so what your saying is that it's harder for a human to make plays on legend then it is for the cpu. And it's easier/same for the human to make plays on pro.
You control 1 of 11 players on defense, if your guys get beat then obviously it's a problem with the play call because 10/11 guys are (in your theory) better then your player.
On a run play it's a 50 50 chance that the play will be run in your direction and the hb has say about 5 yards before you change players. By the time you change to a close player and figure out where you are, that's another 2 yards and if the hb is still going after 7 yards then it's a problem with your play call. You can't control everyone on defense at one time but you can control all of their positions.
The problem with your theory when dealing with human vs human games is that offense is easier on pro as opposed to legend. On offense you control the ball all of the time and are dealing with 10/11 pro A.I. players. You are going to be dealing with A.I. players more then the one human player even though they can change to the closest player on the field. You can determine the outcome of a run play 3 seconds after the ball has been snapped and there is nothing the user can do about it, on pro or legend, that's football.
The thing is, pro, all pro, and legend can all be played the same way it's just easier to to tag a A.I. player on pro because the timing window for using moves (tackles, shoulder charger, stiff arm, juke) is much bigger. The harder the difficulty the smaller the window to use a move on a A.I. player and since we are dealing with A.I. defenders most of the time then that's a good thing for your defense. This is why people believe that the game becomes harder on the fast setting, and it does, because the timing has changed, they can no longer stick that stiff arm out 2 seconds ahead of time and land it.
As far as your continued gripe about this bull [censored you naughty boy] a.i. pursuit problem. like i said earlier, your guys are obviously not in the proper position to make the play and you control that before the snap of the ball with audibles/lb/dline/db positioning.
Now you say that WR's block like lineman or something? Even more bull [censored you naughty boy] because the only thing that changes is the timing of the moves like i mentioned above, the problem is lazyness because people "expect" to be experts without putting in any time or effort.
so if you guys don't get what i'm saying, it's a game, it's supposed to be harder when you turn up the difficulty and that rewards those who put in time and effort.
i have a question for you guys that play on pro. Have you guys ever had a winning season vs the cpu on legend with a non top 10 team? I used to think that playing online was the only challenge but man VC has some damn good coders because the drama that unfolds on legend is like playing against yourself. They pick up on everything, it's scary.
Comment