Guide to better Defense!

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  • RawkerOne
    Rookie
    • Oct 2002
    • 322

    #271
    Re: Guide to better Defense!

    so what your saying is that it's harder for a human to make plays on legend then it is for the cpu. And it's easier/same for the human to make plays on pro.

    You control 1 of 11 players on defense, if your guys get beat then obviously it's a problem with the play call because 10/11 guys are (in your theory) better then your player.

    On a run play it's a 50 50 chance that the play will be run in your direction and the hb has say about 5 yards before you change players. By the time you change to a close player and figure out where you are, that's another 2 yards and if the hb is still going after 7 yards then it's a problem with your play call. You can't control everyone on defense at one time but you can control all of their positions.

    The problem with your theory when dealing with human vs human games is that offense is easier on pro as opposed to legend. On offense you control the ball all of the time and are dealing with 10/11 pro A.I. players. You are going to be dealing with A.I. players more then the one human player even though they can change to the closest player on the field. You can determine the outcome of a run play 3 seconds after the ball has been snapped and there is nothing the user can do about it, on pro or legend, that's football.

    The thing is, pro, all pro, and legend can all be played the same way it's just easier to to tag a A.I. player on pro because the timing window for using moves (tackles, shoulder charger, stiff arm, juke) is much bigger. The harder the difficulty the smaller the window to use a move on a A.I. player and since we are dealing with A.I. defenders most of the time then that's a good thing for your defense. This is why people believe that the game becomes harder on the fast setting, and it does, because the timing has changed, they can no longer stick that stiff arm out 2 seconds ahead of time and land it.

    As far as your continued gripe about this bull [censored you naughty boy] a.i. pursuit problem. like i said earlier, your guys are obviously not in the proper position to make the play and you control that before the snap of the ball with audibles/lb/dline/db positioning.

    Now you say that WR's block like lineman or something? Even more bull [censored you naughty boy] because the only thing that changes is the timing of the moves like i mentioned above, the problem is lazyness because people "expect" to be experts without putting in any time or effort.

    so if you guys don't get what i'm saying, it's a game, it's supposed to be harder when you turn up the difficulty and that rewards those who put in time and effort.

    i have a question for you guys that play on pro. Have you guys ever had a winning season vs the cpu on legend with a non top 10 team? I used to think that playing online was the only challenge but man VC has some damn good coders because the drama that unfolds on legend is like playing against yourself. They pick up on everything, it's scary.

    XBOX LIVE: ST6 Rawker

    Comment

    • GAMEC0CK2002
      Stayin Alive
      • Aug 2002
      • 10384

      #272
      Re: Guide to better Defense!

      Don't know if this has already been posted, but here goes: For stopping the run (also works against short passes) I use the 4-3 and the play "Force Field." It basically has 2 LBs come up to stop the run to the outside. The four DLs stop runs up the middle. I also bring DBs up to the line. The QB rarely has enough time for his WRs to get downfield and burn the man-to-man coverage. I went from giving up 150 rushing yds/game to less than 50 a game. It was the only way I was able to beat the Crib challenges of shutting out the CPU and keeping them to zero yardage.

      Comment

      • GAMEC0CK2002
        Stayin Alive
        • Aug 2002
        • 10384

        #273
        Re: Guide to better Defense!

        Don't know if this has already been posted, but here goes: For stopping the run (also works against short passes) I use the 4-3 and the play "Force Field." It basically has 2 LBs come up to stop the run to the outside. The four DLs stop runs up the middle. I also bring DBs up to the line. The QB rarely has enough time for his WRs to get downfield and burn the man-to-man coverage. I went from giving up 150 rushing yds/game to less than 50 a game. It was the only way I was able to beat the Crib challenges of shutting out the CPU and keeping them to zero yardage.

        Comment

        • GAMEC0CK2002
          Stayin Alive
          • Aug 2002
          • 10384

          #274
          Re: Guide to better Defense!

          Don't know if this has already been posted, but here goes: For stopping the run (also works against short passes) I use the 4-3 and the play "Force Field." It basically has 2 LBs come up to stop the run to the outside. The four DLs stop runs up the middle. I also bring DBs up to the line. The QB rarely has enough time for his WRs to get downfield and burn the man-to-man coverage. I went from giving up 150 rushing yds/game to less than 50 a game. It was the only way I was able to beat the Crib challenges of shutting out the CPU and keeping them to zero yardage.

          Comment

          • TimmeH
            Cult of Personality
            • Jun 2003
            • 4588

            #275
            Re: Guide to better Defense!

            This maybe a dumb question...but I'm gonna ask it anyways...

            Are we supposed to play different defense in the fourth quarter or something? I mean, almost every game I play I dominate my opponent until the fourth quarter, and then the CPU gets this super power burst and can't be stopped.

            I just got done with another game like this. I was Det, they were GB. The score was 10-9 going into the fourth quarter(in their favor), and really, they shouldn't have even had 10 points. They got one TD on an INT return.

            But then Green acted like SuperMan and started running all over me. He got one recieving TD and two rushing TDs in the fourth quarter in which they scored 28 points!

            Am I missing something here? Cuz I'm really starting to get sick of this happening just about every game...
            Co-Commish of the OS Vets I & II
            Vets I | Green Bay Packers(11-6)
            | Last Game: L 31-6 @ CAR (Wild Card Round)
            Vets II | Washington Redskins(13-6) | Last Game: L 37-34 OT @ ATL (NFC Conference Championship)

            Vets Bowl I Champion | Vets Bowl II Runner-Up

            Comment

            • TimmeH
              Cult of Personality
              • Jun 2003
              • 4588

              #276
              Re: Guide to better Defense!

              This maybe a dumb question...but I'm gonna ask it anyways...

              Are we supposed to play different defense in the fourth quarter or something? I mean, almost every game I play I dominate my opponent until the fourth quarter, and then the CPU gets this super power burst and can't be stopped.

              I just got done with another game like this. I was Det, they were GB. The score was 10-9 going into the fourth quarter(in their favor), and really, they shouldn't have even had 10 points. They got one TD on an INT return.

              But then Green acted like SuperMan and started running all over me. He got one recieving TD and two rushing TDs in the fourth quarter in which they scored 28 points!

              Am I missing something here? Cuz I'm really starting to get sick of this happening just about every game...
              Co-Commish of the OS Vets I & II
              Vets I | Green Bay Packers(11-6)
              | Last Game: L 31-6 @ CAR (Wild Card Round)
              Vets II | Washington Redskins(13-6) | Last Game: L 37-34 OT @ ATL (NFC Conference Championship)

              Vets Bowl I Champion | Vets Bowl II Runner-Up

              Comment

              • TimmeH
                Cult of Personality
                • Jun 2003
                • 4588

                #277
                Re: Guide to better Defense!

                This maybe a dumb question...but I'm gonna ask it anyways...

                Are we supposed to play different defense in the fourth quarter or something? I mean, almost every game I play I dominate my opponent until the fourth quarter, and then the CPU gets this super power burst and can't be stopped.

                I just got done with another game like this. I was Det, they were GB. The score was 10-9 going into the fourth quarter(in their favor), and really, they shouldn't have even had 10 points. They got one TD on an INT return.

                But then Green acted like SuperMan and started running all over me. He got one recieving TD and two rushing TDs in the fourth quarter in which they scored 28 points!

                Am I missing something here? Cuz I'm really starting to get sick of this happening just about every game...
                Co-Commish of the OS Vets I & II
                Vets I | Green Bay Packers(11-6)
                | Last Game: L 31-6 @ CAR (Wild Card Round)
                Vets II | Washington Redskins(13-6) | Last Game: L 37-34 OT @ ATL (NFC Conference Championship)

                Vets Bowl I Champion | Vets Bowl II Runner-Up

                Comment

                • RawkerOne
                  Rookie
                  • Oct 2002
                  • 322

                  #278
                  Re: Guide to better Defense!

                  Just finished a game on Pro online and i must say my experience was what i expected. First play of the game i call a PA slant and go, result was a TD. My opponent ran for a 67 yard TD after breaking 2 cpu tackles and 2 of my tackles, one was charged up, the other was in desperation. My next posession i decide to run and what do you know, i have a mismatch on the weak side and so i audible (making sure to cover up the audible with quick hot routes so he can't read the play) and hustle off my guard and break the first tackle with a charged up stiff arm. Then i start to charge up, it's just a natural reaction because i see the next defender, and i notice that my meter will be charged up the whole way by the time he get to me. I'm like sweet, this is great, i can use multiple charge ups on a single play, i could never do that on legend. So i lay the sweetest juke on this guy and break is ankle, then i run out of bounds. when i get back to my play call screen i notice that my hb isn't fazed by the 40 yard run and i can right away call another run play with him. i'm thinking to myself, no wonder people complain about the run game or lack of run defense. So i've used about 4 run plays in a row, so i decide to load up the line and then pass, he wouldn't expect it, he's already getting agressive on defense and panicing. So i get up the line and notice he's in zone, my play loads up the deep post with a wr and te so the cb's gonna have to decide. I throw for a TD, pretty easily, just lobbed it over the short CB to my TE, the corner didn't reposition until the ball was like 5 feet away from him even though he was facing the qb's direction the whole time.

                  On defense it was kinda lame, i could get pressue every time with my DT using the same move every time, i didn't even have to charge up or position myself properly. I had some pretty bad coverage, not that my defense is very good but with a 3 deep zone coverage i wouldn't think that my guys could get beat by 10 yards before the ball was thrown but it happened, no play fake what so ever, just a straight go right through my defenders zones and they reacted really slow and late.

                  So my gripes with Pro online:

                  -Passing is easy, zone defenders are clueless, man coverage is always 2 steps behind
                  -Running is far too easy, unlimited charged up moves, no fatigue (or super fast recovery), timing of moves is like i said before way easy because you can stick a stiffy out there way ahead of time and it'll land clean every time. I could also charge up alot faster.
                  -Blocking is about the same, i noticed that guys would actually block better in specific situations because my pulling guards and tackles were faster
                  -Catching is alot like 2k3 where your position didn't matter as much as long as you hit the button
                  -Defensive line moves are made alot more fun but the oline doesn't adjust and can be raped at will
                  -Tackling almost has nothing to do with positioning, as long as i was charged up i was taking the guy down 70% of the time.
                  -A.I. defenders in zone coverage are far too slow to react
                  -A.I. man coverage is always 2 steps behind, even if they are in off man coverage and a bullet pass comes their was after a quick throw
                  -Controlling a FS was alot more fun, i could be in bad position and as long as i was charged up i could block the pass every time as long as i stopped my progress before i hit the swat button.

                  All i needed was one game on pro to see that it makes the game more like blitz then the 2k games i know and love. I'm sure i used to enjoy that the first time i played the game, i mean i was everywhere, making unbelievable plays with anyone and it felt fun for a bit.

                  I guess i understand now why people complain, i mean if your playing on pro then heck i would be upset as well. I take back everything i said against those who complain and play on pro, but hey you can't expect too much from your boys with dumbed down reaction timing that's made to ease beginers into the game.

                  Hey MarWinner, the problem is your too agressive in the 4th quarter and panicing, just play the same way you did in the first quarter and be patient in your play calling. The cpu A.I. will change it's gameplan in every quarter. If you run alot in the first, you'll notice them put a few more guys near the line. I'm sure the A.I. has a set amount of cussion (sp?) pts that decides how their play calling go, which is only natural because the nfl is like that. They know your going to change your gameplan and so they adjust theirs and sometimes it's scoring more pts, it could be that they get really agressive on stopping the run because they are down. Basically they get more agressive in the area's they need to because they want to win. The 4th quarter is when the big players earn the big bucks because they step it up.
                  XBOX LIVE: ST6 Rawker

                  Comment

                  • RawkerOne
                    Rookie
                    • Oct 2002
                    • 322

                    #279
                    Re: Guide to better Defense!

                    Just finished a game on Pro online and i must say my experience was what i expected. First play of the game i call a PA slant and go, result was a TD. My opponent ran for a 67 yard TD after breaking 2 cpu tackles and 2 of my tackles, one was charged up, the other was in desperation. My next posession i decide to run and what do you know, i have a mismatch on the weak side and so i audible (making sure to cover up the audible with quick hot routes so he can't read the play) and hustle off my guard and break the first tackle with a charged up stiff arm. Then i start to charge up, it's just a natural reaction because i see the next defender, and i notice that my meter will be charged up the whole way by the time he get to me. I'm like sweet, this is great, i can use multiple charge ups on a single play, i could never do that on legend. So i lay the sweetest juke on this guy and break is ankle, then i run out of bounds. when i get back to my play call screen i notice that my hb isn't fazed by the 40 yard run and i can right away call another run play with him. i'm thinking to myself, no wonder people complain about the run game or lack of run defense. So i've used about 4 run plays in a row, so i decide to load up the line and then pass, he wouldn't expect it, he's already getting agressive on defense and panicing. So i get up the line and notice he's in zone, my play loads up the deep post with a wr and te so the cb's gonna have to decide. I throw for a TD, pretty easily, just lobbed it over the short CB to my TE, the corner didn't reposition until the ball was like 5 feet away from him even though he was facing the qb's direction the whole time.

                    On defense it was kinda lame, i could get pressue every time with my DT using the same move every time, i didn't even have to charge up or position myself properly. I had some pretty bad coverage, not that my defense is very good but with a 3 deep zone coverage i wouldn't think that my guys could get beat by 10 yards before the ball was thrown but it happened, no play fake what so ever, just a straight go right through my defenders zones and they reacted really slow and late.

                    So my gripes with Pro online:

                    -Passing is easy, zone defenders are clueless, man coverage is always 2 steps behind
                    -Running is far too easy, unlimited charged up moves, no fatigue (or super fast recovery), timing of moves is like i said before way easy because you can stick a stiffy out there way ahead of time and it'll land clean every time. I could also charge up alot faster.
                    -Blocking is about the same, i noticed that guys would actually block better in specific situations because my pulling guards and tackles were faster
                    -Catching is alot like 2k3 where your position didn't matter as much as long as you hit the button
                    -Defensive line moves are made alot more fun but the oline doesn't adjust and can be raped at will
                    -Tackling almost has nothing to do with positioning, as long as i was charged up i was taking the guy down 70% of the time.
                    -A.I. defenders in zone coverage are far too slow to react
                    -A.I. man coverage is always 2 steps behind, even if they are in off man coverage and a bullet pass comes their was after a quick throw
                    -Controlling a FS was alot more fun, i could be in bad position and as long as i was charged up i could block the pass every time as long as i stopped my progress before i hit the swat button.

                    All i needed was one game on pro to see that it makes the game more like blitz then the 2k games i know and love. I'm sure i used to enjoy that the first time i played the game, i mean i was everywhere, making unbelievable plays with anyone and it felt fun for a bit.

                    I guess i understand now why people complain, i mean if your playing on pro then heck i would be upset as well. I take back everything i said against those who complain and play on pro, but hey you can't expect too much from your boys with dumbed down reaction timing that's made to ease beginers into the game.

                    Hey MarWinner, the problem is your too agressive in the 4th quarter and panicing, just play the same way you did in the first quarter and be patient in your play calling. The cpu A.I. will change it's gameplan in every quarter. If you run alot in the first, you'll notice them put a few more guys near the line. I'm sure the A.I. has a set amount of cussion (sp?) pts that decides how their play calling go, which is only natural because the nfl is like that. They know your going to change your gameplan and so they adjust theirs and sometimes it's scoring more pts, it could be that they get really agressive on stopping the run because they are down. Basically they get more agressive in the area's they need to because they want to win. The 4th quarter is when the big players earn the big bucks because they step it up.
                    XBOX LIVE: ST6 Rawker

                    Comment

                    • RawkerOne
                      Rookie
                      • Oct 2002
                      • 322

                      #280
                      Re: Guide to better Defense!

                      Just finished a game on Pro online and i must say my experience was what i expected. First play of the game i call a PA slant and go, result was a TD. My opponent ran for a 67 yard TD after breaking 2 cpu tackles and 2 of my tackles, one was charged up, the other was in desperation. My next posession i decide to run and what do you know, i have a mismatch on the weak side and so i audible (making sure to cover up the audible with quick hot routes so he can't read the play) and hustle off my guard and break the first tackle with a charged up stiff arm. Then i start to charge up, it's just a natural reaction because i see the next defender, and i notice that my meter will be charged up the whole way by the time he get to me. I'm like sweet, this is great, i can use multiple charge ups on a single play, i could never do that on legend. So i lay the sweetest juke on this guy and break is ankle, then i run out of bounds. when i get back to my play call screen i notice that my hb isn't fazed by the 40 yard run and i can right away call another run play with him. i'm thinking to myself, no wonder people complain about the run game or lack of run defense. So i've used about 4 run plays in a row, so i decide to load up the line and then pass, he wouldn't expect it, he's already getting agressive on defense and panicing. So i get up the line and notice he's in zone, my play loads up the deep post with a wr and te so the cb's gonna have to decide. I throw for a TD, pretty easily, just lobbed it over the short CB to my TE, the corner didn't reposition until the ball was like 5 feet away from him even though he was facing the qb's direction the whole time.

                      On defense it was kinda lame, i could get pressue every time with my DT using the same move every time, i didn't even have to charge up or position myself properly. I had some pretty bad coverage, not that my defense is very good but with a 3 deep zone coverage i wouldn't think that my guys could get beat by 10 yards before the ball was thrown but it happened, no play fake what so ever, just a straight go right through my defenders zones and they reacted really slow and late.

                      So my gripes with Pro online:

                      -Passing is easy, zone defenders are clueless, man coverage is always 2 steps behind
                      -Running is far too easy, unlimited charged up moves, no fatigue (or super fast recovery), timing of moves is like i said before way easy because you can stick a stiffy out there way ahead of time and it'll land clean every time. I could also charge up alot faster.
                      -Blocking is about the same, i noticed that guys would actually block better in specific situations because my pulling guards and tackles were faster
                      -Catching is alot like 2k3 where your position didn't matter as much as long as you hit the button
                      -Defensive line moves are made alot more fun but the oline doesn't adjust and can be raped at will
                      -Tackling almost has nothing to do with positioning, as long as i was charged up i was taking the guy down 70% of the time.
                      -A.I. defenders in zone coverage are far too slow to react
                      -A.I. man coverage is always 2 steps behind, even if they are in off man coverage and a bullet pass comes their was after a quick throw
                      -Controlling a FS was alot more fun, i could be in bad position and as long as i was charged up i could block the pass every time as long as i stopped my progress before i hit the swat button.

                      All i needed was one game on pro to see that it makes the game more like blitz then the 2k games i know and love. I'm sure i used to enjoy that the first time i played the game, i mean i was everywhere, making unbelievable plays with anyone and it felt fun for a bit.

                      I guess i understand now why people complain, i mean if your playing on pro then heck i would be upset as well. I take back everything i said against those who complain and play on pro, but hey you can't expect too much from your boys with dumbed down reaction timing that's made to ease beginers into the game.

                      Hey MarWinner, the problem is your too agressive in the 4th quarter and panicing, just play the same way you did in the first quarter and be patient in your play calling. The cpu A.I. will change it's gameplan in every quarter. If you run alot in the first, you'll notice them put a few more guys near the line. I'm sure the A.I. has a set amount of cussion (sp?) pts that decides how their play calling go, which is only natural because the nfl is like that. They know your going to change your gameplan and so they adjust theirs and sometimes it's scoring more pts, it could be that they get really agressive on stopping the run because they are down. Basically they get more agressive in the area's they need to because they want to win. The 4th quarter is when the big players earn the big bucks because they step it up.
                      XBOX LIVE: ST6 Rawker

                      Comment

                      • azn_essence
                        Rookie
                        • May 2003
                        • 336

                        #281
                        Re: Guide to better Defense!

                        bah

                        I guess I can start posting my experiments here.

                        PRO IS BETTER ONLINE.

                        I will explain the sliders
                        LEft = hard, RIGHT = easier

                        Now, human sliders are the team you are controlling, NOT just the player you select. Online, Only human sliders take effect as both are humans (duh). I tested this by maxing human sliders, and watching human team defense play 10x better, even if CPU defense sliders are crap.

                        OK, now on to my experiment. I tested this theory easily, and you can too.
                        MAX tackle, pursuit and coverage for humans and CPU.
                        Run a simple toss play in practice mode. WATCH THE SAFETIES MOVE. Now, if the defensive sliders are 0, they'll literally stand in place. Max, they start running right after the snap.
                        Now if you leave the CPU defense on 0 but human defense max, they would play good. aka HUMAN SLIDERS = HUMANS only
                        LEGENDS does nothing but max the CPU sliders which do nothing to online players. It only makes their pursuit,tackle and coverage sliders worse. It's extremely low on legends.

                        The pro difficulty has everything almost max. Remember legends offline? THe bars on legend are EXACTLY where the bars on pro are, but for humans. SO of course your guys would player better online in pro than in legends.
                        Now for the final slider test.

                        Default all pro then MAX pursuit, tackle, and coverage for human + Cpu. Now start playing offline... I guaranteed they will barely break any tackles if you play half decent.
                        Now take that same lesson and apply online.
                        MAx those defensive sliders online and the running game will actually be hard.
                        I just hope people don't complain about how hard it is
                        I personally use all pro with max defensive sliders and everything else at default.
                        It's kinda too high, but I haven't done much tweaking. But I do know that the breaking point is that final notch that legends / pro defaults on. WHen you put a slider past that, you really notice a difference.
                        I say 100 a game is very good considering I only play 5 minute games. CPU and me both average around 3-4 a run depending on RB,etc.

                        Comment

                        • azn_essence
                          Rookie
                          • May 2003
                          • 336

                          #282
                          Re: Guide to better Defense!

                          bah

                          I guess I can start posting my experiments here.

                          PRO IS BETTER ONLINE.

                          I will explain the sliders
                          LEft = hard, RIGHT = easier

                          Now, human sliders are the team you are controlling, NOT just the player you select. Online, Only human sliders take effect as both are humans (duh). I tested this by maxing human sliders, and watching human team defense play 10x better, even if CPU defense sliders are crap.

                          OK, now on to my experiment. I tested this theory easily, and you can too.
                          MAX tackle, pursuit and coverage for humans and CPU.
                          Run a simple toss play in practice mode. WATCH THE SAFETIES MOVE. Now, if the defensive sliders are 0, they'll literally stand in place. Max, they start running right after the snap.
                          Now if you leave the CPU defense on 0 but human defense max, they would play good. aka HUMAN SLIDERS = HUMANS only
                          LEGENDS does nothing but max the CPU sliders which do nothing to online players. It only makes their pursuit,tackle and coverage sliders worse. It's extremely low on legends.

                          The pro difficulty has everything almost max. Remember legends offline? THe bars on legend are EXACTLY where the bars on pro are, but for humans. SO of course your guys would player better online in pro than in legends.
                          Now for the final slider test.

                          Default all pro then MAX pursuit, tackle, and coverage for human + Cpu. Now start playing offline... I guaranteed they will barely break any tackles if you play half decent.
                          Now take that same lesson and apply online.
                          MAx those defensive sliders online and the running game will actually be hard.
                          I just hope people don't complain about how hard it is
                          I personally use all pro with max defensive sliders and everything else at default.
                          It's kinda too high, but I haven't done much tweaking. But I do know that the breaking point is that final notch that legends / pro defaults on. WHen you put a slider past that, you really notice a difference.
                          I say 100 a game is very good considering I only play 5 minute games. CPU and me both average around 3-4 a run depending on RB,etc.

                          Comment

                          • azn_essence
                            Rookie
                            • May 2003
                            • 336

                            #283
                            Re: Guide to better Defense!

                            bah

                            I guess I can start posting my experiments here.

                            PRO IS BETTER ONLINE.

                            I will explain the sliders
                            LEft = hard, RIGHT = easier

                            Now, human sliders are the team you are controlling, NOT just the player you select. Online, Only human sliders take effect as both are humans (duh). I tested this by maxing human sliders, and watching human team defense play 10x better, even if CPU defense sliders are crap.

                            OK, now on to my experiment. I tested this theory easily, and you can too.
                            MAX tackle, pursuit and coverage for humans and CPU.
                            Run a simple toss play in practice mode. WATCH THE SAFETIES MOVE. Now, if the defensive sliders are 0, they'll literally stand in place. Max, they start running right after the snap.
                            Now if you leave the CPU defense on 0 but human defense max, they would play good. aka HUMAN SLIDERS = HUMANS only
                            LEGENDS does nothing but max the CPU sliders which do nothing to online players. It only makes their pursuit,tackle and coverage sliders worse. It's extremely low on legends.

                            The pro difficulty has everything almost max. Remember legends offline? THe bars on legend are EXACTLY where the bars on pro are, but for humans. SO of course your guys would player better online in pro than in legends.
                            Now for the final slider test.

                            Default all pro then MAX pursuit, tackle, and coverage for human + Cpu. Now start playing offline... I guaranteed they will barely break any tackles if you play half decent.
                            Now take that same lesson and apply online.
                            MAx those defensive sliders online and the running game will actually be hard.
                            I just hope people don't complain about how hard it is
                            I personally use all pro with max defensive sliders and everything else at default.
                            It's kinda too high, but I haven't done much tweaking. But I do know that the breaking point is that final notch that legends / pro defaults on. WHen you put a slider past that, you really notice a difference.
                            I say 100 a game is very good considering I only play 5 minute games. CPU and me both average around 3-4 a run depending on RB,etc.

                            Comment

                            • wwharton
                              *ll St*r
                              • Aug 2002
                              • 26949

                              #284
                              Re: Guide to better Defense!

                              first let me apologize for all the bold text before. It was b/c i forgot to add a [/b] rather than b/c i wanted to shout throughout the whole post.

                              now, i don't know why the need to throw names and profanity around as we're all experimenting but before you just tell someone they don't know what they're talking about you should know what you're talking about. many others and myself have been experimenting with different things for over a week to find out the best level for league play and all of these people, including myself have played thousands of online games starting back in the 2k1 days and are all known for great attention to detail when "experimenting". I'll add LBz in this group too as he also agrees.

                              The fault in your thought is believing that the other 10 players on your Defense get All-pro or Legend CPU sliders (closer to being maxed out). Actually the human sliders are for every player on your team while the CPU sliders are for every player on the CPU team...meaning they do nothing when playing against another person, you can set them to whatever you want.

                              During blocking this difference seems to effect defenders more as the overall blocking is better on higher levels...actually should say the breaking off of blocking is worse on higher levels.

                              I also don't know why you keep saying "You control the pursuit angle." There are 11 guys on the field. I'm not talking about the one guy I'm controlling, I'm talking about the other 10. I've seen Ray Lewis take improper angles, I've seen any player quickly change directions on the sideline rather than shove the runner out of bounds, and for the people that wonder why a RB breaking one tackle has a clear path to the endzone it's b/c the other LBs and Safeties usually try to run right at him, usually into a block rather than taking proper angles. This is why it's so hard to play man D and contain the run.

                              Your one game on PRO can be compared to the Madden fan that plays one game of ESPNFL and then runs to post how much he hates it. I could go online on any level and run for hundreds of yards or pass for just s many against most people out there, but there are a good number that can also contain me and anyone else at any level. No matter, it still appears that the best level in general online is PRO.

                              I forgot to add that I do agree that fatigue on pro is horrible/non-existant. Also the kicking game is a joke, but those are two easy slider changes.

                              Comment

                              • wwharton
                                *ll St*r
                                • Aug 2002
                                • 26949

                                #285
                                Re: Guide to better Defense!

                                first let me apologize for all the bold text before. It was b/c i forgot to add a [/b] rather than b/c i wanted to shout throughout the whole post.

                                now, i don't know why the need to throw names and profanity around as we're all experimenting but before you just tell someone they don't know what they're talking about you should know what you're talking about. many others and myself have been experimenting with different things for over a week to find out the best level for league play and all of these people, including myself have played thousands of online games starting back in the 2k1 days and are all known for great attention to detail when "experimenting". I'll add LBz in this group too as he also agrees.

                                The fault in your thought is believing that the other 10 players on your Defense get All-pro or Legend CPU sliders (closer to being maxed out). Actually the human sliders are for every player on your team while the CPU sliders are for every player on the CPU team...meaning they do nothing when playing against another person, you can set them to whatever you want.

                                During blocking this difference seems to effect defenders more as the overall blocking is better on higher levels...actually should say the breaking off of blocking is worse on higher levels.

                                I also don't know why you keep saying "You control the pursuit angle." There are 11 guys on the field. I'm not talking about the one guy I'm controlling, I'm talking about the other 10. I've seen Ray Lewis take improper angles, I've seen any player quickly change directions on the sideline rather than shove the runner out of bounds, and for the people that wonder why a RB breaking one tackle has a clear path to the endzone it's b/c the other LBs and Safeties usually try to run right at him, usually into a block rather than taking proper angles. This is why it's so hard to play man D and contain the run.

                                Your one game on PRO can be compared to the Madden fan that plays one game of ESPNFL and then runs to post how much he hates it. I could go online on any level and run for hundreds of yards or pass for just s many against most people out there, but there are a good number that can also contain me and anyone else at any level. No matter, it still appears that the best level in general online is PRO.

                                I forgot to add that I do agree that fatigue on pro is horrible/non-existant. Also the kicking game is a joke, but those are two easy slider changes.

                                Comment

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