This could be adapted for Madden, by having a "protect your identity" -isk screen distorting the view of and around each receiver when a user controlled QB drops back to pass. This would simulate the differences in each QB's focus and ability to process what's happening down field, when user controlling them. QB AWR would determine how many receivers are distorted and how severely, when being displayed to the user controlling the QB. All passing icons would still be clearly displayed and operational, with NO ratings hit when throwing to distorted receivers. This would allow users controlling QBs with mediocre to terrible AWR, to read the defense themselves for passing success when throwing blind, like a real life QB.
For example, a user controlling Brady would have a clear view of all their passing reads/receivers, a user controlling Matt Shaub a clear view of their 1st-3rd reads/receivers with a slightly distorted view of the rest and a user controlling Grossman a clear view of his 1st read/primary receiver with a slightly distorted view of the 2nd but a fully distorted view of the rest. This would continue to scale down all the way to a user controlling a QB with 12 AWR with a fully distorted view of all reads/receivers. User reading defenses would actually become important when using lesser QBs and back ups.
I think the defense should remain the same without "fog of war" being used. If playing another user on the same console, the "fog of war" should be displayed unless a user controlled defender is in the distorted area. This would correct the imbalance of power the offense has over the defense in Madden. Also, it would be fair because both teams are going to eventually be playing defense.
Thoughts?
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