Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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  • GoToledo
    Pro
    • Jun 2008
    • 510

    #616
    Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

    Thanks for all of the feedback, Frisk.
    After the update on Oct 16th, will there be any difference between online and offline CCM in regards to tuning? I play a single player CCM, and I want to know if offline will now have all logic/tuning updates that online CCM has. I would really prefer to play offline if I can since I only play in a 1 player CCM, and I hate being at the mercy of my ISP and the servers. Thanks again.
    "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

    Sideshow Bob

    Comment

    • EmmdotFrisk
      Pro
      • Oct 2009
      • 657

      #617
      Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

      Originally posted by sooner1
      Thanks for the response. I really appereciate it. The main thing that needs to be looked at is the quick throws with lead pass are very hard to defend. The main reasoning is the zones are played very poorly. Lbs and Dbs dont react in zone coverage to the ball very well. If you play ncaa and Madden its like night and day. Also just pop in Madden 12 and you can see that the zone defense is much better. Also the deep blue Zones play very bad vs lots of routes. Just an overall tweaking of Zone Defense and this game would be the best Madden yet!!

      I believe the Man D is good enough, but if you look at a site like thegamerslab.com
      You will see alot of the complaints about how bad the defense is versus competitve tournament style players or players like me who just love the chess game with human opponets.

      Again thanks for your time, I think the main reason for the zones being bad is due to the ability to pass lead damn near every vertical route into open space. If you put out side wrs into fades you can always pass lead him in vs cover 3 for example.

      Last but not least!! lol, and this would make the game incredible!! Due to the non existent pass rush from 4 down linemen the zones break down. If the Line played like it does in practice mode!!! I'm talking practice!! If you play vs the computer on allpro in practice mode with default settings, their pass rush is awsome and much more realistic in the way they pressure the QB. Online!!! It is nothing like that. You are forced to blitz too many or come up with some kind of glitchy nano due to knowing the line will never get home. Tweaking the D Line to performing the way it does in practice mode would solve many Defensive issues. As well as the way the guys react in their zones. Right now too many people can just throw right into coverages and get away with it. Thanks buddy.

      I'll gladly fly there to your headquarters and sit down and show you all that needs to be done
      - Are you saying that NCAA 13 lead passing is tougher than in Madden 13?
      - Madden 12 defenses were tougher because it didn't have the read and react engine which aimed to eliminate psychic defense.
      - Purple zones are broken and the gameplay team knows it
      - Total Control Passing needs to be refined so that the WR doesn't adjust to the ball trajectory immediately after the ball leaves the QB's hands
      - Practice is very good, so tough on All-Madden, its weird. The difficulty setting plays a big part when the team is controlled by a user.

      Thanks for your input and I will pass this on to the team.
      Emmdotfrisk YouTube Channel

      Follow Me on Twitter - @Emmdotfrisk

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      • Farmer joe
        Rookie
        • Aug 2008
        • 237

        #618
        Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

        Along with being able to finally change the coach's scheme, will we also be able to change the coach's run/pass ratio and play book? I'm assuming this must be the case, otherwise changing schemes is pretty useless. I don't want to keep creating a new coach to switch (permanently switch, not switching every time at the Advanced Setting. Score each game) play books.

        Also, maybe I missed it, but what about a formation subs menu? The in game one sucks, not enough time, and it doesn't save game to game.

        Thanks for responding to so many questions today!

        Comment

        • EmmdotFrisk
          Pro
          • Oct 2009
          • 657

          #619
          Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

          Originally posted by Rushdown
          First, I think it's great that EA listened to feedback and made some of the most requested fixes.

          However, (based on my understanding, please correct me) the ability to Edit players in offline CC doesn't actually exist at all. You have to edit rosters offline and then import those rosters in a new CC. This does nothing for people who've already started a CC, and even if you re-start one to take advantage of this, you still can't do anything to draft picks! One of the storylines suggests that the team who drafts a CB move him to S, which you can't do. If I trade for a player drafted by another team, he can have the same uniform number as a player already on my team, and I still won't be able to edit it. Right now I have two guys with #55 constantly on the field at the same time and it looks terrible.

          Is it too late for this edit feature to implemented in a proper way? Saying that "you can now edit players in Offline CC" is a huge inaccuracy if the fix works as I understand it.
          Yeah editing position is a tough one to do at this point in Connected Careers. It potentially could break the mode due to the goals associated with the player, as well as the new grades, such as production.

          I know Josh and his team want to get it in but I am unsure if it can be done in Madden 13, with stability.
          Emmdotfrisk YouTube Channel

          Follow Me on Twitter - @Emmdotfrisk

          Comment

          • EmmdotFrisk
            Pro
            • Oct 2009
            • 657

            #620
            Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

            Originally posted by stlgamer09
            Each year i go to a super bowl it keeps saying first year coach does anybody else get this and will this be fixed?
            This is a commentary error that will be fixed in patch 3
            Emmdotfrisk YouTube Channel

            Follow Me on Twitter - @Emmdotfrisk

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            • EmmdotFrisk
              Pro
              • Oct 2009
              • 657

              #621
              Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

              Originally posted by Rushdown
              Sorry for the double post. I just signed up here and I guess I don't have the ability to edit posts yet?

              Anyway I read further on in the topic "For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM". So if I can actually edit players within the CC itself, I'm totally satisfied .
              You can but like my post that I posted a few hours ago, it is limited. If you want the full scope of editing you will need to create a custom roster.
              Emmdotfrisk YouTube Channel

              Follow Me on Twitter - @Emmdotfrisk

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              • EmmdotFrisk
                Pro
                • Oct 2009
                • 657

                #622
                Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                Originally posted by brza37
                Head to head games feel slower than CPU games in CCM. The setting doesn't change in the menu but it definitely feels like its set slower when playing another owner. Everyone in our CC has confirmed this and I've seen other online CCs here say it happens to them. It may be PS3 specific though as I have no experience with Xbox.

                Also, is there any word on when the website will be updated to at least show standings, league leaders and the rest of the cumulative stats? Or is there any chance that APIs will be made available so that community sites like XFN or LeagueManager can build up the web side of things? The mode is a huge improvement but I miss being able to check out stats and standings on XFN.
                It could possibly be because of connection. Not YOUR connection, but to enable a stable and consistent connection game speed across the board is slower. I am not sure though. I will ask the team for clarification.
                Emmdotfrisk YouTube Channel

                Follow Me on Twitter - @Emmdotfrisk

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                • EmmdotFrisk
                  Pro
                  • Oct 2009
                  • 657

                  #623
                  Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                  Originally posted by brza37
                  Will defensive goals be tuned then to account for this? As it is, its just impossible to reach any LB or DT season goals without the assists being counted. Even with assists the tackle goals are still too high unless maybe you're playing 15 minute quarters. But then scores and yards would be way too high.
                  Thats a good point. I will bring this up to Josh.
                  Emmdotfrisk YouTube Channel

                  Follow Me on Twitter - @Emmdotfrisk

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                  • EmmdotFrisk
                    Pro
                    • Oct 2009
                    • 657

                    #624
                    Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                    Originally posted by GoToledo
                    Thanks for all of the feedback, Frisk.
                    After the update on Oct 16th, will there be any difference between online and offline CCM in regards to tuning? I play a single player CCM, and I want to know if offline will now have all logic/tuning updates that online CCM has. I would really prefer to play offline if I can since I only play in a 1 player CCM, and I hate being at the mercy of my ISP and the servers. Thanks again.
                    Yes, the patch will allow all of the server side tuning that has been done to Online CCM to be reflected into offline CCM.
                    Emmdotfrisk YouTube Channel

                    Follow Me on Twitter - @Emmdotfrisk

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                    • EmmdotFrisk
                      Pro
                      • Oct 2009
                      • 657

                      #625
                      Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                      Originally posted by Farmer joe
                      Along with being able to finally change the coach's scheme, will we also be able to change the coach's run/pass ratio and play book? I'm assuming this must be the case, otherwise changing schemes is pretty useless. I don't want to keep creating a new coach to switch (permanently switch, not switching every time at the Advanced Setting. Score each game) play books.

                      Also, maybe I missed it, but what about a formation subs menu? The in game one sucks, not enough time, and it doesn't save game to game.

                      Thanks for responding to so many questions today!
                      Still no way to edit another coach's scheme, run/pass ratio, and playbook. This is something the team wants to get it but I don't think it will make it in for Madden 13. I will keep you updated though.
                      Emmdotfrisk YouTube Channel

                      Follow Me on Twitter - @Emmdotfrisk

                      Comment

                      • BOBtheBASEBALL
                        Rookie
                        • Mar 2012
                        • 26

                        #626
                        Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                        will season stats in player card be fixed? no biggy but season stats games arent labeled and are sorted by stats not schedule(ex: RB ypg is highest to lowest by game)

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                        • EmmdotFrisk
                          Pro
                          • Oct 2009
                          • 657

                          #627
                          Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                          Originally posted by BOBtheBASEBALL
                          will season stats in player card be fixed? no biggy but season stats games arent labeled and are sorted by stats not schedule(ex: RB ypg is highest to lowest by game)
                          I will check into this. Thanks for bringing this up BOB
                          Emmdotfrisk YouTube Channel

                          Follow Me on Twitter - @Emmdotfrisk

                          Comment

                          • KingV2k3
                            Senior Circuit
                            • May 2003
                            • 5881

                            #628
                            Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                            Originally posted by EmmdotFrisk
                            That's good game design idea right there. Let me get some insight on this an respond back to you.
                            It SEEMS like a smart and simple fix and would be VERY much appreciated...

                            As it stands, because of the skewed sim stats, USER D always finishes higher in team stats than it should while the USER O finishes well below...

                            I have to believe that this will affect coach and player XP / progression in CCM, so it would be great to have the simmed games in 125 total play range...

                            Thanks for looking into it!

                            Comment

                            • rspencer86
                              MIB Crew
                              • Sep 2004
                              • 8806

                              #629
                              Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                              Hate to keep bringing this up, but I looked and found no answer:

                              Anything being done about the post-game highlights issue in user vs. user CCM games? It's a big loss as that was how I put together some very cool highlight packages for our online league.

                              Was this a design decision or just an oversight?

                              Also, really hope something can be done to tune the sim stats. It sucks as a big stats guy to know that the numbers are so far off the mark.
                              Ryan Spencer

                              University of Missouri '09
                              Twitter: @RyanASpencer

                              Royals / Chiefs / Kings / Mizzou / Sporting KC


                              PSN: MizzouTigerrr
                              XBox: MizzouRhino

                              Comment

                              • EmmdotFrisk
                                Pro
                                • Oct 2009
                                • 657

                                #630
                                Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                                Originally posted by KingV2k3
                                It SEEMS like a smart and simple fix and would be VERY much appreciated...

                                As it stands, because of the skewed sim stats, USER D always finishes higher in team stats than it should while the USER O finishes well below...

                                I have to believe that this will affect coach and player XP / progression in CCM, so it would be great to have the simmed games in 125 total play range...

                                Thanks for looking into it!
                                I would agree it does seem like a simple fix if the engine is predicated on quarter length. I will have to verify that is the case.
                                Emmdotfrisk YouTube Channel

                                Follow Me on Twitter - @Emmdotfrisk

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