Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Smoke6
    MVP
    • Apr 2011
    • 1454

    #256
    Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

    Originally posted by WFColonel56
    I wanted to address this point directly

    If madden wants to simulate only the NFL than madden will always be three years behind in EVERYTHING.
    Gibs posted earlier about TE @ HB...That was considered crazy just a calender year ago in the NFL. But guess what this next season you will see at least two more teams do it. Book it

    And NE's 2 TE offense that they really got into 2 yrs ago was a complete throwback to the NFL. And where is the NFL shifting towards this upcoming season 2 TE offenses.

    And lets not forget that NOTHING is invented in the nfl...EVERYTHING originated in high school and college and then made its way to the nfl. Which further leads to the point that by NOT trying to replicate football and only replicate the NFL you will always be three years behind.

    But if madden doenst implement 2 TE packages like NE has than I can do it myself....I could have done it this yr, the yr before, and the yr before.

    Im not saying madden needs to implement the option just because ________ gets drafted. Something like that needs to be seen in the nfl first. But to restrict a playstyle just because it isnt prevalent in the NFL is ridiculousness

    Sim players were against (not sure if sim guys are still against) no huddling every play on a drive. Well ATL is at its best when they no huddle. In fact they would no huddle entire drives. Now is it acceptable to be done in sim games?

    if not than the sim rules really arent sim

    and if so what happens when EVENTUALLY there is a NFL coach that goes for it on 4th down at a crazy rate? What happens to your rules?

    You cant govern a playstyle
    Yall are clearly missing the point...

    The fact of the matter is that I DO NOT CARE ABOUT PACKAGES like the ones you keep bringing up. The issue arises when players like Finley are very hard to defend like he is when he is at wideout or in the slot and you make him Rocket Catch everything every single time!!!

    Delanie walker was Fb for the 9ers and so have several other TE's or Linemen for the matter. I dont care if Finley is the best TE in the world but for the mere fact the same undefendable animation is triggered every single time so that he cant be defended is the issue. I dont need to post a video from youtube or anything like that for you guys to know what im talking about.

    None of you can go out there on the field and Rocket catch every single pass in a no huddle situation running streaks the entire time. Fatigue should truly kick in to counter the repetitiveness of such a thing and auto sub or a severe injury should occur for careless gameplay.

    If my WR has a step or 2 on a defender while running a streak route, whats the point in having an extra boost when you switch to manual control him when he was already clearly at full sprint when you noticed he was open?

    I wish WF that you quit playing devils advocate for a second and get real, you know whats up and its been like this for years. My first Madden Challenge EA allowed the use of the Juke Glitch that year, I was quickly turned off from that with a WTF look on many faces in the event when we all that was unacceptable.

    Its the gimmicks your fellow TGL members come to use when they fail to learn how to adequately play defense, so they shake glitch or find some nano or a way to get in unrealistic pressure on the QB when you know clearly well the the oline isnt programmed to do what linemen do in real life.

    But my focal point is I DONT CARE HOW U PLAY< JUST LEAVE THE PUB LOBBY AND PLAY NOW GAMERS ALONE!!!

    If you want to play this way, then create you an unranked lobby to play in, obviously leaderboards and stuff arent that important to you and for damn sure is not gonna run across too many people who are going to attend an event catered to that crazy style of gameplay.

    Like I said man, I have really no problems playing against you guys, I can hold my own playing football. Its when these things rear there heads and start working when they shouldnt. I use purple Buzz zones to try and contain those post corner routes with the TE or the slot, I presses the slot wr to slow him down long enough so that my safety or whoever can have a better chance at swatting the pass down. But as I am doing all this systematically game after game, it always seems to work or when it doesnt my opponent just seems so persistent and keeps doing it until it works. When it does, there is no stopping it really after that.

    But if this style is the case and most of you guys run the same stuff, then how fun is it playing someone who is not gonna run the ball unless its out of close I or some weird formation that the blocking scheme is so screwed up that it helps the person running it more than it should.

    But I guess playing circus ball out of an NFL SIMULATION GAME is where its at. I just dont understand it really, EA has that locked down with BLITZ, MADDEN ARCADE, and MADDEN.

    Comment

    • baller7345
      Pro
      • Sep 2010
      • 510

      #257
      Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

      Originally posted by sgibs7
      i think that if you put the game in front of people that have never played before and have them play 60 mins of football - you would have pretty life like representation. I have done this before with a few buddies and well lets just say it look like the 2000 Ravens vs 2000 Ravens. The game didnt even finish bc it was just taking to long.

      I attribute that to the fact at how good we actually all are. I will very rarely get sacked in Madden bc the focal point of my offense is getting the ball out quickly. I havent actually sat with a stop watch in practice to see what the consistent pass rush time is. but anything around 4 seconds should be about right. I would imagine we would see this if we tested it out.

      That fact that we all play it so much and perfect the game so well is why we notice a lot of the nuisances and issues with the game. That comes with anything though - be around something long enough and it will lose its shiny gloss it once had
      Thats the point I was trying to make. Once you hit a certain skill level within the game it is impossible to say the game is doing a good job of simulating an actual game even if that is what they have been trying to do with it. In the NBA games and the MLB games you can typically run a full game (12 minute quarters or 9 innings) and achieve realistic results. In madden even with the accelerated clock set to 10 seconds, I'd probably score well over 40 points a game.

      It shouldn't matter how skilled one is at the game, it should still be able to successfully represent the game it is trying to simulate. This is where I choose to go with the sim argument. Playing it freestyle loses any chance of keeping the statistics being put up realistic because the offense is at such an advantage with the current setup. When you have at your disposal unbumpable routes, motion hike/ghost routes, a very glitchy route such as the post corner, slot streaks, face throws, man switches, etc. as what you are willing to work with on the offense side you run into problems trying to say that the game does a good job of simulating football by itself.

      While some sim leagues and even sim players take their definition of sim to the point where we aren't playing 21st century football anymore it doesn't change the fact that if we want a realistic experience certain tactics need to either be limited or eliminated (examples would include things like: spy blitz, shake blitz (because everyone hates it), abusing things like the old school rocket catch, etc).

      Comment

      • sgibs7
        EA Game Changer
        • Jun 2009
        • 541

        #258
        Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

        Originally posted by Big FN Deal
        See this is what I am talking about with things getting out of context, please explain what this reply was to do with what I posted?

        I was replying to WF's post "As far as going for it on 4th, or calling plays over and over again, etc...That is a gamers right to do so." and I stated I couldn't care less about people going for every 4th down, as long as their 4th down play is not some unrealistic "tactic" for success, which it likely is, referring to people that go for every 4th down likely utilizing an unrealistic tactic. If that doesn't apply to you, cool.
        you didnt bold the rest and you threw in "which it likely is". which i toook as a implication that freestyle players just always go for it no matter what.

        what do you think about the playcalling of the 2006 colts and some of the things Chris over at smartfootball.com has to say?
        EA SPORTS Game Changer

        My latest Madden 13 & NCAA 13 strategy guides:
        Official EA SPORTS Madden NFL 13 Strategy Guide
        Official EA SPORTS NCAA Football 13 Strategy Guide

        Learn more about Madden Tips:
        www.MaddenTips.com


        http://twitter.com/Sgibs7

        Comment

        • Smoke6
          MVP
          • Apr 2011
          • 1454

          #259
          Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

          Originally posted by KOACHK
          Good question ... or maybe Madden should just do away with the playcall screen and just have one big "random play picker" button instead? -Just be random for the sake of randomness! --Strategy? ... What's that? ...


          I swear actual football coaches would laugh at some of the "sim for sim's sake" posts seen here. This is football, not synchronized swimming!
          Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

          But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

          Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

          Enlighten me, or dont come with none of your snarky remarks!

          Comment

          • sgibs7
            EA Game Changer
            • Jun 2009
            • 541

            #260
            Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

            Originally posted by baller7345
            Thats the point I was trying to make. Once you hit a certain skill level within the game it is impossible to say the game is doing a good job of simulating an actual game even if that is what they have been trying to do with it. In the NBA games and the MLB games you can typically run a full game (12 minute quarters or 9 innings) and achieve realistic results. In madden even with the accelerated clock set to 10 seconds, I'd probably score well over 40 points a game.

            It shouldn't matter how skilled one is at the game, it should still be able to successfully represent the game it is trying to simulate. This is where I choose to go with the sim argument. Playing it freestyle loses any chance of keeping the statistics being put up realistic because the offense is at such an advantage with the current setup. When you have at your disposal unbumpable routes, motion hike/ghost routes, a very glitchy route such as the post corner, slot streaks, face throws, man switches, etc. as what you are willing to work with on the offense side you run into problems trying to say that the game does a good job of simulating football by itself.

            While some sim leagues and even sim players take their definition of sim to the point where we aren't playing 21st century football anymore it doesn't change the fact that if we want a realistic experience certain tactics need to either be limited or eliminated (examples would include things like: spy blitz, shake blitz (because everyone hates it), abusing things like the old school rocket catch, etc).
            i would have no idea how they could prepare for thousands of hours of people playing the game in that manner to be prepared for every angle.

            thats your right as a player to limit what your doing - but to judge someone else and say there playstyle is in correct just really doesnt make sense to me (not you but that general sim standpoind)
            EA SPORTS Game Changer

            My latest Madden 13 & NCAA 13 strategy guides:
            Official EA SPORTS Madden NFL 13 Strategy Guide
            Official EA SPORTS NCAA Football 13 Strategy Guide

            Learn more about Madden Tips:
            www.MaddenTips.com


            http://twitter.com/Sgibs7

            Comment

            • sgibs7
              EA Game Changer
              • Jun 2009
              • 541

              #261
              Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

              Originally posted by Smoke6
              Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

              But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

              Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

              Enlighten me, or dont come with none of your snarky remarks!
              check that post i made from Chris at smartfootball.com

              Colts in 2006 ran 15 plays and in a few games ran 4 passing plays and 2 runnings plays all game.
              EA SPORTS Game Changer

              My latest Madden 13 & NCAA 13 strategy guides:
              Official EA SPORTS Madden NFL 13 Strategy Guide
              Official EA SPORTS NCAA Football 13 Strategy Guide

              Learn more about Madden Tips:
              www.MaddenTips.com


              http://twitter.com/Sgibs7

              Comment

              • baller7345
                Pro
                • Sep 2010
                • 510

                #262
                Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                Originally posted by sgibs7
                what do you think about the playcalling of the 2006 colts and some of the things Chris over at smartfootball.com has to say?
                It honestly doesn't suprise me that their offense is very concise in what it does. They run relatively few concepts but they run them out of multiple looks, its very similar to what Green Bay does to be honest.

                Watch any Green Bay game, its slot outs, 4 verts, Smash, Drive, Flanker Dig, WR Screen, Curl Flats, HB Screen, comebacks, corner strike,back shoulder fades, and their power running and PA stuff. Now when they hit the redzone they dip into their Dino Double Post, Double China, and Spacing concepts (i.e. your typical redzone passing concepts) but you could probably go back and watch every single play ran by them over the year and it would fit into what I listed above. What makes it work is execution, and being able to throw it at the opponent out of multiple looks.
                Last edited by baller7345; 05-04-2012, 09:31 PM.

                Comment

                • sgibs7
                  EA Game Changer
                  • Jun 2009
                  • 541

                  #263
                  Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                  Originally posted by baller7345
                  It honestly doesn't suprise me that their offense is very concise in what it does. They run relatively few concepts but they run them out of multiple looks, its very similar to what Green Bay does to be honest.

                  Watch any Green Bay game, its slot outs, 4 verts, Smash, Drive, Flanker Dig, WR Screen, Curl Flats, HB Screen, comebacks, corner strike,back shoulder fades, and their power running and PA stuff. Now when they hit the redzone they tip into their Dino Double Post, Double China, and Spacing concepts but you could probably go back and watch every single play ran by them over the year and it would fit into what I listed above. What makes it work is execution, and being able to throw it at the opponent out of multiple looks.
                  4 plays 2 runs. 15 plays all season long.

                  its almost like your saying that to play the game right i need to just change my formation (but im good running the same concepts) and im representing football. Why would that be accepted?
                  EA SPORTS Game Changer

                  My latest Madden 13 & NCAA 13 strategy guides:
                  Official EA SPORTS Madden NFL 13 Strategy Guide
                  Official EA SPORTS NCAA Football 13 Strategy Guide

                  Learn more about Madden Tips:
                  www.MaddenTips.com


                  http://twitter.com/Sgibs7

                  Comment

                  • WFColonel56
                    Pro
                    • Feb 2009
                    • 620

                    #264
                    Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                    Originally posted by Smoke6
                    Yall are clearly missing the point...

                    The fact of the matter is that I DO NOT CARE ABOUT PACKAGES like the ones you keep bringing up. The issue arises when players like Finley are very hard to defend like he is when he is at wideout or in the slot and you make him Rocket Catch everything every single time!!!

                    I have already addressed the RC in a previous post..

                    And side note: what is dude like 6 foot 6 and can catch well? Oh my oh my how could possibly be so dominate over all of the 5 foot 10 CBs...



                    Delanie walker was Fb for the 9ers and so have several other TE's or Linemen for the matter. I dont care if Finley is the best TE in the world but for the mere fact the same undefendable animation is triggered every single time so that he cant be defended is the issue. I dont need to post a video from youtube or anything like that for you guys to know what im talking about.

                    The fact that you say the RC is indefensible means you know very little about the RC. if this was M10 or hell even M11 you have a point but the RC in M12 is litterally a shell of what it was and if you are there to hit the WR he will drop the ball most occasions. I would be willing to bet 70% of the time...

                    If your Opp is RCing on you 8/10 times it means the WR was open and would have made the catch non RC anyway...

                    And btw nobody really RC's like that anyway...I PERSONALLY only know 3 guys who at the drop of a hat will try to RC on you. Besides that it isnt used a ton



                    None of you can go out there on the field and Rocket catch every single pass in a no huddle situation running streaks the entire time. Fatigue should truly kick in to counter the repetitiveness of such a thing and auto sub or a severe injury should occur for careless gameplay.

                    And who is to blame AGAIN

                    The developers.......Quit trying to blame players when at the end of the day it falls on them. GET ON YOUR SOAP BOX TO THEM TO DO A BETTER JOB WITH FATIGUE!



                    If my WR has a step or 2 on a defender while running a streak route, whats the point in having an extra boost when you switch to manual control him when he was already clearly at full sprint when you noticed he was open?

                    What? elaberate, idk what your trying to say here


                    I wish WF that you quit playing devils advocate for a second and get real, you know whats up and its been like this for years. My first Madden Challenge EA allowed the use of the Juke Glitch that year, I was quickly turned off from that with a WTF look on many faces in the event when we all that was unacceptable.

                    So your mad at players for using a tactic that the tourney director said was acceptable??? Yeah, makes a lot of sense...

                    Again read my previous posts



                    Its the gimmicks your fellow TGL members come to use when they fail to learn how to adequately play defense, so they shake glitch or find some nano or a way to get in unrealistic pressure on the QB when you know clearly well the the oline isnt programmed to do what linemen do in real life.


                    Addressed the nano topic in an earlier post...Addressed the shake as well



                    But my focal point is I DONT CARE HOW U PLAY< JUST LEAVE THE PUB LOBBY AND PLAY NOW GAMERS ALONE!!!


                    Addressed this at TGL.....a post that you conveniently didnt respond to. How about you respond to my response over there

                    If you want to play this way, then create you an unranked lobby to play in, obviously leaderboards and stuff arent that important to you and for damn sure is not gonna run across too many people who are going to attend an event catered to that crazy style of gameplay.

                    see point above

                    Like I said man, I have really no problems playing against you guys, I can hold my own playing football. Its when these things rear there heads and start working when they shouldnt. I use purple Buzz zones to try and contain those post corner routes with the TE or the slot, I presses the slot wr to slow him down long enough so that my safety or whoever can have a better chance at swatting the pass down. But as I am doing all this systematically game after game, it always seems to work or when it doesnt my opponent just seems so persistent and keeps doing it until it works. When it does, there is no stopping it really after that.

                    If you can honestly say that you have put yourself in the correct defense for the play than you have a point....And again who does it fall back on...DO i even have to type it out again?

                    But if this style is the case and most of you guys run the same stuff, then how fun is it playing someone who is not gonna run the ball unless its out of close I or some weird formation that the blocking scheme is so screwed up that it helps the person running it more than it should.

                    If your facing the same game over and over than you arent playing anybody good. And I myself have been in that situation where thats the only stuff you face...What did I do then? I quit the game and jumped in another one..its not that hard

                    But I didnt leave the game because i couldnt stop it. I leave because its so easy to stop its not worth my time..Playing them doenst better me.

                    Now a game with players who can think for themselves and differentiates from the pack is truly fun. You dont really know what they will do and they dont really know what you will do. Chess match at its finest

                    They make a move, you counter, they counter your counter, and so on..Its trying to connect the dots in the right places to best your opponent.

                    Playing at the highest levels when you know that you both have mastered every inch of the game is something that truly feels like nothing else. And after you feel it once you just yern for it again




                    But I guess playing circus ball out of an NFL SIMULATION GAME is where its at. I just dont understand it really, EA has that locked down with BLITZ, MADDEN ARCADE, and MADDEN.


                    ..........................

                    Comment

                    • baller7345
                      Pro
                      • Sep 2010
                      • 510

                      #265
                      Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                      Originally posted by sgibs7
                      4 plays 2 runs. 15 plays all season long.

                      its almost like your saying that to play the game right i need to just change my formation (but im good running the same concepts) and im representing football. Why would that be accepted?
                      Running realtively few concepts while giving different looks is perfectly sim. The entire concept of an air raid offense is based completely on that principle. You run Shallow Cross, Mesh, Drive, Shakes (corner strike), Flanker Drive, Smash, and 4 verticals and you run it out of multiple looks. As for running the ball in this sort of offense, its only done when the offense reads a weakness in the defense. That is perfectly sim in my book.

                      It becomes unsim when you either don't change looks or only have maybe 2 looks or you come out in say strong close to tell if the cover is man or zone and audible instantly from there into something else. It also strays from sim when there is some tactic that is literally used by everyone because it is so hard to stop.

                      Of course your talking to the guy who is perfectly fine with a no huddle offense as long as it doesn't involve running a hurry up the entire game.

                      Sim isn't limited to 3 yards and a cloud of dust. Avoid throwing DT A gap pressure at me, and use real world concepts to play offense and you are playing sim enough for me to say you are sim. Now I'm not overly fond of other defensive tactics like 3 man edge pressure but that is due to how it only works that way because its a DE.
                      Last edited by baller7345; 05-04-2012, 09:47 PM.

                      Comment

                      • WFColonel56
                        Pro
                        • Feb 2009
                        • 620

                        #266
                        Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                        Originally posted by Smoke6
                        Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

                        But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

                        If you do nothing different on defense how can you expect a different result?

                        Like in one of my earlier posts. In HS an opponent ran power on us 43 times!

                        now they scored in 2 plays the first drive....We adjusted and was able to limit the yardage from 15 yds a pop to 10..we kept adjusting and limited it to 5...kept adjusting and limited it to 3..

                        If we never adjusted they would have scored in another 2 plays.....This goes back to the point that the perception is most sim players just expect things to be done for them.. When does self accountability come into play?


                        not about play numbers

                        lets say we are talking about the run game. Coaches have their handful of concepts, iso,power,trap.

                        And they teach the players the concept and then they use their offensive formations to control the defense in such a way that the rules that they set up can be universally applied as much as possible..

                        You can see 15 different formations running power but in reality it is the same play for the offense...

                        Same for passing concepts....they teach the concepts and they are now able to run what is the same play from 20 diff formations...

                        but in a particular game plan you wont see all of those formations...You will see the formations that the coaching staff decided were the best to attack the defense that week...

                        In reality they arent running a lot of stuff


                        Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

                        Enlighten me, or dont come with none of your snarky remarks!
                        ..........................

                        Comment

                        • KOACHK
                          EA Game Changer
                          • Jul 2008
                          • 256

                          #267
                          Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                          Originally posted by Smoke6
                          Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.
                          Our leagues are a place where people can test and improve their game without the nonsense people have to go through in other places; especially not having to deal with extremely sore losers. We have rules, and expect our members to abide by them. That's how it's always been. Not sure how that's "playing both sides".


                          Originally posted by Smoke6
                          But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him..
                          We usually don't play 15 minute quarter games Smoke; of course we wouldn't call as many plays as a coach would on the actual gridiron; but we're alson not going to be make our playcalling "random for the sake of randomness" just to entertain our opponent. The object is to win the game, not entertain our opponent. Competing in of itself should be entertainment enough to someone playing this game.


                          Originally posted by Smoke6
                          Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.
                          Nothing wrong with a little humor to get a point accross sometimes Smokey! -Take some time out to laugh a little; you seeing red all the time can't be good for your blood pressure.

                          How could I know if an NFL coach uses my exact way of scheming and playcalling? It's just like saying you know exactly how many different plays a coach on the actual gridiron calls in a game. One thing's for sure; NFL coaches aren't following the "random for the sake of randomness" school of thought when it comes to playcalling. Many times coaches are calling the same plays out of multiple formations and packages based off of their gameplanning for that weeks game. Those coaches must have done a good job fooling you and alot of others to think that they're calling a billion different plays, when they're actually just giving you varied looks with different formations and personnel packages.


                          Originally posted by Smoke6
                          Enlighten me, or dont come with none of your snarky remarks!
                          Snarky = Doesn't agree with you. -Got it.

                          I heart you too Smokey
                          KOACHK
                          COMPETE4EVER: www.compete4ever.com
                          JOIN C4 MADDEN LEAGUES & MORE: www.compete4ever.com/sign-up
                          @K0ACHK ON TWITTER: www.twitter.com/K0ACHK
                          "I can accept failure, but I can't accept not trying."
                          -Michael Jordan

                          Comment

                          • Smoke6
                            MVP
                            • Apr 2011
                            • 1454

                            #268
                            Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                            Originally posted by WFColonel56
                            Sorry if this post doesnt make a ton of sense when read in full but I use the dashes to break up different thought points
                            ===============

                            If you see the same routes/plays used against you it is for a reason.....

                            Tourney players set up offensive plays to attack your defense.. Different players set up plays differently but they have the same overlying theme

                            a play has 5 eligible receivers..Now with those receivers I can make a play that can beat cover 3,2,4, and man coverage...And guess what it is fundamentally sound X's and O's wise

                            X-------LB------00000--------A----------B
                            --------------------Q
                            --------------------Y

                            B- curl
                            A- seam
                            Y- flat
                            LB- in route
                            X- streak

                            A+B+Y= curl flat route combo that beats
                            cover 3 with the curl
                            cover4 with the flat
                            cover 2 with the seam
                            and can beat man with the curl

                            Lb's in route is another viable option vs man because of the players inside break

                            X's streak is just for spacing

                            this play is something that can be run over and over and it is X's and O's wise 100% realistic... and something that you would see in a NFL playbook....But prob X's route would be a dig for the FOLLOW ROUTE COMBO

                            it is up to you to make adjustments to your defense to defend it...

                            Just like how I posted a couple of pages back about how my High School defense only played cover 3 and had certain rules for offensive sets, think of those as madden adjustments....Its like finding the pieces to the puzzle.

                            The offensive play above can be cracked..you just have to make the defensive rules to defend it.....If you dont defend it JUST LIKE IN REAL LIFE you will see it over and over until you do.

                            If you keep running pure man you will keep getting an offensive play that will beat it..its up to you to complete the puzzle you need to stop it..

                            Same with pure cover 2..if you keep running it you will get plays over and over that will take advantage of your deep safeties coverage...

                            X--------------LB------00000------------A-------------B
                            ---------------------------Q
                            ---------------------------Y

                            if your in cover 2 you will keep seeing
                            X-streak
                            LB- in route
                            A- post
                            B- streak
                            Y- block

                            I will run streaks to take care of your safeties and run a post right between them......If your MLB covers it than the in route will be open where he left

                            or I could run 4 verts and put the running back on a curl....same thing

                            if you dont defend it thats all you will see just like in real life..

                            on coachhuey.com there are threads made over and over again about "what do you do vs cover 3/4/2?"

                            anf guess what? those guys answer and say if I get__________ I will run________ until they stop it

                            Its realistic.....And if you get the same routes/plays over and over its being called for a reason...


                            =======================
                            madden is a competitive played game. Just like with EVERY OTHER competitive played game the players will do everything within the rules to win.

                            Same with Halo, COD, 2k basketball, street fighter/any fighting game...it doesnt matter. If it is competitively played than players will do everything within the rules to get a victory.

                            The only thing that sim players can really use as a argument in their favor is the fact that madden is TRYING to replicate a simulation of the sport of football therefore it should be played like football.

                            (sidenote: a good amount of of sim league rules do not replicate football..but thats neither here nor there)


                            Now at the end of the day it comes down to what can and what cant be done in the game..That falls on EA's shoulders. Despite what you guys thing EA making a move towards a more realistic game is what the MAJORITY of tourney players want. But its no use in breaking down AGAIN why tourney players want a realistic game because every time I type it out people just dismiss it.

                            But these players can only do what the game allows them to do. You cant RC if its not possible to RC..you get my point

                            (sidenote: the RC in M12 is not even worth the effort to pull it off.....and if you get hit in the act you drop the ball most times...if your OPP is RC'ing they would have made the catch regardless because out 8/10 times their guy was open)


                            Even the shake blitz (which a lot of tourney guys hate themselves) the reason that it is used is because It has NOT BEEN FIXED IN 3 YEARS...And it isnt the blitz itself thats the issue, its the fact that the blitzers are already accelerated by the time the ball is snapped because of the movement from shake..

                            A lot of what tourney player hate it? From what I read and of those i have played over at VG like demondogdfm, he used the hell out of it when he played me, then went on to brag about it and still call me weak for not knowing how to defend against it. I mean what do you want me to say man, when half the guys on that site come out and say when they face someone who is giving them some sort of challenge they start to pull out the BS!

                            But at the end of the day is it the players fault that things like that have not been addressed? If there is a map glitch in call of duty is it the players fault if it isnt fixed 3 months into the game?

                            Hell yea it is, you have the power to control yourself from not using it, so why blame the dev for not addressing something they couldnt imagine replicating unless one of you guys were there showing them how to. Its called restraint, but because something is there doenst mean you should use it. If thats the case you should be a messed up individual with that though process. better yet, let me come over and you leave your keys to your new car lying around, is it my fault I take them and your car out for a spin and drive like im playing CRAZY TAXI? Get real, this is just a beat around the bush argument you are making to make yourself feel good about condoning or playing that way.


                            ===================
                            But here is where the developers are put in a catch 22, damned if they do damned if they dont in regards to blitzing...

                            No Defensive tackles SHOULD NOT be the players who come free in blitzes.. ANd that needs to be fixed. But there are no protection rules set in madden and I myself would like Big on Big priorities ... Lineman are bigger threats than LBs and focus on picking them up first.

                            Yes, and I can tell you lack football knowledge on every position of the sport!

                            As a linemen, you are coached to get a hand on a rusher even if he isnt your assignment, its to help buy some time for someone else to pick him up or for the QB to make a play. In madden this does not happen and the way players run into a wall at full speed and proceed right after that at full speed and not slowing down and re-gaining that momentum is the problem too. I bet you would cut out some of this crap if the oline got a hand on your free man and threw him off course to buy enough time for my QB or HB to make a play!



                            ============
                            But the devs cant fix what Sim Players want them to fix without compromising FOOTBALL. If I send 4 rushers to your 3 blockers a player NEEDS to come free....

                            What I posted above, you can send 4 all day against 3, not having to slow down or regain momentum makes this issue even more worse when you look at it from that perspective. Thats why you have teams that dont even rush that many to begin with because the Line coach does his job at coaching his players. You can be creative or have someone get by with great technique like Peppers, Lewis, Suggs and Willis, but you are not going to do all this with teams and players who are not know for that type of gameplay like you can in madden!

                            If you dont slide protect or have equal blockers WHO CAN MAKE THE BLOCK there needs to be a guy free.. Not all the time, the thing is you know the work arounds to this, so once you see it get picked up you have other means of making it work that are unrealistic aswell.


                            If the OL just magically makes the adjustments THAT THE USER SHOULD HAVE and they pick the blitz up they compromise FOOTBALL. We dont want it done for ourselves, the AI should accomodate fundamental o line blocking techniques before they decide to move to the next level and block someone who's not even a threat yet. But this brings me to another point at a later time!


                            (and honestly we have almost been to that point with backside tackles and guards magically running to the opp side of the field to pick up blocks)

                            And tourney players feel like sim players DO NOT TAKE IT UPON THEMSELVES to set up their protections or hot reads like they need to to be successful.. We do, you guys know the ins and outs of the game in order to exploit it (see link to TGL what will you do first) and from their its business as usual. But let me tell you this, that same mentality you have for us should work the other way around first before you get all like "damn, EA still cant get pass rushing right" and decide to just look for the easiest way to stop your opponent. It you guys who go about finding these exploits in the first place, we're the ones that use the tools given to simulate the game of football only to get crushed from someone who hates losing or a particular part of the game doesnt work to your liking. WE DONT FAULTER LIKE THAT AND SAY SCREW EVERYONE!!!

                            THAT SIM PLAYERS JUST WANT IT TO MAGICALLY HAPPEN...Thats how tourney players feel. No, you guys want that, if not then you guys wouldnt be finding ways to nano blitz or see if old glitches and gimmicks work so you can use them instead of playing the game like it should be played first. Why do you keep blaming SIM players when its not our crowd playing or donning the "freestyle" term?

                            And there is NO BLITZ that can not be handled in madden. You can pick every thing up or you can have your hot reads ready to make the Defense pay for trying your knowledge... Then why bother with trying find and use old nano blitzes then is everything a so capable of being picked up? Once again, you are trying to sleep well at night!

                            Even in those blitzes that DTs come free if you were to look at the after game replays you would still see a blitzers number advantage vs blockers...SOMEBODY WOULD HAVE COME FREE...regardless
                            Once again, I stated this twice or so already, you are singing to the choir up to the point where I ask you the question of "whats the point of nano blitzing, turbo blitzing, and running a manually controlled player thru the LOS the moment the ball is hiked? What good is it to shake blitz glitch? You guys cant take competition let alone from a SIM player who seems to be giving you problems on the field. Its just a matter of time before the gimmicks come out and i have seen it countless times!

                            Comment

                            • WFColonel56
                              Pro
                              • Feb 2009
                              • 620

                              #269
                              Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                              Originally posted by baller7345
                              Running realtively few concepts while giving different looks is perfectly sim. The entire concept of an air raid offense is based completely on that principle. You run Shallow Cross, Mesh, Drive, Shakes (corner strike), Flanker Drive, Smash, and 4 verticals and you run it out of multiple looks. As for running the ball in this sort of offense, its only done when the offense reads a weakness in the defense. That is perfectly sim in my book.

                              It becomes unsim when you either don't change looks or only have maybe 2 looks or you come out in say strong close to tell if the cover is man or zone and audible instantly from there into something else. It also strays from sim when there is some tactic that is literally used by everyone because it is so hard to stop.

                              Of course your talking to the guy who is perfectly fine with a no huddle offense as long as it doesn't involve running a hurry up the entire game.

                              Sim isn't limited to 3 yards and a cloud of dust. Avoid throwing DT A gap pressure at me, and use real world concepts to play offense and you are playing sim enough for me to say you are sim. Now I'm not overly fond of other defensive tactics like 3 man edge pressure but that is due to how it only works that way because its a DE.
                              So your saying that when a team
                              -comes out in a formation,
                              -motions a WR to get a man or zone read
                              -changes their play based on that info

                              that it isnt sim?.....than I guess the entire NFL isnt playing sim because you see it every week, multiple times a game...

                              The 08 Pats were freaking masters of that

                              What do you think that motion is used for when the receiver motions in a couple of steps?

                              He either motions in a couple of steps and sets.....allowing the offense to get into a play for the coverage.

                              or he will go in notion and the QB will physically audible into a better look

                              You wont see a game on tv where that isnt happening 1/3 of the passing plays minimum

                              Comment

                              • KOACHK
                                EA Game Changer
                                • Jul 2008
                                • 256

                                #270
                                Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                                RIP MCA!

                                <iframe width="560" height="315" src="http://www.youtube.com/embed/WdgLMslbDuY" frameborder="0" allowfullscreen></iframe>

                                -Any of you that have put in some actual time playing Madden will understand ...
                                KOACHK
                                COMPETE4EVER: www.compete4ever.com
                                JOIN C4 MADDEN LEAGUES & MORE: www.compete4ever.com/sign-up
                                @K0ACHK ON TWITTER: www.twitter.com/K0ACHK
                                "I can accept failure, but I can't accept not trying."
                                -Michael Jordan

                                Comment

                                Working...