Bill Harris' Realism Sliders

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  • DrewBledsoe
    Pro
    • Oct 2004
    • 625

    #136
    Re: Bill Harris' Realism Sliders

    This is weird. I used my own slider set (which uses threshold 75, so even faster), but on very fast. They game actually seemed SO much easier. Especially passing. Maybe its because I used to play QB at decent lvl(no not the real DB..) and my brain works at that speed anyway. On every play, I've decided who's my 1st and 2nd reads, and probably go to them on 80% of pass plays. On slow speed, it seems I'm waiting an eternity for someone to come open, when I know I'm throwing the ball to them anyways.

    Just played a half vs the Vikes. I have 5 higher Human pass ac, but much faster cpu pass reaction, much higher cpu pass rush, and much lower human pass block,so in short much harder.

    I went (Sanchez)20/22/290/3/0. with 2 sacks in the 1st half. I couldn't do that on slow game speed.

    now I'm in a quandry. It looks cartoonish in many ways. But my brain wasn't going through shopping lists while waiting for someone to throw to..:wink:

    Will the real Madden 10 gamespeed pls stand up?
    Madden :- Bears VS Vikings Sunday Night 08:- "The Bears defence have some of the best strippers in the NFL" :)

    Comment

    • LingeringRegime
      Hall Of Fame
      • Jun 2007
      • 17089

      #137
      Re: Bill Harris' Realism Sliders

      Remember to switch the Camera mode to wide (as listed on his sliders.) It makes a huge difference! I was playing it with the default camera, and I was guessing who to pass to basically. But with the wide camera angle it is much better. Plus the animations look better on wide especially with the very fast speed.

      Comment

      • capa
        Banned
        • Jul 2002
        • 5321

        #138
        Re: Bill Harris' Realism Sliders

        Originally posted by ProGamer
        As a coach mode only player, I am encouraged by the sliders. I like the fact the Player and CPU settings are the same. It's only two games, but I have noticed the running holes are huge. I may need to drop down run blocking by 5 for Player and CPU. I played the Ravens vs. Ravens in coach mode and even though the Ravens have a very good running game, it's hard to argue their run defense isn't better. Both me as coach and the CPU rushed for well over 100 yards in both games. I'm hesitant to start tweaking, but may have to for the running sliders.
        Agreed. Also, I think anything over 52 for RB break tackles makes them like supermen. This needs to be on default at a max, or maybe 48 or so. But these are looking promising for coach mode for sure. The animations look alot better too. I took it down to Fast speed and am happy with what I am seeing so far.

        C

        Comment

        • LAKE4742
          MVP
          • Aug 2008
          • 1325

          #139
          Re: Bill Harris' Realism Sliders

          Originally posted by capa
          Agreed. Also, I think anything over 52 for RB break tackles makes them like supermen. This needs to be on default at a max, or maybe 48 or so. But these are looking promising for coach mode for sure. The animations look alot better too. I took it down to Fast speed and am happy with what I am seeing so far.

          C
          Agreed. I have break tackles at 45, and upped the pass blocking to 80, for a sec or two more in the pocket. Can't wait to test these more when I get home, but so far they seem really good. The thing to focus on with these especially are the run game. While they certainly provide better blocking, it might seem a bit too easy. but, one thing is for sure, it won't take much to solve the problem. These are a great base setting to start with!

          Comment

          • Tig5309
            Rookie
            • Jun 2004
            • 374

            #140
            Re: Bill Harris' Realism Sliders

            I find the comments about the speed being too fast to react humorous. I've been playing on All-Madden and All-Pro since the game came out and literally haven't been able to score an offensive TD in 4 or 5 games. Every time I run the ball I'm immediately hit in the backfield or at the line (o line just letting people through), and the passing routes seem to take forever to develop. On top of that, the CPU seems to throw insane all out blitzes at me 65-70% of the time.

            I played 2 games on these settings:

            I lost with the Redskins 20-24 (was 20-10 at half) to the Bills on 15m with 15 second runoff.

            Edwards: 18/30, 227 yds, TD, INT
            Campbell: 16/33, 176 yds, 2 TD, INT

            Lynch: 26/108, TD, 44 LNG
            Portis: 19/78, 33 LNG

            Game 2 was against the Saints:

            34-15 over the Saints.

            Campbell went 20/33, around 275, and a TD. He was making good passes early and it seemed like the Saints backed off a little. Portis took over in the 4th Q to rush for a couple TDs. The cool thing was Portis was around 3 ypc through 3 quarters and just dominated with runs of around 25, 20, and a 10 yard TD run up the gut.

            I don't have all the stats on this game as it was late, but the only issue I'm seeing is that the CPU still can't run consistently. I'm going to boost that tonight and probably try the fast setting.

            Comment

            • manooly
              Rookie
              • Aug 2004
              • 169

              #141
              Re: Bill Harris' Realism Sliders

              Has anyone tried these out in COACH MODE? I am strictly a CPU vs CPU or COACH MODE only player. I'd be curious to see if these sliders work for me. I have yet to find anything solid for the modes I play. If you know of a set for me to try please let me know. I will have to give these sliders a try later tonight.
              This is my SIGNATURE!!!

              Comment

              • airjam389
                Rookie
                • Aug 2004
                • 40

                #142
                Re: Bill Harris' Realism Sliders

                I'm curious about why he uses 12 minute quarters. Maybe he just had to for gameplay, but with the dedication to making the game absolutely as Sim/realistic as possible, you'd think 15 minutes quarters would be a must for TOP. I realize this stat is less important than others, so maybe it just couldn't be done, but he is only using a 15 second run-off so there is room for adjustment.

                Comment

                • RoyalBoyle78
                  Aka."Footballforever"
                  • May 2003
                  • 23918

                  #143
                  Re: Bill Harris' Realism Sliders

                  Originally posted by T9R
                  3 games with these sliders

                  Cowboys 52
                  Vikings 10

                  Cowboys 48
                  Steelers 9

                  Cowboys 68
                  Giants 16

                  I'm moving on. These aren't for me.
                  wow guys are finding it hard to adjust to these, and you just happened to route the CPU that well huh....:wink:
                  N.Y Mets
                  N.Y Giants
                  N.Y Knicks
                  N.Y Islanders
                  Miami Hurricanes


                  Twitter - @RoyalBoyle78
                  XBOX LIVE - Royalboyle78
                  PSN - RoyalBoyle78

                  Comment

                  • capa
                    Banned
                    • Jul 2002
                    • 5321

                    #144
                    Re: Bill Harris' Realism Sliders

                    Originally posted by manooly
                    Has anyone tried these out in COACH MODE? I am strictly a CPU vs CPU or COACH MODE only player. I'd be curious to see if these sliders work for me. I have yet to find anything solid for the modes I play. If you know of a set for me to try please let me know. I will have to give these sliders a try later tonight.
                    See posts on previous page.

                    Comment

                    • brinks
                      Rookie
                      • Aug 2009
                      • 151

                      #145
                      Re: Bill Harris' Realism Sliders

                      The very fast setting definitely makes the game more intense, but it doesn't fundamentally changed how players play. Tom Brady still throw rockets and Chad Pennington's throws seem to linger forever. Brandon Jacobs chugs to the hole, while Adrian Peterson darts into it. Everything just develops quicker and I think that helps in the blocking especially-- I've seen less blocking lapses at very fast with these sliders than anywhere else.

                      Comment

                      • GQman2121
                        Rookie
                        • Feb 2007
                        • 153

                        #146
                        Re: Bill Harris' Realism Sliders

                        I had Hightower and Boldin breaking tackles like none other last night with these sliders. It was like the CPU could score anytime they wanted by simply not allowing me to tackle them.

                        I liked what I was seeing, but I had to lower the gmae speed to fast and the cpu break tackle by about -10.

                        Comment

                        • billharris44
                          Pro
                          • Oct 2002
                          • 704

                          #147
                          Re: Bill Harris' Realism Sliders

                          Here are a few more notes and answers to questions.
                          1. I'm in the process of testing the Fumbles slider, because fumbles need to be slightly reduced. The setting is at 25 right now, and at 30 previously there were almost no fumbles, so I'm probably going to settle on 28.
                          2. I've asked TYR9 to try a game with some slightly changed settings. He seems like the most dominant player using these right now, and he's playing with a strong team as well, so he's a good test case on the high end. His defense is generating an incredible amount of turnovers, so I've asked him to test with a slower reaction time on human defense.
                          3. Someone asked about quarter length. There were 27,805 offensive plays in the regular season last year, which works out too of 54 plays per team per game. So that's 108 total plays per game. After eight games of my franchise, games are averaging 115 plays. So I'm actually going to reduce quarter length to 11 minutes from 12.

                          The correct quarter length really depends on how much runoff you like. I prefer 15 seconds because it gives me time to put guys in motion, but doesn't give me a huge amount of time to call audibles.

                          Comment

                          • marcoyk
                            Pro
                            • Mar 2009
                            • 744

                            #148
                            Re: Bill Harris' Realism Sliders

                            I really like these sliders on Fast. I had a really good game. Both teams ran very well and Brandon Jacobs ran about 6 yards per carry on me while I ran about 4.5 with Clinton Portis. Eli passed about 60 percent on me until he had to pass every down as I was up by 14. I passed about 58% with J-Camp until I started playing stupidly. So I really liked them. I won the game about 42-28 but it was much closer. I had a pick six with Deangelo Hall, and two other late game picks. Eli threw a lame duck and I picked it off with Brian Orakpo and got to the five where I was able to score. The Giants out-gained me in just about every aspect of the game. I also had possession for only one minute more than them.
                            UNC Tar Heels
                            Detroit Pistons
                            Washington Redskins

                            Comment

                            • dfos81
                              Banned
                              • Jun 2009
                              • 2210

                              #149
                              Re: Bill Harris' Realism Sliders

                              After some thoughts on the game speeds. I have decided to stay w/ slow or normal.
                              Its seems to be more realistic speeds to me.

                              I've watched some highlights and even w/ Hester already running, he takes about 4.9-5.1 seconds to get 40yds w/ the ball, field conditions, pads, these are all factors of him running more on a slow to normal gamespeed.

                              Heres a good example http://www.youtube.com/watch?v=2YQYu...eature=related

                              the 2nd highlight(51 sec mark on video) were he is already running at the 20yd line he turns up and takes right about 5 secs. to get 40yds and he is sprinting.

                              Keep in mind he is already running when he hits the 20yd line.

                              So I would like Madden speed to mimic TV NFL speeds. I wanna see the animations of players fighting, which faster speeds don't really do well.
                              He catches the ball at the 51 sec mark and he gets 40yds by 56 sec mark. I think Slow was set at default for these reasons.

                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #150
                                Re: Bill Harris' Realism Sliders

                                Originally posted by billharris44
                                Here are a few more notes and answers to questions.
                                1. I'm in the process of testing the Fumbles slider, because fumbles need to be slightly reduced. The setting is at 25 right now, and at 30 previously there were almost no fumbles, so I'm probably going to settle on 28.
                                2. I've asked TYR9 to try a game with some slightly changed settings. He seems like the most dominant player using these right now, and he's playing with a strong team as well, so he's a good test case on the high end. His defense is generating an incredible amount of turnovers, so I've asked him to test with a slower reaction time on human defense.
                                3. Someone asked about quarter length. There were 27,805 offensive plays in the regular season last year, which works out too of 54 plays per team per game. So that's 108 total plays per game. After eight games of my franchise, games are averaging 115 plays. So I'm actually going to reduce quarter length to 11 minutes from 12.

                                The correct quarter length really depends on how much runoff you like. I prefer 15 seconds because it gives me time to put guys in motion, but doesn't give me a huge amount of time to call audibles.
                                Interesting note on the total plays - that's considerably less than the 120 that we've been trying to get year after year. Personally I'm more concerned with what the sim engine puts out than what happens IRL because those are the stats my team will be measured against. More often than not I see 120-ish plays come out of the engine.

                                One other thing, and it's regarding the game speed - I'm assuming you ran Hester's 40 in a pass route, but have you tried it while he's carrying the ball? From my experience (I was doing much the same thing) players ran faster when carrying the ball than they did while in routes. That indicates to me that players aren't at their top speed even when running a streak.

                                The good news regarding that and your sliders is that the fast speed is nearly dead-on to the carrying speed (as opposed to very fast). Hester seemed to run 4.5 - 4.6 with the ball consistently. It's also a heck of a lot easier for me to play.

                                On fast I'm really enjoying these a lot more, and I especially like the effectiveness of the running game. I'm still looking for sacks (that aren't caused by a player under my control) but everything else has been pretty good in my games.

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