Patch 2: Determining Priority

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  • CreatineKasey
    MVP
    • Sep 2007
    • 4897

    #106
    Re: Patch 2: Determining Priority

    -Salary Cap for online franchise

    -Wounded duck frequency/location. Too many flutter in the air. It's awesome, but a bit unnaturally common.

    - Pocket depth of drop by OT. There needs to be a deeper drop.

    - Angle of pressure by 4-3 DE's and by 3-4 OLB's rushing the passer. The speed rush should be a deeper loop, not such an early engagement of the OT all the time.

    - Remove the kicking meter. Let us time the kick through repetition and learn through feedback from text.

    - Faster regression of high impact skill positions, particularly RB in franchise mode. Old feature RB's really just don't happen much at all.

    It's hard for me to find much to dislike at this point. I'm having a blast with this game!
    Last edited by CreatineKasey; 08-14-2009, 06:25 PM.
    Xbox Live Gamertag: CreatineKasey

    M - I - N - N - E - S - O - T - A

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    • Cards77
      Rookie
      • Aug 2008
      • 143

      #107
      Re: Patch 2: Determining Priority

      Originally posted by adembroski
      In keeping with tradition began last year, I've been asked to prioritize the communities needs. This time for the 2nd Madden 10 patch.

      I do know that the holding on field goals is addressed in Patch 1, so we can leave that one out. Here's what I'm looking for...

      You list your biggest patchable issues. I will rank them based on frequency of mention, and how practical they are for patch, and forward the list to Ian once a definitive list is made. No promises that they'll all get fixed or that one thing will get in before another, but this will give them an idea what's most important to the community.

      NOTE: List everything you want to see patched, even if it was already mentioned. Being high on a lot of lists will tell me that issue is important to the community.

      So... complain away
      Forgot my biggest one: Give us franchise junkies TOTAL control over our rosters. Let us delete and create players at will, let us edit ANYTHING and EVERYTHING regarding a player, contracts, injuries, suspensions, all ratings, etc. There is nothing worse than trying to get rid of someone who should be retired or suspended and the CPU signs them.

      I'm obsessed with rosters and update them daily or with every major or minor move, no matter how obscure. I used to put out very popular rosters back in 04 and 05 and these things have been needed for years. Either you have the license or you don't. Let's put it to use.

      1. No sideline catch animations.
      2. Blocking AI still no good. Doesn't really seem any different than last year.
      4. Side note to that....in order for the 3-4 to work, need the DT/NT eating up at least 2 blocks, currently no doubt teaming.
      5. Scrambling with the right trigger: QB is much much too slow pulling it down, breaks the Wildcat.
      6. Lack of passing out of the Wildcat (that's half the purpose).
      7. Need a 'Pistol' or 'Rifle' playbook or at least additions to the current playbooks.
      8. Non player animations (such as coaches during pre game presentations) are jerky and puppet-like.
      9. WAAY too many wounded duck throws. It shouldn't happen every time the QB gets hit. He should be able to get it off just in time or tuck it and take the sack.
      10. Every pass seems to be a 7 step drop which is about as unrealistic as you can get at one of the most important fundamental aspects.
      11. Jamming a WR for 4 secs and essentially taking them totally out of the game isn't realistic either.
      Last edited by Cards77; 08-14-2009, 06:41 PM.

      Comment

      • viceguy
        Rookie
        • Aug 2008
        • 275

        #108
        Re: Patch 2: Determining Priority

        In-Game Recap Statistics are inaccurate..17-0 at end of 1st quarter was displayed as 23-0 within the game recap

        Comment

        • Jono078
          Pro
          • Aug 2008
          • 560

          #109
          Re: Patch 2: Determining Priority

          Rushing TDs in Franchise stats

          Removing those with no stats from the stats list. For example if I look at stats for a QB in franchise for the season, it lists every player even though they havent thrown a ball? Get rid of that.

          Play call screen, I manually went to hail mary, performed that, then for the next play call screen it took me right back to the main play call menu instead of the last place I was.

          When viewing player stats after a game have it set to both teams on default.

          Replays to start from the beginning.

          Comment

          • RayAP19
            Banned
            • Oct 2006
            • 2668

            #110
            Re: Patch 2: Determining Priority

            QB quick snap on every play. QBs should wait at the VERY LEAST three seconds to snap the ball (once under center) under normal circumstances-- on average around 5-7 seconds.

            Just do the same thing you did last year.
            Last edited by RayAP19; 08-14-2009, 06:56 PM.

            Comment

            • chibears77
              Rookie
              • Jun 2009
              • 46

              #111
              Re: Patch 2: Determining Priority

              Online Game Speed need to bet set to slow that Must I dont even want to play online until they fix this

              and sliders in online franchise the salary cap i would like but im more reasonable
              that gamespeed and sliders is a must

              Comment

              • hollywood21
                Rookie
                • Jan 2009
                • 171

                #112
                Re: Patch 2: Determining Priority

                1) Flat routes are unstoppable in man coverage.

                2) Seems like every zone except for the deep ones (dark blue) are loose zones.

                3) Blocking logic needs to be fixed!
                R.I.P Sean Taylor #21

                Washington Redskins
                Los Angeles Lakers

                XBOX 360 Gamertag: HOLLYWOOD III

                Comment

                • vikingsfan1
                  Pro
                  • Jul 2002
                  • 827

                  #113
                  Re: Patch 2: Determining Priority

                  Too many cut scene on tackles.

                  Comment

                  • goh
                    Banned
                    • Aug 2003
                    • 20755

                    #114
                    Re: Patch 2: Determining Priority

                    Originally posted by mrprice33
                    you do know you have to angle the fg down for 45+ yards, right?
                    Yes of course.
                    Though it looks like it might finally be fixed for the AI this year. They tried a long one and pretty much booted it into the stands though it had the distance.

                    Though my new complaint is that trading is pretty messed up in franchise. Adding players doesn't seem to move the meter at all and even with the meter at high they don't accept the trade. At least add a trade over ride option.

                    Comment

                    • jr86
                      MVP
                      • Jan 2009
                      • 1728

                      #115
                      Re: Patch 2: Determining Priority

                      More Auto Replays for INt's, 3rd down stops and most IMPORTANTLY TD'S

                      Comment

                      • STLRams
                        MVP
                        • Aug 2005
                        • 2847

                        #116
                        Re: Patch 2: Determining Priority

                        Lack of auto instant replays, especially on touchdowns- auto instant replays sliders in the options

                        Short cut Scenes - cutscenes slider

                        To many over the should catches, add in some different catches

                        Shoe string tackles need fixing

                        No sideline catches animations

                        Comment

                        • clutch0ne
                          Banned
                          • Feb 2009
                          • 56

                          #117
                          Re: Patch 2: Determining Priority

                          Bump, this should remain on the first page. It's very important that the devs get some ridiculous issues corrected in the first/second patch.

                          Keep on posting mistakes guys.

                          Comment

                          • ZoneKIller
                            MVP
                            • Mar 2009
                            • 1388

                            #118
                            Re: Patch 2: Determining Priority

                            PLEASE Patch THE ABILITY TO BE FIRED!

                            I took my team -200million and still had a job.
                            Im pretty sure this is the only Franchise you can run your team in the ground and NOT be FIRED.

                            Please,Theres NO Challenge in running a team if you can NEVER be fired.
                            Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

                            Comment

                            • FOREST007
                              Rookie
                              • Apr 2009
                              • 491

                              #119
                              Re: Patch 2: Determining Priority
                              • blocking logic
                              • cut-scenes (im all for the presentation, but im tired of seeing the freakin chain gang and refs huddle up at the goal line...at least make it possible to skip through it)

                              thats all i got for now, but there are a few more out there
                              Dear EA, I enjoyed NFL Streetz 2

                              2K IS A HELLUVA DRUG

                              Comment

                              • bigballa765
                                Rookie
                                • Jun 2007
                                • 33

                                #120
                                Re: Patch 2: Determining Priority

                                I really like the Zoom camera and I know it's called zoom camera, but it needs to pan out a little bit further so you can actually see your two outside receivers maybe step the cam back a little bit like about 2 feet and it's a perfect camera. Patch that. Or give us create a cam.

                                Comment

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