JSOU'S 2008-09 Roster Update #1

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  • puja21
    MVP
    • Sep 2005
    • 2732

    #181
    Re: JSOU'S 2008-09 Roster Update #1

    open the file in the editor & raise the cap under tools using "manage salary cap"

    but i think JSOU has a franchise file already setup for you w/ the 2008 schedule loaded & everything

    Comment

    • idigfoo9
      Rookie
      • Dec 2007
      • 348

      #182
      Re: JSOU'S 2008-09 Roster Update #1

      When loading the updated roster franchise file, how do you select just one team to control in it?

      Comment

      • jsou4646
        MVP
        • Oct 2007
        • 1524

        #183
        Re: JSOU'S 2008-09 Roster Update #1

        it has to be done using finns editor.

        Comment

        • idigfoo9
          Rookie
          • Dec 2007
          • 348

          #184
          Re: JSOU'S 2008-09 Roster Update #1

          Originally posted by jsou4646
          it has to be done using finns editor.
          Alrighty, thanks! and thanks for the rosters, great job!

          Comment

          • jsou4646
            MVP
            • Oct 2007
            • 1524

            #185
            Re: JSOU'S 2008-09 Roster Update #1

            thanks always appreciated

            Comment

            • wood
              Rookie
              • Apr 2008
              • 34

              #186
              Re: JSOU'S 2008-09 Roster Update #1

              how do you use only one team using the editor never new that

              Comment

              • jsou4646
                MVP
                • Oct 2007
                • 1524

                #187
                Re: JSOU'S 2008-09 Roster Update #1

                We'll have a new roster set out soon. No more than a week, our roster taken to the extreme as far as difficulty. We all came up with some new tweaks. The first release will have the Defensive side of the ball finished. With the other update focused on the O. As most of you know our rosters are geared toward veteran 2k players. In our opinion week in week out should be a battle not just the weeks you play a superior team, and this adjustment to our roster has achieved that. We also have a new settings file to go with it. One thing off hand is the fatigue slider has been turned way up. We found the mix as far as stamina rating for certain positions as well as the right setting on the sliders. I'll try to get them out before I go on vacation on Sat.

                Comment

                • Chi Dynasty12
                  Pro
                  • Jul 2007
                  • 631

                  #188
                  Re: JSOU'S 2008-09 Roster Update #1

                  Are these for 360? Or is there any way to get them on 360? i don't really know what to put in the search tool to find the answer
                  Last edited by Chi Dynasty12; 10-30-2008, 03:48 AM.
                  Blackhawks - Bulls - Cubs - Bears

                  Comment

                  • dophin26
                    MVP
                    • Jul 2007
                    • 2126

                    #189
                    Re: JSOU'S 2008-09 Roster Update #1

                    It is stickied on the front page. First post (and yes, it can be used on the 360).
                    www.nfl2k5rosters.com

                    Comment

                    • Chi Dynasty12
                      Pro
                      • Jul 2007
                      • 631

                      #190
                      Re: JSOU'S 2008-09 Roster Update #1

                      Originally posted by dophin26
                      It is stickied on the front page. First post (and yes, it can be used on the 360).
                      Ok thanks. I just ordered the HDD Transfer Cable from xbox support, and found a gamestop that has 2k5...cannot wait, Madden is making me an angry man.
                      Blackhawks - Bulls - Cubs - Bears

                      Comment

                      • jsou4646
                        MVP
                        • Oct 2007
                        • 1524

                        #191
                        Re: JSOU'S 2008-09 Roster Update #1

                        I stopped letting madden even get to me, I have not touched it since 06. I told my self that's the last time I waste 60 bucks.

                        Comment

                        • jsou4646
                          MVP
                          • Oct 2007
                          • 1524

                          #192
                          Re: JSOU'S 2008-09 Roster Update #1

                          08 Defensive & All around update
                          This update is geared towards the defensive side of the ball. An offensive update will be out as well in a couple weeks. We also tweaked some points of offense but this update is geared for the D. Also in this update is Stamina levels set to new numbers. Almost right after releasing our rosters we started tweaking stamina numbers along with the Fatigue slider to find that right mix. We think we achieved it, were Rb's will sub out, Dt, De will also sub, but the rest of the guys will not. If you're not using our sliders posted here using the fatigue slider at 22 for both Human and Cpu will get the results stated above. As most know these rosters and settings are for the better 2k players ( not to be cocky) but we all here are 2k lifers and we want the game to be as hard as poss. In our opinion you should have to play a good game to win, just like in the NFL. We wanted it to be a challenge week in and week out when playing a season. That's why we use the large attributes. We really don't care what the overall of a player is. The ratings will always have a tier effect (for ex: 127 being the top and using mostly 70 or 75 as a bottom for ratings) letting the stars be stars and so on down the line. Our goal is to get the game set up as a challenge. If you really want these rosters to play to their full ability I suggest you use our sliders, but if you want to make it easier tweak them as needed. Certain sliders must be used for ex. Fatigue set it at 22 for both human and cpu, Tackle 13 for human 19 for CPU, Pursuit at 0 for both.
                          The way we play is before starting a franchise we get our teams, go into finns editor and subtract 25% from pass coverage and run coverage for each player, then start a season. This allows the CPU's Passing and Running to stay strong as well as making it as difficult as possible for your team. This is the KEY to making these rosters play real. Especially the QB play.
                          The others sliders are 7 min quarters EQ- ON
                          H Blk 13
                          H Pass 0
                          H running 13
                          H catch full
                          H Cov 0
                          H Pursuit 0
                          H Tackle 13
                          H Kick 10
                          Cpu blk,pass,run,cov,catch,kick all full
                          cpu pursuit 0
                          cpu tkl 19
                          injury 14 (just right)
                          fumble 23
                          int 0
                          If you use all these setting listed above this game will play great.
                          This update includes
                          New ratings for dt, de, lb, fs, ss, cb the areas of pass coverage, run coverage, pass rush, tackle.
                          Offensive line increase speed by 10%
                          Offensive line durability adjusted between 15 and 30 allows O=line to get injured.
                          UNK faces added, as well as more equipment to each player ( that is if possible).
                          Also a lot of little tweaks like Matt Jones getting better, Lance Moore and a ton of other players.
                          feedback is always appreciated
                          Transactions updated as of 10-31-08
                          Attached Files
                          Last edited by jsou4646; 11-19-2008, 10:10 PM.

                          Comment

                          • Chi Dynasty12
                            Pro
                            • Jul 2007
                            • 631

                            #193
                            Re: JSOU'S 2008-09 Roster Update #1

                            I'm gonna try these out when xbox sends me the transfer cable

                            *tried them out, awesome rosters. only problem was stopping the run
                            Last edited by Chi Dynasty12; 11-05-2008, 08:08 PM.
                            Blackhawks - Bulls - Cubs - Bears

                            Comment

                            • bigball12
                              MVP
                              • Apr 2006
                              • 1702

                              #194
                              Re: JSOU'S 2008-09 Roster Update #1

                              Will you keep updating the rosters every week Jsou?

                              Comment

                              • icicle22
                                MVP
                                • Jul 2002
                                • 2395

                                #195
                                Re: JSOU'S 2008-09 Roster Update #1

                                Originally posted by jsou4646
                                08 Defensive update
                                The way we play is before starting a franchise we get our teams, go into finns editor and subtract 25% from pass coverage and run coverage for each player, then start a season. This allows the CPU to stay strong and allows the Cpu to be stronger passing and all around on offense. This is the KEY to making these rosters play real.
                                The others sliders are 7 min quarters EQ- ON
                                H Blk 13
                                H Pass 0
                                H running 13
                                H catch full
                                H Cov 0
                                H Pursuit 0
                                H Tackle 13
                                H Kick 10
                                Cpu blk,pass,run,cov,catch,kick all full
                                cpu pursuit 0
                                cpu tkl 19
                                injury 14 (just right)
                                fumble 23
                                int 0
                                If you use all these setting listed above this game will play great.
                                This update includes
                                Are you saying you adjust all of the teams that you are controlling down 25%? So all the CPU controlled teams stay normal? THis has to be what you mean as it would make no sense to adjust all of them for a franchise, as you could have just done that to start with, right?

                                Do you do this -25% just for defensive players?

                                Comment

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