Are Levels of play ruining gameplay?
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Re: Are Levels of play ruining gameplay?
Individual bump was great. Playing against Stallworth or Moss I would play off them and shade the safties to their side and play tight on everyone else. Most gamers always sent them on fly routes so it worked like a charm.
I'll have to give Madden 08 on pc a try. I'm not much of a pc gamer usually. I prefer the consoles and my HDtv.
Yes I also loved the way of disguising your defense in last gen madden it was awesome.Simply *Magic* Just click the link and Watch :)
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Re: Are Levels of play ruining gameplay?
Good post. I agree with a lot of what you mentioned. But that doesn't coincide with my point. People still complained about those games in the past. Mario running, too easy a passing game, money plays, OLine blocking, etc. The list could probably go on and on.
And I'm talking about Madden 10. Why anyone would mentioned '09 when '10 is the most recent release doesn't make sense to me. I can work with '10. '09 was a piece of trash to me.
MLB the show stood with what worked and just made it better on the next gen console.
Madden should have done the same, but your right they do complain, but for us that want to advise in making certain aspects better. Should be persistent in being heard, so the franchise can be what it once was.
Brother I know the feeling, and to me this says that the developers took a lazy approach in making the game competitive.Simply *Magic* Just click the link and Watch :)
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Re: Are Levels of play ruining gameplay?
This is true and to add the higher the level the quicker you must be in timing to execute your play or move.Simply *Magic* Just click the link and Watch :)
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Re: Are Levels of play ruining gameplay?
Maybe they should make a madden all play for the ps3. Like the wii version and make a madden hardcore version for us grownups and sim people. Wow that sounded childish. LolBecause I live in van down by the river...Comment
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Re: Are Levels of play ruining gameplay?
If I'm going to lose no matter what I do, how is that fun?Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
Originally posted by l3ulvlA lot of you guys seem pretty cool, but you have wieners.Comment
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Re: Are Levels of play ruining gameplay?
What if 12 year olds want to play with the Raiders? What if my girlfriend jumps on and decides to play with the Bucs? What if I want to start a chise with my poor, poor 4-12 Skins? If there aren't levels of play, crappy teams don't stand a chance. The ratings are there and they're not going anywhere. Debating whether they should be there is like debating whether or not to have a kicking game in the NFL. Regardless of how logical the argument, it's never going to change. That said, if I want to use my poorly rated Skins team against the Saints, if there aren't levels of play in the game, I don't stand a chance.
You have to think of mass appeal. Madden cares about the hardcore gameplay guys and the sim guys, but there are more players that simply play the game for fun. If someone gets the game just so they can beat the cpu on rookie 100-0, let em. If that's fun for them, grand. Different gamers expect different things from the game. That's why there are different levels."I hope that someday we will be able to put way our fears and prejudices and just laugh at people." Jack HandyComment
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Re: Are Levels of play ruining gameplay?
What if 12 year olds want to play with the Raiders? What if my girlfriend jumps on and decides to play with the Bucs? What if I want to start a chise with my poor, poor 4-12 Skins? If there aren't levels of play, crappy teams don't stand a chance. The ratings are there and they're not going anywhere. Debating whether they should be there is like debating whether or not to have a kicking game in the NFL. Regardless of how logical the argument, it's never going to change. That said, if I want to use my poorly rated Skins team against the Saints, if there aren't levels of play in the game, I don't stand a chance.
You have to think of mass appeal. Madden cares about the hardcore gameplay guys and the sim guys, but there are more players that simply play the game for fun. If someone gets the game just so they can beat the cpu on rookie 100-0, let em. If that's fun for them, grand. Different gamers expect different things from the game. That's why there are different levels.
Your Skins are 4-12 but why should you ahve to dummy the game down to be competitive?
Wouldnt you like a level where if you call a great game on both sides of the ball, and execute your plays that you win. Regardless of who you play?
What we have now is pretty phony.Simply *Magic* Just click the link and Watch :)
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Re: Are Levels of play ruining gameplay?
Like many others have said, I feel that increasing the difficulty level should mean increasing the cpu's AWARENESS of what you're doing, not increasing the players abilities. For example: On rookie, the cpu notices that you like to run on first down. On pro, the cpu notices that you like to run to the strong side on first down. On all pro, the cpu notices that you like to run off tackle to the strong side on first down. On All Madden, the cpu notices that you like to run off tackle to the strong side on first down, but you have a tendency to bounce it outside. That's what I think the higher difficulty should entail. I hate to say it, but I believe 2k5 did something like this. It wasn't perfect, but it was a start.
One other thing, like someone else said, I think once you get to All Pro and All Madden, the timing of button presses should become more important. You should be required to be more precise with your timing to perform moves and what not, more so on All madden than All Pro, but both should require some form of precision with button presses.
Through out all of this, the ratings would remain the same. If your DE is better than your opponents LT on rookie, then he's better than him on All Madden as well. No more ratings boosts!!!Last edited by splff3000; 03-29-2010, 05:25 PM.PSN - Splff3000
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Re: Are Levels of play ruining gameplay?
What if 12 year olds want to play with the Raiders? What if my girlfriend jumps on and decides to play with the Bucs? What if I want to start a chise with my poor, poor 4-12 Skins? If there aren't levels of play, crappy teams don't stand a chance. The ratings are there and they're not going anywhere. Debating whether they should be there is like debating whether or not to have a kicking game in the NFL. Regardless of how logical the argument, it's never going to change. That said, if I want to use my poorly rated Skins team against the Saints, if there aren't levels of play in the game, I don't stand a chance.
You have to think of mass appeal. Madden cares about the hardcore gameplay guys and the sim guys, but there are more players that simply play the game for fun. If someone gets the game just so they can beat the cpu on rookie 100-0, let em. If that's fun for them, grand. Different gamers expect different things from the game. That's why there are different levels.
Also, I don't have a problem with having "Rookie/Pro/All-Pro/All-Madden" difficulty settings. I have a problem with how they are implemented just like a lot of other people here do. It has been said many times, the game doesn't get more or less difficult, it just makes the user and computer players better or worse than each other on a sliding scale. According to Ian, the goal of All-Pro is supposed to be that both the computer and user players are on the same level. If that is true, and I have no reason to belive it isn't, then we start to see other problems creep up. We see poor coaching and playcalling by the computer that has been talked about a lot. We see differences in execution between user and computer contolled teams that have been doccumented and talked about. We see a lot of flaws and how Madden doesn't properly express football on any level of difficulty.
Once Tiburon is able to create a game that properly expresses football along with a rating system that shows us the difference between highly rated and low rated players and proper play calling logic, only then can we really talk about changes in difficulty. I work with someone who likes to play on his PS2 [and played Madden 09 for it.] He is married and doesn't play a lot, but there are several times where he will tell me durring a break about some game he played and what happened and what went well and what went wrong and ask questions on how ot play etter. He loves to play on Pro mode because Rookie is too easy for him but All-Pro and harder are way too much for him when he tries. He just flat out enjoies the game and that is cool. I try to give him advise on having a balance between runs and passes and mixing in the play action, or not trying to go for the bomb on 3rd and 7, but try and call a screen every once in a while. I could go on, but you get my point. Part of it is how last gen did a better job of this than current Madden does. Last gen wasn't perfect, but it did a better job.
What I want is to play the best football game ever made... but to get there it takes time. What we need right now if for Madden to get back to where it was before. Once we are there, then we should look to move forward.Comment
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Re: Are Levels of play ruining gameplay?
I don't think there needs to be a realism setting. I'm pretty sure the devs have said many times that playing all pro you get a true representation of the ratings. So there's your realism setting right there. The problem is that increasing/decreasing the difficulty should not alter these ratings. They should be constant on all difficulty settings.
It's why people like Valdarez deviate from all-50's because the realism ISN'T there and part of that is that you're fighting the engine more so than the ratings, imo."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Are Levels of play ruining gameplay?
Except the game isn't realistic at that level. Which is why people can take bad teams and smoke good ones or they see AI problems in online play where you're forced to all-50's sliders (supposedly the realism setting, right?).
It's why people like Valdarez deviate from all-50's because the realism ISN'T there and part of that is that you're fighting the engine more so than the ratings, imo.PSN - Splff3000
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Re: Are Levels of play ruining gameplay?
Oh I wasn't saying it was like a real game on All Pro. I was just saying that the devs say that All Pro is where the ratings are actually depicted like they should be. I believe that's what the OP wanted in his realism setting. This game needs waaaaaay more than just a realism setting to fix its problems.
That's why I really really wonder about that statement. Was he [Ian] referring to the ratings themselves or the engine's use of the ratings? If it's the ratings themselves, there shouldn't be so many ways to get realistic stats? If it's the engine's use - then it seems more plausible, but also explains why it's hard to get exact pinpointing of what slider does what and to what degree."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Are Levels of play ruining gameplay?
That is where the chess game begins. Right now its the 3-5 plays that work.Simply *Magic* Just click the link and Watch :)
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