They added maximum passing but id nothing to counter it on defense.

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  • jmood88
    Sean Payton: Retribution
    • Jul 2003
    • 34639

    #31
    Re: They added maximum passing but id nothing to counter it on defense.

    Originally posted by EarvGotti
    I'm talking about LOS adjustments. You don't even need to audible, you can change a man play into mostly zone if you are quick enough. Also you need to user certain zones to stop big plays, can't expect the AI to do everything. User skills are important. And lastly the ball hawk feature if what they put in to counter the strong passing game....

    Sent from my GT-S5360 using Tapatalk 2
    You don't see this as a problem? What's the point of calling a play if you're changing players to do the complete opposite? Defenders adjust in real life but not to the extent that you're talking about.
    Originally posted by Blzer
    Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

    If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

    Comment

    • reddogmaddogbul
      Rookie
      • Jul 2010
      • 286

      #32
      Re: They added maximum passing but id nothing to counter it on defense.

      Originally posted by EmmdotFrisk
      Would you like it back the way it was in Madden 12?
      Care to elaborate what pacific area?
      My You Tube channel:http://www.youtube.com/user/MegaFoot...6?feature=mhee
      Follow me on Twitter: https://twitter.com/#!/Mega_Football


      Mega
      Football is in the building.

      Comment

      • illini519
        Rookie
        • Oct 2011
        • 37

        #33
        Re: They added maximum passing but id nothing to counter it on defense.

        Just out of curiosity what makes passing any different this year? There's always been the ability to lead players with the left stick.

        Comment

        • Big FN Deal
          Banned
          • Aug 2011
          • 5993

          #34
          Re: They added maximum passing but id nothing to counter it on defense.

          In reference to the "ball hawk" feature, I think the INT portion should removed and just allow Users to utilize the swat when ball hawking. I am referring to the current mechanic that lets Users hold down the swat button in the same manner and I think that is what should happen as well when holding down Y or whatever button for "all hawk". INTs are not easy in the NFL nor should the be in Madden, imo. I would actually argue that INTs should have a far more difficult User mechanic then even M12, which was essentially just move the player to a spot and press a button.

          Comment

          • EarvGotti
            MVP
            • Nov 2009
            • 2249

            #35
            Re: They added maximum passing but id nothing to counter it on defense.

            Originally posted by EmmdotFrisk
            Would you like it back the way it was in Madden 12?
            Dood, no! EA has a great system here already. Look at the majority response to this game man. Most people are genuinely enjoying this game and have little to complain about unlike other maddens. Do not change something that makes this game and I think the ball-hawk and defense make this game as good as it is. I don't see ball-hawk as cheap or too easy. If you time it incorrectly, you get burnt...simple as that.
            Lineup:
            PG) Gary Payton
            SG) '95-'96 Michael Jordan
            SF) Sapphire Scottie Pippen
            PF) '95-'96 Dennis Rodman
            C) Hakeem Olajuwon

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #36
              Re: They added maximum passing but id nothing to counter it on defense.

              Originally posted by Knickerbocker
              The thing is that if a receiver can adjust to his QB making an instant decision midplay so could the defender. But the defenders a lot of time just keep running on blindly. I get it they get tricked on routes but cmon on midplay adjustments? Really? Every time? Cmon.
              Yeah I feel you and I don't want either doing it instantly. I stated a while back, based on the NCAA 13 demo, that I would prefer to see receivers having to read and react to the ball, like defenders, instead of instant adjustments.

              Comment

              • Smoke6
                MVP
                • Apr 2011
                • 1454

                #37
                Re: They added maximum passing but id nothing to counter it on defense.

                Originally posted by EmmdotFrisk
                Would you like it back the way it was in Madden 12?
                Never knew of a ball hawk feature in maddens before this, unless it was called something else, but it wasnt used at all and you can tell the guys who had "stick" and the ones who didnt.

                There are several reasons why this feature is OVER POWERED, and one is the way defenders get to the ball that is clearly over thrown and yet they still make the INT instead of an attempted INT. Maybe its the camera angle but when I see my wr get behind his defender by a couple of steps, I dont expect an overthrown pass to be picked off by that same defender and it makes it look like it was either under thrown or he has the speed of a cheetah and can jump like he's in the matrix.

                Just take it out basically for all-pro online ranked and make it optional everywhere else. Defeats the purpose of playing defense, its like someone holding your hand or some kind of QTE.

                Thanks for responding, I hope that made sense!

                Comment

                • EarvGotti
                  MVP
                  • Nov 2009
                  • 2249

                  #38
                  Originally posted by jmood88
                  You don't see this as a problem? What's the point of calling a play if you're changing players to do the complete opposite? Defenders adjust in real life but not to the extent that you're talking about.
                  No dood I don't. Because you can come out in man and your opponent may decide to run a man beater, so if you can get some zones in there its gonna screw him up. Its all about adjusting.

                  Sent from my GT-S5360 using Tapatalk 2
                  Lineup:
                  PG) Gary Payton
                  SG) '95-'96 Michael Jordan
                  SF) Sapphire Scottie Pippen
                  PF) '95-'96 Dennis Rodman
                  C) Hakeem Olajuwon

                  Comment

                  • GiantBlue76
                    Banned
                    • Jun 2007
                    • 3287

                    #39
                    Re: They added maximum passing but id nothing to counter it on defense.

                    I can tell you that defense is much harder this year than last year. There are some things that I like (due to being able to adjust the sliders finally for online ccm and community). We have far fewer interceptions now, last year in the league we had guys throwing 40+ picks a season. Not because they were bad players, but because the warping by defenders was out of control. The biggest problem with Tiburon is the incredible difficulty they have in balancing the game. They added this "throw your receiver open" nonsense (which is NOT what that really means when it is said by NFL analysts), and all it does is ensure that the defender is always in the wrong position. I've never been a super strong passer in Madden, yet I am consistently throwing for 300+ yards per game and throwing for high 70 completion percentages on a consistent basis. The only problem is that my opponent is doing the same thing. A lot of our games are just shootouts. I don't think the zones and the coverage are totally screwed up, but the bigger problem is the line play. By not addressing line play this year they really screwed the pooch, and with a doubled game play team (supposedly) there is no excuse for this. Since you can't get any pressure without blitzing (Madden-ball) it's incredibly easy to pick the defense apart. If you blitz, you need to send at least 6, so that leaves only 5 in coverage against a slew of offensive weapons. The ball hawk feature is very arcadey, IMO. I would prefer that the players play to their ratings and always attempt to make a play on the ball if they are in a position to do so. This doesn't mean making constant interceptions. The percentage of passes that are incomplete in the NFL that are intercepted are far less than that in Madden. Anyway, the defense is not all that bad - but the line play really needed that overhaul and we should have gotten it. However, it opens the door for next year's marketing slogan doesn't it? "Madden (ball) 2014 - the year of the lineman!".

                    It's an absolute travesty what has been done to football gamers desiring a true to life simulation. Ruined by supposed "fun factor" and the desire to move units to young kids.

                    All this being said, it's pointless, because it's not going to be changed while we only have Madden. A football game that invents it's own brand of football - with the NFL logos.

                    Comment

                    • EmmdotFrisk
                      Pro
                      • Oct 2009
                      • 657

                      #40
                      Re: They added maximum passing but id nothing to counter it on defense.

                      Ball Hawk was in Madden 12. Or as you might know it, strafe pick. (L Trigger +Y)

                      surprise!
                      Emmdotfrisk YouTube Channel

                      Follow Me on Twitter - @Emmdotfrisk

                      Comment

                      • reddogmaddogbul
                        Rookie
                        • Jul 2010
                        • 286

                        #41
                        Re: They added maximum passing but id nothing to counter it on defense.

                        Originally posted by EmmdotFrisk
                        Ball Hawk was in Madden 12. Or as you might know it, strafe pick. (L Trigger +Y)

                        surprise!
                        typical
                        Last edited by reddogmaddogbul; 09-13-2012, 10:36 AM.
                        My You Tube channel:http://www.youtube.com/user/MegaFoot...6?feature=mhee
                        Follow me on Twitter: https://twitter.com/#!/Mega_Football


                        Mega
                        Football is in the building.

                        Comment

                        • Smoke6
                          MVP
                          • Apr 2011
                          • 1454

                          #42
                          Re: They added maximum passing but id nothing to counter it on defense.

                          Originally posted by EarvGotti
                          Dood, no! EA has a great system here already. Look at the majority response to this game man. Most people are genuinely enjoying this game and have little to complain about unlike other maddens. Do not change something that makes this game and I think the ball-hawk and defense make this game as good as it is. I don't see ball-hawk as cheap or too easy. If you time it incorrectly, you get burnt...simple as that.
                          Man, I didnt wanna have to go here but skip it, I will...

                          1) Ballhawk is just like the Hitstick this year, you trigger hitstick near the target and he engages him regardless of if he misses him and goes into that stumbling animation, Its an automatic tackle most of the time and thats not how it was intended.

                          2) Guys like you are the ones really benefitting off of such cheap ways of playing, there is no "ACE up my sleeve" feature in Poker, where you can look all hard and an ace comes out of the blue sky and you have the best hand at the table.

                          3) defense is only playable for a lot of people when they "show blitz", with people usering the safety that has great recovery speed and can run down and guess run and when its not, still capable of stopping and covering the best option you have available due to this. Not only that, but you come out in zone defenses and formations that should not be capable of shutting down a power O offense attack.

                          4) LBs are covering WRs with great route running as if their DBs in disguise and can break on pass plays that are WAY out of their range.

                          5) No huddle/hurry up is soo broken that everyone and their momma's run no huddle/hurry up due to its high success rate, but I guess you like that too right? Lets not change the fact that my 3-4 trio sky zone just shut you down for a 1 yrd gain, but let me no huddle because his defenders will be out of place and I will have someone open as it makes them stand their looking stupid... YEAH!!

                          All the above is basically how this game is played online, 99% of everyone running the same plays, routes, and schemes and yet no huddle/hurry up is the biggest factor amongst all of this as to why their successful at it to begin with. Ballhawk is like saying " I cant stop this dude, let me use my lifeline".

                          Comment

                          • EarvGotti
                            MVP
                            • Nov 2009
                            • 2249

                            #43
                            Originally posted by Smoke6
                            Man, I didnt wanna have to go here but skip it, I will...

                            1) Ballhawk is just like the Hitstick this year, you trigger hitstick near the target and he engages him regardless of if he misses him and goes into that stumbling animation, Its an automatic tackle most of the time and thats not how it was intended.

                            2) Guys like you are the ones really benefitting off of such cheap ways of playing, there is no "ACE up my sleeve" feature in Poker, where you can look all hard and an ace comes out of the blue sky and you have the best hand at the table.

                            3) defense is only playable for a lot of people when they "show blitz", with people usering the safety that has great recovery speed and can run down and guess run and when its not, still capable of stopping and covering the best option you have available due to this. Not only that, but you come out in zone defenses and formations that should not be capable of shutting down a power O offense attack.

                            4) LBs are covering WRs with great route running as if their DBs in disguise and can break on pass plays that are WAY out of their range.

                            5) No huddle/hurry up is soo broken that everyone and their momma's run no huddle/hurry up due to its high success rate, but I guess you like that too right? Lets not change the fact that my 3-4 trio sky zone just shut you down for a 1 yrd gain, but let me no huddle because his defenders will be out of place and I will have someone open as it makes them stand their looking stupid... YEAH!!

                            All the above is basically how this game is played online, 99% of everyone running the same plays, routes, and schemes and yet no huddle/hurry up is the biggest factor amongst all of this as to why their successful at it to begin with. Ballhawk is like saying " I cant stop this dude, let me use my lifeline".
                            Sorry to rain on your party dood but I play nothing like that, I hate the no huddle cheese too. I just don't see why you guys think ball hawk is cheap. Its not like it makes the defender jump 10 yrds for a pick. If you get ballhawked then you should not have thrown to that spot in the first place. I throw slot of picks too but 95% of them came from ME making bad reads.

                            Sent from my GT-S5360 using Tapatalk 2
                            Lineup:
                            PG) Gary Payton
                            SG) '95-'96 Michael Jordan
                            SF) Sapphire Scottie Pippen
                            PF) '95-'96 Dennis Rodman
                            C) Hakeem Olajuwon

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 5993

                              #44
                              Re: They added maximum passing but id nothing to counter it on defense.

                              I forgot to mention that last night in my online CCM against another User, DTs dropped back in coverage intercepted 2 passes from what appeared to be "ball hawking". That it is a pretty clear indication that it needs to go away, imo, lol.

                              It seems that ball hawking whether mapped to a button or accomplished through button combinations in M12, is yet another simple win/loss representation, of a far more complex NFL realistic process. The fact that the only risk/reward to ball hawk is you either make the pick or the receiver catches it, is over simplifying the process. I get that the devs are trying to replicate a receiver gambling but currently the odds of reward, seem to far outweigh the risk. I have seen far more INTs with this mechanic than blown coverages but I hate to even get into tuning it, because I feel the entire premise is flawed.

                              I am trying not to get on a tangent but I don't get the notion that a User can take control of a player but also have the AI assist them, lol. It should be one or the other, either I User control a player to attempt to manually make plays or I leave it to the AI player.

                              Comment

                              • steamboat
                                Rookie
                                • Dec 2004
                                • 481

                                #45
                                Re: They added maximum passing but id nothing to counter it on defense.

                                Originally posted by jmood88
                                There are a lot of turnovers but they aren't due to good defense. Many of the interceptions I've seen are because users will throw the ball into crowds or try to lead a receiver but end up throwing right to the defender. It seems like Tiburon compensated for the bad AI by making every defender have the hands of Jerry Rice.
                                Just not true in my case. The interceptions were cases where the cpu ran the route before my wide receiver did on in routes, or linebackers jumping 5 yards in the air.

                                I am terrible at defense, but I can hold my own on offense.

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