AI vs. User Control of Players

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  • at23steelers
    Pro
    • Dec 2009
    • 950

    #1

    AI vs. User Control of Players

    Should controlling a player match their overall abilities or should the AI already play to that players overall ability? So then, does controlling a player exceed their capabilities compared to being controlled by an AI player? For example, if you jump high with Andre Johnson, should I have to control Darrelle Revis to jump and react properly as well or should he already play to his overall ability.

    This boils down to what you view as more important: Sim or Control
    22
    Control is More important: I need to control the player so he plays to his ratings capability
    0%
    3
    Sim is More important: If the CPU controls the player, he should already play to his ratings.
    0%
    19
    Have an awesome day!!
  • Senator Palmer
    MVP
    • Jul 2008
    • 3314

    #2
    Re: AI vs. User Control of Players

    I am a firm believer that a player should perform to their ratings, whatever they are, without me controlling him. It is supposed to be a team, and despite being able to control various aspects of a game, I can only control one player at a time. If I'm playing at the MLB on the Vikings, then I should be able to count on Jared Allen giving me double digit sacks every year.

    If I've got Revis, I should be able to count on him taking away half the field while I focus on working other parts of the defense.

    To me, it's just elementary. A 99 rated player shouldn't play at a 75 because I'm not controlling him, otherwise, what are the ratings for?
    "A man can only be beaten in two ways: if he gives up, or if he dies."

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    • at23steelers
      Pro
      • Dec 2009
      • 950

      #3
      Re: AI vs. User Control of Players

      Another difference is people who like control think the game should be more decided on your controllers buttons / stick skills than strategy and realism. Do you agree with this, and your thoughts on it?
      Have an awesome day!!

      Comment

      • at23steelers
        Pro
        • Dec 2009
        • 950

        #4
        Re: AI vs. User Control of Players

        Also, what are peoples' views on awareness attribute? Currently, their awareness is as good as how you control them. No effect at all of their rating once you control them. Is that how it should be?
        Have an awesome day!!

        Comment

        • mburke2
          MVP
          • Jan 2010
          • 1174

          #5
          Re: AI vs. User Control of Players

          Originally posted by at23steelers
          Another difference is people who like control think the game should be more decided on your controllers buttons / stick skills than strategy and realism. Do you agree with this, and your thoughts on it?
          Disagree. Of course skill plays a part, but player ratings and strategy should be more of a factor. It's unrealistic to take control of a player who has low ratings and dominate with him because of superior "stick skillz." IMO, players should play to their ratings regardless of whether they are being controlled by the AI or a human controlled player (regardless of that persons skills with the controller).
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          Twitter: @mburke2_08
          PSN: mburke2_08

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          • mburke2
            MVP
            • Jan 2010
            • 1174

            #6
            Re: AI vs. User Control of Players

            Originally posted by at23steelers
            Also, what are peoples' views on awareness attribute? Currently, their awareness is as good as how you control them. No effect at all of their rating once you control them. Is that how it should be?
            From what I understand, the awareness rating doesn't factor into played games at all anyway (not even for CPU controlled players), only in simulated games.
            Patriots
            Celtics
            Bruins
            Red Sox

            Twitter: @mburke2_08
            PSN: mburke2_08

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            • bucky60
              Banned
              • Jan 2008
              • 3288

              #7
              Re: AI vs. User Control of Players

              CPU AI should play to the players ratings. It should be up to the gamer to be able to stick skill the player up to how good the CPU would be.

              Comment

              • Senator Palmer
                MVP
                • Jul 2008
                • 3314

                #8
                Re: AI vs. User Control of Players

                Originally posted by at23steelers
                Another difference is people who like control think the game should be more decided on your controllers buttons / stick skills than strategy and realism. Do you agree with this, and your thoughts on it?
                In every game you play that isn't on coach mode, you should have a base level of skill and timing to execute a coverage assignment or make a tackle, but there should be a happy medium. I've always though Madden should have more in depth levels that go beyond handicapping a human player with sliders -- something like a "Total Sim" setting where the CPU plays you using the highest level of strategy.

                The A.I. may have its limitations as far as that's concerned, but there are things I see that can mimicked. Like giving human players control over rush lanes, stunts, coverage shells. That could be countered by the CPU using a more in-depth protection scheme like half line slides. We should be able to tweak player traits in game. I may not want my corner to play conservative just because he gets beat, etc. Give that kind of control to human players and the CPU opponent using the coaches' ratings and you've got sim heaven.
                "A man can only be beaten in two ways: if he gives up, or if he dies."

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                • twimstaxs
                  Banned
                  • Aug 2011
                  • 315

                  #9
                  Re: AI vs. User Control of Players

                  Originally posted by Senator Palmer
                  I am a firm believer that a player should perform to their ratings, whatever they are, without me controlling him. It is supposed to be a team, and despite being able to control various aspects of a game, I can only control one player at a time. If I'm playing at the MLB on the Vikings, then I should be able to count on Jared Allen giving me double digit sacks every year.

                  If I've got Revis, I should be able to count on him taking away half the field while I focus on working other parts of the defense.

                  To me, it's just elementary. A 99 rated player shouldn't play at a 75 because I'm not controlling him, otherwise, what are the ratings for?
                  How many sacks does Jared Allen have this year?

                  Comment

                  • Senator Palmer
                    MVP
                    • Jul 2008
                    • 3314

                    #10
                    Re: AI vs. User Control of Players

                    4.5 so far.
                    "A man can only be beaten in two ways: if he gives up, or if he dies."

                    Comment

                    • twimstaxs
                      Banned
                      • Aug 2011
                      • 315

                      #11
                      Re: AI vs. User Control of Players

                      Originally posted by Senator Palmer
                      4.5 so far.
                      I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.

                      Comment

                      • Senator Palmer
                        MVP
                        • Jul 2008
                        • 3314

                        #12
                        Re: AI vs. User Control of Players

                        Originally posted by twimstaxs
                        I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.
                        He's has at least .5 a sack in every one of the 3 games so far and you don't think he's going to break double digits?

                        If he doesn't get double digit sacks it would be going against a pretty consistent trend. The last time he didn't break 10 on a season was 2007 and he was in Kansas City. Since he's gone to Minnesota, he's logged 40 in three full seasons with only Demarcus Ware having more at 46.5.
                        "A man can only be beaten in two ways: if he gives up, or if he dies."

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                        • Neolithic
                          Pro
                          • Apr 2003
                          • 699

                          #13
                          Re: AI vs. User Control of Players

                          he plays my Bears two times, he'll get 10 sacks....I promise you that.
                          You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

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                          • nld230
                            Rookie
                            • Apr 2009
                            • 292

                            #14
                            Re: AI vs. User Control of Players

                            Originally posted by twimstaxs
                            I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.
                            Doesn't matter what we think a player will do. He should play to his ratings. If he's a 65 rated DE, he shouldn't get sacks. If he's a 99, he should have 15-20.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15340

                              #15
                              Re: AI vs. User Control of Players

                              Originally posted by mburke2
                              From what I understand, the awareness rating doesn't factor into played games at all anyway (not even for CPU controlled players), only in simulated games.
                              YOU HEARD WRONG!

                              any player that the USER isn't controlling is operating on his own awareness

                              Do honestly believe the CPU QB can read a defense if the awareness rating wasn't being utilized?

                              Do you honestly think a player would recognize a fumble occured if the awareness rating wasn't being utilized?

                              You might want to read up on the things that awareness actually effects
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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