This is VERY VERY possible. It is feasible to edit the rosters once you find out how the ratings are affected. For example, if a player has 99 SPD in NCAA, he will suffer a 3pt ratings drop when the players are transferred to Madden. Now, what needs to be calculated is how many points does each attribute drop when the transfer occurs. The problem, however, is that once 4 years pass in NCAA 11, the players that you recruited are once again rated according to EAs system. The only way to change it is to edit the draft classes, which I am unsure if THAT is even possible.
Player Attribute Inflation...AGAIN!
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Re: Player Attribute Inflation...AGAIN!
This is VERY VERY possible. It is feasible to edit the rosters once you find out how the ratings are affected. For example, if a player has 99 SPD in NCAA, he will suffer a 3pt ratings drop when the players are transferred to Madden. Now, what needs to be calculated is how many points does each attribute drop when the transfer occurs. The problem, however, is that once 4 years pass in NCAA 11, the players that you recruited are once again rated according to EAs system. The only way to change it is to edit the draft classes, which I am unsure if THAT is even possible.Dan B.
Player Ratings Administrator
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https://www.change.org/p/ea-sports-t...bers-index-php -
Re: Player Attribute Inflation...AGAIN!
This is VERY VERY possible. It is feasible to edit the rosters once you find out how the ratings are affected. For example, if a player has 99 SPD in NCAA, he will suffer a 3pt ratings drop when the players are transferred to Madden. Now, what needs to be calculated is how many points does each attribute drop when the transfer occurs. The problem, however, is that once 4 years pass in NCAA 11, the players that you recruited are once again rated according to EAs system. The only way to change it is to edit the draft classes, which I am unsure if THAT is even possible.
You are right though, they need to make draft classes editable. Lord forbid they actually give gamers more custom control. What would we want next, key cards to EA Tiburon? It's a slippery slope and Im sure EA just doenst want us hurting ourselves. LOLComment
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Re: Player Attribute Inflation...AGAIN!
Isn't the ratings in madden more of a success than skill. The skill comes from the USER & AI the success is solely what the ratings depend on. IMO
Like Kushmir said what about the workout warriors.
& OMG at Vernon Davis's combine numbers
Both you guys have great points and what not, In my opinion there needs to be the perfect median between both.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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Re: Player Attribute Inflation...AGAIN!
Isn't the ratings in madden more of a success than skill. The skill comes from the USER & AI the success is solely what the ratings depend on. IMO
Like Kushmir said what about the workout warriors.
& OMG at Vernon Davis's combine numbers
Both you guys have great points and what not, In my opinion there needs to be the perfect median between both.
Workout warriors will have high RAW attributes, but will be low in other aspects.
Case in point: Justin Ernest
Now you are probably wondering who the heck is he!? He is the all time record holder for bench reps at either the NFL combine or an NFL pro day with 51 reps. He did it back in 1999 and was the 16th rated DT coming out that year from Eastern Kentucky.
He was 6-3, 281, ran a 4.79, a 1.69, did 51 reps, 31 inches, 113 inches, a 4.24 shuttle, and a 7.37 3 cone. AMAZING numbers for a DT.
So how is the guy rated? Well here is how his raw atts would breakdown:
STR: 98
AGI: 72
SPD: 75
ACC: 85
JMP: 62
Now remember kiddies...this is a DT! Those are amazing numbers for a DT...especially the AGI, SPD, and ACC.
So why on earth do you not know who he is? Because he wasn't that great of a football player. So the argument is that he should NOT be docked from his RAW attributes, because clearly, he deserves those ratings for putting up those numbers...which are on even keel with anyone of any other position (remember, they are UNIVERSAL regardless of position).
His low rating in the 50s is then the result of having a low AWR, TAK, and specialties (PMV, FMV, BSH, etc). This results in a balance that will mimic the desired OVR in combination with those great RAW attributes.
Now if you are a player who has great RAW attributes AND great DYNAMIC attributes, you will most certainly have a much higher rating than a guy who is only good in one area. Guys like Jerry Rice and Emmett Smith would have average RAW attributes, but would be soooo great in the other areas that they would have great OVR ratings. This eliminates the "just because a guy is good, he deserves a 99 speed) ratings that EA has been doing forever and remains true to both qualitative and quantitative data.Dan B.
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Re: Player Attribute Inflation...AGAIN!
I think were coming off at different points. I think your pertaining to IRL. I was talking about it within the video game of madden. Thanks for the explanation though, those are crazy numbers for a DT (combine numbers) I'm too tired to fully post what I mean so I will have to get at this thread in the morning. I guess the thing is where will the disparity be between players on Raw attributes with such a little range of numbers in a sense?Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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Gleezybaby43Comment
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Re: Player Attribute Inflation...AGAIN!
I think were coming off at different points. I think your pertaining to IRL. I was talking about it within the video game of madden. Thanks for the explanation though, those are crazy numbers for a DT (combine numbers) I'm too tired to fully post what I mean so I will have to get at this thread in the morning. I guess the thing is where will the disparity be between players on Raw attributes with such a little range of numbers in a sense?Dan B.
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Re: Player Attribute Inflation...AGAIN!
I mean his combine numbers where "crazy" as in those are some superb numbers. Thats just beasting the combine. I wasn't commenting on his RAW attributes and I see now. Too much calculating for a young buck like me. I like the idea of utilizing each value in the range. Sounds good brother this whole thread just makes you scratch your head about EA like as to reasoning.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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Gleezybaby43Comment
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Re: Player Attribute Inflation...AGAIN!
I mean his combine numbers where "crazy" as in those are some superb numbers. Thats just beasting the combine. I wasn't commenting on his RAW attributes and I see now. Too much calculating for a young buck like me. I like the idea of utilizing each value in the range. Sounds good brother this whole thread just makes you scratch your head about EA like as to reasoning.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
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www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: Player Attribute Inflation...AGAIN!
On this me and you agree whole heartedly!
Donny Moore, if you happen to peek at this thread again, please at least explain your logic for players SPD(speed) rating. I have NEVER understood why that rating would vary from one position to another. 40 times are universal, there is no such thing as position specific 40 clocking. I really want to understand how Maden can continue to have faster players with speed ratings lower than slower players.
Sometimes I feel like Im in the Twilight Zone concerining next-gen Madden. I cant understand how so many people can honestly believe it when they say this is a NFL sim game. I honestly believe the only thing EA wants from the NFL for Madden is it's player names and team trademarks. Everything else for Madden, they just want to invent themselves, IMO. Doesnt seem that they intend for next-gen Madden and beyond to be NFL sim besides the NFL branding. I think the intention is to create some kind of Madden sim brand of video game football that EA can innovate. I guess this is their startegy to combat the competition when and if the exclusive NFL license is over.
I dont enjoy the NFL because it resembles Madden, I try to enjoy Madden because it is supposed to be a simulation of the NFL.Comment
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Re: Player Attribute Inflation...AGAIN!
On this me and you agree whole heartedly!
Donny Moore, if you happen to peek at this thread again, please at least explain your logic for players SPD(speed) rating. I have NEVER understood why that rating would vary from one position to another. 40 times are universal, there is no such thing as position specific 40 clocking. I really want to understand how Maden can continue to have faster players with speed ratings lower than slower players.
Sometimes I feel like Im in the Twilight Zone concerining next-gen Madden. I cant understand how so many people can honestly believe it when they say this is a NFL sim game. I honestly believe the only thing EA wants from the NFL for Madden is it's player names and team trademarks. Everything else for Madden, they just want to invent themselves, IMO. Doesnt seem that they intend for next-gen Madden and beyond to be NFL sim besides the NFL branding. I think the intention is to create some kind of Madden sim brand of video game football that EA can innovate. I guess this is their startegy to combat the competition when and if the exclusive NFL license is over.
I dont enjoy the NFL because it resembles Madden, I try to enjoy Madden because it is supposed to be a simulation of the NFL.
If a DT runs a 5.00 and a QB runs a 5.00, then the QB would have a speed of 70 and the DT a speed of 40...
wonderful...Dan B.
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