yeah, the thing is it doesn't even make sense. pre-patch the run game was borderline perfect. How does improving the passing pocket kill the run game? I'm still wondering what they actually did to cause this effect - because it makes zero sense. Pre-patch it was sacks in the backfield galore, and a lot of run stuffs BUT - I was able to run quite nicely
I just had a 4.6 ypc 122 yard rushing performance, but it's was a RARE game AND I have a stud rb, stud OL and every team started with only 1 gold Defensive player in my league. So yeah, it needs fixing because this doesn't make sense either. The cpu averages 40 yards rushing a game against me and that's way too low, especially at around 2ypc w/ a pass defence orientation.
So...how did improving the pocket and decreasing catching skills manage to cripple the run-game? ...how??? and please get rid of 'tap a to regain balance' ...just do it automatically and FAST, the run game is tough enough without that crap.
oh and I can tell easily that they nerfed the spin move AND made tackles more effective.
one last thing lol... they really need to speed up the high goal line dive move. it was slow prepatch but I had some great dives over the pile...post patch it's now almost if not totally impossible to do a high goal line dive over the linemen after the patch.
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