Why Line Play Will Never Be Realistic in Football Games

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  • Senator Palmer
    MVP
    • Jul 2008
    • 3314

    #151
    Re: Why Line Play Will Never Be Realistic in Football Games

    Just to add my .02, I believe they designed the play clock like that on purpose in Madden 11.

    In Madden 10 the runoff would leave you with about 10 seconds left in the play clock before you could make any checks. 25 seconds would come off the play clock itself with a base minimum of 14-15 seconds by the time you broke the huddle. Meaning, if you used a huge chunk of the play clock and didn't select your play until there were 18 seconds left, then 25 seconds wouldn't roll off. It would leave you with around 14-15 seconds.

    I would take second to look at the field position, down, then find my formation, play, and package. That would leave me with around 30 seconds, 32 if I rushed. 25 seconds rolls off with the base being 15 ticking down to 14 by the time I broke the huddle, with another 3 seconds before my guys got to the line and got set, which meant to soonest I could look over the defense was around 11 in the play clock. That only left me with time for one move to audible, motion or change the protection. So, if I saw something and wanted to change a protection, then a route, it was pretty perilous.

    In '11 the base will roll you down to about 18-19 seconds in the play clock while 25 ticks off the actual game clock. And I'd much rather have it that way. The extra 3 seconds I have at the line to look over the defense is gold.

    And it's an added benefit that the actual time it takes to get through a game is steady, while being able to keep a patient approach to selecting my plays.
    Last edited by Senator Palmer; 04-09-2011, 05:09 PM.
    "A man can only be beaten in two ways: if he gives up, or if he dies."

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    • Jarodd21
      Hall Of Fame
      • Dec 2010
      • 10556

      #152
      Re: Why Line Play Will Never Be Realistic in Football Games

      Originally posted by Senator Palmer
      Just to add my .02, I believe they designed the play clock like that on purpose in Madden 11.

      In Madden 10 the runoff would leave you with about 10 seconds left in the play clock before you could make any checks. 25 seconds would come off the play clock itself with a base minimum of 14-15 seconds by the time you broke the huddle. Meaning, if you used a huge chunk of the play clock and didn't select your play until there were 18 seconds left, then 25 seconds wouldn't roll off. It would leave you with around 14-15 seconds.

      I would take second to look at the field position, down, then find my formation, play, and package. That would leave me with around 30 seconds, 32 if I rushed. 25 seconds rolls off with the base being 15 ticking down to 14 by the time I broke the huddle, with another 3 seconds before my guys got to the line and got set, which meant to soonest I could look over the defense was around 11 in the play clock. That only left me with time for one move to audible, motion or change the protection. So, if I saw something and wanted to change a protection, then a route, it was pretty perilous.

      In '11 the base with roll you down to about 18-19 seconds in the play clock while 25 ticks off the actual game clock. And I'd much rather have it that way. The extra 3 seconds I have at the line to look over the defense is gold.

      And it's an added benefit that the actual time it takes to get through a game is steady, while being able to keep a patient approach to selecting my plays.
      That makes sense. Thats how it should be..
      https://forums.operationsports.com/f...n-sliders.html

      PSN: Jarodd21

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      • dawarthog
        Banned
        • Apr 2011
        • 3

        #153
        Re: Why Line Play Will Never Be Realistic in Football Games

        Originally posted by ryan36
        Guys, get off the 2k comparisons. Thank you
        What a shame!

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        • dawarthog
          Banned
          • Apr 2011
          • 3

          #154
          Re: Why Line Play Will Never Be Realistic in Football Games

          Originally posted by Hova57
          The only thing I have to dispute with this is that you think the next gen is around the corner. With the current economic state the thought of a new gaming system produced in the next 3 years would be bad business. maybe for xbox cause of some issues, but i think they cleared up alot with the slim and hd.
          You may be right but I was thinking 3-5 years since its due, and the economy is improving. I'm not an economist and I don't know where it will be in that time.

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          • jhogan3132
            OHIO ST8
            • Jan 2005
            • 6942

            #155
            BRAVO SIR!!! That is a very well written article. IT DEFINETLY PUTS THINGS IN PERSPECTIVE.
            Twitter

            My YouTube Channel

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            • RGiles36
              MVP
              • Jan 2008
              • 3957

              #156
              Re: Why Line Play Will Never Be Realistic in Football Games

              Originally posted by Senator Palmer
              In Madden 10 the runoff would leave you with about 10 seconds left in the play clock before you could make any checks. 25 seconds would come off the play clock itself with a base minimum of 14-15 seconds by the time you broke the huddle. Meaning, if you used a huge chunk of the play clock and didn't select your play until there were 18 seconds left, then 25 seconds wouldn't roll off. It would leave you with around 14-15 seconds.
              Ok, but in M10 you had options. If 25 seconds ran too much of the clock off for you, you could change the run off to 20 or 15. Problem solved?

              It's not a huge issue in M11, I just think it's not right I guess. If the CPU would take more time at the snap, it wouldn't be a big deal at all to me. I'm hoping that's addressed this year.
              Twitter

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              • Senator Palmer
                MVP
                • Jul 2008
                • 3314

                #157
                Re: Why Line Play Will Never Be Realistic in Football Games

                Originally posted by rgiles36
                Ok, but in M10 you had options. If 25 seconds ran too much of the clock off for you, you could change the run off to 20 or 15. Problem solved?

                It's not a huge issue in M11, I just think it's not right I guess. If the CPU would take more time at the snap, it wouldn't be a big deal at all to me. I'm hoping that's addressed this year.
                Yeah, I agree, the bolded is the issue. Last year I mostly did 15, and had plenty of time, but it felt like the games ran a little long. This year, the game moves at a good pace, but the CPU snapping the ball is ridiculous.
                "A man can only be beaten in two ways: if he gives up, or if he dies."

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                • KDayisBack
                  Rookie
                  • Aug 2006
                  • 64

                  #158
                  this was a good article

                  Comment

                  • Cre8
                    Banned
                    • Jan 2011
                    • 1587

                    #159
                    Re: Why Line Play Will Never Be Realistic in Football Games

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                    • XXstormmXX
                      MVP
                      • Aug 2013
                      • 1751

                      #160
                      Re: Why Line Play Will Never Be Realistic in Football Games

                      I don't care about realistic line play. I just don't want the QB to be able to stand in the pocket all day before rolling out and throwing across his body for a TD.

                      But if you want to be like a real QB, try very fast game speed. It makes you have to throw a lot quicker.
                      INACTIVE

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                      • Robrain
                        Rookie
                        • Apr 2013
                        • 208

                        #161
                        Re: Why Line Play Will Never Be Realistic in Football Games

                        Originally posted by XXstormmXX
                        I don't care about realistic line play. I just don't want the QB to be able to stand in the pocket all day before rolling out and throwing across his body for a TD.

                        But if you want to be like a real QB, try very fast game speed. It makes you have to throw a lot quicker.
                        This is the truth. CPU does this way too often.

                        I read someone suggest this same thing and I gave it a shot by upping the gamespeed to Fast, and while at first while I adjusted to the new speed I took a lot of sacks and started throwing a lot more interceptions, it's awesome. It makes you know your reads before snapping instead of picking a random play and figuring out where your receivers are after the snap.

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                        • BleedGreen710
                          Eagles Fan
                          • Oct 2012
                          • 4025

                          #162
                          Re: Why Line Play Will Never Be Realistic in Football Games

                          a generic offensive lineman can handle reggie white? obviously that person never played apf 2k8

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                          • Robrain
                            Rookie
                            • Apr 2013
                            • 208

                            #163
                            Re: Why Line Play Will Never Be Realistic in Football Games

                            Originally posted by Robrain
                            This is the truth. CPU does this way too often.

                            I read someone suggest this same thing and I gave it a shot by upping the gamespeed to Fast, and while at first while I adjusted to the new speed I took a lot of sacks and started throwing a lot more interceptions, it's awesome. It makes you know your reads before snapping instead of picking a random play and figuring out where your receivers are after the snap.
                            Also increasing the amount of holding penalties in tandem with upping the game speed helps prevent the CPU from standing in the pocket forever.

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