Hey everyone, I am sure this has been brought up but I don't have a ton of time so I am hoping someone can answer this qucikly: Any word on fixing the physics? It seems to me that the tackling is completely broken now after the last big patch and I hoping it gets fixed in this one.
Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Hey everyone, I am sure this has been brought up but I don't have a ton of time so I am hoping someone can answer this qucikly: Any word on fixing the physics? It seems to me that the tackling is completely broken now after the last big patch and I hoping it gets fixed in this one."People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." - Rogers Hornsby
TEAMS:
Baseball: Red Sox
Basketball: Celtics, Duke, U Richmond
Football: Duke, U Richmond (FCS) -
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
First, let me say I appreciate the conversation between EmmdotFrisk and the community.
Next I want to comment on a couple of your qoutes:
You are referencing before they are drafted, correct?
Are we able to edit their equipment once we draft them onto our team?
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Lastly, since you are open to some suggestions, I'd like to say a few of my own:
#1- Pursuit angles. They are downright terrible at times. In my latest game I had a FS rated 86 OVR with mid 80's AWR & PRC & PUR completely stop briefly when running after a HB. If interested I have video on the play. It will be uploaded tonight. There are TWO plays in the video that highlight the bad pursuit angles.
#2- The WR/DB interaction is severely lacking
#3- HB break tackle animations are too slow. I have found it next to impossible to break a tackle and get solid YAC.
#4- The lead passing on seam routes is ridiculous and an exploit. The WR has such a huge advantage on this it isn't even funny. Unfortunately the DB AI just can't keep up with this route.
#5- Lack of true momentum:
-- On punt returns you see guys go 100mph down the field and they can turn on a dime to tackle the return man.
-- When HB's cut/spin they don't even slow down!
-- You can user control a defender and roam the field without much effect from changing directions.
#6- The CCM Practice mode needs to be overhauled. I could go into great depth about some ideas if interested.SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
So if I start a CC as Joe Montana I'll be able to edit his gear, and whatnot?Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Eeek! Just connecting the dots, I take it this isn't part of the upcoming patch? I think a few of us were hoping that playcalling fell under one of the listed fixes.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
LE to RE
LG to RG
LT to RT
LOLB to ROLBComment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
This sounds really encouraging.
So if I have an existing CCM, I can edit player equipment and appearance without starting a new one?
And I can edit coach schemes without starting a new CCM?
I could care less about the attributes, so if these things are true, I'm stoked.
Do I have this right?
I'll give props to this kind of community-oriented post-launch support. This is a major addition to the game. Kudos.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
CPU on field improvements yes, CPU playcalling I am not sure.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
There is no editing abilities for CCM at this point but after the patch you will be able to edit the above.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
I know ratings can't be touched, but the other stuff?Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
I sure hope this is fixed. Accurate playcalling is a must for playing vs the CPU (at least as accurate as you can make it with run vs pass ratios).
Thank you for all of the interaction on here Emmdot."Hard work beats talent, when talent isn't working hard.”Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Will cold weather games or live weather (no, rain/snow) be available with this patch? Did the day to night progressions get patched (so it works with 7 or 8 min quarters and not just 13+ min quarters? Will BCA uniforms/equipment be available for playnow games? Will the chicago bears navy pants be included in this patch?Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
The playcalling is going to be a make it or break it feature for me. I just can't play a football game where pass heavy teams run all the time. It's like playing a baseball game where the pitcher only throws curveballs.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
I agree so much. These CPU teams need to play to there identity and player strengths. Then be able to make adjustments in games. Stars need to be stars, role players just that, and lesser players feel like lesser players.Comment
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