CPU run/pass ratio off?

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  • Sleeper
    Pro
    • Apr 2003
    • 632

    #1

    CPU run/pass ratio off?

    Anybody else find that the cpu spends too much time running the ball? At the end of a lot of my games the CPU will have around 40 running plays to about only 20 pass attempts. Like my last game I was playing the Bears. I'm winning 17-3 halfway throught the 4th quarter and they run 3 run plays in a row and get stuffed. They haven't been able to get a good running game going all game and still try running. Also playing teams like the Rams, they spend more time running than passing. It's like every team plays like the old Titans or Bucs.

    If you're not experiencing this maybe you can tell me what slider settings you're using? Or maybe it's a gameplan issue. I'm game for any advise.
  • Andrew0681
    Rookie
    • Aug 2003
    • 90

    #2
    Re: CPU run/pass ratio off?

    heh, exact opposite for me..

    i played the chiefs and the only rushed 6 or 7 times..

    Comment

    • Andrew0681
      Rookie
      • Aug 2003
      • 90

      #3
      Re: CPU run/pass ratio off?

      heh, exact opposite for me..

      i played the chiefs and the only rushed 6 or 7 times..

      Comment

      • Andrew0681
        Rookie
        • Aug 2003
        • 90

        #4
        Re: CPU run/pass ratio off?

        heh, exact opposite for me..

        i played the chiefs and the only rushed 6 or 7 times..

        Comment

        • Klue516
          Plays well in Tennessee
          • Jul 2002
          • 4804

          #5
          Re: CPU run/pass ratio off?

          </font><blockquote><font class="small">Quote:</font><hr />
          Andrew0681 said:
          heh, exact opposite for me..

          i played the chiefs and the only rushed 6 or 7 times..

          <hr /></blockquote><font class="post">

          that makes no sense

          Comment

          • Klue516
            Plays well in Tennessee
            • Jul 2002
            • 4804

            #6
            Re: CPU run/pass ratio off?

            </font><blockquote><font class="small">Quote:</font><hr />
            Andrew0681 said:
            heh, exact opposite for me..

            i played the chiefs and the only rushed 6 or 7 times..

            <hr /></blockquote><font class="post">

            that makes no sense

            Comment

            • Klue516
              Plays well in Tennessee
              • Jul 2002
              • 4804

              #7
              Re: CPU run/pass ratio off?

              </font><blockquote><font class="small">Quote:</font><hr />
              Andrew0681 said:
              heh, exact opposite for me..

              i played the chiefs and the only rushed 6 or 7 times..

              <hr /></blockquote><font class="post">

              that makes no sense

              Comment

              • Inutero
                Rookie
                • May 2003
                • 77

                #8
                Re: CPU run/pass ratio off?

                Sliders have a huge effect on whether the CPU runs or passes. Try bumping u the CPU's pass slider, then they will pass alot more.

                Comment

                • Inutero
                  Rookie
                  • May 2003
                  • 77

                  #9
                  Re: CPU run/pass ratio off?

                  Sliders have a huge effect on whether the CPU runs or passes. Try bumping u the CPU's pass slider, then they will pass alot more.

                  Comment

                  • Inutero
                    Rookie
                    • May 2003
                    • 77

                    #10
                    Re: CPU run/pass ratio off?

                    Sliders have a huge effect on whether the CPU runs or passes. Try bumping u the CPU's pass slider, then they will pass alot more.

                    Comment

                    • BTB
                      Th*s **n't s** w*rld
                      • Mar 2003
                      • 3520

                      #11
                      Re: CPU run/pass ratio off?

                      Also the teams play a lot like they do in real life. An overlooked feature that makes me quite happy

                      The dynasty will return


                      Paul Pierce... talent + heart + toughness = The Truth

                      Comment

                      • BTB
                        Th*s **n't s** w*rld
                        • Mar 2003
                        • 3520

                        #12
                        Re: CPU run/pass ratio off?

                        Also the teams play a lot like they do in real life. An overlooked feature that makes me quite happy

                        The dynasty will return


                        Paul Pierce... talent + heart + toughness = The Truth

                        Comment

                        • BTB
                          Th*s **n't s** w*rld
                          • Mar 2003
                          • 3520

                          #13
                          Re: CPU run/pass ratio off?

                          Also the teams play a lot like they do in real life. An overlooked feature that makes me quite happy

                          The dynasty will return


                          Paul Pierce... talent + heart + toughness = The Truth

                          Comment

                          • The_Beastmaster
                            Rookie
                            • Mar 2003
                            • 370

                            #14
                            Re: CPU run/pass ratio off?

                            Some possibilities and my experiences:
                            - Does your teams defense vs. the run, stink in comparison to it's pass defense?
                            - How does your franchise defensive stat totals compare: run yardage against vs. pass yardage against?
                            Is the A.I. perceiving a weakness?
                            - Perhaps the team moved all it's pregame sliders to practice running the ball against you, before the game, and thus committed itself to the run, regardless of the outcome.
                            - Perhaps the run is perceived as a much more viable than passing against you for either it's strength and/or your defense's weakness?
                            --------------------------------------
                            One thing that I have experienced, if you get burned on the ground in a game, if the next couple of opponents you face have a decent running game, they will pound the ground vs. you until you prove that you can stop the run.
                            And by "prove that you can stop the run" I do not mean in just that game, but I mean that they may test you for several games.

                            Comment

                            • The_Beastmaster
                              Rookie
                              • Mar 2003
                              • 370

                              #15
                              Re: CPU run/pass ratio off?

                              Some possibilities and my experiences:
                              - Does your teams defense vs. the run, stink in comparison to it's pass defense?
                              - How does your franchise defensive stat totals compare: run yardage against vs. pass yardage against?
                              Is the A.I. perceiving a weakness?
                              - Perhaps the team moved all it's pregame sliders to practice running the ball against you, before the game, and thus committed itself to the run, regardless of the outcome.
                              - Perhaps the run is perceived as a much more viable than passing against you for either it's strength and/or your defense's weakness?
                              --------------------------------------
                              One thing that I have experienced, if you get burned on the ground in a game, if the next couple of opponents you face have a decent running game, they will pound the ground vs. you until you prove that you can stop the run.
                              And by "prove that you can stop the run" I do not mean in just that game, but I mean that they may test you for several games.

                              Comment

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