Backbreaker PC Editor 1.3 (6/13 Update)
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re: Backbreaker PC Editor 1.3 (6/13 Update)
Okay, guys, if you want to play the game more than you want to edit rosters, just lower the ratings of all the defensive lineman on your created team to 10 for each rating category.
When you play against the CPU, that will give the CPU QB much more time to pass, and it's pretty shocking how much better they are when they have time to throw. Plus the CPU OL actually can get a push forward now on running plays.
It's not ideal (that would require much, much more editing), but it really changes how the game plays in a positive way.Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
Okay, guys, if you want to play the game more than you want to edit rosters, just lower the ratings of all the defensive lineman on your created team to 10 for each rating category.
When you play against the CPU, that will give the CPU QB much more time to pass, and it's pretty shocking how much better they are when they have time to throw. Plus the CPU OL actually can get a push forward now on running plays.
It's not ideal (that would require much, much more editing), but it really changes how the game plays in a positive way.Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
I played another game with the 2 teams I did and the cpu qb play was still much better. I played on pro, medium, form set to very good. Rodgers went 9 of 16 for 140 yards 1 TD and 2 int's. The cpu running game did not get going though as Grant averaged less than 1 yard per carry.
I was effective with Cutler and limited my INT's to 2 for a combined total of 4 for a game. Not bad. Forte was able to rush for 125 yards on 25 carries. Overall I felt pretty good with my numbers but felt the cpu needed a bump in the running game.
So far the only attributes I modified was lowering Agility on all defensive players. My line of thinking was that agility would have an effect on their reaction time as well as their ability to change directions quickly without nerfing their speed and strength or taking away from their already suspect AI by reducing their focus.
At this point I'm pretty happy with those results but am ready to start making slight adjustments to OL strength (increase) and DL strength (decrease). With the Hawks on tonight there's no way I'm doing it until at least tomorrow.PSN: ScoopBrady
Xbox GT: Scoop Brady
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"A man is called selfish, not for pursuing his own good, but for neglecting his neighbor's."Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
Lowering the DL ratings to 10 basically tripled the CPU offense--for a game against two otherwise identical teams, at least.Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
great games so far with the edits i'm using.
i think the defensive strength ,focus and agility must come down.
here is what i did:
focus dropped 35
strength dropped 25 with the least being 55.
agility dropped 10
still woking on them but the games i have played so far have been much better.Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
One other thing to note... If you can go into Tools | Options you can enable large attribute values. This will allow any rating to go up to 255 rather then 99. Not sure if there is any affect for anything over 99 but the game recognizes it in the edit player screen. I figure you game-play lab guys could play around with it.Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
Turnovers aside, can they move the ball any more effectively? That has been my main issue although the turnovers work to kill drives and keep the cpu from scoring. I have been able to tone the sacks back through various means (both teams combining for an average of 4 per game) but the cpu still can't regularly move the ball on me enough to provide a real threat.Huskers | Chelsea FC | Minnesota United | OmahaComment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
anybody add the kicker focus to 99 to see if that eliminates the extra points being missed?Twitch
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re: Backbreaker PC Editor 1.3 (6/13 Update)
Mr. Pres,
I dont think 10 is enough of a drop in AG.
Are you still getting too many INTs?
Scoop,
how much of an AG drop did you make?
and Bill, how are the INTs with you?
Seems like we are close...
dropping DL to max of 10 overall,
with focus dropped 35, strength dropped 25 with the least being 55 and at least 10 AG drop for all DBs and LBs.
I'm going to test this tonight.
MJLast edited by mrjordan; 06-09-2010, 09:37 PM.Comment
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re: Backbreaker PC Editor 1.3 (6/13 Update)
Oh wow. I just played my first half with the edits Bill suggested. That was one of if not the most fun I have ever had not only with a football game but probably with a video game.
My setup:
Custom Pro (Everything including kicking turned off)
Hard
Average form
Me (Firebirds - DL set to 10, LB set to 65, CB & S set to 60) these are all 4 attributes to the same value)
CPU (Atoms - OL set to 99) again all attributes
Here are the stats:
Me (Firebirds)
rushing: 19 yards rushing on 9 attempts
passing: 92 yards (12/15 with one int)
first downs: 4
3rd down conversion: 5/8
sacks: 0
TOP: 4:15
Score: 10
CPU (Atoms)
rushing: 95 yards on 11 carries
passing: 30 yards (3/6 with 0 int)
first downs: 6
3rd down conversion: 2/4
sacks: 2
TOP: 5:45
score: 14
Now prior to this the cpu could not break 50 yards in a game against me and never threatened to beat me. In the first half alone it broke a 25 yard run up the middle and then later broke a gorgeous 39 yard touchdown run after cutting to the outside.
The cpu was also able to run the sweep play that prior to these edits my defense manhandled for a loss everytime. On the sweep this time my olb kept containment and the cpu running back cut upfield and picked up about 8 before my mlb recovered to make the tackle. Bill was dead on about the QBs. I didn't get to see him much because they were dominating me on the ground. But when he threw he went deep on a post, a couple swing passes and some various depths across the middle.
I can't say enough about this game with these edits and these are very basic edits basically firewalling players with ratings.
I cant wait to start digging in and tweeking the players with unique atts. I have no doubt we will be able to get teams to play with very unique styles.
Again I can't stress what a difference this made. Man that was awesome.Last edited by Dogslax41; 06-09-2010, 09:43 PM.Comment
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