Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #256
    Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

    Originally posted by jpdavis82
    Rex is a former college defensive lineman, Cam Weber was a QB and Clint Oldenburg is a former NFL offensive lineman. I think these guys know what football is about. They're trying to make a game based off of real football. What they're doing or trying to do has never been done before to the level they're wanting. We've never had former football guys be the leadership team for a football video game like this. These guys know football they don't have to know about Superstar or my player, they know the X's and O's of the game of football.
    I met Clint. Really cool dude and we talked quite a bit. But how do we know what they are trying to do? And what is this "never been done before" talk? There is a LOT that has been done before. Just not by EA!

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #257
      Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

      Originally posted by RGiles36
      Honestly, I don't think guys are harsh on Rex, Cam, and/or the dev staff. Most people speak to quality of the finished product -- not who's putting it together.

      That's why I don't get involved in all of those leadership and 3 year plan discussions. As a consumer, all you should care about is the product on the shelf. All those behind-the-scenes conversations simply provide a convenient distraction from what continues to be a subpar game.
      I can't argue with that, the product can be questioned but the direction is what I'm always talking about. To me that is something that remains to be seen. If the product doesn't meet expectations it's up to you whether you buy it. However, some will buy the game this year just because of o/d line play and the realistic pocket forming. For others it will take an overhaul of animatitions, presentation etc, and for some, they will never buy it because of the letters E and A

      Comment

      • TheBuddyHobbs
        Banned
        • Apr 2013
        • 2312

        #258
        Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

        Originally posted by jpdavis82
        I can't argue with that, the product can be questioned but the direction is what I'm always talking about. To me that is something that remains to be seen. If the product doesn't meet expectations it's up to you whether you buy it. However, some will buy the game this year just because of o/d line play and the realistic pocket forming. For others it will take an overhaul of animatitions, presentation etc, and for some, they will never buy it because of the letters E and A
        I don't believe that for one second. If Madden was a really good game it doesn't matter what the box says. People will buy that. People disliking Madden is because it's simply not good. Plain and simple.

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        • Gjordan
          Rookie
          • Aug 2011
          • 105

          #259
          Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

          Originally posted by jpdavis82
          If you guys were hired by EA today as the GM, what would you say or do to assure people you were going to deliver a great product?



          AND START OVER!!

          You would definitely have their attention.
          Last edited by Gjordan; 11-03-2013, 02:25 PM.
          "People don't care if their wrong, they just want to be right."

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          • Sturzinator
            Pro
            • Aug 2012
            • 917

            #260
            Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

            Originally posted by bucky60
            True Step is for at most, 2 out of 22 on the field. I think that's from either less than 10% to less than 5% of the the players on the field depending on the circumstances between user and cpu controlled teams. They should have called it TrueStep 5%. We're suppose to be impressed with THAT? That's yours and JP's selling point of why we should be impressed? Let's see, going forward, at the current rate, that would mean we would have a TRUE True Step in 10 to 20 years. Now I know the 10-20 years is a little silly, but just trying to make a point. How can they advertise TRUE STEP as some amazing, game altering realistic feature, AND ONLY PROVIDE FOR 5 TO 10 PERCENT OF THE PLAYERS ON THE FIELD.
            Yeah, and then this disparity between who is "true stepping" and who isn't will likely unbalance the game play. The half a**ed implementation of yet another new feature (albeit, a much needed feature) continues.

            Your RB will be "true stepping" his way out of the backfield while the defense hurriedly skates over to make the tackle.

            Comment

            • Boilerbuzz
              D* B**rs!
              • Jul 2002
              • 5154

              #261
              Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

              Originally posted by jpdavis82
              You thought they made 2k8 in one dev cycle???? They made it in 3 dev cycles and it was for the most part a port of 2k5.
              APF was done on one cycle. They put the majority of the NFL team on NBA. That was verified years ago.


              Do you guys realize that the same guys making nfl and nba 2k back in early 2000s, STILL are the lead guys for NBA 2k next gen. You can't overlook that, they've had the same guys making their game with the same direction for over ten years. It's no wonder they have a good game.
              This is true. Added in the remnants of the NFL team and you see the result.

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8788

                #262
                Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

                Originally posted by Sturzinator
                Yeah, and then this disparity between who is "true stepping" and who isn't will likely unbalance the game play. The half a**ed implementation of yet another new feature (albeit, a much needed feature) continues.

                Your RB will be "true stepping" his way out of the backfield while the defense hurriedly skates over to make the tackle.
                I haven't played the game yet but Sim said when he played he felt all player movement was different not just those who had true step and you can tell that in these videos by QJB, there's next to no skating in them.

                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #263
                  Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)



                  How do you highlight this? It's the same problem that is in current gen. Players legs clipping through their own legs. It's just bad. You highlight true player motion and true step and still have things like this going on. I know true step isn't all over the field yet, but at least get this cleaned up. It just looks awful.

                  I could see some clipping when characters interact with each other, that is just something that is going to happen with video games, but clipping into their own legs? That is something that should not happen. How does a mo-capped animation get put into the game like that? And this dude highlights it on next gen!!! LMAO. I understand Tiburon is working on this, but the snapping and warping is just unacceptable at this point.

                  Last edited by SageInfinite; 11-03-2013, 03:38 PM.
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                  Comment

                  • bucky60
                    Banned
                    • Jan 2008
                    • 3288

                    #264
                    Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

                    Originally posted by jpdavis82
                    I haven't played the game yet but Sim said when he played he felt all player movement was different not just those who had true step and you can tell that in these videos by QJB, there's next to no skating in them.
                    I thought OS'ers had pointed out skating in the small sample of carefully selected videos that have been shown so far. Also hard to tell when most of these small samples are close up, zoomed in. When we actually see for ourselves, in real gameplay video, not this carefully selected close up shots, we will believe.

                    Comment

                    • reverend_heat
                      MVP
                      • Aug 2002
                      • 1775

                      #265
                      Re: Madden NFL 25 Next Gen Video - IGNITE Technology & Next-Gen Visuals (QJB)

                      Originally posted by SageInfinite


                      How do you highlight this? It's the same problem that is in current gen. Players legs clipping through their own legs. It's just bad. You highlight true player motion and true step and still have things like this going on. I know true step isn't all over the field yet, but at least get this cleaned up. It just looks awful.

                      I could see some clipping when characters interact with each other, that is just something that is going to happen with video games, but clipping into their own legs? That is something that should not happen. How does a mo-capped animation get put into the game like that? And this dude highlights it on next gen!!! LMAO.

                      How does J.J. Watt's player model get into a game looking like this? He looks like Dave from your local Wal-Mart stocking department

                      <img src=http://i561.photobucket.com/albums/ss57/doghell4/Desktop_2013_11_03_13_15_21_746_zps3f9d83ff.jpg>

                      Comment

                      • GiantBlue76
                        Banned
                        • Jun 2007
                        • 3287

                        #266
                        Re: Madden NFL 25 Next Gen Video - IGNITE Technology &amp; Next-Gen Visuals (QJB)

                        Originally posted by RGiles36
                        Honestly, I don't think guys are harsh on Rex, Cam, and/or the dev staff. Most people speak to quality of the finished product -- not who's putting it together.

                        That's why I don't get involved in all of those leadership and 3 year plan discussions. As a consumer, all you should care about is the product on the shelf. All those behind-the-scenes conversations simply provide a convenient distraction from what continues to be a subpar game.
                        I want to bring some special attention to this post right here ^^^. This post, in my opinion is THE BEST post in this entire thread. As someone who has been in software development for 17 years, this post is EXACTLY correct. Customers don't care about what goes on at your company, what kind of adversity you created for yourself, what kind of leadership and design changes you've had. They are paying for a product. As soon as you start providing excuses, they stop providing the money to you and they go elsewhere.

                        Once again, I wish everyone at EA Tiburon could read this post and understand it. I also wish they would understand that a big reason why they get sales is only because they are the ONLY game. It's the NFL people want, NOT MADDEN. This next gen game is looking really weak and sales will show it. There will be a boat load of excuses undoubtedly. Meanwhile, other games will be moving on and moving forward, and more and more people will begin to forget about madden. This was a HUGE screw up by EA sports, and the ramifications are only beginning.

                        Comment

                        • speedbreaker
                          Rookie
                          • Sep 2010
                          • 29

                          #267
                          Re: Madden NFL 25 Next Gen Video - IGNITE Technology &amp; Next-Gen Visuals (QJB)

                          Originally posted by reverend_heat
                          How does J.J. Watt's player model get into a game looking like this? He looks like Dave from your local Wal-Mart stocking department

                          <img src=http://i561.photobucket.com/albums/ss57/doghell4/Desktop_2013_11_03_13_15_21_746_zps3f9d83ff.jpg>
                          look at the gut on jj watt looks like a offensive linemen what a joke!
                          Last edited by speedbreaker; 11-03-2013, 04:00 PM.

                          Comment

                          • ruttentud
                            Rookie
                            • Jan 2013
                            • 268

                            #268
                            Re: Madden NFL 25 Next Gen Video - IGNITE Technology &amp; Next-Gen Visuals (QJB)

                            Originally posted by Jet Sufferer
                            I guess after 9 years on a desert island Rosie O'Donnell wouldn't look that bad either.
                            bahahahaha
                            No TV and no beer make Homer go something something

                            Comment

                            • jyoung
                              Hall Of Fame
                              • Dec 2006
                              • 11132

                              #269
                              Re: Madden NFL 25 Next Gen Video - IGNITE Technology &amp; Next-Gen Visuals (QJB)

                              Originally posted by jpdavis82
                              You thought they made 2k8 in one dev cycle???? They made it in 3 dev cycles and it was for the most part a port of 2k5.
                              Wrong on both accounts.

                              All-Pro Football 2K8 was made in 6 months.

                              Visual Concepts started working on it in full in January 2007, and the game went gold in early July 2007.

                              It was not a simple port of NFL 2K5, either. According to Greg Thomas, the president of Visual Concepts at the time:

                              "All Pro Football 2K8 was rebuilt for next generation. I think that our overall plan has been: we want to keep the spirit of NFL 2K5, but we want to really build from the ground up on a lot of different [areas]. If there's a number, say six different key basic foundations to this game, we're probably rebuilding four of them. So I think that from that standpoint we're really re-engineering most of everything, but we do want that ultimate feel to be what our fans have always liked."

                              Obviously, they kept some elements in tact, but much of the code base was re-engineered for All Pro Football 2K8.

                              Comment

                              • reverend_heat
                                MVP
                                • Aug 2002
                                • 1775

                                #270
                                Re: Madden NFL 25 Next Gen Video - IGNITE Technology &amp; Next-Gen Visuals (QJB)

                                Originally posted by jyoung
                                Wrong on both accounts.

                                All-Pro Football 2K8 was made in 6 months.

                                Visual Concepts started working on it in full in January 2007, and the game went gold in June 2007.

                                It was not a simple port of NFL 2K5, either. According to Greg Thomas, the president of Visual Concepts at the time:

                                "All Pro Football 2K8 was rebuilt for next generation. I think that our overall plan has been: we want to keep the spirit of NFL 2K5, but we want to really build from the ground up on a lot of different [areas]. If there's a number, say six different key basic foundations to this game, we're probably rebuilding four of them. So I think that from that standpoint we're really re-engineering most of everything, but we do want that ultimate feel to be what our fans have always liked."

                                Obviously, they kept some elements in tact, but much of the code base was re-engineered for All Pro Football 2K8.
                                Which is why it is so depressing to imagine what we would have on our hands if NFL2K 14 actually existed, I try not to.

                                Comment

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