Gameplay Project!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • theDude47
    Rookie
    • Jan 2010
    • 300

    #46
    Re: Gameplay Project!

    Originally posted by opd897
    That sounds good. May I ask what focus and agility you have assigned to your CBs and LBs? I have the agility set between 5-10 and my team will still pick the CPU about 3-5 times a game. Focus is at around 50 for them. I'm thinking there is more to it than just agility ratings. I think the QB's focus rating has something to do with it, I have all CPU QBs set between 90-95, 100 for Peyton. Favre's rating is at 96 and I picked him off 4 times in my last game. I am wondering if the CPU QBs focus can change from game to game, you know like the arrows we can see for our players when we go to the depth charts. With my CPU QB ratings at 90-95 and my agility ratings for CBs and LBs at 5-10 I should not still be seeing that many ints.

    The sacks are good 2-5 a game for both the CPU and myself although a defensive team that specializes in blitzing will sack me more, I just have to run draws and running plays up the middle to negate that. Running game is good with myself and the CPU usually going for between 50 and 130 yards. Other than the picks the passing game seems good as I have been lit up for over 300 yards from time to time and I can throw for between 200-300 yards a game when my QB is "on".. My only real concern is the picks by MY players. My QB gets picked some but it is normally when I throw into double, triple coverage. I have the CPU CBs, Safeties and LBs at around 25-30.

    Would love to hear what other people's results are and their settings.
    Instead of lowering all defensive rankings, I have raised the offensive ratings. I have jacked up QB focus to around the 120 and 130 range with Peyton and Brees having a rating of like 170. This does wonders. Remember, you can go all the way up to 255. I want the defensive players to retain some sort of identity and I think this has worked out nicely. I also have raised the oline up to the 130 range but I'm going to fiddle around with it a little more. I still want Ed Reed to play like Ed Reed so this method looks like it will work out best.

    Comment

    • mrjordan
      Banned
      • Apr 2005
      • 558

      #47
      Re: Gameplay Project!

      Davon,
      I wish I could say the same.
      I have QBs at 190 focus and still throwing picks!

      I am close though- the final problem are the picks.
      Once I have that I can release my ratings scale.
      Similar to yours but I've been tweaking for 2 weeks and still not happy with them.

      I play on medium, not hard, so maybe thats the difference...
      You play on hard I assume?
      thanks,
      MJ

      Comment

      • Fieldy Snutz
        Rookie
        • Aug 2008
        • 24

        #48
        Re: Gameplay Project!

        I put all CB's and Safeties Focus rating at below 30. I'm only seeing a couple picks per game and sometimes none at all.

        Comment

        • gr18
          MVP
          • Sep 2007
          • 2313

          #49
          Re: Gameplay Project!

          While focus is the most important rating for the qb,I think everyone forgets about strength.There are many strong-armed qb's that should be rated 90+.

          Another thing I did was lower ALL players speed by 20 with agility lower than speed.Qb's with high focus and strength can get the ball to the receiver before slower defenders can react and get there.

          Comment

          • DavonBrown
            MVP
            • Oct 2008
            • 1484

            #50
            Re: Gameplay Project!

            Originally posted by mrjordan
            Davon,
            I wish I could say the same.
            I have QBs at 190 focus and still throwing picks!

            I am close though- the final problem are the picks.
            Once I have that I can release my ratings scale.
            Similar to yours but I've been tweaking for 2 weeks and still not happy with them.

            I play on medium, not hard, so maybe thats the difference...
            You play on hard I assume?
            thanks,
            MJ
            Wow. I'm trying not to get too far from default. It might just be me. Yeah I play on hard.

            Comment

            • elgreazy1
              MVP
              • Apr 2007
              • 2996

              #51
              Re: Gameplay Project!

              Originally posted by TombSong
              How does the bronze, silver , and gold type effect how a player plays ?

              Also, how does form effect the 4 attributes ?

              Are there hidden attributes ?
              This is what I don't understand either.
              My Arte
              PS5: El_Greazy
              Playing: College Football 2025, WWE 2K24, FIFA 21, Among Us, Party Animals

              Comment

              • cnuckols1
                Rookie
                • Jun 2010
                • 9

                #52
                Re: Gameplay Project!

                Originally posted by elgreazy1
                This is what I don't understand either.
                The gold silver bronze does nothing for gameplay. It probably means more in season play where progression is concerned.

                Form means how good of a day they are going to have. You know, did they Wheaties before the game and everything? I assume affects the overall ratings for the player and maybe a hidden attribute or two.

                Comment

                • DavonBrown
                  MVP
                  • Oct 2008
                  • 1484

                  #53
                  Re: Gameplay Project!

                  I'm going to release a file once the tweaked NFL roster is released.

                  Comment

                  • wrestlinggod1
                    MVP
                    • Jan 2008
                    • 2490

                    #54
                    Re: Gameplay Project!

                    Can't wait Davon!!
                    #HeatNation
                    #HeatLifer

                    Go MIAMI Teams!!

                    Comment

                    • DavonBrown
                      MVP
                      • Oct 2008
                      • 1484

                      #55
                      Re: Gameplay Project!

                      A small preview is in the first post.
                      Everything is at the minimum for now. I haven't started individualizing players yet because I'm trying to get the core down.

                      Comment

                      Working...