
Under The Code has posted their Madden NFL 25 defense and blocking gameplay roundtable, which includes discussion from a few guys that have had hands-on time with the game.
Buckeye: I think it’s the obvious step that they had to take this year with the heavy focus on the running game. However, the Hit Stick has never been right and I don’t feel that it will be this year either. In the Madden NFL series the Hit Stick has exponentially increased the chance of the ball carrier fumbling the football; so much to the point that in online leagues users just look for fast defenders that have high hit power so they can force a ridiculous number of turnovers. If you are a real fan of professional football you will not see big hits causing fumbles consistently by any stretch of the imagination. Fumbles are caused by: poor carry technique, direct defender contact to the ball, and the defender attempting to strip the ball loose during the tackle. If the Madden NFL series is to get this right, the Hit Stick needs to cause an accelerated rate of fatigue and a higher chance of injury to BOTH the offensive and defensive players involved in the hit.
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