scrambling qauterbacks

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  • marshallfever
    MVP
    • Aug 2003
    • 2738

    #16
    Re: scrambling qauterbacks

    Originally posted by cam90
    u cant challenge your plays online in madden?


    Nope u can't but i guest it aint that bad.......

    Comment

    • marshallfever
      MVP
      • Aug 2003
      • 2738

      #17
      Re: scrambling qauterbacks

      Originally posted by cam90
      u cant challenge your plays online in madden?


      Nope u can't but i guest it aint that bad.......

      Comment

      • wwharton
        *ll St*r
        • Aug 2002
        • 26949

        #18
        Re: scrambling qauterbacks

        madden LBs pursue better and the qb spy works also so i'm sure the AI naturally does a better job of it. madden on xbl is not very good in my opinion though. seems ok for the ps2 online but ea showed no love for the xbox.

        Comment

        • wwharton
          *ll St*r
          • Aug 2002
          • 26949

          #19
          Re: scrambling qauterbacks

          madden LBs pursue better and the qb spy works also so i'm sure the AI naturally does a better job of it. madden on xbl is not very good in my opinion though. seems ok for the ps2 online but ea showed no love for the xbox.

          Comment

          • adriano
            MVP
            • Aug 2003
            • 2808

            #20
            Re: scrambling qauterbacks

            Originally posted by wwharton
            i feel your pain but it used to be like that (fumbles). think, 5/7 fumbling is way too high. guy runs vick 6 times a game should fumble 3 or 4 if he gets hit? so make it what, 2/10... then you have the issue of guys running 10-20 times but mostly out of bounds so still no real problem. it's a double edged sword. i think the only answer here is a little hand holding. if the play isn't a designed QB draw then it should be harder to run for the first 3 seconds (time it should take for pocket to collapse) and then maybe ok.

            the immediate answer would be to fix the LB pursuit and QB spy. that won't completely solve the issue though.

            basically your potential solution would screw those that scramble legitimately but the problem is a very big one for playing random people.
            yeah the old way sucked you would fumble everytime you ran.. All VC needed to do was make the secure ball rating higher for scramblers and lower for pocket passers.. Now that rating doesnt mean anything its coded QBS wont fumble.. if you ran 30 times with the Qb you wont see one fumble.. in 2k4 me and my friends upped the running qbs secure ball to 60 so you wouldnt fumble everytime but if you abused it wham fumble..you had to pick and choose when to run..

            Comment

            • adriano
              MVP
              • Aug 2003
              • 2808

              #21
              Re: scrambling qauterbacks

              Originally posted by wwharton
              i feel your pain but it used to be like that (fumbles). think, 5/7 fumbling is way too high. guy runs vick 6 times a game should fumble 3 or 4 if he gets hit? so make it what, 2/10... then you have the issue of guys running 10-20 times but mostly out of bounds so still no real problem. it's a double edged sword. i think the only answer here is a little hand holding. if the play isn't a designed QB draw then it should be harder to run for the first 3 seconds (time it should take for pocket to collapse) and then maybe ok.

              the immediate answer would be to fix the LB pursuit and QB spy. that won't completely solve the issue though.

              basically your potential solution would screw those that scramble legitimately but the problem is a very big one for playing random people.
              yeah the old way sucked you would fumble everytime you ran.. All VC needed to do was make the secure ball rating higher for scramblers and lower for pocket passers.. Now that rating doesnt mean anything its coded QBS wont fumble.. if you ran 30 times with the Qb you wont see one fumble.. in 2k4 me and my friends upped the running qbs secure ball to 60 so you wouldnt fumble everytime but if you abused it wham fumble..you had to pick and choose when to run..

              Comment

              • vertekal
                Rookie
                • Jul 2004
                • 218

                #22
                Re: scrambling qauterbacks

                The best thing you can do it rate their play style after the game and give them a NO SIM rating.

                After the game, go to your friends list, then hit the R trigger to bring up recent players. Highlight said cheeser and hit A, then pick "rate play style".

                The 2nd thing you can do is add people to your friends list when you come across someone that plays legit. If you're also a sim baller, I'm sure they'd be more than happy to have you on theirs.

                Now as far as actually having to play someone like this, pay attention to WHERE they're running to. Some people like to take their 3 step drop, pause, then sprint up the middle. If they do this, pinch your D line pre-snap, and control the FS and put him in the middle behind the LB's. If you see him running up the middle, bring your FS up to meet him.

                More often than not, the people I played will manually roll out to one side or the other, wait a sec or two, then sprint forward if there's no coverage. If there IS coverage, they'll try to throw a lob to a WR on a go route. This is the easier cheeser to play. Again, take your FS and park him in the middle behind the LB's. Basically, you'll be QB spying manually. When the QB takes the snap and rolls out, shadow the QB but stay 5 - 7 yards downfield. If he takes off running, start sprinting at him as soon as he hits the line of scrimmage. Hopefully you give him a good hit and force a fumble. However, there's a good chance he'll see you defending his QB run, so he'll opt for the lob. As soon as the ball is thrown, either sprint your FS back to tip (or pick off) the pass, or switch to the CB defending the intended WR and try to tip it.

                Also, if you're playing someone who lobs to ONLY Terrell Owens or Peerless Price, use a defensive hot route thing and double up to coverage on him. Put the SS or even a LB on him. Then when he lobs the ball, you can switch to one of two coverage men, or drop your FS back into coverage, and try to tip or pick the pass.

                A lot of this is easier said than done, and of course isn't 100% effective. The whole point to either method is to manually QB spy with your FS, but don't overcommit and take yourself out of coverage.

                Comment

                • vertekal
                  Rookie
                  • Jul 2004
                  • 218

                  #23
                  Re: scrambling qauterbacks

                  The best thing you can do it rate their play style after the game and give them a NO SIM rating.

                  After the game, go to your friends list, then hit the R trigger to bring up recent players. Highlight said cheeser and hit A, then pick "rate play style".

                  The 2nd thing you can do is add people to your friends list when you come across someone that plays legit. If you're also a sim baller, I'm sure they'd be more than happy to have you on theirs.

                  Now as far as actually having to play someone like this, pay attention to WHERE they're running to. Some people like to take their 3 step drop, pause, then sprint up the middle. If they do this, pinch your D line pre-snap, and control the FS and put him in the middle behind the LB's. If you see him running up the middle, bring your FS up to meet him.

                  More often than not, the people I played will manually roll out to one side or the other, wait a sec or two, then sprint forward if there's no coverage. If there IS coverage, they'll try to throw a lob to a WR on a go route. This is the easier cheeser to play. Again, take your FS and park him in the middle behind the LB's. Basically, you'll be QB spying manually. When the QB takes the snap and rolls out, shadow the QB but stay 5 - 7 yards downfield. If he takes off running, start sprinting at him as soon as he hits the line of scrimmage. Hopefully you give him a good hit and force a fumble. However, there's a good chance he'll see you defending his QB run, so he'll opt for the lob. As soon as the ball is thrown, either sprint your FS back to tip (or pick off) the pass, or switch to the CB defending the intended WR and try to tip it.

                  Also, if you're playing someone who lobs to ONLY Terrell Owens or Peerless Price, use a defensive hot route thing and double up to coverage on him. Put the SS or even a LB on him. Then when he lobs the ball, you can switch to one of two coverage men, or drop your FS back into coverage, and try to tip or pick the pass.

                  A lot of this is easier said than done, and of course isn't 100% effective. The whole point to either method is to manually QB spy with your FS, but don't overcommit and take yourself out of coverage.

                  Comment

                  • tc23
                    Pro
                    • Feb 2005
                    • 825

                    #24
                    Re: scrambling qauterbacks

                    worst part is how people run the qb w/5 wide. The QB is 10 yards down the field and the DB's are STILL covering their receivers. If you do get a good hit on the QB, he will fumble or get injured, which is usually enough to get the other person to quit lol
                    PSN - tc23

                    Comment

                    • tc23
                      Pro
                      • Feb 2005
                      • 825

                      #25
                      Re: scrambling qauterbacks

                      worst part is how people run the qb w/5 wide. The QB is 10 yards down the field and the DB's are STILL covering their receivers. If you do get a good hit on the QB, he will fumble or get injured, which is usually enough to get the other person to quit lol
                      PSN - tc23

                      Comment

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