Why Line Play Will Never Be Realistic in Football Games

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  • Steven123
    Pro
    • Feb 2007
    • 761

    #31
    NFL 2k5's lineplay was top notch with the line interaction, momentum, and the formation of a actual pocket. Will we get "real" line play from football games? I don't know but at least make it LOOK realistic. Suction blocking shouldnt be a answer.

    Comment

    • lasthour
      Pro
      • Sep 2002
      • 621

      #32
      Find a balance in gameplay that separate teams. Keep everything simple, yet, add depth.

      It is time for this game to use its resources for serious improvements and to stop with the minor, minor changes.

      No more useless stats, no more gimmicks, please. No more yearly full priced updates, please.

      And. A game can be a little. I said a little, over the top and still produce a GREAT game. Scrap the stale emotionless engine.

      Don't just compete against football games(0) compete against the ENTIRE INDUSTRY.(top5games)

      Get some swag baby!
      What world do you live in?

      Comment

      • khaliib
        MVP
        • Jan 2005
        • 2878

        #33
        I hope the OP does not take this the wrong way, but this is a really bad, bad misinterpretation of what the gaming community defines as Realistic.

        I know numbers and math is part of building a game, but we see evertime when such a method is thrown out in postings to justify a thought, it ALWAYS seem to point to a Gamer's dissatifaction of what's being played out before their eyes. Why, because video games are about "Perception" and the spectrum is so Broad from one gamer to the next of what looks real, expecially with the sport of football.

        Example:
        We see this agrument of numbers as it relates to 40 yrd times of a player draw constant debates and arguments year after year for football. What makes the water more murky, is the playout of the Dev's ratings formulas to create a differentiation in movement on the Game Engine they are applied to. The application of defining Speed in this instince is the easy part because the formula is given. Where this application seems to fall apart year after year is that there is no formula for Perception.

        Gamers are not using the term "Realistic" as it pertains to Absolute definitions, that's impossible to recreate.
        But the term "Realistic" is used to define the Overall Ecstatic football experience as they play out a DREAM.
        That's right, a Dream.
        When we are playing sports video games, we are simply playing out a Dream of "I would do this in this situation".
        The problem is that there are not enough Situations produced for any given movement in today's football games. Thus, we pick up on the looping situation/movement much easier and pick it apart because our Peception is being limited.
        No one wants Guardrails placed on them while playing out their Dream (ie Peception).

        The power that Video situations has unlike Real life situations, is that it can be tweaked so that the End User can be immersed much more.
        Football GM's, Coach' s and players use it all the time when they watch Film (video).
        The difference is that in real life, a particular situation can only be expanded through verbalizating (linking) alternatives to that situation.

        ie "if the Tackle does this, use a rip move, or if he does that, use a spin etc...
        In a Video Game, those verbalizations can actually be injected on that one situation, giving the Perception that something different is happening, which in turn immerses the Gamer as they play.

        Simply put, that 3 sec can be stretched with Video Games and still provide an immersive experience with multiple outcomes available to any one given situation.
        Today's games probably have less than 3 alternatives to a given situation, which is why it doesn't look like what we see on TV.

        It's all about immersion into the Gamer's Perception which requires multiple outcomes during any one situation.
        Otherwise, the outcome to each situation is looped and predetermined, which is not Real.

        This is were Line Play (gameplay for that matter) is suffering in football video games.


        ***I must state that numbers can be deceptive if used out to context.
        If you take every snap Freeney played throughout the season, that AVG rush time would be much,much higher.
        That is not his norm time for every snap he played.

        Comment

        • jyoung
          Hall Of Fame
          • Dec 2006
          • 11132

          #34
          Re: Why Line Play Will Never Be Realistic in Football Games

          In APF 2K8, none of the 3-step drops work very well, but the 5-step drops buy you tons of time compared to how fast the routes are run in the game (much faster than Madden).

          I have had online games of APF 2K8 where guys pass the ball 40 - 50 times on me and I only get 1 to 2 sacks, despite the fact that I have multiple gold and silver defensive linemen going against their generic OL.

          If you look at the ratings of generic OL in APF 2K8, they are basically the equivalent of a backup OL in NFL 2K5, with the exception of APF 2K8's OL having jacked up stamina:

          Originally posted by NFL 2K5

          Titans backup offensive tackle - Jason Matthews (49 overall)

          53 pass block
          63 run block
          57 strength
          54 speed
          68 agility
          58 stamina
          Originally posted by APF 2K8

          Generic "pass block" offensive tackle

          60 pass block
          50 run block
          60 strength
          40 speed
          45 agility
          90 stamina
          Here's a comparison of an elite NFL 2K5 DE to a gold DE in APF 2K8:

          Originally posted by NFL 2K5

          Eagles DE Jevon Kearse (91 overall)

          93 pass rush
          86 run coverage
          81 tackle
          67 strength
          88 speed
          71 agility
          70 stamina
          Originally posted by APF 2K8
          CAP gold DE

          90 pass rush
          85 run coverage
          88 tackle
          78 strength
          70 speed
          70 agility
          70 stamina
          However, these numbers don't take into account that generic OL in APF 2K8 also get their ratings boosted by leadership, in addition to having a huge stamina advantage.

          We still don't know what affect leadership has on the generics' ratings.
          Last edited by jyoung; 03-31-2011, 04:30 PM.

          Comment

          • turftickler
            Rookie
            • Feb 2008
            • 398

            #35
            People can't handle Backbreaker because it's too realistic. Problem solved lol
            http://truesimgamers.informe.com/forum/

            Comment

            • ipman
              Rookie
              • Jan 2011
              • 13

              #36
              Originally posted by d11king
              I'm not sure how I feel about this article, but I do love it and it makes sense, I just hate the fact the video games have to dumb down certain things for the 'casual users' for example, the QB Vision. IMO the QB vision was the greatest 'feature' or whatever you call it Madden ever implemented. It was realistic and fun, on offense, if I have a player like Michael Vick my vision isn't going to be like Tom Brady's so I just can't magically throw an on-point pass to a wide receiver I'm not even looking at. And defensively, corners and safety's, more so safety's are watching the QB's eyes on defense, which is what the user would have been doing had this still been in effect.

              But Madden doesn't want realism in there game, this plays like the NFL version of NBA Jam and 'some' simulation so the 9-15 year olds enjoy it. So I agree that this would never make it into Madden, but until they make vast improvements, they've lost one customer and I'm sure they dont care. One person doesn't effect them, but it's quite a shame that Madden 2011 feels like Madden 2005 with updated rosters and jerseys and 2 new features.
              Poor excuse real football should be in the game with the ability to adjust sliders just like nba2k11

              Comment

              • slideez
                Rookie
                • Jun 2007
                • 23

                #37
                Originally posted by wEEman33
                In APF 2K8, none of the 3-step drops work very well, but the 5-step drops buy you tons of time compared to how fast the routes are run in the game (much faster than Madden).

                I have had online games of APF 2K8 where guys pass the ball 40 - 50 times on me and I only get 1 to 2 sacks, despite the fact that I have multiple gold and silver defensive linemen going against their generic OL.

                If you look at the ratings of generic OL in APF 2K8, they are basically the equivalent of a backup OL in NFL 2K5, with the exception of APF 2K8's OL having jacked up stamina:





                Here's a comparison of an elite NFL 2K5 DE to a gold DE in APF 2K8:





                However, these numbers don't take into account that generic OL in APF 2K8 also get their ratings boosted by leadership, in addition to having a huge stamina advantage.

                We still don't know what affect leadership has on the generics' ratings.
                i just said that

                Comment

                • bigsmallwood
                  MVP
                  • Aug 2008
                  • 1474

                  #38
                  Realistic line play has existed and succeeded in NFL Football games...it just hasn't worked in Madden yet (without sliders) .
                  “What’s better than one billionaire? 2.....”

                  Comment

                  • catcatch22
                    Or should I
                    • Sep 2003
                    • 3378

                    #39
                    Re: Why Line Play Will Never Be Realistic in Football Games

                    Originally posted by wEEman33
                    In APF 2K8, none of the 3-step drops work very well, but the 5-step drops buy you tons of time compared to how fast the routes are run in the game (much faster than Madden).

                    I have had online games of APF 2K8 where guys pass the ball 40 - 50 times on me and I only get 1 to 2 sacks, despite the fact that I have multiple gold and silver defensive linemen going against their generic OL.

                    If you look at the ratings of generic OL in APF 2K8, they are basically the equivalent of a backup OL in NFL 2K5, with the exception of APF 2K8's OL having jacked up stamina:





                    Here's a comparison of an elite NFL 2K5 DE to a gold DE in APF 2K8:





                    However, these numbers don't take into account that generic OL in APF 2K8 also get their ratings boosted by leadership, in addition to having a huge stamina advantage.

                    We still don't know what affect leadership has on the generics' ratings.
                    You also neglected speed, the speed rushers in 2k8 football are deadly cause they get their pass rush animation moves sped up thus eliminating the long animations. So not only do they lack stamina like I said earlier but they don't have enough game speed to quickly speed through a block.

                    Comment

                    • D-Hiatus
                      Rookie
                      • Jan 2011
                      • 25

                      #40
                      Good point made bruh....preciate the breakdown as well. This should help with a lot of gamers mis-understanding of the game....good read!

                      Comment

                      • jyoung
                        Hall Of Fame
                        • Dec 2006
                        • 11132

                        #41
                        Yes, I was going back through NFL 2K5 and looking at DEs like Simeon Rice, Dwight Freeney, and Michael Strahan who are rated 90+ overall, and their speed ratings are all in the high 80s.

                        The CAP DE speed ratings in APF 2K8 are:

                        Gold DE

                        70 speed
                        70 agility
                        Silver DE

                        65 speed
                        65 agility
                        Bronze DE

                        60 speed
                        60 agility
                        Sure, you can give them the "quick feet" and "speed burner" abilities, but that only boosts each category 5 points, so APF 2K8's DEs are still real slow compared to NFL 2K5.
                        Last edited by jyoung; 03-31-2011, 04:57 PM.

                        Comment

                        • kmart2180
                          Pro
                          • Jul 2006
                          • 892

                          #42
                          Re: Why Line Play Will Never Be Realistic in Football Games

                          I love the O-line play in Ncaa 11. Madden just needs to follow and improve on it.
                          Madden25 next gen cant come soon enough!!!

                          Comment

                          • Pokes404
                            MVP
                            • Jun 2008
                            • 1720

                            #43
                            I think a lot of people would have been OK with Backbreaker's pre-patch pass rush if it weren't for the "lock-on" mechanic used in the passing game. They should have had icons above each receiver (like in most football games) and had the right stick move the camera back and forth. This way, you still get the realistic view, but you would have been able to scan the field and immediately get the ball out to a receiver (that was within your view) without first having to lock on to the guy and then start your throw. That extra .5 second or so often times meant the difference between a completion and a sack.

                            Also, this system didn't allow you to look down the middle of the field and read what the LBs and safeties were doing. Even if you looked at the TE, you really could only see the left or right half of the field. There were many times I would have liked to look down the middle of the field, see how the safeties rolled, where the blitz was coming from, etc. and then decide which side of the field I wanted to go to.

                            Comment

                            • catcatch22
                              Or should I
                              • Sep 2003
                              • 3378

                              #44
                              Re: Why Line Play Will Never Be Realistic in Football Games

                              Originally posted by wEEman33
                              Yes, I was going back through NFL 2K5 and looking at DEs like Simeon Rice, Dwight Freeney, and Michael Strahan who are rated 90+ overall, and their speed ratings are all in the high 80s.

                              The CAP DE speed ratings in APF 2K8 are:







                              Sure, you can give them the "quick feet" and "speed burner" abilities, but that only boosts each category 5 points, so APF 2K8's DEs are still real slow compared to NFL 2K5.
                              I have to disagree there to an extent cause the speed burners in 2k football get some hidden super speed burst higher than the +5. Don't know what it is but I have seen dlineman with speed burner chase down guys they had no business running down.

                              Comment

                              • blkrptnt819
                                MVP
                                • Feb 2011
                                • 2055

                                #45
                                The problem is that user good OL don't hold pressure from bad DL and user good DL don't get pressure on bad OL
                                CFB: Ohio State, FSU
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