Gameplay Project!

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  • opd897
    MVP
    • Feb 2003
    • 1093

    #31
    Re: Gameplay Project!

    Just got the 32 team download and went right to tweaking. Tested a couple of games after making global changes to DBs, LBs and Safeties, aglilty to 40, focus at 50. Also upped the offensive line some and dropped the d-line some.

    Results are a mixed bag. Running game for both teams seemed good but it was still a pick fest, my last game, played a half of 5 minute quarters. CPU threw 5 and I threw two picks in the half. I was getting sacked a lot too. CPU moved the ball better than I Chiefs / Raiders but they turned the ball over so much that there was no score at the half.

    Not sure where to go from here.
    Originally posted by ImTellinTim
    If I lived in Waco, I would find you and kick you right in the nuts.

    Comment

    • KingJavo
      Pro
      • Jan 2009
      • 431

      #32
      Re: Gameplay Project!

      Make sure you up the QB focus to 90 - 99. Helps with the INTs!

      Comment

      • opd897
        MVP
        • Feb 2003
        • 1093

        #33
        Re: Gameplay Project!

        Originally posted by Javo007
        Make sure you up the QB focus to 90 - 99. Helps with the INTs!

        Thanks will try that now............
        Originally posted by ImTellinTim
        If I lived in Waco, I would find you and kick you right in the nuts.

        Comment

        • opd897
          MVP
          • Feb 2003
          • 1093

          #34
          Re: Gameplay Project!

          OK, I upped both quarterback focus rating to 95 and dropped all DBs agiltiy to 35 and played Chiefs vs Raiders with me being the Chiefs. Both teams moved the ball quite well. Cassel went 13-17 for 129 yards and no picks. Campbell lit me up 21-25 for 329 yards but he did throw 2 picks (not bad) which led to their demise as they did drive the ball well but also stalled out. I ran for 109 yards on 21 carries with Jamaal Charles and McFadden ran for 33 yards on 14 carries. Won the game 26-9 as I was able to score on both Raider turnovers. They went for two on the lone td and missed thus the 9 score.

          Was somewhat pleased with the game but the QB completion percentage is high. Can't have it both ways I guess. Large completion rate or a pick fest.
          Originally posted by ImTellinTim
          If I lived in Waco, I would find you and kick you right in the nuts.

          Comment

          • sctvorp
            Rookie
            • Oct 2008
            • 40

            #35
            Re: Gameplay Project!

            I'm not a huge fan of setting all stats for safeties/cbs to a fixed number, it takes away individual differences between players. I do the % decreases to get them to around that range instead. Its good for testing though.

            For the Oline, instead of making the Dline very low stats (some people suggest making all stats 10 for dline), i enabled large values and simply beefed up the Oline above 99 to the 130-140 range for their focus/str and reduced dline to have strengths from 15-30s instead. I think this accounts for more uniqueness among players instead of having all players at a certain position carbon copies of each other with fixed stats.

            Comment

            • TombSong
              MVP
              • Jul 2002
              • 2543

              #36
              Re: Gameplay Project!

              How does the bronze, silver , and gold type effect how a player plays ?

              Also, how does form effect the 4 attributes ?

              Are there hidden attributes ?

              Comment

              • klaytonix
                Rookie
                • Aug 2003
                • 23

                #37
                Re: Gameplay Project!

                Originally posted by sctvorp
                I'm not a huge fan of setting all stats for safeties/cbs to a fixed number, it takes away individual differences between players. I do the % decreases to get them to around that range instead. Its good for testing though.

                For the Oline, instead of making the Dline very low stats (some people suggest making all stats 10 for dline), i enabled large values and simply beefed up the Oline above 99 to the 130-140 range for their focus/str and reduced dline to have strengths from 15-30s instead. I think this accounts for more uniqueness among players instead of having all players at a certain position carbon copies of each other with fixed stats.
                Yeah.. I was curious as to how just upping the overall % of Offensive Lineman capabilities vs lowering the Dline would effect the gameplay. Any results on that?

                Here is what I would do (have ps3 version right now).. but if we can get a good mix I will switch to the 360 version

                I would raise the OL's % up above like sctvorp suggested. Then raise the % of qb focus. And move the % of DB's focus down.

                Anyone do anything similar with some results?
                Last edited by klaytonix; 06-14-2010, 06:01 PM.

                Comment

                • KingJavo
                  Pro
                  • Jan 2009
                  • 431

                  #38
                  Re: Gameplay Project!

                  Originally posted by opd897
                  OK, I upped both quarterback focus rating to 95 and dropped all DBs agiltiy to 35 and played Chiefs vs Raiders with me being the Chiefs. Both teams moved the ball quite well. Cassel went 13-17 for 129 yards and no picks. Campbell lit me up 21-25 for 329 yards but he did throw 2 picks (not bad) which led to their demise as they did drive the ball well but also stalled out. I ran for 109 yards on 21 carries with Jamaal Charles and McFadden ran for 33 yards on 14 carries. Won the game 26-9 as I was able to score on both Raider turnovers. They went for two on the lone td and missed thus the 9 score.

                  Was somewhat pleased with the game but the QB completion percentage is high. Can't have it both ways I guess. Large completion rate or a pick fest.
                  You can always lower the focus and agility of the receivers and that way they won't catch everything thrown at them either. This way the completion %'s will be more realistic as a result.

                  Comment

                  • DavonBrown
                    MVP
                    • Oct 2008
                    • 1484

                    #39
                    Re: Gameplay Project!

                    I made some updates to the scale.

                    -Lowered the minimum QB focus to 80. Scrub QBs will stay at 80, proven QBs and starters will be upped to 85, above average QBs will be 90, elite QBs 95, Tom Brady, Peyton Manning, and Drew Brees 100.

                    -Raised the minimum OL focus to 90. Teams with elite OLs will have the entire group raised to 95. Individual elite OL will be 100.

                    -Lowered minimum focus of all defensive players to 50 and the maximum to 90

                    -Raised the minimum and maximum QB agility to help them be more mobile in the pocket and avoid sacks.

                    -Raised OL agility to 60 to help them roam around better and initiate blocks.

                    -Raised K agility to 55.

                    -Raised OL speed to 60 for the same reason as agility.

                    -Raised minimum QB strength to 55 to help them get more zip on passes.

                    -Raised OL strength to 100.

                    -Raised minimum DB strength to 50. Raised the maximum to 75.

                    -Raised K strength to 50 so they'll get more distance on kickoffs.
                    Last edited by DavonBrown; 06-15-2010, 10:52 PM.

                    Comment

                    • DirtyCobra
                      Pro
                      • Mar 2009
                      • 620

                      #40
                      Re: Gameplay Project!

                      Originally posted by DavonBrown
                      I made some updates to the scale.

                      -Lowered the minimum QB focus to 80. Scrub QBs will stay at 80, proven QBs and starters will be upped to 85, above average QBs will be 90, elite QBs 95, Tom Brady, Peyton Manning, and Drew Brees 100.

                      -Raised the minimum OL focus to 90. Teams with elite OLs will have the entire group raised to 95. Individual elite OL will be 100.

                      -Raised the minimum and maximum QB agility to help them be more mobile in the pocket and avoid sacks.

                      -Raised OL agility to 60 to help them roam around better and initiate blocks.

                      -Raised K agility to 55.

                      -Raised OL speed to 60 for the same reason as agility.

                      -Raised minimum QB strength to 55 to help them get more zip on passes.

                      -Raised OL strength to 100.

                      -Raised minimum DB strength to 50. Raised the maximum to 75.

                      -Raised K strength to 50 so they'll get more distance on kickoffs.
                      What are the results you have been getting with these attributes???

                      Comment

                      • DavonBrown
                        MVP
                        • Oct 2008
                        • 1484

                        #41
                        Re: Gameplay Project!

                        I'm getting pretty realistic games. Only seeing 1 or 2 interceptions per game and 3 to 5 sacks.

                        Comment

                        • DirtyCobra
                          Pro
                          • Mar 2009
                          • 620

                          #42
                          Re: Gameplay Project!

                          Originally posted by DavonBrown
                          I'm getting pretty realistic games. Only seeing 1 or 2 interceptions per game and 3 to 5 sacks.
                          Ok perfect I am going to try it out.....Are you making all CB's attributes universal/global as well??
                          Last edited by DirtyCobra; 06-15-2010, 11:10 PM.

                          Comment

                          • DavonBrown
                            MVP
                            • Oct 2008
                            • 1484

                            #43
                            Re: Gameplay Project!

                            Originally posted by DirtyCobra
                            Ok perfect I am going to try it out.....Are you making all CB's attributes universa/globall as well??
                            Yeah. I haven't began editing individual ratings yet. Everything is at the the minimum on the scale except QB focus. I have it at 85.

                            Comment

                            • DirtyCobra
                              Pro
                              • Mar 2009
                              • 620

                              #44
                              Re: Gameplay Project!

                              Originally posted by DavonBrown
                              Yeah. I haven't began editing individual ratings yet. Everything is at the the minimum on the scale except QB focus. I have it at 85.
                              Are you releasing a set of rosters with the updated attributes in the near future???

                              Comment

                              • opd897
                                MVP
                                • Feb 2003
                                • 1093

                                #45
                                Re: Gameplay Project!

                                Originally posted by DavonBrown
                                I'm getting pretty realistic games. Only seeing 1 or 2 interceptions per game and 3 to 5 sacks.
                                That sounds good. May I ask what focus and agility you have assigned to your CBs and LBs? I have the agility set between 5-10 and my team will still pick the CPU about 3-5 times a game. Focus is at around 50 for them. I'm thinking there is more to it than just agility ratings. I think the QB's focus rating has something to do with it, I have all CPU QBs set between 90-95, 100 for Peyton. Favre's rating is at 96 and I picked him off 4 times in my last game. I am wondering if the CPU QBs focus can change from game to game, you know like the arrows we can see for our players when we go to the depth charts. With my CPU QB ratings at 90-95 and my agility ratings for CBs and LBs at 5-10 I should not still be seeing that many ints.

                                The sacks are good 2-5 a game for both the CPU and myself although a defensive team that specializes in blitzing will sack me more, I just have to run draws and running plays up the middle to negate that. Running game is good with myself and the CPU usually going for between 50 and 130 yards. Other than the picks the passing game seems good as I have been lit up for over 300 yards from time to time and I can throw for between 200-300 yards a game when my QB is "on".. My only real concern is the picks by MY players. My QB gets picked some but it is normally when I throw into double, triple coverage. I have the CPU CBs, Safeties and LBs at around 25-30.

                                Would love to hear what other people's results are and their settings.
                                Originally posted by ImTellinTim
                                If I lived in Waco, I would find you and kick you right in the nuts.

                                Comment

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