Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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  • baller7345
    Pro
    • Sep 2010
    • 510

    #121
    Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

    Originally posted by sgibs7
    ya the slant out isnt even a route. its a way to create a flood but not really sound football.

    glad to see the zig route make an appearance this year.
    It was in the game this year (unless its different than the whip unders which is what I was understanding it to be), it just wasn't a hot route (which is awesome).

    I used it like crazy since a lot of the plays out of GB's book have those routes being ran by the slot guys. It also helps that my personal dislike for the slant outs meant that I didn't run more than maybe 5 of them all year which should at least make me ready for a world in which they don't exist. Speed outs FTW! lol

    Comment

    • sgibs7
      EA Game Changer
      • Jun 2009
      • 541

      #122
      Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

      Originally posted by Big FN Deal
      I don't have any video but anybody can go into practice mode against the CPU and see exactly what I am talking about. Defensive pass interference is for making illegal contact with an intended receiver when the ball is in the air. Defensive holding/illegal contact/illegal use of the the hands is for making illegal contact with a receiver after 5 yards prior to the pass. In Madden that penalty does not exist so a CPU or User defender can make all the contact they want with receivers 6-99 yards from the LOS before the pass without worry.

      i have tried hitsticking my opponent in games and I always get pass interference called when they dont have the ball so the PI is there.

      im not really sure what instances you are referring to - i havent played one game this year where I thought the outcome of the play was effected becuase of the issue you mentioned.

      it should 100% be fixed for the sake of fixing it to make it represent the game more life like. are you talking about when defenders and receivers liek warp into each other? or the jostling between the players?

      Overall though it doesnt effect the game to the point that you would win or lose a game based off it.
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      • baller7345
        Pro
        • Sep 2010
        • 510

        #123
        Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

        Originally posted by WFColonel56
        but even though the slant out isnt apart of a route tree the slant out+flat route combination used in madden attacks the defense in the same way that a curl-flat route combo or the sail route combo...by attacking the flat defender

        even though it isnt X's and O's logical in the sense that thw slant out inst a route on the route tree the route combination is X's and O's sound and logical by the way that it attacks a zone defense

        but the purple zones effectiveness made things difficult to manage
        (cough gibs cough)
        The other thing is when a WR would run a slant out it technically should be easier to pick it off since the route is breaking towards the outside part of the field and is running way from the QB meaning that it would be easier for a DB to undercut the route and pick it off in real life but the way they ran then in Madden its basically impossible. You could stop them but they were still so effective that comparing that flood to your standard Strong flood with the 10 yard out route is simply not worth using unless you are planning on rocket catching the out route.

        Random other thing that annoyed me and has annoyed me for awhile is pretty much noone actually runs a true Bench concept. Everyone turns it into a 4 verticals shakes concept and calls it bench. I know its because its easier just to refer to the play but EA should just give you guys the 2 streaks and 2 deep corners play stock so that I don't have to hear people keep calling it Bench for another year. There is no high low read in that play ran like that....
        Last edited by baller7345; 05-02-2012, 11:07 PM.

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        • baller7345
          Pro
          • Sep 2010
          • 510

          #124
          Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

          Originally posted by sgibs7
          i have tried hitsticking my opponent in games and I always get pass interference called when they dont have the ball so the PI is there.

          im not really sure what instances you are referring to - i havent played one game this year where I thought the outcome of the play was effected becuase of the issue you mentioned.

          it should 100% be fixed for the sake of fixing it to make it represent the game more life like. are you talking about when defenders and receivers liek warp into each other? or the jostling between the players?

          Overall though it doesnt effect the game to the point that you would win or lose a game based off it.
          I believe the main instances he is referring too are where you can basically run slightly slower in front of the WR and slow him down so he doesn't get to a streak or whatever route he is on.

          I know I have seen a few instances where they games pass interference animation actually triggered and it didn't call the penalty. One of which was the final of a launch tourney (which luckily for me I still managed to win) where I was throwing a deep out and Jimmy Smith shoved Jennings out of the way 10 yards downfield and picked it off. It was an actual shove animation...completely left me speechless.

          Comment

          • WFColonel56
            Pro
            • Feb 2009
            • 620

            #125
            Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

            Originally posted by baller7345
            The other thing is when a WR would run a slant out it technically should be easier to pick it off since the route is breaking towards the outside part of the field and is running way from the QB meaning that it would be easier for a DB to undercut the route and pick it off in real life but the way they ran then in Madden its basically impossible. You could stop them but they were still so effective that comparing that flood to your standard Strong flood with the 10 yard out route is simply not worth using unless you are planning on rocket catching the out route.

            Random other thing that annoyed me and has annoyed me for awhile is pretty much noone actually runs a true Bench concept. Everyone turns it into a 4 verticals shakes concept and calls it bench. I know its because its easier just to refer to the play but EA should just give you guys the 2 streaks and 2 deep corners play stock so that I don't have to hear people keep calling it Bench for another year. There is no high low read in that play ran like that....
            most people ran it with a streak to that side of the field as well pushing the cover3 or4 deep 1/3 or 1/4th zone deep

            Comment

            • baller7345
              Pro
              • Sep 2010
              • 510

              #126
              Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

              Originally posted by WFColonel56
              most people ran it with a streak to that side of the field as well pushing the cover3 or4 deep 1/3 or 1/4th zone deep
              I meant when ran against man coverage. It should have actually be defensible using man coverage unless you have a QB who can place it perfectly everytime. With the way it was ran in Madden though it was basically impossible to stop in man coverage unless you played some form of combo coverage. A route that breaks to the outside and down field isn't something that should be automatic against man defense in my opinion.

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #127
                Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                Originally posted by baller7345
                I believe the main instances he is referring too are where you can basically run slightly slower in front of the WR and slow him down so he doesn't get to a streak or whatever route he is on.

                I know I have seen a few instances where they games pass interference animation actually triggered and it didn't call the penalty. One of which was the final of a launch tourney (which luckily for me I still managed to win) where I was throwing a deep out and Jimmy Smith shoved Jennings out of the way 10 yards downfield and picked it off. It was an actual shove animation...completely left me speechless.
                Thank you kind sir

                I was honestly beginning to think everybody was pretending to not know what I was talking about as some kind of practical joke, lol.

                Comment

                • Smoke6
                  MVP
                  • Apr 2011
                  • 1454

                  #128
                  Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                  Originally posted by Big FN Deal
                  Thank you kind sir

                  I was honestly beginning to think everybody was pretending to not know what I was talking about as some kind of practical joke, lol.
                  I have a play in my niners pb that does exactly what you speak Big F, Ill look it up a few minutes and tell you what it is and you can run it and see the LBs and safeties run rigth into my TE's and slow them down and the ball will sail where they should of been able to make a play!

                  Edit: SingleBack BIG TE Cross

                  Run that play and you will see it almost every time when the TEs cross!
                  Last edited by Smoke6; 05-02-2012, 11:58 PM.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #129
                    Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                    Originally posted by Smoke6
                    I have a play in my niners pb that does exactly what you speak Big F, Ill look it up a few minutes and tell you what it is and you can run it and see the LBs and safeties run rigth into my TE's and slow them down and the ball will sail where they should of been able to make a play!
                    You can look it up so sgibs or somebody can hopefully point it out to the devs but I already know. lol

                    I have been talking about ish like this for the longest time. I am just surprised that EA/Tiburon and so many on the "competitive scene" seemed not to be aware of it. I have no interest in finding "gray areas" in Madden that are not glitches but definitely don't represent NFL game play but this is just one of a few things I have noticed that people will do.

                    Comment

                    • BlackBetty15
                      MVP
                      • Sep 2010
                      • 1548

                      #130
                      Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                      Originally posted by sgibs7
                      i have tried hitsticking my opponent in games and I always get pass interference called when they dont have the ball so the PI is there.

                      im not really sure what instances you are referring to - i havent played one game this year where I thought the outcome of the play was effected becuase of the issue you mentioned.

                      it should 100% be fixed for the sake of fixing it to make it represent the game more life like. are you talking about when defenders and receivers liek warp into each other? or the jostling between the players?

                      Overall though it doesnt effect the game to the point that you would win or lose a game based off it.
                      Well, when you obviously hit stick a wr yea the game will call it, but the CPU never gets called on PI. There is no animation for it. I really don't understand how people either aren't seeing this or its not a big deal. I mean...really? 15 yards or ball placed at the apot of the foul not a big deal...again, ask Miami hurricanes how crucial a PI call can be...or Ohio state for that matter because it allowed them to win the NC. I mean PI calls can and ARE a game changer or at least a momentum swinger in the least. So for there not to be an animation for it and not being called...or more sadly you can max out the sliders and it still never gets called is sad. Yea I can hit stick the crap out of the wr while the ball is in the air...and yes obviously PI will get called...but come on...if this is EA'S and yalls way of saying PI is accuratley portrayed in this game may the gods of football smite thee.
                      "Im all jacked up on mountain dew!"
                      " Im just a big hairy american winning machine"

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #131
                        Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                        Gibs, I'm assuming you are mostly an online player, and maybe PI is triggered online more going against another player, but going against the CPU, PI is called once, maybe twice a season if that, with the DPI slider cranked.

                        What Blackbetty is referring to is spot on.

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #132
                          Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                          Originally posted by roadman
                          Gibs, I'm assuming you are mostly an online player, and maybe PI is triggered online more going against another player, but going against the CPU, PI is called once, maybe twice a season if that, with the DPI slider cranked.

                          What Blackbetty is referring to is spot on.
                          Nah Road, I am mostly an online player too and online play is where I experienced this "tactic".

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #133
                            Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                            It took a little digging but I found the post I made back in Oct 2011 not too long after it happened. http://www.operationsports.com/forum...post2043006897

                            Originally posted by Big FN Deal
                            @TNT, of course we probably will not agree so no need for us going into a long back and forth about this.

                            I just recently got another copy of M12 from somebody and have been playing for about a week and a half. Yesterday, I got on a 9 game winning streak in online ranked games.

                            A little while ago, that streak came to a halt after playing someone that zig-zagged thru traffic on kick returns/defense to avoid engaging blockers due to inadequate movement mechanics and switched to the defender on deep pass plays to use their "second gear" speed burst to intentionally repeatedly run into my WR due to illegal contact not being in the game and PI seeming to only be called if the receiver is tackled before touching the ball.

                            Now imagine if you would, if the real NFL didn't have illegal contact, EVERY player had a "second gear" and defensive PI was only called if the defender tackled the receiver. One would think the entire league would look much different than the one we have today. My point is, if just two rules regulated differently and additional physical skills would have such an obvious foundational impact on the real NFL there is no way to logically argue that with so many inadequately represented NFL parameters, Madden NFL is currently, NFL realistic.

                            I am not talking about things like going threw the endzone seats and occasionally the ball going through a player's hand, that of course is to be expected at times. I am talking about fundamental NFL parameters lacking or missing and being categorized in the past as a hindrance to having fun.
                            Now I doubt tactics like that have been forbidden in competitive gaming even though they are obviously exploiting the Madden program.

                            Comment

                            • primetime9
                              Rookie
                              • Jul 2011
                              • 58

                              #134
                              i hope they change the way the 3 bar helmets look. like the ones the RB's wear. the bars are too close together and not big enough. (Michael Vick facemask)
                              MLB: Los Angeles Dodgers
                              NFL: Buffalo Bills
                              NBA: Los Angeles Lakers
                              NCAA: Fresno State

                              I have multiple teams I like which I think every true sports fan should!!

                              Comment

                              • sgibs7
                                EA Game Changer
                                • Jun 2009
                                • 541

                                #135
                                Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

                                i know exactly what you guys are referring to now.

                                yes it totally needs to be fixed. 100%.

                                at the same token I havent felt this was a issue that plagued the game. The timing of it (in my opinion) is difficult to pull off on a every play basis. It cant really be done unless you are chucking deep and if you are manipulating the receiver in that manner then i would expect your opponent to do something about it and attempt the manual catch.

                                i feel the pain for the guys that play CPU only bc this would be a nigthmare - knowing you could do this every rip.

                                is this something that you guys can honestly say that you do every single play? (still needs to be fixed) im just trying to gauge what the honest feedback of it is.
                                EA SPORTS Game Changer

                                My latest Madden 13 & NCAA 13 strategy guides:
                                Official EA SPORTS Madden NFL 13 Strategy Guide
                                Official EA SPORTS NCAA Football 13 Strategy Guide

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                                www.MaddenTips.com


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