Connected Careers vs Franchise Mode?

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  • daniel77733
    Banned
    • Nov 2011
    • 3544

    #76
    Re: Connected Careers vs Franchise Mode?

    Only read the opening post so I apologize if this has been said.

    As the user, you're too restricted compared to franchise mode of years past. Add in the gamebreaking issues, the failed attempt at trying to make Madden an RPG via XP despite the fact that you know, its not an RPG, its a sports simulation of the NFL or at least, thats what its supposed to be.

    Comment

    • Jimi XIII
      Banned
      • Dec 2011
      • 452

      #77
      Re: Connected Careers vs Franchise Mode?

      Originally posted by CRMosier_LM
      He is correct, for the majority of folks its not even close. Franchise was stale, boring... CCM bends franchise mode over and spanks it like an mouthy child.

      Also: As coach of a team why would I get to chose my opponents uniform? I'm lost on that. Or my opponents playbook? How is that anywhere realistic?

      Sent from my ADR6400L using Tapatalk 2
      Well it's far from that, it has it's good and it's bad but it's not exactly "spanking" the old franchise mode in any way.

      I can't turn sign Merriman as a LB or turn Joe Webb into a WR.

      Can we even pick our defensive or offensive coaches like in the old Franchise?

      There's a lot missing still, maybe next year it'll be that good, but right now...no. I could've waited another for them to get it all right. But I'm hoping the only reason they put this new CCM in now is because they will have the ability to add a lot of things we're missing into it by patching...I'm hoping that's the only reason they put out something this incomplete.


      But why would I want to play the Redskins in their dark jerseys when they normally play in their white ones. Or why would I want to see the same default jerseys and not alternatives at some point playing my division revivals every year twice a year. It's not any more realistic that you're opponent will be wearing the exact same jersey every time if they have multiple color schemes.

      Comment

      • moneal2001
        Pro
        • Jul 2003
        • 835

        #78
        Re: Connected Careers vs Franchise Mode?

        Originally posted by TreFacTor
        Another misconception...the simple truth is with editing and custom rosters, half of the new threads on this forum wouldn't even exist because the user could fix it themselves.
        not a misconception. if they rushed it in and didn't QA it properly and it broke CCM then the same people complaining that it isn't in would complain that they couldn't get it working right.

        Comment

        • moneal2001
          Pro
          • Jul 2003
          • 835

          #79
          Re: Connected Careers vs Franchise Mode?

          Originally posted by Jimi XIII
          I can't turn sign Merriman as a LB or turn Joe Webb into a WR.
          because the cpu can't. and couldn't in any previous maddens either. it was just a feature that gave users an advantage over the cpu.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #80
            Re: Connected Careers vs Franchise Mode?

            Originally posted by moneal2001
            because the cpu can't. and couldn't in any previous maddens either. it was just a feature that gave users an advantage over the cpu.
            Then give the CPU the option, don't take it away from the user. That's actually going backwards.

            Why do we have to keep going backwards?

            Comment

            • Jimi XIII
              Banned
              • Dec 2011
              • 452

              #81
              Re: Connected Careers vs Franchise Mode?

              Originally posted by moneal2001
              because the cpu can't. and couldn't in any previous maddens either. it was just a feature that gave users an advantage over the cpu.

              What...?

              That doesn't sound like a very good excuse. It's just not implemented because of the new CCM, not because of that anyway. It's not exactly an advantage either. It's about building up and strategy that's been used in real life that's taken away in this years Madden b/c it's "under construction". Merriman can go back to being a LB easily in real life but I can't change that in Madden suddenly due to an incomplete new system.

              Comment

              • moneal2001
                Pro
                • Jul 2003
                • 835

                #82
                Re: Connected Careers vs Franchise Mode?

                Originally posted by bucky60
                Then give the CPU the option, don't take it away from the user. That's actually going backwards.

                Why do we have to keep going backwards?
                if the ai isn't ready for it that could cause a ton of "unrealistic signings, trades, and draft choices". they should add it in for both when the AI is capable of handling it on at least a simple level.

                I don't really think its needed though. they should just add secondary positions like the nba or baseball games. a DE could have a secondary position of OLB or vice versa. or a hb like hillis could have a secondary of FB. or a LT could have a secondary of OL and can be used at any oline position with a minimal drop in awareness. they could use positions and position groups for the secondary position: DB, LB, DL, OL, Receiver(TE and WR), RB(HB and FB). also these secondary positions should count towards any roster minimums, so you could have 8 or so olinemen if you got guys that could play all over the line. freeing up roster space for specialized players.

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3288

                  #83
                  Re: Connected Careers vs Franchise Mode?

                  Originally posted by moneal2001
                  if the ai isn't ready for it that could cause a ton of "unrealistic signings, trades, and draft choices". they should add it in for both when the AI is capable of handling it on at least a simple level.
                  What's simple is, why remove it? Just because it's an advantage over the CPU? Then you still have the choice to NOT do it.

                  Stop taking features out.

                  Comment

                  • moneal2001
                    Pro
                    • Jul 2003
                    • 835

                    #84
                    Re: Connected Careers vs Franchise Mode?

                    Originally posted by Jimi XIII
                    It's not exactly an advantage either. It's about building up and strategy that's been used in real life
                    its a huge advantage because it opens up the player pool for the user while the CPU is stuck with a smaller player pool to look through. Say the draft pool for blitzing OLBs is crappy one year and you and a cpu team both need a blitzing OLB. while you can look for a pass rushing DE and move him to olb, the CPU is stuck trying to find a blitzing OLB in the crappy pool available.

                    Comment

                    • moneal2001
                      Pro
                      • Jul 2003
                      • 835

                      #85
                      Re: Connected Careers vs Franchise Mode?

                      Originally posted by bucky60
                      What's simple is, why remove it? Just because it's an advantage over the CPU? Then you still have the choice to NOT do it.

                      Stop taking features out.
                      i never said it was a good idea. just a possible reasoning for it not being in.

                      Comment

                      • Jimi XIII
                        Banned
                        • Dec 2011
                        • 452

                        #86
                        Re: Connected Careers vs Franchise Mode?

                        Originally posted by moneal2001
                        its a huge advantage because it opens up the player pool for the user while the CPU is stuck with a smaller player pool to look through. Say the draft pool for blitzing OLBs is crappy one year and you and a cpu team both need a blitzing OLB. while you can look for a pass rushing DE and move him to olb, the CPU is stuck trying to find a blitzing OLB in the crappy pool available.

                        Or they can just let us edit players for our team and cpu teams.

                        You're making it sound like EA took it out because the cpu has an unfair advantage (an advantage that doesn't even work out some times). Well, we have an unfair advantage of constantly changing our depth charts to our liking as well, so with your logic that should be taken away instead of being globally used than too. It's the beauty of being a living, breathing human being and not some AI lol. You get what I'm saying?

                        Comment

                        • CRMosier_LM
                          Banned
                          • Jul 2009
                          • 2061

                          #87
                          Originally posted by Kashanova
                          Why deny us from using custom rosters? Or even created players? Why not give us full customization of this in the offline mode? That's what boggles my mind. Also choosing our opponent's attire is realistic due to the fact that they're are many teams that use old throwback jerseys during the season. There's no guarantee that the game will do that automatically after the first season or even during the first season for that matter. Changing their playbook makes perfect sense, as of now the Jets don't have a lot of wildcat plays. As the season progresses they may have way more Wildcat plays. If I were able to adjust that and make a custom playbook for the team and add it then it would be more realistic, But as of now We can't.
                          They have answered that at least 20 times publicly. Why are we continuing to ask the same things over and over? It has been months... You are very late to the party.

                          Sent from my ADR6400L using Tapatalk 2

                          Comment

                          • Gman 18
                            MVP
                            • Jul 2012
                            • 2902

                            #88
                            Re: Connected Careers vs Franchise Mode?

                            Guys if you are mad about not being able to edit players positions, that is the point of a depth chart for the 1000th time. I can understand people being mad about not being able to edit players equipment, but really the positions? Just use the depth chart!
                            Hieroglyphics 3rd Eye Vision '98- You never knew

                            Comment

                            • Jimi XIII
                              Banned
                              • Dec 2011
                              • 452

                              #89
                              Re: Connected Careers vs Franchise Mode?

                              Originally posted by Gman 18
                              Guys if you are mad about not being able to edit players positions, that is the point of a depth chart for the 1000th time. I can understand people being mad about not being able to edit players equipment, but really the positions? Just use the depth chart!

                              Um, how do I put Joe Webb at WR. How do I get Merriman if he's a RE to LB when I have 2 REs already and 1 LOLB when 2 are required? You're forgetting some key factors to this issue.

                              And to add, I'd like to move Winfield to Safety, but now I have to keep an unwanted unused Safety so the game reads I have the 2 required in addition to Winfield moving there, so that's cap space & a roster spot wasted. You also can not change some of the undersized LBs to DB or slower, bigger, more powerful DBs to LB if wanted in depth chart.
                              Last edited by Jimi XIII; 08-29-2012, 05:44 PM.

                              Comment

                              • RH3NewOrleans
                                Rookie
                                • Jun 2010
                                • 83

                                #90
                                Re: Connected Careers vs Franchise Mode?

                                So it basically sounds like I won't like this mode at all. Firstly, I don't play online, so that part doesn't concern me. Next, when I play alone, I like to edit guys, like the rest of you guys, and I like to edit rookies that I draft to people that I know. Now, no draft import or editing sucks.

                                But more importantly, me and my cousin have started a tradition of sitting on the couch to start a franchise together, he picks a team, I pick a team, and we play against each other using whoever that team plays that week. There's nothing more hurtful than having him take out Mathew Stafford for his ENTIRE F'N CAREER in week one but there's nothing more fun than taking the Buccaneers and beating his Saints to knock them out the playoffs after a long season in which we both usually end at about .500 (even with a backup QB throwing it deep to Megatron). BUt, due to this new CC mode, it looks like we'll end up being stuck with playing exhibition games now..... sucks. It seems like they are constantly trying to find a way to raw dogg offline couch gamers.

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