Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12278

    #76
    Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

    I assume that this is a new tackling system? It's done real well...it doesn't feel canned to me...

    the lighting is beautiful...makes me wish that they would bring this to the pc

    Comment

    • Giants4Natic
      Banned
      • Oct 2010
      • 2475

      #77
      Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

      Incredible Incredible Incredible is the word for this years Madden so far

      The graphics slap NCAA down and last years Madden.

      The grass in Madden is light years better then the vomit of NCAA

      Tackles have weight to them and do not feel like a floating mess

      The global game speed is incredibly to fast on normal and still a bit to fast on very Slow which is what I love. The very slow of madden 10 is still my favorite. Playing on anything higher then very slow feels like NFL blitz.

      Sliders can be tweaked and side note. If you choose All Madden and then change sliders and run a play and go back to game difficulty, it says Rookie but in reality it is All Madden because remember that All Madden is 25 in sliders and that is where the sliders stay and it plays All Madden even if the glitch puts the difficulty at Rookie.

      Do not like the kicking camera but you can press RT to put it on the classic cam. Same for kick offs.

      Cannot wait for this game to come out in a couple of weeks.

      Very well done EA

      Comment

      • R0M0mentum09
        Banned
        • Sep 2010
        • 137

        #78
        Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

        Seems solid. . . reminds me a lot of Madden 09 for some reason. The old Madden kick meter is back and is AWESOME! Love the presentation . . .

        Cons: Still far to many big hits. . .

        With how fast Cutler is it seems all QB's will have scrambling ability to some extent (and makes Vick potentially over powered)


        Important stuff I changed. . .

        Go to game options (upon kickoff)

        Turn off auto sprint/strafe

        Change game speed to SLOW

        Change player minimum speed threshold to 35

        These settings reset every time you start up a game (in demo).



        I like the speed settings MUCH more. . . on normal speed seems much to fast. . . all QB's become scramblers

        Comment

        • poisedjase
          Rookie
          • Jan 2010
          • 158

          #79
          Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

          Originally posted by bpac55
          Am I supposed to not have any commentary?
          no commentary in madden 12 demo not sure what the reason but they had some reason dont remember

          Comment

          • DGuinta1
            MVP
            • Aug 2004
            • 2706

            #80
            Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

            Visually only gripe is the sidelines but can't have it all. Next next gen, right?
            NFL - Dallas Cowboys, MLB - NY Yankees
            NBA - Knicks, NHL - NY Rangers,
            NCAABB - St. Johns Redmen (Redstorm)

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15340

              #81
              Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

              Originally posted by Inapprope
              Haven't played Madden since the winter after 10 came out and was only able to squeeze in a half before work. The game feels significantly different, for the better. Also, I seem to remember 5% of the controls. I love the tackling as that was my biggest gripe with 10. I made a nice seam pass for what seemed like the first time ever. I'm excited to get home and put more time in on it so I can get back in the groove before the full game comes out.
              You do realize it took me like 5 seconds to switch the game speed to slow and drop the player speed threshold....i really don't see how anyone can complain about the speed unless they simply just refuse to tweak the slider in the DEMO.

              But anyways i played about 2 games tweaked the sliders + Game speed and i must say this game has great potential in the gameplay aspects on the field.

              Watching Rogers take off and run a few times just got me really excited about creating Randall Cunningham and Steve Young this year on my roster file.......

              I can already tell this game is better than NCAA 12 IMO out of the box....the DB's aren't brain dead and sliders have a much bigger IMPACT in gameplay as opposed to the Sliders in NCAA 12

              Speed guys can dominate but not anywhere near like it was in Madden 11...this year the defense really does pursue much better and big plays can be held in check.

              I can see with tweaked sliders already this game can offer some really good defensive battles which wasn't always the case last year. I'm not a fan of the Packers or Bears so that will be the only reason i'm not going to play a lot more of the demo LOL!

              The animations are sick once you slow down the game....the presentation was ok maybe there's much more in the final version....but overall i'm more excited with tweaking gameplay and using the new player roles on old school classic players this year.
              Last edited by Playmakers; 08-09-2011, 09:55 AM.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • Dewiel
                EA SPORTS Community Mgr.
                • Jan 2009
                • 261

                #82
                Originally posted by bpac55
                Am I supposed to not have any commentary?
                Yea, there's no commentary because of the demo size limitations. We wanted to get the new presentation aspects in there for you guys to see.

                Comment

                • DGuinta1
                  MVP
                  • Aug 2004
                  • 2706

                  #83
                  Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                  The blimp cam started at a different spot the second game. Something minimal that I noticed.
                  NFL - Dallas Cowboys, MLB - NY Yankees
                  NBA - Knicks, NHL - NY Rangers,
                  NCAABB - St. Johns Redmen (Redstorm)

                  Comment

                  • belucheez
                    Banned
                    • Dec 2010
                    • 203

                    #84
                    Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                    Just got a sexy sack. I was AJ Hawk blitzing the middle and the Center goes for a fast cut block but I jump over him and as Jay Culter turns around after a play-action.

                    I like the look of it. The graphics, the pre-play boxes. I even like the strat pad. Game plays good. I will definitely try to buy it early this year.

                    Comment

                    • Bootzilla
                      MVP
                      • Jul 2002
                      • 1433

                      #85
                      Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                      A few more observations

                      You can switch to old way of calling audibles, you don't have to use strat pad method.

                      Hopefully QB running is toned down in retail version.

                      Still need better blocking on punt returns. Especially the cpu. I have no fear of punting to Hester at all. I can actually get some okay returns (8-12 yards) but that's it.

                      You can certainly tell the difference between average and above average players, i.e. Greg Jennings is good (fights for the ball, hangs on in traffic), Jordy Nelson pretty much blows.

                      As long as there are no major bugs, freezes, etc this looks like it will be a very good year. Seems most issues of mine can be fixed with some minor slider tweaks.
                      Last edited by Bootzilla; 08-09-2011, 10:03 AM.

                      Comment

                      • DGuinta1
                        MVP
                        • Aug 2004
                        • 2706

                        #86
                        Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                        Is the football finally the right size?
                        NFL - Dallas Cowboys, MLB - NY Yankees
                        NBA - Knicks, NHL - NY Rangers,
                        NCAABB - St. Johns Redmen (Redstorm)

                        Comment

                        • Lisa_Bonami
                          Banned
                          • Aug 2003
                          • 1293

                          #87
                          Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                          In agreement with what alot of others have said, I also want to add a few things that stood out for me during my first game;

                          Madden gameplay has always lacked a bit of that dynamic immersion in comparison to 2K football but each year, I have found that they have been working toward adding a more player responsive control to the game that relied more on attributes and angle of attack rather than just close matching motion captured animations that get triggered upon contact.

                          This year, the gameplay appears to even take further strides to remove that level of " triggered close matched suction animation" when players interact. Is it completely gone, no....its still out there, but it seems less apparent from the quick game I played.


                          Tackling animations seemed more realistic and appropriate for certain situations.

                          The CPU seemed to play a more dynamic game of football and mix it up more appropriately for certain situations.

                          The cpu QBs seem to have a more realistic sense of pressure in the pocket and move around and take off when under pressure more organically.


                          Overall, I had a nice feel with the gameplay and this year moving the ball back and forth had a good realistic and ebb and flow to it. I never felt robo cheated. The pace felt natural.


                          On a more constructive criticism side, The passing game, imo, is still the achilles heel of this franchise right up there with a lack of true physics based gameplay. My problem with this series is that they have never really taken steps forward in this area from their earlier Pre Gen console days. In fact, they might have slightly regressed in some areas.

                          I remember the days of games like NCAA 2004 when you would scan a wide open field and be able to put a wide degree of touch/loft on a pass with a much greater variety of pass speeds as well to a certain area of the field. The excitement of leading a reciever on a slant that has broken free from a defender down the sideline or to the post was very immersive. "did I put too much loft on it?, did I lead him too much?...is he gonna track it down??...."oh, I threw it too far over his head!!"


                          In this demo (as well as most of the recent Maddens) the passing game has become so ....pedestrian , enclosed and automated or magnetic to a certain degree. The feeling of control and freedom and skill is no longer really a factor. You press a button and it basically gives you just 2 degrees of touch, bullet, or extreme lob. No variability in between. The Lead Touch or "maximum passing" (as 2K used to call it) is limited to an enclosed zone of to the left,right, high, low of the immediate reciever's vicinity rather than the old days in which you needed to put the right amount of touch to even complete the pass and 'get it' to him.

                          Also the deep passing streaks still lack that authenticity.,,,,,Most of time, these plays result in the reciever stopping, turning around and doing a jump ball with the CB and the Safety coming from across the field to engage in a suction jump ball mish mash

                          Where's the overthrows, where's the reciever stumbling and diving with outstreched arms to try and haul it in?...where's the random wobble duck throw downfield? In 2K5, (which was what...7 versions ago?) Recievers would realistically run the deep routes and it looked real the way they would either catch it...dive for it, bobble it and pull it in...and the defenders would apply realistic coverage animations on them too with real location contact points that would determine who came down with the ball and how....rather than some of these 'close match' scripted animations that still dont give the player the true sense of immersion on these deep passing routes


                          I really wish EA would focus on their passing engine and relook at what worked back in NCAA 2004 and what 2K5 did so well and try to apply some of those successful techniques that made the game very fun, organic and immersive.

                          Otherwise, the demo feels pretty good....I have to play a few more games and see if anything changes
                          Last edited by Lisa_Bonami; 08-09-2011, 10:13 PM. Reason: spelling?

                          Comment

                          • DGuinta1
                            MVP
                            • Aug 2004
                            • 2706

                            #88
                            Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                            A lot of fun playin as da Bears.
                            NFL - Dallas Cowboys, MLB - NY Yankees
                            NBA - Knicks, NHL - NY Rangers,
                            NCAABB - St. Johns Redmen (Redstorm)

                            Comment

                            • Johns Jets
                              Rookie
                              • Aug 2010
                              • 126

                              #89
                              Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                              I really like the run game in this so far (after only two games). It's actually pretty hard to get things going and you get stuffed for no gain a lot but this is how it should be. When you do pick up 3 or 4 yards it actually feels like you've achieved something. I found in previous years you tended to get nothing or 10+ yards, this years seems like you'll be able to build a legitimate long drive of small gains.

                              On a somewhat related note, it also seems like if you call the correct kind of play on D (as in a play to stop the run or to stop the pass) then you will usually succeed in stopping the offense. I found last year and before that often you could call the ideal play on D for what the offense had set up and still get beaten too easily.

                              I'm slightly worried that both of these aspects will fade a little as I get better at the game and more used to it so I kinda hope that I remain pretty crap and the game keeps playing fairly realistically and I don't start to discover exploits etc.

                              Comment

                              • guaps
                                Observer
                                • Sep 2009
                                • 694

                                #90
                                Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

                                After playing two more games:

                                The Bears OL just aren't good enough to keep up with the Packers pass rush in Madden, but you can definitely exploit the aggressiveness of the Packers defense. The few times I've had enough time in the pocket, I've picked them apart - especially when they tried to drop a DL in coverage.

                                What I found is that the manual pump fake (LT/L2 + receiver button) is working great for me. Safeties or LBs in zone coverage can be brought slightly out of position or made just hesitant enough to be able to complete a pass.

                                Overloading the OL seems to work very well when blitzing compare to last years game. Players like, Peppers, Matthews and even A.J. Hawk play like beasts in this game when used right.

                                The juke move seems almost too powerful, especially combined with the zig-zag running.

                                There's definitely been working on the 3-4 defense. I managed to get a sack with B.J. Raji, where I pushed two offensive linemen around 5 yards backwards before getting to Cutler.

                                Elite players appear to be too good in Madden 12. Woodson is a beast, Matthews is a beast, Peppers is a beast etc. etc. Would have love a bit more balance between elite and average players.

                                Comment

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