This is not true, and actually present a great challenge to the gamer to see if we can defeat the favorite.
Now we know in sports the phrase they use when a upset takes place. "And that is why we play the game"
You can not fall into what looks good on paper , because if that was the case no one would watch sports and betting on the game would be a breeze, but it is not easy and the sport is unpredictable, and that my friend is the beauty of the game.
A lower seeded team can beat any team, but I agree so much has to go right and luck sometimes gets involved, but no one should ever say a good team will always beat a bad team. That is not true.
Example. Raiders beating the Eagles this season , and last season how the Cardinals made it to the super bowl. That was something not many saw coming.
I can go on and on with games that were upsets , but Im sure you get the picture.
Also by having a realism setting it would really put your GM skills to the test when your rebuilding a very bad team, and make it extremely satisfying when you generate a winning team.
Yes when using sliders you are 100% correct. Everyone has their own idea on what is a realistic setting, but there has never been a setting where it was told to us that this level represents players ratings and attributes to their real life performance, so we turn to sliders and try to capture that.
When I mentioned sliders in my post I was trying to say that sliders can not generate a realistic level of performance of the players.
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