Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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  • WFColonel56
    Pro
    • Feb 2009
    • 620

    #301
    Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

    Originally posted by Smoke6
    I wouldnt even go that far to using statistics to see how sim you can play, its all about the fluidity and the nature of the plays that are ran. If you call a no huddle after you have noticed your opponent is a favorable defense, then thats cool, but to keep running no huddle after no huddle because your opponent doesnt have the right personnel is borderline, but doing it and audibling because you know no huddle is broken for the defense is pure wrong.

    I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
    How is no huddle broken for defense?
    thats news to me..you can audible, playmaker, etc

    So I cant make you pay for picking the wrong defense and testing me? Ima keep your guys on the field as long as I can. The defense has plenty of options to get me out if it....Make a stop, call a timeout, jump offsides. Like in real life

    no huddle is not broken for defense. You just have to be prepared to face no huddle and know what your options are.

    Comment

    • sgibs7
      EA Game Changer
      • Jun 2009
      • 541

      #302
      Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

      Originally posted by baller7345
      You are right about 70% being completely arbitrary, as I made it up on the spot. You are over thinking it. If you are in a good sim league with a good set of players its just flows naturally.

      Just because I can't play 15 minute quarters every single game doesn't mean I can't play the game as close to how I see Green Bay play in real life. Its not so much about concrete numbers in terms of quarter length or the amount you run no huddle. The % something is ran changes from game to game. You could put a number on it in the rules of a franchise if you wanted too but that is simply too strict and too restrictive as anyone can make a claim if they keep track and you go 1% over.

      As for who wins if the rules are different than my interpretation of what is sim. Well as long as it isn't my franchise I will revert to the commissioners decisions while possibly voicing my opinions on the subject. I avoid some of the really strict ones that take it too far such as this one:

      Ballers Madden League Rules (the name is purely coincidental)
      but see i see a huge flaw with SIM with what your saying here. its ok for you to knit pick certain things about the game but then you can just ignore other aspects of what you are doing that isnt sim.

      literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
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      • baller7345
        Pro
        • Sep 2010
        • 510

        #303
        Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

        Originally posted by sgibs7
        but see i see a huge flaw with SIM with what your saying here. its ok for you to knit pick certain things about the game but then you can just ignore other aspects of what you are doing that isnt sim.

        literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
        The reason 15 minute quarters aren't played is two fold. One no one has the time or at least most people don't have the time. Two against your average madden player this is going to turn into a massive scoring fest simply due to how Madden is played and one of the big draws of a league is the stats and team building. Why ruin your statistics by making everyone have seasons that would never be seen in the NFL just to adhere to 15 minute quarters.

        Now for something you mentioned in one of your other posts. The accelerated clock is one of the more sim aspects except that it doesn't run during the 2 minute drill which almost defeats the purpose of running a hurry up 2 minute drill. It actually simulates the time it takes a team to huddle and call a play as long as its not some extreme number like 10. I personally want it to run for the entire game but as one develop who wanted the same thing in the game said it wasn't a 1 man decision and he lost that year.

        Outside of the online world I do play 15 minute quarters and while I do that less and less due to how bad Madden's cpu play calling is I'm more than happy to play it that way. I tend to avoid off line franchises unless I'm just going to sim every game because when I do play 15 minute quarters its never a proper score since as I said the play calling by the cpu is horrible.

        Comment

        • Smoke6
          MVP
          • Apr 2011
          • 1454

          #304
          Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

          Originally posted by KOACHK
          So now "playing both sides" means that I don't agree with you? Smoke, I just don't agree with you; straight out. Is that direct enough for you?

          Like I said before Smoke; the rules that we use in competitive Madden address blatant, game-breaking glitches. Outsdie of that, we compete as hard as we can within the ACTUAL RULES OF FOOTBALL to win. We don't play 75% football by forcing people to punt, etc.. If people want to make take risks, we let them do it at their own peril. Once again, competing in Madden, or anything else for that matter, is about winning, not entertaining your opponent; competition in of itself should provide entertainment to someone that truly enjoys this game.

          I'm not sure where I try to make it seem like there isn't a difference between Competitive Madden and "Sim" madden. It's like you read what I type and end up seeing something completely different. -It's getting old Smokey.

          What's coming next Smokedog? -More unfounded accusations from you saying I'm "playing both sides", "being snarky", "beating around the bush", or maybe something new!
          Please, people were ready to bash sim players the moment the saints did that surprise onside kick. It happened once and will never be lived down because it was successful that 1 time. What have the Saints done since then!

          Its not that a team is unstoppable in real life, its their execution and the way the other teams takes what they know about them for granted.

          No one thought my 9ers would have had the record or made it as far as they did this year at all, but each and every game teams underestimated them because of a mediocre QB at the time and it was basically the same squad from the rear before with a new coach. well, it wont happen again and when it came down to it we executed plays people havent seen ran before in quit some time. we were very creative and executed it flawlessly.

          We baited the defenders that we game planned to bait on certain plays and our wrs executed their routes and the linemen did an outstanding job blocking for the run game. None of that was cheesy, glitchy, or beyond the parameters of the game. Our defenders were right where they were supposed to be and our man coverage took care of business.

          None of that was pre determined but good coaching and player skill played a great part in that run and for a lot of other teams aswell. That all we want to see in madden.

          If you want to run the same play all game long, lets make sure there's not some reason outside of your opponent is just not adjusting. Other than that, if its something posted about on the internet that questionable like back in the day with "lead blocking" and people running goaline up and down the field, then that becomes a problem and therefore SIM leagues are gonna adjust to this accordingly. Its like breaching security so we gotta have some strict protocols to maintain our communities integrity and keep people faith in playing football!

          Its just not fun getting abused by someone who doenst even have the personnel on the field that matches up with your 4-5 wide sets and shutting you down out of a 3-4 with nothing but LBs covering the speediest of recievers!

          Comment

          • sgibs7
            EA Game Changer
            • Jun 2009
            • 541

            #305
            Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

            Originally posted by Smoke6
            I have played football up until a 2 yrs ago about 15yrs now, it just pains me to see Finely, Mega tron, and all those other high profile WR just rocket catch in coverage AT WILL!
            cant really rocket catch anymore. outside of endzone lobs theres nothing really left i the game that is what it once was. user catching streaks is a different animal - i tihnk thats what u mean

            Nothing is automatic in the game of football and that should ring true for the videogame version of it too. No one here can go out there full go 3-4 downs in a row or more and rocket catch, spec catch, or just keep running deep streaks with no consequences at all tied to this behavior. With real fatigue to counter this, only a few teams in real life would even try to throw deep like that in the first place or attempt so many.
            user streaks arent used like that in the competition i play against - i did do that i would be throwing ints left and right bc my opponent would adjust and defend against it. nothing in madden is unstoppable so thats a good representation of what you see in the NFL


            Usering the safety in madden is like controlling the field, but you cant, the safety often tells you where and when you can throw the ball deep based off of what he is doing for the simple fact that there isnt anyone who but a couple people who can cover the field east and west like that to make plays even when they're clearly out of the play.
            dont the best safeties in the lg make unreal plays? the video thats uploading will show that you cant move east to west and make plays like you are saying.

            What about the sideline catches that we all know the intended WR stepped out and came back in to catch the ball and its called fair? This is another tactic that most user catchers do online and its very frustrating.
            ya that needs to be fixed (cant be first guy to touch the ball rule)- i dont see anyone doing this though - its actually the absolute worst way to try and user catch - u take your receiver way to far away from the catch circle to make a play on the ball

            You shouldnt be automatic in throwing deep over the shoulder passes with great success at anytime, there is no QB that can do that in a real game situation as accurately as you can in madden.
            i dont undestand this one - i saw cam newton do it last year. remember trent dilfer going nuts - HE THREW A DIME ON THAT BALL!!!!!!

            We all know of those soft spots on the field you guys like to run your mesh or those crossing routes just past the left hash marks. Thats the hottest spot for most passes in madden and very hard to defend without some kinda of heat to force the pass sooner.
            2 purples and a spy will lock up just about every crossing pattern combination in the game

            its not fun to me knowing what will work and using it all game, its a whole lot better of a game when you are busy trying to figure out your opponent instead of coming to the game with it all figured out from the get go!
            its about knowing what works and then facing off against somone that can adjust. then you yourself adjusting.

            if i had to assess your game based off what you wrote here - i would say that you need to practice a bit more and work on trying to stop those mesh patterns and try click on more to the defender to stop the user catches (try the strafe swat - it LOCKS UP user catching)
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            • sgibs7
              EA Game Changer
              • Jun 2009
              • 541

              #306
              Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

              Originally posted by baller7345
              The reason 15 minute quarters aren't played is two fold. One no one has the time or at least most people don't have the time. Two against your average madden player this is going to turn into a massive scoring fest simply due to how Madden is played and one of the big draws of a league is the stats and team building. Why ruin your statistics by making everyone have seasons that would never be seen in the NFL just to adhere to 15 minute quarters.

              Now for something you mentioned in one of your other posts. The accelerated clock is one of the more sim aspects except that it doesn't run during the 2 minute drill which almost defeats the purpose of running a hurry up 2 minute drill. It actually simulates the time it takes a team to huddle and call a play as long as its not some extreme number like 10. I personally want it to run for the entire game but as one develop who wanted the same thing in the game said it wasn't a 1 man decision and he lost that year.

              Outside of the online world I do play 15 minute quarters and while I do that less and less due to how bad Madden's cpu play calling is I'm more than happy to play it that way. I tend to avoid off line franchises unless I'm just going to sim every game because when I do play 15 minute quarters its never a proper score since as I said the play calling by the cpu is horrible.
              so then me being a SIM extremist I would say you are not sim and that the way you play the game is nothing close to what we see on Sundays.

              you cant ignore the fact that if you want to represent what the NFL is then you need to play 15 min qtrs every game. doesnt matter if you dont have the time - one of the basic building blocks of the game today is the qtr length
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              • Smoke6
                MVP
                • Apr 2011
                • 1454

                #307
                Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                Originally posted by WFColonel56
                How is no huddle broken for defense?
                thats news to me..you can audible, playmaker, etc

                So I cant make you pay for picking the wrong defense and testing me? Ima keep your guys on the field as long as I can. The defense has plenty of options to get me out if it....Make a stop, call a timeout, jump offsides. Like in real life

                no huddle is not broken for defense. You just have to be prepared to face no huddle and know what your options are.
                Yeah, no huddles/hurry ups have been broken, it directly effects the alignment of the defenders as they are all misplaced when they go back to there normal positions on the field. The offense can audible and adjust and hike the ball before you can even playmaker your first 2 defenders to try and stop the play.

                Oh and HB draws are flawed as hell too, thats another thing people do online thats very annoying, and you can come out prepared for it and still get burned by it. Whats so damning about it is that when you come out in a pass formation like 4wr snugs or a spread with 1 back, your opponent can be prepared to stop the draw as he knows its coming by the way the offense audibles at the LOS, but he always manages to get 4-5 yrds a carry but if you were to pass, my linemen are in the back field a whole lot faster than there were on the draw from the same formation and being prepared for it!

                Yall just play cheap and its that simple, everyone wants to win, but I dont wanna win like that or that bad. playing 75% football and letting people take any risk they want is not very inviting at all, and if you wanna go by stats and history, then its all there for you as the NFL as never had a "risk" season like that all ever!

                Comment

                • sgibs7
                  EA Game Changer
                  • Jun 2009
                  • 541

                  #308
                  Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                  Originally posted by Smoke6
                  Please, people were ready to bash sim players the moment the saints did that surprise onside kick. It happened once and will never be lived down because it was successful that 1 time. What have the Saints done since then!

                  Its not that a team is unstoppable in real life, its their execution and the way the other teams takes what they know about them for granted.

                  No one thought my 9ers would have had the record or made it as far as they did this year at all, but each and every game teams underestimated them because of a mediocre QB at the time and it was basically the same squad from the rear before with a new coach. well, it wont happen again and when it came down to it we executed plays people havent seen ran before in quit some time. we were very creative and executed it flawlessly.

                  We baited the defenders that we game planned to bait on certain plays and our wrs executed their routes and the linemen did an outstanding job blocking for the run game. None of that was cheesy, glitchy, or beyond the parameters of the game. Our defenders were right where they were supposed to be and our man coverage took care of business.

                  None of that was pre determined but good coaching and player skill played a great part in that run and for a lot of other teams aswell. That all we want to see in madden.

                  If you want to run the same play all game long, lets make sure there's not some reason outside of your opponent is just not adjusting. Other than that, if its something posted about on the internet that questionable like back in the day with "lead blocking" and people running goaline up and down the field, then that becomes a problem and therefore SIM leagues are gonna adjust to this accordingly. Its like breaching security so we gotta have some strict protocols to maintain our communities integrity and keep people faith in playing football!

                  Its just not fun getting abused by someone who doenst even have the personnel on the field that matches up with your 4-5 wide sets and shutting you down out of a 3-4 with nothing but LBs covering the speediest of recievers!
                  smoke real quick - did you see the post i made about Chris from smartfootball.com?

                  did you see what he asid about the Colts in 2006? He said they ran 15 plays all season long and in a few games they ran 4 pass plays and 2 running plays. That was for the entire season
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                  • WFColonel56
                    Pro
                    • Feb 2009
                    • 620

                    #309
                    Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                    Originally posted by Smoke6
                    I have played football up until a 2 yrs ago about 15yrs now, it just pains me to see Finely, Mega tron, and all those other high profile WR just rocket catch in coverage AT WILL!

                    again you cannot RC at will in coverage.....If they Rc'd on you more than likely they were already open anyway

                    Nothing is automatic in the game of football and that should ring true for the videogame version of it too. No one here can go out there full go 3-4 downs in a row or more and rocket catch, spec catch, or just keep running deep streaks with no consequences at all tied to this behavior. With real fatigue to counter this, only a few teams in real life would even try to throw deep like that in the first place or attempt so many.

                    As far as fatigue take it up with the DEVs....You cant penalize a gamer for what they allow to be in the game..

                    And your wrong about nothing being automatic in football. I can run a curl flat against your cover 3 and the completion is pretty automatic based on how that flat player is coached to play it...Either way he is 1 on 2....no matter what he does the completion is automatic if read correctly

                    In theory EVERYTHING offensively is automatic in theory...coaches dont draw up plays saying it will fail...The thing that stops that theory from becoming a reality is the defense adjusting




                    Usering the safety in madden is like controlling the field, but you cant, the safety often tells you where and when you can throw the ball deep based off of what he is doing for the simple fact that there isnt anyone who but a couple people who can cover the field east and west like that to make plays even when they're clearly out of the play.

                    If you are the safety and you run yourself out of the play you are out of the play..Which is why I never control the deep third safety in a cover 3.. I used to user him back in the day (m09) but not anymore because you cant take false steps and recover in m12 like you could back then.

                    What about the sideline catches that we all know the intended WR stepped out and came back in to catch the ball and its called fair? This is another tactic that most user catchers do online and its very frustrating.

                    Heard it was fixed for m12.....dnt take it as fact but thats what I heard..

                    But honestly is it a tactic??? really?

                    This isnt past maddens where the DB would follow the WR out of bounds..Nor is it the past maddens where the DB went stupid when they went out of bounds. In M12 the DB is fully aware of the ball...

                    People swoop outside and then inside to get a better angle on the ball..Has nothing to do with it being out of bounds.. That is not a factor at all


                    You shouldnt be automatic in throwing deep over the shoulder passes with great success at anytime, there is no QB that can do that in a real game situation as accurately as you can in madden.


                    We all know of those soft spots on the field you guys like to run your mesh or those crossing routes just past the left hash marks. Thats the hottest spot for most passes in madden and very hard to defend without some kinda of heat to force the pass sooner.

                    You mean the area where most zones break down IRL??????


                    its not fun to me knowing what will work and using it all game, its a whole lot better of a game when you are busy trying to figure out your opponent instead of coming to the game with it all figured out from the get go!

                    Thats why a game between 2 really good playes know that the other person knows what they know and they cant approach the game in the same ol way and expect to be successful. You see creative offenses and defenses that force you to figure out what the person is doing.
                    ...................

                    Comment

                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #310
                      Originally posted by sgibs7
                      smoke real quick - did you see the post i made about Chris from smartfootball.com?

                      did you see what he asid about the Colts in 2006? He said they ran 15 plays all season long and in a few games they ran 4 pass plays and 2 running plays. That was for the entire season
                      That's why I suck... I ran 14 different plays on one drive the other day <<~~~~~~~~~ and lost Grrrrrr.

                      Sent from my ADR6400L using Tapatalk 2

                      Comment

                      • baller7345
                        Pro
                        • Sep 2010
                        • 510

                        #311
                        Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                        Originally posted by sgibs7
                        so then me being a SIM extremist I would say you are not sim and that the way you play the game is nothing close to what we see on Sundays.

                        you cant ignore the fact that if you want to represent what the NFL is then you need to play 15 min qtrs every game. doesnt matter if you dont have the time - one of the basic building blocks of the game today is the qtr length
                        As an extremist you are in the minority and likely have a bomb strapped to your chest....

                        I can go and say that banning all types of user blitzes is going against the idea of freestyle since not every single time a guy rushes through the a gap manually is an obvious glitch. I can say that real teams block fgs and that banning fg blocks is against the spirit of doing whatever want because they did put a mechanic in the game (holding A) to try and stop it. I know it doesn't usually work but still I'm being the freestyle nazi in this case. I know there are onside kick rules in some tournaments well how is that holding with the freestyle principle that you have put in place.

                        We can run the extreme viewpoint both ways.

                        Comment

                        • sgibs7
                          EA Game Changer
                          • Jun 2009
                          • 541

                          #312
                          Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                          Originally posted by Smoke6
                          Yeah, no huddles/hurry ups have been broken, it directly effects the alignment of the defenders as they are all misplaced when they go back to there normal positions on the field. The offense can audible and adjust and hike the ball before you can even playmaker your first 2 defenders to try and stop the play.
                          thats not true - you have 7 seconds every play ot make adjustments regardless of no huddle or not. 7 seconds is pletny of time (with practice to get adjustments done)

                          Oh and HB draws are flawed as hell too, thats another thing people do online thats very annoying, and you can come out prepared for it and still get burned by it. Whats so damning about it is that when you come out in a pass formation like 4wr snugs or a spread with 1 back, your opponent can be prepared to stop the draw as he knows its coming by the way the offense audibles at the LOS, but he always manages to get 4-5 yrds a carry but if you were to pass, my linemen are in the back field a whole lot faster than there were on the draw from the same formation and being prepared for it!
                          blitz 6 guys after the HB and you shouldnt have a issue at all stopping HB draws.

                          Yall just play cheap and its that simple, everyone wants to win, but I dont wanna win like that or that bad. playing 75% football and letting people take any risk they want is not very inviting at all, and if you wanna go by stats and history, then its all there for you as the NFL as never had a "risk" season like that all ever!
                          smoke do you play 15 min qtrs for every game?
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                          • WFColonel56
                            Pro
                            • Feb 2009
                            • 620

                            #313
                            Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                            Originally posted by Smoke6
                            Yeah, no huddles/hurry ups have been broken, it directly effects the alignment of the defenders as they are all misplaced when they go back to there normal positions on the field. The offense can audible and adjust and hike the ball before you can even playmaker your first 2 defenders to try and stop the play.

                            sorry, never encountered my guys lining up misplaced...Maybe my LBs were closer to the LOS but thats it

                            and yeah the offense can line up quick but that has nothing to do with the defense being broken...And you most def can playmaker more than 2 players. If you are paying attention to the offensive formation and know what you need to do


                            Oh and HB draws are flawed as hell too, thats another thing people do online thats very annoying, and you can come out prepared for it and still get burned by it. Whats so damning about it is that when you come out in a pass formation like 4wr snugs or a spread with 1 back, your opponent can be prepared to stop the draw as he knows its coming by the way the offense audibles at the LOS, but he always manages to get 4-5 yrds a carry but if you were to pass, my linemen are in the back field a whole lot faster than there were on the draw from the same formation and being prepared for it!

                            I have been saying the draw is way to effective since month one....guess who at the end of the day falls on again

                            Yall just play cheap and its that simple, everyone wants to win, but I dont wanna win like that or that bad. playing 75% football and letting people take any risk they want is not very inviting at all, and if you wanna go by stats and history, then its all there for you as the NFL as never had a "risk" season like that all ever!

                            You dont have to play with us... The very same point I made at TGL. Gibs,K, and I have more than enough broken down the mindset as well as the reason some players do what they do. And I still stand by the point that you can only use whats the game allows you to do. Point blank

                            and again, you know who that falls on..

                            But again you dont have to play "us" if you dont want to.

                            ..........................

                            Comment

                            • sgibs7
                              EA Game Changer
                              • Jun 2009
                              • 541

                              #314
                              Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                              Originally posted by baller7345
                              As an extremist you are in the minority and likely have a bomb strapped to your chest....

                              I can go and say that banning all types of user blitzes is going against the idea of freestyle since not every single time a guy rushes through the a gap manually is an obvious glitch. I can say that real teams block fgs and that banning fg blocks is against the spirit of doing whatever want because they did put a mechanic in the game (holding A) to try and stop it. I know it doesn't usually work but still I'm being the freestyle nazi in this case. I know there are onside kick rules in some tournaments well how is that holding with the freestyle principle that you have put in place.

                              We can run the extreme viewpoint both ways.
                              thats totally fine taht you think that - (im aware of holding A to try and throw off the timing of the kick).

                              the rules that are in place for freestyle are there because you cant make a adjustments to your team to stop whats happening - ie fg blocks - i cant pinch my line, i cant hot route someone, same iwth onside kicks i cant make adjustments to stop what they are doing.

                              the blitzing threw the tackels thing is a colonol thing - im 100% ok wiht blitzing throught he tackles and so was VG.

                              just as you are frustrated with the 15 min qtr rule - is how i perceive the entire sim understanding.

                              you can be as sim as you want to make it
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                              • WFColonel56
                                Pro
                                • Feb 2009
                                • 620

                                #315
                                Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                                Originally posted by baller7345
                                As an extremist you are in the minority and likely have a bomb strapped to your chest....

                                I can go and say that banning all types of user blitzes is going against the idea of freestyle since not every single time a guy rushes through the a gap manually is an obvious glitch. I can say that real teams block fgs and that banning fg blocks is against the spirit of doing whatever want because they did put a mechanic in the game (holding A) to try and stop it. I know it doesn't usually work but still I'm being the freestyle nazi in this case. I know there are onside kick rules in some tournaments well how is that holding with the freestyle principle that you have put in place.

                                We can run the extreme viewpoint both ways.
                                the onside kick rules basically came from the fact that in years past you could kick the ball in ways that gave you an outrageous chance to get it back (like 90%) and it has stuck around because of it....even if that madden didnt have that issue. Just on the off chance it was in the game

                                You cant just ban offsides kicks ya know.Its an important part of football. But it also goes with the whole thing of banning flat out glitches

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