rated 76 with a B potential. I released him and got from FA for 4 mil a year. Doesn't make sense for a player to ask that much more then they would get in FA.
Roster
Why do teams only carry 3 DTs?
I had the CPU hand all offseason for me and fill my roster and 2 season straight of doing it I was over CAP with WAY to few players. This should get fixed.
IR needs to workLast edited by stux; 08-14-2009, 06:18 PM.Comment
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Re: Patch 2: Determining Priority
the most important thing that was SAID was in the game but ISNT:
TOTAL CONTROL FOR THE COMMISH
As of know the commish cannot approve any TRADES. the humans can trade all day commish cant veto anything
and the commish also cannot cut or sign ANY PLAYERS except the ones on there team.
This ruins any hope of having a free agency system. What a jokeComment
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Re: Patch 2: Determining Priority
if i start a franchise tonight then patch 1 comes out will i have to restart my franchise?Madden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
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Re: Patch 2: Determining Priority
1. Cornerbacks running the routes before the wide receiver... it's ridiculous.
2. Commentator still says the wrong side has won the ball in "fight for the fumble".
3. CPU QB's not taking sacks.
4. Pass rush from teammates is non existent.
5. Bizarre Oline decisions:
a) Centre randomnly turns around after the snap and stares and the RB, letting the DT through.
b) Blockers on tosses don't lead.
c) many more....
6. Still experiencing "warping" on screen passes to HB's.
Can't think of anymore right now.Comment
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Re: Patch 2: Determining Priority
- Assisted tackles not counted in total tackles
<!-- message -->- Free roster spot when place a guy on IR
- Tone down frequency of over the head catches
- More simulated sacks for LBs (especially 3-4 OLBs)
- More simulated TDs for Running Backs
- CPU QBs need to take more sacks, especially when coming from their blindside
- Heavily reduce excessive number of highly projected FBs when importing an NCAA draft class. I've had a FB ranked in the Top 5 on a couple of occasions
- Fix scouted players' status during the draft. Sometimes it's correct and says they've been drafted, other times it still shows their round projection even though they've been drafted
- During the Free Agency period in a multi-user franchise, stop asking me if I would like to sign a player that's accepted an offer for those teams that are set to be CPU controlled
- CPU running out of bounds when they could easily run up field for extra yards
- Better 2 minute drill AI from the CPU
- Fix replay issues (ie. replays getting cut off, very minimal amount of auto-replays after a touchdown)
- Very difficult to get pressure with user DEs, even when your DE is 20 points higher than the O-lineman he's up against
- Very difficult to get pancakes with user O-lineman, even when O-lineman is 20 points higher than D-lineman he's up against
- Lack of progression after changing a player's position
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