Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Not hard to understand but a lot of people don't buy Madden for anything other than the fact that their pumped for the season to start.That purchase doesn't make sense if you look at the quality aspect either.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
I'm gonna put it like this. Back in 88, I copped Madden for my computer. Game wasn't good playboys, game wasn't good. But people gave it a chance, a lotta people. Look what Madden eventually became in terms of popularity.
You got two choices. Support this and help something grow, or do nothing and keep complaining about having no choices for the next 50 years. I choose to support something new.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
I'm gonna put it like this. Back in 88, I copped Madden for my computer. Game wasn't good playboys, game wasn't good. But people gave it a chance, a lotta people. Look what Madden eventually became in terms of popularity.
You got two choices. Support this and help something grow, or do nothing and keep complaining about having no choices for the next 50 years. I choose to support something new.
Nothing will ever change if people don't at some point decide to latch on to something. I understand people not wanting to buy something for any number of reasons and that's perfectly fine, but with that you have to also accept the consequence that comes along with it = no companies wanting to throw their hats in the ring = more Madden = no choices.
If people had bailed on NFL 2K early (The Dreamcast first-release was riddled with problems) or Madden early like you mentioned, we never would've had the great era of football gaming that came after those games.
I doubt this Joe Montana game will be so bad that it wouldn't warrant a first-time purchase just to get the in-hand feel of the game for yourself. Football gamers were spoiled by a great era and still appear to be in that mindset, but that era is long, long gone and has no chance of ever coming back if we don't get behind something for once. We can't expect NFL 2K5 quality or even Madden quality right out of the gate, especially not from a small company, because after all even those series' had a ton of issues at the onset themselves.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
I'm gonna put it like this. Back in 88, I copped Madden for my computer. Game wasn't good playboys, game wasn't good. But people gave it a chance, a lotta people. Look what Madden eventually became in terms of popularity.
You got two choices. Support this and help something grow, or do nothing and keep complaining about having no choices for the next 50 years. I choose to support something new.
APF had a lot of potential, and backbreaker did some cool things like passing with the right stick and the physics. No one supported them. Now this game is the first new game in 3-4 years. I don't wanna go another 5+ years with a new football game so I'll buy this day one hoping I'm surprised at how good it is and that it gets a chance to develop into a really great game down the road.
Besides, this game is slated for summer I think, so I can play it for a couple months before madden releases. It doesn't have to be a either or situation.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
It's it's reported as being MORE FUN then Madden or something apart from Madden staleness I'll get it.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
As one of those idiots who bought (used) Madden's 09-11 blindly only to be disappointed by the same game over and over, I'll gladly purchase any non-EA football product at this point. We need competition in this genre and bad!Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
If Xbox One was backward compatible I'd try to pick up NFL Fever2004 right now.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
I expect the game to do some things better than Madden, but expecting it to be better in every critical area is not a realistic expectation for a first-timer and for an indie at that.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
In spite of the fact I'm all for any new football game that's not Madden, my purchase of it will boil down to two things, NFL licensing or vast User customization. I would love it if this new game somehow had NFL licensing but if not, I want the gaming community at large to have the ability to recreate that branding.
I didn't buy APF2k8 or Backbreaker because of the lacking customization, I want to be able to go on YouTube or other social media and see what other Users have been able to mold this game into. Imo, that would be the best marketing that money can't buy, to release a generic game, with so much customization depth that gamers passionate about NFL football are able to recreate it.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
To me there's three kinds of people posting in this thread.The one likes Madden and would like this game to be good but is pessimistic because they still have Madden to fall back on,the second is just negative and enjoys the 'I told you so' in the end ,and the third is sick and tired of giving EA chance after chance.They kinda remind you of that Three Stooges short where they're plumbers and when they fix one leak they create three others.
I'll support this game and hope that it does alot of things right that we're not seeing from our only other option.If it is indeed on PC then I believe a one time try may also get an extended life as many other PC sports games have.Hopefully support may lead to bigger and better things and if nothing else at least show that we need competition.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
In spite of the fact I'm all for any new football game that's not Madden, my purchase of it will boil down to two things, NFL licensing or vast User customization. I would love it if this new game somehow had NFL licensing but if not, I want the gaming community at large to have the ability to recreate that branding.
I didn't buy APF2k8 or Backbreaker because of the lacking customization, I want to be able to go on YouTube or other social media and see what other Users have been able to mold this game into. Imo, that would be the best marketing that money can't buy, to release a generic game, with so much customization depth that gamers passionate about NFL football are able to recreate it.
While I agree that the customization needs to be deep, it's equally important to have a solid, believable default league/concept. It can't just be an empty vessel, that's the mistake APF and Backbreaker made. It can't just be "here is a generic game, turn it into something!" that won't draw any attention beyond a small hardcore fanbase. I don't want generic, I want original, I want believable. Blitz The League may not have been an NFL game, but it wasn't generic.
I've said it many times in the past and I believe it because numbers don't lie; Blitz The League didn't succeed because it had the deepest customization, it had depth but it wasn't THAT great. It didn't succeed because you could re-create the NFL. It succeeded because it was anti-NFL; it gave you all the things the NFL is too pansy to give us in real life or in a game. It had weekly training for each player, trash talk between teams during the week, trash talk during the games, headlines like a darker version of ESPN, weekly goals that got you in-game prizes, and a cool storyline. BTL's default league and the concept were all so well planned and crafted with great team names and logos, it made you feel like you were part of something real and it felt bigger than it actually was, and this was a very low budget production.
The game has to have an identity, something to draw in more than just hardcores, otherwise JMF will be one and done.
Do the people making Joe Montana understand that? We'll see.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
The fans are not without fault either. Not only do they buy into Maddenocrity, but they play into EAs hands by insisting on NFL teams and players, which handcuffs many potential developers.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
No reason to hold out hope for it being an NFL licensed game. No reason to believe it will be.
While I agree that the customization needs to be deep, it's equally important to have a solid, believable default league/concept. It can't just be an empty vessel, that's the mistake APF and Backbreaker made. It can't just be "here is a generic game, turn it into something!" that won't draw any attention beyond a small hardcore fanbase. I don't want generic, I want original, I want believable. Blitz The League may not have been an NFL game, but it wasn't generic.
I've said it many times in the past and I believe it because numbers don't lie; Blitz The League didn't succeed because it had the deepest customization, it had depth but it wasn't THAT great. It didn't succeed because you could re-create the NFL. It succeeded because it was anti-NFL; it gave you all the things the NFL is too pansy to give us in real life or in a game. It had weekly training for each player, trash talk between teams during the week, trash talk during the games, headlines like a darker version of ESPN, weekly goals that got you in-game prizes, and a cool storyline. BTL's default league and the concept were all so well planned and crafted with great team names and logos, it made you feel like you were part of something real and it felt bigger than it actually was, and this was a very low budget production.
The game has to have an identity, something to draw in more than just hardcores, otherwise JMF will be one and done.
Do the people making Joe Montana understand that? We'll see.
I don't feel there is a need to over think something like this and an even more apt example would be EA's NCAA Football series. Just provide all the bells and whistles that would be common place in any licensed sports simulation video game, while leaving the desired branding to the User through vast customization and file sharing.
That said, I do get your point about being able to go beyond what the NFL would allow in a licensed game or even the actually league. Ideally, NFL replication, beyond NFL replication and whatever else could be possible, given the game provides enough customization.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
One of my biggest issues with APF2K8 is the lack of League Organization and backstory (for both player characters and the APF League)....and of course the lack of a franchise mode.
IF Joe Montana Football provides the following:
1. Sound gameplay
2. Slightly improved customization (over APF 2K8)
3. Franchise/Career modes
4. League Organization and Backstory
I will poop my pants with joy and slap $65 on the counter. Hell, I'd pay $65 for a next gen port of APF2K8 or 2K5..or both.
I also would like this game to feature solid offline modes. If this game is purely online...I might not purchase.Comment
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