What 2K Can Learn From Blitz: The League

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  • daflyboys
    Banned
    • May 2003
    • 18238

    #16
    Re: What 2K Can Learn From Blitz: The League

    Now write an article on what it can learn from Backbreaker instead of some arcade **** game.

    Comment

    • Swingking77
      Rookie
      • Jul 2006
      • 434

      #17
      Re: What 2K Can Learn From Blitz: The League

      The best thing about a game like Blitz... The freedom of it all. As the article said, look at all the **** they could put in there. It was as much WWE as it was pro-football. But the thing is, the potential is endless in terms of how to proceed with it and nobody is going to come down on you for spilling the beans on the darker side of "the league".

      Consider the following:

      If you're going to do a sim-game of sorts, odds are that you're going to want to develop some guys. If you only focus on one guy and make him develop too quickly, 50/50 chance he gets tested and gets caught for juice.


      A guy gets hurt, as was the case in the Blitz game, you can give him PEDs to try and get him back early. But there's a 50/50 chance at getting busted and you lose them for longer.


      You get a guy who's always doing show-time stuff, or who's always using "turbo" or something, they get busted for coke or something and you lose them for a few weeks.

      And then there are random things which can happen based on a player's aggression or discipline levels, like domestics, or other crimes. And if the guy isn't a high enough rating, or if he doesn't have enough fan appeal, he might have to retire.




      The Blitz lacked reply value because of how scripted it was in a lot of ways. But you just implement those things as random things which "could" happen over the course of a season, and you then have to deal with it. The same "kind" of thing was in Head Coach, where you had to scout a guy's personality as much as the rest of him... You can get a stud with low levels of discipline or really high aggression. Or you could get a mid-level guy who's good in both levels. And there is nothing that anyone can say to stop you from doing it... And if it's fully customisable, oh well.

      If you turn out a good football game, coupled with a great franchise experience, people will pay money for that aspect of the game. And if it's customisable, you know guys like those on here, will take the time to make rosters and stadiums, etc... I do not expect this to be the case for this game (whatever it is)... But it could be a profitable.

      Comment

      • AUTHENTICNFLNBA
        Banned
        • Jan 2020
        • 31

        #18
        Re: What 2K Can Learn From Blitz: The League

        Originally posted by Swingking77
        I agree, no way they walked in there and had nothing to show for themselves. The thing is, the framework they had for their engine wasn't ever an issue, though 2K8 was a rushed mess (IMO). But from an engine standpoint, it's only really a matter of upgrading the visuals, and making a few tweaks to what they already had to reflect what the sport has become today.

        That being said, I also really don't think it was a question of 2K going in with a hat in their hand. Rather, I think that the NFL was probably the ones who went looking for some other sources of advertising and to diversify their brand. Madden games have been in constant decline (even faster than the appeal of the NFL itself), and now we're seeing a sports league looking to get their name out there in a variety of ways again.

        All that being said, I still, to this day, have no idea why 2K didn't got all in on an NCAA title already. As soon as EA said they were out in that market, I would have filled that need so quickly! Everyone has been calling for that, almost as much as an NFL alternate title... And for myself, were I to be asked which I'd rather, I'm 100% in the sim-NCAA camp. And that would have showed the NFL just what my company can do with a license. I would have also went all in on a fully customizable sim-football game too... But that's just me.
        NOPE!! Job listings, tech and other things clearly show that Visual Concepts have been working on something since 2013... Rex knew this which is why he called 2K out.. Think about it... As far as NCAA goes, not gonna happen! EA nor 2K wants to pay for their likenesses which would involve a crazy deal such as the one we're talking about and I'm positive that It'd have to be drawn up through individual collegial institutions which could take forever... Could be happening as we speak but that's wayyyyy more far fetched than a sim NFL football game dropping in 2021.. That's happening for a fact!!
        Last edited by AUTHENTICNFLNBA; 04-22-2020, 07:45 PM.

        Comment

        • Swingking77
          Rookie
          • Jul 2006
          • 434

          #19
          Re: What 2K Can Learn From Blitz: The League

          Originally posted by AUTHENTICNFLNBA
          NOPE!! Job listings, tech and other things clearly show that Visual Concepts have been working on something since 2013... Rex knew this which is why he called 2K out.. Think about it... As far as NCAA goes, not gonna happen! EA nor 2K wants to pay for their likenesses which would involve a crazy deal such as the one we're talking about and I'm positive that It'd have to be drawn up through individual collegial institutions which could take forever... Could be happening as we speak but that's wayyyyy more far fetched than a sim NFL football game dropping in 2021.. That's happening for a fact!!
          I'm sorry, but you're wrong here in the worst way about the NCAA game.

          The only reason EA had to pay, was in trying to make a MUT game out of NCAA. The generic players did not violate anything; humans playing a sport for a school team does not infringe on player likeness because it's too vague. But MUT was the money maker model for the game, so they refused to make a game without it. There were over 450 actual players who were on MUT cards that never got paid for that. And that was where people had issues and where the law saw that there was a tort to be heard. Nothing else was a violation.

          A generic game, with no specific player likenesses of the sort, and randomly generated names/numbers would not have to pay players a cent. All they would have to pay is for are the various logos and stadiums. What game owners, such as those found on here, do with the base game has no bearing on the matter at hand because it is out of the creators control, and as such, they are not responsible or liable for these rosters.

          Therefore, there is nothing preventing anyone from making a truly generic version of NCAA Football, sim or otherwise, with real school logos and stadiums so long as they secure the rights to use those properties. I always found the fact that nobody jumped on that interesting. I know and understand that the NFL is the big money draw, but there is a case to be made for the appeal of and NCAA game.
          Last edited by Swingking77; 04-29-2020, 10:55 AM.

          Comment

          • AUTHENTICNFLNBA
            Banned
            • Jan 2020
            • 31

            #20
            Re: What 2K Can Learn From Blitz: The League

            Originally posted by Swingking77
            I'm sorry, but you're wrong here in the worst way about the NCAA game.

            The only reason EA had to pay, was in trying to make a MUT game out of NCAA. The generic players did not violate anything; humans playing a sport for a school team does not infringe on player likeness because it's too vague. But MUT was the money maker model for the game, so they refused to make a game without it. There were over 450 actual players who were on MUT cards that never got paid for that. And that was where people had issues and where the law saw that there was a tort to be heard. Nothing else was a violation.

            A generic game, with no specific player likenesses of the sort, and randomly generated names/numbers would not have to pay players a cent. All they would have to pay is for are the various logos and stadiums. What game owners, such as those found on here, do with the base game has no bearing on the matter at hand because it is out of the creators control, and as such, they are not responsible or liable for these rosters.

            Therefore, there is nothing preventing anyone from making a truly generic version of NCAA Football, sim or otherwise, with real school logos and stadiums so long as they secure the rights to use those properties. I always found the fact that nobody jumped on that interesting. I know and understand that the NFL is the big money draw, but there is a case to be made for the appeal of and NCAA game.
            Let me remind you that I posted this comment 2 or 3 days ago!!
            You missed my point BUT here's your dreams being swallowed by an serpent in the sea!!
            http://www.sportsgamersonline.com/nc...turn-huge-hit/

            How about that genius???

            People on this forum think they know everything and don't know ****!!! It's hilarious and it's been that way for years! OMG I'm laughing so hard!!
            Last edited by AUTHENTICNFLNBA; 04-29-2020, 06:21 PM.

            Comment

            • Swingking77
              Rookie
              • Jul 2006
              • 434

              #21
              Re: What 2K Can Learn From Blitz: The League

              Originally posted by AUTHENTICNFLNBA
              Let me remind you that I posted this comment 2 or 3 days ago!!
              You missed my point BUT here's your dreams being swallowed by an serpent in the sea!!
              http://www.sportsgamersonline.com/nc...turn-huge-hit/

              How about that genius???

              People on this forum think they know everything and don't know ****!!! It's hilarious and it's been that way for years! OMG I'm laughing so hard!!
              You really should try understanding what you're reading/what you share. This talks about the pairing of player likeness and school logos. It has nothing to do with school logos alone. Which I already explained wasn't an issue for "generic" players. This only limits the ability of a game company from doing what EA did with their MUT-like cards in NCAA 14.

              But keep laughing. I'm laughing myself, only that I'm laughing that you provided proof for my argument while thinking you added to your own.... It's both tragic, and hilarious. Thanks for that!

              Comment

              • AUTHENTICNFLNBA
                Banned
                • Jan 2020
                • 31

                #22
                Re: What 2K Can Learn From Blitz: The League

                Originally posted by Swingking77
                You really should try understanding what you're reading/what you share. This talks about the pairing of player likeness and school logos. It has nothing to do with school logos alone. Which I already explained wasn't an issue for "generic" players. This only limits the ability of a game company from doing what EA did with their MUT-like cards in NCAA 14.

                But keep laughing. I'm laughing myself, only that I'm laughing that you provided proof for my argument while thinking you added to your own.... It's both tragic, and hilarious. Thanks for that!
                I was taught earlier in life not to argue with someone who thinks they know it all because if they're wrong or right, you'll look like a fool either way it goes!! Smh..

                Go look back at what my initial harp and grip was... I'll wait!! I said NCAA WAS NOT HAPPENING!!!! PERIOD.. You're the one who came up with all these ramifications on why the licensing weren't what they are.. I ALSO SAID THAT EA NOR 2K WOULD BE WILLING TO PAY FOR THE PLAYER LIKENESSES EVEN " IF " THEY BECAME AVAILABLE!!! Now here's where you're last post shows how smart and WRONG you are... ( COLLEGIATE OFFICIALS want to get paid!! THAT'S WHY THEY ARE CONTRACTUALLY LOCKING OUT THE STUDENTS FROM ACTING ON ANY OF THE SAID ITEMS!! " VIDEO GAMES " etc etc.. THEY'RE STANDING FIRM AND WILL NOT CHANGE THAT AS OF RIGHT NOW UNTIL 2023!! ) BOOM!!! If they were to agree on something ( 3 YEARS FROM NOW ) EA and 2K would be OBLIGATED to PAY each individual STUDENT used in their game a percentage!! NOW HOW ON EARTH WOULD THEH DO THAT WHEN THEY CANT EVEN SPEND MONEY ON NEW TECH TO MAKE THEIR MONEY MAKING GAMES WORTH A BUCK WITHOUT " BRAINWASHING " THEIR CUSTOMERS???? No way!! HOW?? That'd be the biggest investment in video gaming history! They'd be up there with Rockstar.. EA won't even give MADDEN and NBA LIVE a proper budget.. Goes to show what you know!

                Like I said " 2K APF OR SOMETHING ALONG THE LINES OF IT WILL BE HERE BEFORE ANOTHER COLLEGE FOOTBALL IS EVEN SPOKE UPON "... AND THAT'S FACT!! That article BUSSED YOUR BUBBLE sir!!

                Not today genius!!
                Last edited by AUTHENTICNFLNBA; 04-30-2020, 03:50 AM.

                Comment

                • Kanobi
                  H*F Cl*ss *f '09
                  • Apr 2003
                  • 6050

                  #23
                  Re: What 2K Can Learn From Blitz: The League

                  Keep it cool guys. I know I'm not a mod but let's chill with the personal jabs.

                  Comment

                  • Sadi47
                    Just started!
                    • Jun 2020
                    • 2

                    #24
                    Re: What 2K Can Learn From Blitz: The League

                    If you are playing your favorite games on your p.c or laptop, its really good if you have proper gaming accessories.

                    Comment

                    • Fist Of Kings
                      Pro
                      • Oct 2009
                      • 793

                      #25
                      Re: What 2K Can Learn From Blitz: The League

                      The last blitz games, they had severe injuries and steroids since there was no nfl license. I did like Frank Caliendo's commentary, and I felt the gameplay was alright, but I hated the predetermined story mode driven cutscenes.



                      As much as I liked the game and soundtrack, I would be disappointed if 2k's game was like that.

                      Comment

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