Bill Harris' Realism Sliders

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  • uiucjpo
    Rookie
    • Apr 2007
    • 86

    #76
    Re: Bill Harris' Realism Sliders

    Originally posted by King Gro23
    I meant in madden he is unstoppable at points
    Agreed. That's why I thought it'd be a good test. But it turned out it was the O-line that was unstoppable. Every run up the middle was like the parting of the red sea. Combine that with Peterson, and you get obliterated.

    Comment

    • ty5oke
      87%
      • Feb 2003
      • 2912

      #77
      Re: Bill Harris' Realism Sliders

      Gave these a shot on slow speed.
      Chargers @ Chiefs(Me)

      Score: 38 - 10 Chiefs win
      SD KC
      Offense 300 256
      Rush 43 91
      Pass 257 165
      1st Dwns 15 14
      TO's 3 2 (took a pick 90 yards for a TD)
      TOP 19:14 28:46

      Passing -
      Cassel 158.3 RTG 12-14 179 yrds 3 Tds 0 INT
      P.Rivers 62.4 Rtg 25-40 279 Yrds 0 Td 2 Int

      Rushing -
      Johnson 29 att 79 yrds 1 TD
      Tomlinson 11 att 42 yrds 0 TD

      Recieving-
      Engram 6 red 92 yrds 1 TD
      Chambers 6 Rec 75 yrds
      **A.Gates 1 Rec 35 Yrds**

      I'll give these a shot later on very fast. But what I saw with me (69 ovr) vs chargers (88 ovr), these sliders don't seem like they will work for me. I'll give it a few more shots though, cause there's no way I can know after 1 game. They just didn't make the game play better IMO. Maybe it was the slow speed.
      Seattle Pilots GM (2011 - ) Record: 152 - 195

      Operation Sports OOTP League

      Comment

      • therizing02
        MVP
        • Apr 2003
        • 4175

        #78
        Re: Bill Harris' Realism Sliders

        Played a game with these.

        Arizona (me) 26 at Carolina 21

        The speed just takes getting used to. I think as a player you need to decide if you want the game to fell like you're on the field or if you want the speed to reflect what you see on TV. With these it definitely feels like you're on the field.

        Great feedback in the original post and it makes complete sense with the 40yd. dash times. Unfortunately, with the speed setting this high it also makes for some very UNREALISTIC twitching and side to side moves which are much more common in the game than the straight out 40yd. dash. With that being said the speed does not look very realistic IMO.

        The sliders themselves didn't seem too bad but the CPU QBA at 20 may be a bit a low.

        The Panthers took 1st quarter lead on 65yd. TD run by DW and then made it 14-0 on a 97 yard interception return. The bad thing about the return was that it was on a long pass from my 45yl. The DB did an over the shoulder catch and spun around in .000005 seconds and ran untouched down the sideline past 10 Cardinals. That was the first red flag.

        The last one was when I was down 21-20 with 2 minutes left with the ball on my own 4. Fitz runs a comeback route on the right. He catches the ball at the 10 and warps back all the way to the three, spins and runs 97 yards untouched for a score. Pure cheese.

        Warner 26/45/365/1TD/1INT.
        Jake 7/25/95...Many of these were the wounded duck throws because Dockett was in his face all day.

        Hightower 27/157 Beanie 5/32
        DW 27/166 Stewart 4/23

        Sacks

        Carolina 2
        Arizona 1

        Comment

        • dfos81
          Banned
          • Jun 2009
          • 2210

          #79
          Re: Bill Harris' Realism Sliders

          Originally posted by uiucjpo
          Agreed. That's why I thought it'd be a good test. But it turned out it was the O-line that was unstoppable. Every run up the middle was like the parting of the red sea. Combine that with Peterson, and you get obliterated.
          Do you spread D-line out or playmaker them to aggressive pass rush, or do you let them stay default and shift? I would think if you crash in on a run up the middle the D-line would stop the dive type plays.
          I still think leaving the Brk tckle and tackling at default is producing some good rushing games by the CPU.

          Comment

          • dfos81
            Banned
            • Jun 2009
            • 2210

            #80
            Re: Bill Harris' Realism Sliders

            Normal was my favorite, before I read this. I can't decide between very fast and fast now?

            Comment

            • pbz06
              Banned
              • Oct 2008
              • 1504

              #81
              Re: Bill Harris' Realism Sliders

              lol

              i stopped reading after i realized his sliders will be on "very fast"

              that's not even close to realistic NFL speed. His stop watch method is probably inaccurate.

              the default "slow" with a higher threshold is much better

              FWIW, his sliders might play really well, so I will try them...but his speed opinion is way wrong.

              Comment

              • uiucjpo
                Rookie
                • Apr 2007
                • 86

                #82
                Re: Bill Harris' Realism Sliders

                Originally posted by dfos81
                Do you spread D-line out or playmaker them to aggressive pass rush, or do you let them stay default and shift? I would think if you crash in on a run up the middle the D-line would stop the dive type plays.
                I still think leaving the Brk tckle and tackling at default is producing some good rushing games by the CPU.
                I would occasionally crash the line, but then I'd get pinned inside and he'd just bounce it outside. I never used line stunts either. FWIW, leaving all the run settings at default, but cranking the cpu blocking to 100 has worked pretty well.

                Comment

                • uiucjpo
                  Rookie
                  • Apr 2007
                  • 86

                  #83
                  Re: Bill Harris' Realism Sliders

                  Originally posted by pbz06
                  that's not even close to realistic NFL speed. His stop watch method is probably inaccurate.
                  I don't doubt the accuracy of his measurements, or his logic, it makes sense to make the fastest players run a 4.5 on the field. But what I want to know is...

                  Do receivers sprint their routes?

                  Comment

                  • seanmac
                    MVP
                    • Jul 2002
                    • 1081

                    #84
                    Re: Bill Harris' Realism Sliders

                    I'm not sure why people are so surprised that the sliders make it extremely difficult to play. Newsflash- you're not Donovan McNabb, and you're not accustomed to having to make a decision in 3 seconds max. It SHOULD feel overwhelming. And yes, Trent Edwards should be able to run around like Michael Vick...in a vacuum, at any rate. If someone takes a bad angle or a wrong step, Edwards is plenty fast enough to take off, as are most quarterbacks. People simply aren't used to how unforgiving the game actually is.

                    That said, I find that the very fast setting makes the game feel a bit jerky with its animations. But the flow of play on fast is excellent.

                    Comment

                    • DueceDiggla
                      MVP
                      • Aug 2002
                      • 4915

                      #85
                      Re: Bill Harris' Realism Sliders

                      Just finished a game. Cowboys(me) 17 Giants 12.

                      I think the speed is fine. There are times when the defense rush in and crush you and there are times when you do have the time to make a play. I was only sacked twice and never had a run for negative yardage. Receivers run, and they break off the bump coverage with aggression. Running was a little too easy for me though.


                      The only negative was that the ball zips through the air a little too fast.



                      I'm sticking with these sliders.

                      Comment

                      • dfos81
                        Banned
                        • Jun 2009
                        • 2210

                        #86
                        Re: Bill Harris' Realism Sliders

                        Originally posted by uiucjpo
                        I don't doubt the accuracy of his measurements, or his logic, it makes sense to make the fastest players run a 4.5 on the field. But what I want to know is...

                        Do receivers sprint their routes?

                        yeah I don't think they do, especially when they make a cut and keep moving at warp speed.

                        So normal is going to be my choice for now. I don't wanna see 100mph fast balls by qbs just b/c the gamespeed is fast or very fast. The animations the Wr's make so quickly is really what got me back to normal.
                        Just testing running speeds doesn't take into account animation speeds, protak at very fast is a blur. I think the test was good but not enough variables tested. I don't see WRs warp from 10 to 3 yds b/c of an animation glitch, and the CPU was throwing some 100mph fastballs that really seemed to take the realism out of it. Back to Norm. I know now why Normal is the norm for me.
                        Last edited by dfos81; 08-17-2009, 10:14 PM.

                        Comment

                        • miaturne
                          Rookie
                          • Aug 2009
                          • 44

                          #87
                          Re: Bill Harris' Realism Sliders

                          I am sticking with these, but I may make slight adjustments...

                          My initial impressions...

                          The speed takes getting used to, but it gives the game a very unforgiving feel, like real football. You must make quick reads, and hit the holes the instant they open (but unlike before, they will open because blocking now exists).

                          The big time defenders are ALL OVER THE FIELD AND STICK OUT! Ray Lewis, Urlacher, and Big Troy P, whom have higher than average reaction time, literally fly all over the ball because the average defender's reaction time is so dampened.

                          Running is now possible on both sides of the ball. The running game has an NFL 2k5 ish' feel, because the motion is so quick and the holes open much cleaner. The blocks land cleanly and quickly. I am definitely not going back on the running sliders. BEST RUNNING SLIDERS YET.

                          Passing is cruel and unforgiving! You must truly be able to press the pass button 3 seconds following the snap! NO JOKE. If you are luck you will have a rare 4-5 seconds. I even managed to get 1-2 sacks a game, and blitzing even one LB makes a difference.

                          Downsides however lies in passing. For the Player, while the pressure on you is fierce every passing down, every pass has become a hope & prayer because every pass is forced and there is little to no separation. There is not enough time for the routes to develop. The only way to solve this is to reduce the pass reaction time (to increase separation) or increase catching.

                          Comment

                          • DueceDiggla
                            MVP
                            • Aug 2002
                            • 4915

                            #88
                            Re: Bill Harris' Realism Sliders

                            Originally posted by miaturne
                            Downsides however lies in passing. For the Player, while the pressure on you is fierce every passing down, every pass has become a hope & prayer because every pass is forced and there is little to no separation. There is not enough time for the routes to develop. The only way to solve this is to reduce the pass reaction time (to increase separation) or increase catching.


                            I'm not sure how many games you've played with these sliders, but I have had times where I was able to have a reciever run a long route without feeling rushed. Those ten yard comeback patterens which I was shocked I was able to pull off and a few ten yard out passes.


                            What did you think of the kick returns? It felt too easy for me. I think I got to the 40yrd line every time I returned one.

                            Comment

                            • tanis38
                              MVP
                              • Jul 2004
                              • 1100

                              #89
                              Re: Bill Harris' Realism Sliders

                              Very Fast is too fast for me. I also don't like the look of a lot of the animations at this speed. They just happen too fast!

                              The sliders themselves have a lot of potential. I'm going to try them out on normal speed and tweak from there.

                              I have a lot of respect for Bill and his sliders so these are worth an investment.
                              www.gamerchatter.blogspot.com

                              Comment

                              • King Gro23
                                MVP
                                • Jan 2008
                                • 2548

                                #90
                                Re: Bill Harris' Realism Sliders

                                Brett Favre in his packer prime 95-04 used to reported throw the football 100 mph to his wide outs & they all talk about his passes as well as others


                                "It comes real, real, real fast," Rhodes said. "It seems like 100 mph."
                                Said wide receiver Jerricho Cotchery: "Every route on the field is available."

                                I put the velocity debate to Broncos receiver Javon Walker last year. Walker, who is now with the Raiders, had caught passes from Brett Favre in Green Bay and Cutler.
                                Favre threw 100 mph, how hard does Cutler throw? "Without a doubt 95," Walker said.
                                Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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