These latest tuners are a perfect example; The September 28 tuner had a handful of changes then September 30 tuner notes imply it only removed the poke checking yet the entire game plays different than it did after the original September 28 tuner. Shouldn't it play exactly the same just without the over the top tripping? My initial thoughts were for every action there is a reaction so every time they make a change to one thing it will affect something else. I still think that's true but I'm not convinced one thing alone can alter the entire gameplay and AI.
So here is where my crazy thought comes in...I'm a long time EA NHL player and back in the PC hey day we had some amazing modding communities for visual, AI, and tools. It's where I was introduced to NHLview and I miss it dearly. I was also introduced to a tool called the TCE (total control editor) it opened up the NHL AIdata.viv (or something like that) which was basically the games AI. It had many of the sliders we see as game players but also had a lot more we're not privy to or able to edit. It also allowed us to edit on a scale of 1-100. Well during my time with NHL 2008 and 2009 I noticed that when I altered the AI it would work just fine but once I overwrote the edited AIdata file the gameplay would be all jacked up and not how it should have played based on my settings. I ended up having to keep unedited copies of my AIdata and when I wanted to tweak things I had to start with a fresh AIdata file instead of overwriting the same one.
Now I know the next gen systems are not a PC and the files are not the same, but what if that's the issue and they don't even know it? Maybe every time they keep overwriting these tuners to fix something it's messing other stuff up to the point it doesn't resemble the original AI. It's so very similar to the problens I had in the PC day and until it was discovered I had the same frustrations we seem to have now. Just a thought.
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