Why does the player's overall rating change when I start my career?

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  • King Gro23
    MVP
    • Jan 2008
    • 2548

    #31
    Re: Why does the player's overall rating change when I start my career?

    Originally posted by Tweeg
    I believe the rating is different 'in game' because that's the only place that the player hot streaks/tendency changes take effect.
    This is true, Depth chart rating has Hot/Cold Tendency applied. In game is updated weekly Depth Chart in CFM menus may be subject to in game variance.

    Manage roster in CFM is base scheme ovr
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    • PaulChildres
      Rookie
      • Sep 2006
      • 254

      #32
      Re: Why does the player's overall rating change when I start my career?

      Just found a big one! Play now Barry Cofield DT (84) but in franchise mode he is a 64.

      His scheme is a Base 3-4 and Washingtons defense scheme is Attacking 3-4... his rating shouldn't be that far off from his Play now rating. In fact this year in the Skins defense he'll prob be top 5 NT in the league in the Redskins DEFENSIVE scheme.

      Comment

      • Gorilla Glass
        MVP
        • Aug 2010
        • 1139

        #33
        Re: Why does the player's overall rating change when I start my career?

        Originally posted by PaulChildres
        Just found a big one! Play now Barry Cofield DT (84) but in franchise mode he is a 64.

        His scheme is a Base 3-4 and Washingtons defense scheme is Attacking 3-4... his rating shouldn't be that far off from his Play now rating. In fact this year in the Skins defense he'll prob be top 5 NT in the league in the Redskins DEFENSIVE scheme.
        I think I changed his ratings by going into scheme and changing my NT settings. He's rated 82 in my Online CCM

        Comment

        • brettmickey
          Rookie
          • Jan 2010
          • 319

          #34
          Re: Why does the player's overall rating change when I start my career?

          Originally posted by CM Hooe
          This is incorrect.

          A player's core ratings - Speed, Acceleration, Catching, Tackling, Pass Block Footwork, Hit Power, etc. - are not changed upon starting a Connected Franchise.

          The only thing that changes is how the OVR rating is calculated. The OVR is a weighted average which provides an at-a-glance look at the player's skill set and determines a 0-99 grade based on the important ratings for his position. Speed matters more for a wide receiver than a fullback, for example, so a higher Speed rating will have a greater effect on a WR's OVR rating than a FB's OVR rating.

          How Connected Franchise changes the OVR rating is that it modifies how heavily different skills are valued based on chosen player scheme. For example, the Cowboys value Cover 2 OLBs this year. As such, the OVR rating calculation will place more emphasis on the Zone Coverage, Press, Speed, and Play Recognition ratings, and less value will be placed on pass rushing skills such as Power Move, Finesse Move, and Block Shedding. The effect is that pass-rushing OLBs tend to receive a lower OVR grade than OLBs with better coverage skills. In essence, the scheme-based OVR is solely intended to be a team-building aid based on how a user prefers to build a football team.

          Finally, the OVR rating has zero effect on gameplay, regardless how it is calculated.
          For some reason my CFM isn't working like this. No matter what I change my positional schemes to, my player overalls are NOT changing. For example, whether it's a 3-4 run stopping DE scheme or speed rusher scheme, my DEs overalls are NOT effected. Any idea why this could be? Feedback from anyone would be appreciated.

          Comment

          • Caliboy626
            Banned
            • Feb 2012
            • 223

            #35
            Re: Why does the player's overall rating change when I start my career?

            Originally posted by PaulChildres
            Just found a big one! Play now Barry Cofield DT (84) but in franchise mode he is a 64.

            His scheme is a Base 3-4 and Washingtons defense scheme is Attacking 3-4... his rating shouldn't be that far off from his Play now rating. In fact this year in the Skins defense he'll prob be top 5 NT in the league in the Redskins DEFENSIVE scheme.
            This is incorrect! The reason Barry Cofield is rated low in an attacking 3-4 is because his player type is a run stuffer. You have to look at player types as well as position and size guys! I.E. the wide receiver position has possession, speed, red zone threat etc. An attacking 3-4 wants to incorporate a pass rushing DT. I would think that Jay Ratliff would be a good fit. You guys are missing the point. DO NOT LOOK AT overalls!!!! Berry Cofield is still an 82 in the game and will probably do just fine for the redskins if you continue to start him. Everyone complains that the franchise mode was stale for years and that the computer teams weren't using smart logic in team building. Well now they gave us a way to actually be GM's and make you think about the moves you make and everyone is up in arms.

            I will put this in laymans for everyone and use Berry Cofield as an example. Berry Cofield is an 82 in the game. He has all of the attributes that make a player an 82 and there is nothing that is going to change that in CCM except for age. Play him as you normally would. Even if his overall rating in CCM is 64 he will still play like an 82 because his core attributes are that of an 82 overall player. When I decide my starting nose tackle in a 3-4 I do not even look at overall. I weigh strength, power moves, and block shedding as my main deciding factors, because these are the attributes that are going to make my nose tackle make some plays in this scheme.
            Last edited by Caliboy626; 08-28-2013, 11:27 AM.

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            • miniviking10
              Banned
              • Jan 2011
              • 70

              #36
              Re: Why does the player's overall rating change when I start my career?

              It seems like this is a bigger issue than we expected. They need to get rid of these schemes, or at least have a column for their original OVR ratings, and one column for adjusted to schemes. I'm tired of not ever knowing how good or bad my players actually are.

              Comment

              • Caliboy626
                Banned
                • Feb 2012
                • 223

                #37
                Re: Why does the player's overall rating change when I start my career?

                Originally posted by brettmickey
                For some reason my CFM isn't working like this. No matter what I change my positional schemes to, my player overalls are NOT changing. For example, whether it's a 3-4 run stopping DE scheme or speed rusher scheme, my DEs overalls are NOT effected. Any idea why this could be? Feedback from anyone would be appreciated.
                This is to keep people from exploiting the system and building a super team with sub par players, and I personally like this.

                Example: My team runs an attacking 4-3 where 4-3 speed rusher ends are the preferred player type. I draft 3-4 run stopping end and change my coaches preference to 3-4 Run stopping end even though my coaches scheme requires the prior type. My defensive end whos rating was a 73 is now an 85 making it look like I have built this really good team when I have not. Coaches have a core preference per position relative to there scheme that is coded into the game. If you do not like your coaches scheme fire him and bring in someone who fits your player types, or go out and find the personell to make your coaches scheme work. I do not care if my starting players overall is a 59. If his production rating is in the 90's all season I am going to keep starting him because he is tearing it up!!!

                Comment

                • hogtradition22
                  Rookie
                  • May 2010
                  • 5

                  #38
                  Re: Why does the player's overall rating change when I start my career?

                  Originally posted by GruffyMcGuiness
                  Falcons are 86 in play now but 80 when I started my CCM...

                  If you are still in the preseason it has to do with all the scrubs that are on your team. Cut them and it will raise,

                  Comment

                  • brettmickey
                    Rookie
                    • Jan 2010
                    • 319

                    #39
                    Re: Why does the player's overall rating change when I start my career?

                    Originally posted by Caliboy626
                    This is to keep people from exploiting the system and building a super team with sub par players, and I personally like this.

                    Example: My team runs an attacking 4-3 where 4-3 speed rusher ends are the preferred player type. I draft 3-4 run stopping end and change my coaches preference to 3-4 Run stopping end even though my coaches scheme requires the prior type. My defensive end whos rating was a 73 is now an 85 making it look like I have built this really good team when I have not. Coaches have a core preference per position relative to there scheme that is coded into the game. If you do not like your coaches scheme fire him and bring in someone who fits your player types, or go out and find the personell to make your coaches scheme work. I do not care if my starting players overall is a 59. If his production rating is in the 90's all season I am going to keep starting him because he is tearing it up!!!
                    This makes no sense. You wouldn't be building a "super team" when scheme doesn't change ANY ratings besides overall. It doesn't change awareness, block shedding, tackling, anything. All it changes is overall. You can't build a "super team" with DEs who have 40 block shedding and pass rush moves even if the overall says they are in the 80's.

                    To further explain my issue, Kyle Williams is an 89 overall 3-4 DE in Madden (I think it's 89 or 91, can't remember at the moment). When I start a CFM, his overall plummets to a 60. No matter what position scheme I choose (3-4 versatile, speed rusher, 4-3 pass rusher) his overall stays at a 60. This makes absolutely no sense. Kyle Williams would make a much better 3-4 versatile DE rather than a speed rushing DE. If I wanted DE's in my coach's scheme to be speed rushers, I would understand him being a 60. But 3-4 versatile fits him perfectly and he is still a 60. This is the issue I'm having.
                    Last edited by brettmickey; 08-28-2013, 11:46 AM.

                    Comment

                    • daniel77733
                      Banned
                      • Nov 2011
                      • 3544

                      #40
                      Re: Why does the player's overall rating change when I start my career?

                      The number one reason why schemes shouldnt exist is because it screws up the CPU's roster management. Its bad to begin with and schemes just adds to it. Play a game in CFM with just your team against the CPU and check the CPU's depth chart IN GAME. You'll see players that should be starters be backups and fourth stringers being starters. Seriously, there should have been an on/off option for schemes. That way, everyone wins.

                      Comment

                      • Caliboy626
                        Banned
                        • Feb 2012
                        • 223

                        #41
                        Re: Why does the player's overall rating change when I start my career?

                        Originally posted by brettmickey
                        This makes no sense. You wouldn't be building a "super team" when scheme doesn't change ANY ratings besides overall. It doesn't change awareness, block shedding, tackling, anything. All it changes is overall. You can't build a "super team" with DEs who have 40 block shedding and pass rush moves even if the overall says they are in the 80's.
                        Then why is everyone complaining? You just admitted the overall has no effect on the actual gameplay without the core stats to back it up. That's the point I was trying to make. Plus the computer basis contract talk and free agent values and trade values on the overall rating. I got Hakeem Nicks for a song and a dance because he was rated to low for the scheme he signed with in free agency, and he has made the prow bowl every year for me.

                        Comment

                        • Caliboy626
                          Banned
                          • Feb 2012
                          • 223

                          #42
                          Re: Why does the player's overall rating change when I start my career?

                          Originally posted by brettmickey
                          This makes no sense. You wouldn't be building a "super team" when scheme doesn't change ANY ratings besides overall. It doesn't change awareness, block shedding, tackling, anything. All it changes is overall. You can't build a "super team" with DEs who have 40 block shedding and pass rush moves even if the overall says they are in the 80's.

                          To further explain my issue, Kyle Williams is an 89 overall 3-4 DE in Madden (I think it's 89 or 91, can't remember at the moment). When I start a CFM, his overall plummets to a 60. No matter what position scheme I choose (3-4 versatile, speed rusher, 4-3 pass rusher) his overall stays at a 60. This makes absolutely no sense. Kyle Williams would make a much better 3-4 versatile DE rather than a speed rushing DE. If I wanted DE's in my coach's scheme to be speed rushers, I would understand him being a 60. But 3-4 versatile fits him perfectly and he is still a 60. This is the issue I'm having.
                          Also, I think you missed the point brettmickey. Kyle Williams is still an 89 overall and he will play like an 89 overall for you. Consider yourself lucky cause when it comes to contract time your not going to have to pay very much for a really good player. That 60 is basically a number you should not even pay attention to.

                          As long as Kyle Williams strength, power moves, block shedding, pursuit and play rec ratings are high I am sure he will play reasonably well for you.
                          Last edited by Caliboy626; 08-28-2013, 11:53 AM.

                          Comment

                          • southriver
                            Rookie
                            • Feb 2003
                            • 204

                            #43
                            Re: Why does the player's overall rating change when I start my career?

                            So what's the point of a scheme at all? If they still play like a 89 but only rated a 60 then wouldn't it just be smart to put your best players in the WRONG scheme just so when contract talks come you can sign them cheap? It would be lame as all but there dosen't seem to be a penalty for you using the wrong scheme. Or am i wrong?

                            Comment

                            • Caliboy626
                              Banned
                              • Feb 2012
                              • 223

                              #44
                              Re: Why does the player's overall rating change when I start my career?

                              Originally posted by southriver
                              So what's the point of a scheme at all? If they still play like a 89 but only rated a 60 then wouldn't it just be smart to put your best players in the WRONG scheme just so when contract talks come you can sign them cheap? It would be lame as all but there dosen't seem to be a penalty for you using the wrong scheme. Or am i wrong?
                              I am sorry, I didn't say clearly what I was trying to convey. You should be able to get him for cheap if you offer him a reasonable deal during the resigning period (During the season). If you fail to sign him and he gets to free agency he may get an offer from a team that values his overall high in there scheme and you WILL lose him with your lowball offer.

                              And no it would not be smart to put theme in the wrong scheme. The "scheme overall" rating still reflects in your overall, off, and def team ratings. So unless you play every single game when simulating it could effect your team against CPU teams and you could see some losses.

                              My only point is If you have a Defense with Revis, Patrick Willis, Ed Reed, and any other ALL Pro type player I do not care if there "scheme overalls" are all in the 70's and your team overall is in the low 70's on defense. That team is still going to be very dominant because the talent is still there.

                              Use this as a rule of thumb. Never look at overalls in the depth chart or roster menu again!!!! Instead when deciding on players look at the ratings that are relative to the position.

                              Example: I have two corners.

                              Player A)
                              Overall: 73
                              Man Cover: 89
                              Zone Cover: 86
                              Aware: 79
                              press: 87

                              Player B)
                              Overall: 88
                              Man cover:81
                              Zonecover: 79
                              aware: 76
                              press: 75

                              I do not care about the "scheme overall"!!!!! Player A is clearly better and I will start him over B. If the players overall bothers you that bad then trade corner A for a corner whos "scheme Overall" is better even if he is not as good of a player in position based ratings. But your team will suffer for it. Bottom line is in CCM player overall ratings in depth chart and roster management do not reflect how good a player actually is.
                              Last edited by Caliboy626; 08-28-2013, 12:47 PM.

                              Comment

                              • Unlucky 13
                                MVP
                                • Apr 2009
                                • 1707

                                #45
                                Re: Why does the player's overall rating change when I start my career?

                                So what's the point of a scheme at all? If they still play like a 89 but only rated a 60 then wouldn't it just be smart to put your best players in the WRONG scheme just so when contract talks come you can sign them cheap? It would be lame as all but there dosen't seem to be a penalty for you using the wrong scheme. Or am i wrong?
                                You make an excellent point.

                                I get the whole Idea behind the schemes and their effect on the ratings, but for those who are telling people to ignore OVR, you either have an infinate amount of time to spend on the game, or just enjoy being a bully. OVR is supposed to be a quick glance at how good a player is at his position. I would highly doubt than any NFL team would rate the same player in the 60s while another rates him in the 90s if he's playing a similar position. He would very well be less valuable to team A than to team B, but the OVR drop shouldnt be that dramatic.

                                Fortunately for me, the Fins players fit well with their schemes, and at least the the start of my franchise, its very easy for me to judge my roster.
                                Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

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