Madden NFL 11 Blog: Run Blocking Improvements

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #226
    Re: Madden NFL 11 Blog: Run Blocking Improvements

    Originally posted by Only1LT
    It was a pretty popular belief that the run blocking vids were on the Rookie difficulty level. I think that Ian might have tweeted to that same effect.

    In the Live Chat today though, it was... insinuated, for lack of a better word, that the game was on All-Pro. Here is the quote:

    <table><tbody><tr valign="top"></tr><tr valign="top"><td>Madden NFL Dev Team:
    I captured the videos myself during normal gameplay. I ball on All-Pro but you can successfully run any of those plays just as illustrated in the blog on any skill level. But of course the frequency plays developing just as they are drawn up on the board will be different on the different skill levels. </td></tr></tbody></table>
    Not sure what to think then. Was it on Rookie or All-Pro? If that was All-Pro, someone got some 'splainin to do lol.
    Wasn't there some positives about defense being addressed in that live chat as well?

    Comment

    • CardsFan52
      Rookie
      • May 2009
      • 275

      #227
      Re: Madden NFL 11 Blog: Run Blocking Improvements

      Originally posted by roadman
      Wasn't there some positives about defense being addressed in that live chat as well?
      Yes, they briefly spoke about DT s pushing lineman into the backfield to disrupt runs.

      Comment

      • huskerwr38
        MVP
        • Mar 2009
        • 1549

        #228
        Re: Madden NFL 11 Blog: Run Blocking Improvements

        Originally posted by Only1LT
        It was a pretty popular belief that the run blocking vids were on the Rookie difficulty level. I think that Ian might have tweeted to that same effect.

        In the Live Chat today though, it was... insinuated, for lack of a better word, that the game was on All-Pro. Here is the quote:

        <table><tbody><tr valign="top"></tr><tr valign="top"><td>Madden NFL Dev Team:
        I captured the videos myself during normal gameplay. I ball on All-Pro but you can successfully run any of those plays just as illustrated in the blog on any skill level. But of course the frequency plays developing just as they are drawn up on the board will be different on the different skill levels. </td></tr></tbody></table>
        Not sure what to think then. Was it on Rookie or All-Pro? If that was All-Pro, someone got some 'splainin to do lol.
        Yea, he really answered that in a real round about way. But, I gotta go with what Ian said how it was recorded on rookie.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15418

          #229
          Re: Run Blocking Improvements

          Originally posted by coogrfan
          Umm...because the majority of Madden fans probably don't give a hoot about NCAA? To those folks this is brand new stuff.
          I'm not sure why especially since NCAA prior to this year has been better than Madden IMO



          But hey both games are shapping up really good this year and the AI improved blocking logic will be a welcome addition for both.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • splff3000
            MVP
            • Jun 2003
            • 2867

            #230
            Re: Madden NFL 11 Blog: Run Blocking Improvements

            Originally posted by huskerwr38
            Yea, he really answered that in a real round about way. But, I gotta go with what Ian said how it was recorded on rookie.
            Yeah, but why do it in a round about way? Why not just say it was on rookie or just say it was on all pro? **sigh** I just don't understand EA sometimes. SMH
            PSN - Splff3000
            Twitch

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