This boils down to what you view as more important: Sim or Control
AI vs. User Control of Players
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AI vs. User Control of Players
Should controlling a player match their overall abilities or should the AI already play to that players overall ability? So then, does controlling a player exceed their capabilities compared to being controlled by an AI player? For example, if you jump high with Andre Johnson, should I have to control Darrelle Revis to jump and react properly as well or should he already play to his overall ability.
This boils down to what you view as more important: Sim or Control22Control is More important: I need to control the player so he plays to his ratings capability0%3Sim is More important: If the CPU controls the player, he should already play to his ratings.0%19Have an awesome day!!Tags: None -
Re: AI vs. User Control of Players
I am a firm believer that a player should perform to their ratings, whatever they are, without me controlling him. It is supposed to be a team, and despite being able to control various aspects of a game, I can only control one player at a time. If I'm playing at the MLB on the Vikings, then I should be able to count on Jared Allen giving me double digit sacks every year.
If I've got Revis, I should be able to count on him taking away half the field while I focus on working other parts of the defense.
To me, it's just elementary. A 99 rated player shouldn't play at a 75 because I'm not controlling him, otherwise, what are the ratings for?"A man can only be beaten in two ways: if he gives up, or if he dies." -
Re: AI vs. User Control of Players
Another difference is people who like control think the game should be more decided on your controllers buttons / stick skills than strategy and realism. Do you agree with this, and your thoughts on it?Have an awesome day!!Comment
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Re: AI vs. User Control of Players
Also, what are peoples' views on awareness attribute? Currently, their awareness is as good as how you control them. No effect at all of their rating once you control them. Is that how it should be?Have an awesome day!!Comment
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Re: AI vs. User Control of Players
Disagree. Of course skill plays a part, but player ratings and strategy should be more of a factor. It's unrealistic to take control of a player who has low ratings and dominate with him because of superior "stick skillz." IMO, players should play to their ratings regardless of whether they are being controlled by the AI or a human controlled player (regardless of that persons skills with the controller).Patriots
Celtics
Bruins
Red Sox
Twitter: @mburke2_08
PSN: mburke2_08Comment
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Re: AI vs. User Control of Players
From what I understand, the awareness rating doesn't factor into played games at all anyway (not even for CPU controlled players), only in simulated games.Patriots
Celtics
Bruins
Red Sox
Twitter: @mburke2_08
PSN: mburke2_08Comment
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Re: AI vs. User Control of Players
The A.I. may have its limitations as far as that's concerned, but there are things I see that can mimicked. Like giving human players control over rush lanes, stunts, coverage shells. That could be countered by the CPU using a more in-depth protection scheme like half line slides. We should be able to tweak player traits in game. I may not want my corner to play conservative just because he gets beat, etc. Give that kind of control to human players and the CPU opponent using the coaches' ratings and you've got sim heaven."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: AI vs. User Control of Players
I am a firm believer that a player should perform to their ratings, whatever they are, without me controlling him. It is supposed to be a team, and despite being able to control various aspects of a game, I can only control one player at a time. If I'm playing at the MLB on the Vikings, then I should be able to count on Jared Allen giving me double digit sacks every year.
If I've got Revis, I should be able to count on him taking away half the field while I focus on working other parts of the defense.
To me, it's just elementary. A 99 rated player shouldn't play at a 75 because I'm not controlling him, otherwise, what are the ratings for?Comment
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Re: AI vs. User Control of Players
4.5 so far."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: AI vs. User Control of Players
I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.Comment
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Re: AI vs. User Control of Players
I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.
If he doesn't get double digit sacks it would be going against a pretty consistent trend. The last time he didn't break 10 on a season was 2007 and he was in Kansas City. Since he's gone to Minnesota, he's logged 40 in three full seasons with only Demarcus Ware having more at 46.5."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: AI vs. User Control of Players
he plays my Bears two times, he'll get 10 sacks....I promise you that.You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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Re: AI vs. User Control of Players
I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.Comment
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Re: AI vs. User Control of Players
any player that the USER isn't controlling is operating on his own awareness
Do honestly believe the CPU QB can read a defense if the awareness rating wasn't being utilized?
Do you honestly think a player would recognize a fumble occured if the awareness rating wasn't being utilized?
You might want to read up on the things that awareness actually effectsNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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