Why does the player's overall rating change when I start my career?
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Re: Why does the player's overall rating change when I start my career?
Just found a big one! Play now Barry Cofield DT (84) but in franchise mode he is a 64.
His scheme is a Base 3-4 and Washingtons defense scheme is Attacking 3-4... his rating shouldn't be that far off from his Play now rating. In fact this year in the Skins defense he'll prob be top 5 NT in the league in the Redskins DEFENSIVE scheme.Comment
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Re: Why does the player's overall rating change when I start my career?
Just found a big one! Play now Barry Cofield DT (84) but in franchise mode he is a 64.
His scheme is a Base 3-4 and Washingtons defense scheme is Attacking 3-4... his rating shouldn't be that far off from his Play now rating. In fact this year in the Skins defense he'll prob be top 5 NT in the league in the Redskins DEFENSIVE scheme.Comment
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Re: Why does the player's overall rating change when I start my career?
This is incorrect.
A player's core ratings - Speed, Acceleration, Catching, Tackling, Pass Block Footwork, Hit Power, etc. - are not changed upon starting a Connected Franchise.
The only thing that changes is how the OVR rating is calculated. The OVR is a weighted average which provides an at-a-glance look at the player's skill set and determines a 0-99 grade based on the important ratings for his position. Speed matters more for a wide receiver than a fullback, for example, so a higher Speed rating will have a greater effect on a WR's OVR rating than a FB's OVR rating.
How Connected Franchise changes the OVR rating is that it modifies how heavily different skills are valued based on chosen player scheme. For example, the Cowboys value Cover 2 OLBs this year. As such, the OVR rating calculation will place more emphasis on the Zone Coverage, Press, Speed, and Play Recognition ratings, and less value will be placed on pass rushing skills such as Power Move, Finesse Move, and Block Shedding. The effect is that pass-rushing OLBs tend to receive a lower OVR grade than OLBs with better coverage skills. In essence, the scheme-based OVR is solely intended to be a team-building aid based on how a user prefers to build a football team.
Finally, the OVR rating has zero effect on gameplay, regardless how it is calculated.Comment
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Re: Why does the player's overall rating change when I start my career?
Just found a big one! Play now Barry Cofield DT (84) but in franchise mode he is a 64.
His scheme is a Base 3-4 and Washingtons defense scheme is Attacking 3-4... his rating shouldn't be that far off from his Play now rating. In fact this year in the Skins defense he'll prob be top 5 NT in the league in the Redskins DEFENSIVE scheme.
I will put this in laymans for everyone and use Berry Cofield as an example. Berry Cofield is an 82 in the game. He has all of the attributes that make a player an 82 and there is nothing that is going to change that in CCM except for age. Play him as you normally would. Even if his overall rating in CCM is 64 he will still play like an 82 because his core attributes are that of an 82 overall player. When I decide my starting nose tackle in a 3-4 I do not even look at overall. I weigh strength, power moves, and block shedding as my main deciding factors, because these are the attributes that are going to make my nose tackle make some plays in this scheme.Last edited by Caliboy626; 08-28-2013, 11:27 AM.Comment
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Re: Why does the player's overall rating change when I start my career?
It seems like this is a bigger issue than we expected. They need to get rid of these schemes, or at least have a column for their original OVR ratings, and one column for adjusted to schemes. I'm tired of not ever knowing how good or bad my players actually are.Comment
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Re: Why does the player's overall rating change when I start my career?
For some reason my CFM isn't working like this. No matter what I change my positional schemes to, my player overalls are NOT changing. For example, whether it's a 3-4 run stopping DE scheme or speed rusher scheme, my DEs overalls are NOT effected. Any idea why this could be? Feedback from anyone would be appreciated.
Example: My team runs an attacking 4-3 where 4-3 speed rusher ends are the preferred player type. I draft 3-4 run stopping end and change my coaches preference to 3-4 Run stopping end even though my coaches scheme requires the prior type. My defensive end whos rating was a 73 is now an 85 making it look like I have built this really good team when I have not. Coaches have a core preference per position relative to there scheme that is coded into the game. If you do not like your coaches scheme fire him and bring in someone who fits your player types, or go out and find the personell to make your coaches scheme work. I do not care if my starting players overall is a 59. If his production rating is in the 90's all season I am going to keep starting him because he is tearing it up!!!Comment
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Re: Why does the player's overall rating change when I start my career?
This is to keep people from exploiting the system and building a super team with sub par players, and I personally like this.
Example: My team runs an attacking 4-3 where 4-3 speed rusher ends are the preferred player type. I draft 3-4 run stopping end and change my coaches preference to 3-4 Run stopping end even though my coaches scheme requires the prior type. My defensive end whos rating was a 73 is now an 85 making it look like I have built this really good team when I have not. Coaches have a core preference per position relative to there scheme that is coded into the game. If you do not like your coaches scheme fire him and bring in someone who fits your player types, or go out and find the personell to make your coaches scheme work. I do not care if my starting players overall is a 59. If his production rating is in the 90's all season I am going to keep starting him because he is tearing it up!!!
To further explain my issue, Kyle Williams is an 89 overall 3-4 DE in Madden (I think it's 89 or 91, can't remember at the moment). When I start a CFM, his overall plummets to a 60. No matter what position scheme I choose (3-4 versatile, speed rusher, 4-3 pass rusher) his overall stays at a 60. This makes absolutely no sense. Kyle Williams would make a much better 3-4 versatile DE rather than a speed rushing DE. If I wanted DE's in my coach's scheme to be speed rushers, I would understand him being a 60. But 3-4 versatile fits him perfectly and he is still a 60. This is the issue I'm having.Last edited by brettmickey; 08-28-2013, 11:46 AM.Comment
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Re: Why does the player's overall rating change when I start my career?
The number one reason why schemes shouldnt exist is because it screws up the CPU's roster management. Its bad to begin with and schemes just adds to it. Play a game in CFM with just your team against the CPU and check the CPU's depth chart IN GAME. You'll see players that should be starters be backups and fourth stringers being starters. Seriously, there should have been an on/off option for schemes. That way, everyone wins.Comment
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Re: Why does the player's overall rating change when I start my career?
This makes no sense. You wouldn't be building a "super team" when scheme doesn't change ANY ratings besides overall. It doesn't change awareness, block shedding, tackling, anything. All it changes is overall. You can't build a "super team" with DEs who have 40 block shedding and pass rush moves even if the overall says they are in the 80's.Comment
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Re: Why does the player's overall rating change when I start my career?
This makes no sense. You wouldn't be building a "super team" when scheme doesn't change ANY ratings besides overall. It doesn't change awareness, block shedding, tackling, anything. All it changes is overall. You can't build a "super team" with DEs who have 40 block shedding and pass rush moves even if the overall says they are in the 80's.
To further explain my issue, Kyle Williams is an 89 overall 3-4 DE in Madden (I think it's 89 or 91, can't remember at the moment). When I start a CFM, his overall plummets to a 60. No matter what position scheme I choose (3-4 versatile, speed rusher, 4-3 pass rusher) his overall stays at a 60. This makes absolutely no sense. Kyle Williams would make a much better 3-4 versatile DE rather than a speed rushing DE. If I wanted DE's in my coach's scheme to be speed rushers, I would understand him being a 60. But 3-4 versatile fits him perfectly and he is still a 60. This is the issue I'm having.
As long as Kyle Williams strength, power moves, block shedding, pursuit and play rec ratings are high I am sure he will play reasonably well for you.Last edited by Caliboy626; 08-28-2013, 11:53 AM.Comment
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Re: Why does the player's overall rating change when I start my career?
So what's the point of a scheme at all? If they still play like a 89 but only rated a 60 then wouldn't it just be smart to put your best players in the WRONG scheme just so when contract talks come you can sign them cheap? It would be lame as all but there dosen't seem to be a penalty for you using the wrong scheme. Or am i wrong?Comment
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Re: Why does the player's overall rating change when I start my career?
So what's the point of a scheme at all? If they still play like a 89 but only rated a 60 then wouldn't it just be smart to put your best players in the WRONG scheme just so when contract talks come you can sign them cheap? It would be lame as all but there dosen't seem to be a penalty for you using the wrong scheme. Or am i wrong?
And no it would not be smart to put theme in the wrong scheme. The "scheme overall" rating still reflects in your overall, off, and def team ratings. So unless you play every single game when simulating it could effect your team against CPU teams and you could see some losses.
My only point is If you have a Defense with Revis, Patrick Willis, Ed Reed, and any other ALL Pro type player I do not care if there "scheme overalls" are all in the 70's and your team overall is in the low 70's on defense. That team is still going to be very dominant because the talent is still there.
Use this as a rule of thumb. Never look at overalls in the depth chart or roster menu again!!!! Instead when deciding on players look at the ratings that are relative to the position.
Example: I have two corners.
Player A)
Overall: 73
Man Cover: 89
Zone Cover: 86
Aware: 79
press: 87
Player B)
Overall: 88
Man cover:81
Zonecover: 79
aware: 76
press: 75
I do not care about the "scheme overall"!!!!! Player A is clearly better and I will start him over B. If the players overall bothers you that bad then trade corner A for a corner whos "scheme Overall" is better even if he is not as good of a player in position based ratings. But your team will suffer for it. Bottom line is in CCM player overall ratings in depth chart and roster management do not reflect how good a player actually is.Last edited by Caliboy626; 08-28-2013, 12:47 PM.Comment
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Re: Why does the player's overall rating change when I start my career?
So what's the point of a scheme at all? If they still play like a 89 but only rated a 60 then wouldn't it just be smart to put your best players in the WRONG scheme just so when contract talks come you can sign them cheap? It would be lame as all but there dosen't seem to be a penalty for you using the wrong scheme. Or am i wrong?
I get the whole Idea behind the schemes and their effect on the ratings, but for those who are telling people to ignore OVR, you either have an infinate amount of time to spend on the game, or just enjoy being a bully. OVR is supposed to be a quick glance at how good a player is at his position. I would highly doubt than any NFL team would rate the same player in the 60s while another rates him in the 90s if he's playing a similar position. He would very well be less valuable to team A than to team B, but the OVR drop shouldnt be that dramatic.
Fortunately for me, the Fins players fit well with their schemes, and at least the the start of my franchise, its very easy for me to judge my roster.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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