Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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  • pinksheets
    Rookie
    • Aug 2011
    • 212

    #1111
    Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

    Originally posted by CRMosier_LM
    Yep you can. But not in Madden this year... It is what it is.

    Sent from my ADR6400L using Tapatalk 2
    Well it'd be great to see his process. This is the exact type of thing that would benefit from peer review. My problem is that some players just are clearly not researched, and other ratings are arbitrarily increased to bring up a player's overall or brought down for nonsense reasons (why would a player's ratings drop because a team released them? or why would Russel Okung drop in ratings and down to a B potential just because he got a torn pec from a dead ball cheap shot by Trent Cole?)

    I just don't get that there's a method to this madness, just madness outright.

    Comment

    • comen
      Banned
      • Jun 2012
      • 90

      #1112
      what is going on?

      Comment

      • comen
        Banned
        • Jun 2012
        • 90

        #1113
        So we cant edit rosters n play a season? Or update rosters ourselves?

        Comment

        • LionsFanNJ
          All Star
          • Apr 2006
          • 9464

          #1114
          Originally posted by comen
          So we cant edit rosters n play a season? Or update rosters ourselves?
          No <url></url>
          HELLO BROOKYLN.
          All Black Everything

          Comment

          • comen
            Banned
            • Jun 2012
            • 90

            #1115
            Originally posted by LionsFanNJ
            No <url></url>
            thanks, I guess?

            Comment

            • comen
              Banned
              • Jun 2012
              • 90

              #1116
              Originally posted by LionsFanNJ
              No <url></url>
              Why is it that EA always does something to limit the experience!? Why not leave everything open so we can customize the game to our individual liking!? Another thing that bugs me about this CC is, when I play with a legend, I want to play in the years that they actually played, with the players they played with! Yes, you should have the option to play ur legend in any era but leave it open! By the time they get this thing right there will be a new console out, lol!! And then they will start the process all over and it will take 7-8 more Maddens b4 they get it close, lol! How is it possible in 2012 that we dont have a playable football game? How can you make 7-8 Maddens in a row that are almost complete garbage! Not trying to offend anyone but Im not getting any younger and I dont want to wait anymore! Ya, almost every year I buy the game but I am just praying that it will have something magical but 15mins later, I return the game and salvage what I can. I like this board, most of you guys know what I am talking about, thanks guys, later!

              Comment

              • Purple28Pedestrian
                Rookie
                • Jun 2009
                • 327

                #1117
                Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                Can anyone with experience playing M13 tell me what sort of ratings we're looking at, broad spectrum.

                Is it similar to the last few titles with several players over 95 and many over 90 or is there some sort of scaling back going on here?

                I refuse to believe that barry sanders, randy moss, primetime, jerry rice will be 99 [granted they are LEGENDS] but on the flip side so will AP, Calvin Johnson, Revis etc.

                These current players should not even sniff 99 at this stage in their careers, this essentially nullifies the Legend status, they are just another super good player....not a legend.

                randy moss, 99 speed, 99 catch, sophmore year with some XP boosts i could probably get calvin Johnson up there too.

                Comment

                • balcobomber25
                  Banned
                  • Aug 2011
                  • 259

                  #1118
                  They ran out of time for something which many view as a critical feature but had plenty of time to include fake twitter feeds? I can already see those getting old after one season, and seeing recycled tweets after about week 8. I could deal with no editing players if custom draft classes were still available but not to have either is a major deal breaker. Did anyone use the draft classes from Madden 12? I tried it once and it was a complete joke, more guys from FCS schools than any of the major conferences. I used to buy both NCAA and Madden every year so I could edit the draft classes the way I wanted to and use them in both games. I would like thank the fine folks at EA Sports for saving me $120 this year as I now have no need to buy either game. I wonder how much money NCAA 13 will lose as a result of this boneheaded decision.

                  Comment

                  • kbusch22
                    Rookie
                    • Feb 2008
                    • 78

                    #1119
                    Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                    Not being able to edit player numbers is the only thing that REALLY bothers me. Every year I end up with practically my entire rookie class being given retired numbers and every year I need to edit it. It's sacrilege to see another Giants LB wear #56, for instance.

                    Comment

                    • balcobomber25
                      Banned
                      • Aug 2011
                      • 259

                      #1120
                      Originally posted by kbusch22
                      Not being able to edit player numbers is the only thing that REALLY bothers me. Every year I end up with practically my entire rookie class being given retired numbers and every year I need to edit it. It's sacrilege to see another Giants LB wear #56, for instance.
                      Or having two (or more) players with the same number. Always great seeing both my OLB's with the number 53, as well as one of my centers.

                      Comment

                      • briz1744
                        Rookie
                        • May 2012
                        • 207

                        #1121
                        Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                        Originally posted by kbusch22
                        Not being able to edit player numbers is the only thing that REALLY bothers me. Every year I end up with practically my entire rookie class being given retired numbers and every year I need to edit it. It's sacrilege to see another Giants LB wear #56, for instance.
                        I agree about the numbers thing and could live with no rating edits in mode like before but not to allow roster editing before entering the mode is what really gets me as that means no CAPs and having no position changes is absurd

                        Comment

                        • KingV2k3
                          Senior Circuit
                          • May 2003
                          • 5881

                          #1122
                          Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                          Apologies if this has been mentioned before, but:

                          It just occurred to me that because we can't edit before franchise, the fake FAs (EA Employees and Make A Wish kids, etc) and retired (overrated) FAs will be impossible to keep out of the game...

                          This now marks a new "Third Level" of UGH for me...



                          Madden has been my favorite and most time intensive hobby for over a decade...

                          It's like telling a golfer:

                          "You can still play golf, but only one one course, "closest to the hole" wins, AND we'll be choosing your club for each individual shot from now on"...

                          Ridiculous...
                          Last edited by KingV2k3; 06-24-2012, 09:39 PM.

                          Comment

                          • DeuceDouglas
                            Madden Dev Team
                            • Apr 2010
                            • 4297

                            #1123
                            Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                            Originally posted by KingV2k3
                            Apologies if this has been mentioned before, but:

                            It just occurred to me that because we can't edit before franchise, the fake FAs (EA Employees and Make A Wish kids, etc) and retired (overrated) FAs will be impossible to keep out of the game...

                            This now marks a new "Third Level" of UGH for me...



                            Madden has been my favorite and most time intensive hobby for over a decade...

                            It's like telling a golfer:

                            "You can still play golf, but only one one course, "closest to the hole" wins, AND we'll be choosing your club for each individual shot from now on"...

                            Ridiculous...
                            This didn't happen last year, I don't know why it would this year. At least as far as the employees and Make-A-Wish ones are concerned. As for the Free Agents that are retired, there is a point where they stop editing roster's and they can't predict the future so there's not much they can do about that.

                            Comment

                            • KingV2k3
                              Senior Circuit
                              • May 2003
                              • 5881

                              #1124
                              Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                              Originally posted by DeuceDouglas
                              This didn't happen last year, I don't know why it would this year. At least as far as the employees and Make-A-Wish ones are concerned. As for the Free Agents that are retired, there is a point where they stop editing roster's and they can't predict the future so there's not much they can do about that.
                              I disagree.

                              In my initial test franchise last season with EA's opening day rosters, both Robert You and the EA female QB (forgot her name) got picked up by CPU controlled teams...

                              Secondly, I didn't mean FA that will eventually retire...

                              I'm afraid you're going to see "classic players" (Jerry Rice, for example) in the FA pool that may be very attractive signings to CPU controlled teams...

                              In ANY of the above, an easy workaround has been removed and we are forced to accept the developers level of "sim", as opposed to the users...

                              Furthermore, the ability to edit P. Manning (for example) was the only way to keep it "real" for 2011...

                              To each his own...I guess it's a "wait and see", but this does not look promising to this guy...

                              Last edited by KingV2k3; 06-24-2012, 11:48 PM.

                              Comment

                              • gamerk2
                                Rookie
                                • Sep 2007
                                • 324

                                #1125
                                Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

                                Originally posted by Big FN Deal
                                This is one of my personal Madden crusades, so I felt compelled to comment.

                                Every NFL player has hard unbiased numbers/data that can be used, in a standard formula, to create player ratings in Madden. If that was done, the only thing subjective would be the parameters of the standard formula, not the ratings themselves, which is potentially less controversial and easier to acquire a consensus around.

                                None of the ratings in Madden should be subjective, they should all be calculated using agreed on universal formula(s) and data. So if Donny Moore and the ratings "team" decide that AWR should be based on the Wonderlic Test and a players number of years in the NFL, converted into a 0-100 scale rating for every single player, AWR is no longer subjective.

                                Maybe this kind of stuff happens in every sports game but I am a NFL gamer primarily so Madden is the only one I care about enough to notice. It seems to me like EA/Tiburon is rife with departments intent on making creating a NFL football game harder than it has to be from marketing, to R&D, to ratings. I am sure there are enough challenges to sports game development without these departments needing to make themselves overly relevant. R&D-find ways to copy NFL football in Madden, marketing-sell the NFL football in Madden and ratings-create base formula(s) to input NFL football player data to achieve a universal scale. /rant
                                But thats NOT how its done. Look at all the rage post roster updates: People look at the OVR rankings, and thats it. EA fits each individual rating in such a way that the OVR makes sense, so you ocassionally end up with a 330 pound lineman with 65 strength.

                                APF 2k8 had the right idea: Player attributes. What makes a player better then the average? Do we REALLY care if SPD is an 87 or 88? Does it make a difference in gameplay?

                                Give me positive and negative attributes, and you can easily get rid of the rating system, and make is easy to see what players do better, or worse, then the average NFL player.

                                Comment

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