Why Line Play Will Never Be Realistic in Football Games

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  • blackscorpion11
    Pro
    • Oct 2008
    • 691

    #121
    Nothing in video games is exactly like real life? Thats a given. We want a close simulation playable in video game form. EA sports has achieved this in the past, with games like Madden 2005 and Ncaa 2006.. Most people want that same quality gameplay now. Sega genesis had better OL/DL interaction as far as realistic results.

    Comment

    • MAzing87
      Pro
      • Jul 2009
      • 597

      #122
      Originally posted by huskerwr38
      I think part of the problem in Madden and NCAA is the fact that wide receivers do not run their routes at a realistic speed. I've run a bunch of practice plays and have timed WR running their routes. It takes around 3 and a half seconds for a WR with 90 speed to run a simple 10 and in route with coverage. They do not get off the line quickly enough, they get jammed to easy. So the QB is just left hanging, which is why you need more time to pass. If passing was route passed then you could have a realistic pass rush.
      Very, very true. It's not just the line play that's dumbed down, but the skill position is slow as well.

      If there were realistic line play in Madden games, trust me when I tell you, I would happily buy the game and adjust!!!! If the cpu is able to get free and sack my QB in 3 sec or less, I should have the same success at least 65% of the time, if not more. And for online games, I can see people complaining about other players cheesing because they don't have time to throw the ball. But with that same logic, as long as each player has the same success rate, it would be competitive. Interesting article, but I think the realistic elements of football should be the true "All-Madden" difficulty! Put it in there!!!!

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      • Mike Smoove
        Rookie
        • Jul 2010
        • 304

        #123
        Its realistic in 2K sports football games.

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        • ryan36
          7 dirty words...
          • Feb 2003
          • 10139

          #124
          Re: Why Line Play Will Never Be Realistic in Football Games

          Guys, get off the 2k comparisons. Thank you

          Comment

          • Other Guy
            MVP
            • Jul 2004
            • 1585

            #125
            Re: Why Line Play Will Never Be Realistic in Football Games

            Originally posted by ryan36
            Guys, get off the 2k comparisons. Thank you
            Not to be combative, but what's wrong with the 2k talk? The title implies that this thread covers any and all "football games". The original post even has examples from Madden, NCAA, BackBreaker, and All Pro Football 2k8.

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            • Demoncrom
              Rookie
              • Jun 2008
              • 118

              #126
              Great article that makes a good point. Back Breaker probably has the most realistic line plan I've seen in a game in terms of the amount of time you would have to pass the ball, add in the limited QB view and you see why so many people are frustrated with it. As much a people want a real game, they also want it to be a game slanted more towards fun then reality

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              • seriousluboy83
                Pro
                • Jan 2008
                • 965

                #127
                Re: Why Line Play Will Never Be Realistic in Football Games

                They just need to make line play more aggressive from the defensive side of the ball...tied for 2nd least sacks in the league the Bucs were still able to create pressure...only problem is that it was with one guy...they also need to do away with suction blocking


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                • lofeazy
                  Banned
                  • Jan 2010
                  • 586

                  #128
                  Re: Why Line Play Will Never Be Realistic in Football Games

                  Originally posted by Demoncrom
                  Great article that makes a good point. Back Breaker probably has the most realistic line plan I've seen in a game in terms of the amount of time you would have to pass the ball, add in the limited QB view and you see why so many people are frustrated with it. As much a people want a real game, they also want it to be a game slanted more towards fun then reality

                  Thats So true.Thats why most sports games are dumb down.

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                  • Vikes1
                    Proctor, MN. Go Rails!
                    • May 2008
                    • 4102

                    #129
                    Re: Why Line Play Will Never Be Realistic in Football Games

                    Originally posted by Demoncrom
                    As much a people want a real game, they also want it to be a game slanted more towards fun then reality
                    You make a great point Demoncrom.

                    Most likely, the vast majority of sports gamers wouldn't want to have to play full quarter or period lengths to get realistic scores/stats.

                    But it would sure be nice if for those of us that would prefer that, or at least something near real-life period lengths [and gameplay]...if it were possible through very effective sliders. That's always been a frustration for me, are sliders that have little to no effect.

                    I understand why sports games play the way most do "out of the box". But again...it'd be great if close to true sim play was possible, with powerful sliders.
                    1969 NFL Champions

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                    • LionsFanNJ
                      All Star
                      • Apr 2006
                      • 9464

                      #130
                      Re: Why Line Play Will Never Be Realistic in Football Games

                      ^ That brings up a good point. Never in the history of football games have I ever been able to play full quarters and not have thousands of yards of offense. Now in BBall games you can play full Q's and get stats.

                      I'd really like that option one day to get real stats on full quarters. Also if time is an issue, in game saves.
                      HELLO BROOKYLN.
                      All Black Everything

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                      • Senator Palmer
                        MVP
                        • Jul 2008
                        • 3314

                        #131
                        Re: Why Line Play Will Never Be Realistic in Football Games

                        I get great all around stats on 15 minute quarters in Madden with a 25 sec runoff.
                        "A man can only be beaten in two ways: if he gives up, or if he dies."

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                        • kingkilla56
                          Hall Of Fame
                          • Jun 2009
                          • 19395

                          #132
                          Re: Why Line Play Will Never Be Realistic in Football Games

                          Madden is run on animations, not movement. There isnt a speed rush, there is engage the guy in front of you asap, do a move asap, and run towards qb. There isnt a bull rush, there is engage guy in front of you, do insta rip on him, get to qb. The movements of arms, hips, legs, helmets and technique do not matter, so it won't look anything like real life.

                          You put the game on all madden and watch the CPU pull crazy pressure on your butt. Replay it and it is one big jumble of insta rips/swims and super speed dlinemen.

                          Madden 13 should stress technique.
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                          • strickzilla
                            Rookie
                            • Mar 2009
                            • 176

                            #133
                            while the op made very true points especially regarding backbreaker, they did what most madden defenders do go to the OTHER extreme.

                            "well lets make it 100% real and see how you complainers like it"

                            there is a middle ground and back breaker has proved it. the title of this should have been

                            "Why Line Play Will Never Be Real in Football Games"

                            that is true but to say it CANNOT be REALISTIC? i beg to differ

                            Comment

                            • UndeniableSkillz9
                              Banned
                              • Jul 2009
                              • 487

                              #134
                              Re: Why Line Play Will Never Be Realistic in Football Games

                              i need to try back breakers to see what everybody been talking about.

                              it would be nice to play full quarters and get real stats but playing 15 min quarters in madden mean i can have 200 points a game.

                              Nba 2k12 i play 12 min quarters and get great stats. before i switched from 10 minutes which gave decent stats from time to time.

                              it would be nice to have madden a lil more realistic or at least a set of sliders that work great.

                              no more god like all madden where you have to stick with a few select plays to get ball movement.

                              balanced AI

                              Comment

                              • Foxtrot2873
                                Rookie
                                • Sep 2009
                                • 166

                                #135
                                Re: Why Line Play Will Never Be Realistic in Football Games

                                I agree a lot with this article. I remember playing the backbreaker demo and never completing a single pass. However I feel that if the camera angle of madden was used so that there was a little more clarity I might be able to adjust. As it is, I try to throw basically the second I hit the end of my drop.

                                But I dunno, maybe if there was a way in which the game could slow down for a second in terms of moving in slow motion while quarterback read the field, and then snapped back into fast mode as soon as the QB ended his drop. I dunno, I'm just throwing out ideas.

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